Cocoon | Accessibility Controls Feature

A screenshot of the beetle protagonist looking into an orb

Cocoon [PEGI 7] is a puzzle-adventure game that’s available on PS4, PS5, Xbox One, Xbox Series S/X, Nintendo Switch, and PC. You play as a beetle exploring various worlds that you can enter and carry around with you. There are many alien and biomechanical objects that you can interact with as you make your way through the various worlds.

A screenshot of the beetle protagonist running up a hill in a canyon

By default, the game only requires the use of Left Stick and a single button input, depending on which platform you’re playing on (see below) with the exception of requiring another button to pause the game . The game requires input interactions such as single presses and button holds using this input.

Default controls for each platform:

  • PlayStation 4/5:
    • Left Stick = Movement
    • Cross = Interact
    • Options = Pause Game
  • Xbox One/Series S/X
    • Left Stick = Movement
    • A = Interact
    • Menu = Pause Game
  • Nintendo Switch
    • Left Stick = Movement
    • B = Interact
    • + = Pause Game

By pausing the game and going into Settings, then into Controls, and ticking the Accessibility box, you can then move your character with the Left Stick, Right Stick, or D-pad interchangeably, as well as having all of the face buttons, bumpers and triggers acting as the interact action.

A screenshot of a settings menu showing the controls of Cocoon

Controls with Accessibility box ticked:

  • PlayStation:
    • Left Stick, Right Stick or D-pad = Movement
    • Cross, Circle, Square, Triangle, L1, L2, R1 or R2 = Interact
    • Options = Pause Game
  • Xbox One/Series S/X
    • Left Stick, Right Stick, D-pad = Movement
    • A, B, X, Y, LB, LT, RB or RT = Interact
    • Menu = Pause Game
  • Nintendo Switch
    • Left Stick, Right Stick or D-pad = Movement
    • B, A, Y, X, L, ZL, R or ZR = Interact
    • + = Pause Game

For more games that use a reduced control scheme by default or offer it as an optional way of playing, please use the ‘Joystick + 2 Buttons‘ tag on the GameAccess website.

Developer Resource:

SpecialEffect DevKit logo

For game developers interested in more examples of how developers have increased the motor accessibility of their games, the SpecialEffect DevKit is our free developer resource: https://specialeffectdevkit.info/

For instance, if you would like to find out more about offering players the freedom to choose which inputs they use to play, like Cocoon offers, this can be found in the ‘2.3 Input Stacking‘ module of the DevKit.