Hi, I’m Nomi and today we’re going to be looking at Disney Pixar Rush [PEGI 7]. We’ll be looking at the game using the standard Xbox One controller and the Xbox Adaptive Controller.
For a simplified version of this game you can use the left joystick and two to three buttons.
When using the Xbox Adaptive Controller you can plug in the UltraStick as a left joystick and two to three buttons into the switch sockets at the back for the particular game you wish to play. For racing orientated games you tend to use the triggers (the left and the right trigger), as well as the A button to jump.
In non-racing games, you tend to use the A button, the Y button to call for a buddy, if that’s appropriate for that game, and one of the bumpers (the left or the right bumper). X enables you to pickup an object and then to throw it at your target.
When you open the game, this is the main playground you end up in and then there are six zones based on the Disney Pixar games. So you have Up, Toy Story, The Incredibles, Ratatouille and Finding Dory, as well as, Cars. With each Pixar zone, you start off at the first level and once you complete that level you progress to the next. Each level is slightly more difficult, but you only ever need three buttons at a time. To start a game, head towards the zone you’re interested in playing and press A to start. For this game, you use the right trigger to accelerate, left trigger to brake and reverse and use the A button to jump. The timer at the top just counts upwards so you’re not actually rushed for time.
When using the Xbox Adaptive Controller you can use an UltraStick to plug into your left joystick to steer. You can plug in a button for your right trigger to accelerate, and a button for your left trigger to brake and reverse, and a button for A to jump. For some mini games you’re required to use the joystick to paddle and you can paddle by moving the stick left and right.
When walking and on land you can use the left stick to move, the Abutton to jump and to solve puzzles.
To sprint, you press and hold the X button.
For the Toy Story minigame the aim is to pick up the batteries and throw them over to the other toys to enable the puzzles to be solved. So, to pick up a battery, or any other object, you press X. You throw it pressing X as well. You move using the left stick and you jump with the A button.
In Finding Dory, you can use the UltraStick as a left stick to move and a button for right trigger to swim.
In The Incredibles’ world you’re able to play as a ‘Super.’ The aim of the game is for you to solve the puzzles to unlock the next stage. You press X to pick up an object, left stick to move around and aim and then the X button again to shoot. Yoi use the A button to jump.
In Ratatouille the aim of the first game is for you to bring the jar with Twitch the rat in to Linguini to have it opened and release him. You move around using the left stick and you press the X switch to pick up an object and scare the pigeons away. The A button is used to jump.
Thank you for watching and if you have any questions, please don’t hesitate to get in touch with SpecialEffect.
In this video, SpecialEffect Occupational Therapist, Nomi, takes a look at the Xbox One and Windows 10 game, Rush: A Disney Pixar Adventure [PEGI 7] and shows an example of what these reduced controls may look like for some, if using the Xbox Adaptive Controller.
Whilst the game has eight buttons and two joysticks listed in the control scheme, Nomi shows how it could be played using reduced inputs, if accessing all of these controls at once isn’t possible.
Left Stick = Move
Right Stick = Camera Move
A = Jump
X = Action/Boost
Y = Call / Change Buddy
LT = Brake / Side Step Left
RT = Accelerate / Side Step Right
LB = Special Ability
1 RB = Special Ability 2
Menu = Pause
Xbox Adaptive Controller – https://www.xbox.com/en-GB/xbox-one/a…
AbleNet Buddy Button – https://www.ablenetinc.com/buddy-button
AbleNet Specs Switch – https://www.ablenetinc.com/specs-switch
Atec Ultra Light HD Switch – http://www.atengineering.us/index.php…
Small Maxess Tray – http://www.maxesssite.co.uk/html/mptr…
If you have any questions, please visit the “contact us” page.
Video by Cara Jessop.
“Farm” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/b…
For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/