EA Sports FC 24 | One & Two Button Modes Video

Show Transcript

In this video we will be looking at the One- and Two-Button Control Modes and some of the accessibility options available in EA Sports FC 24.

These modes let you play matches using a single joystick and either one or two buttons to control player movement, aiming, passing, shooting and tackling.

All of the footage in this video has been captured on an Xbox series X console. The options discussed in this video are also available on PlayStation and PC versions of the game, when playing with a controller. The Nintendo Switch version of the game also has One- and Two- Button Modes. However, gameplay may be different as it is a slightly different build.

EA FC 24 has four different preset control options. These are Classic, Alternate, One-Button and Two-Button Modes. To change these from the home screen, you need to go to Customise, Settings and select Customise Controls. You then, by default, use the Left Joystick to select the controller mode that you want. If you then press Back, which is B on Xbox or Circle on PlayStation, the game will automatically save the controller mode you selected.

Two-Button Mode

Two-Button Mode enables you to play online and offline matches with just a Left Joystick and A and B on Xbox, or Cross and Circle on PlayStation.

Your Pass button, which is A on Xbox or Cross on PlayStation, will do a Ground Pass or a Through Pass depending on the situation and the direction of the player you are passing to. If you hold the Pass button down for longer you will do a Lobbed Pass or a Cross. Again, this is dependent on the situation and the direction of the player you are passing to.

The B button on Xbox or the Circle button on PlayStation is your Shoot button.

When you do not have the ball your Pass button will become your Standing Tackle, and your Shoot button will be your Sliding Tackle.

When you are out of possession you will need to press the LB button on Xbox or L1 button on PlayStation to change player.

Auto Switching can be made fully Auto which means that the game will switch player automatically for you, removing the need for the LB or L1 button. To turn on Auto Switching, you can select Settings, go to Game settings, scroll down to Auto Switching and then scroll right and select Auto.

In Two-Button Mode, Auto Sprinting is always turned on. This means that the game will sprint for you if there is benefit from it and space to do so. However, if you have access to the Sprint button, which is RT on Xbox, or R2 on PlayStation, you can use this to sprint manually.

One-Button Mode

One-Button Mode enables you to play EA FC 24 with just the Left Joystick and one button, which is A on Xbox or Cross on PlayStation.

In a standard game, the Left Joystick acts as player movement.

When you are in possession, the A button on Xbox, or Cross button on PlayStation, is used for all types of kicks, including all types of passing and shooting.

The type of kick played will depend on the situation you are in, the direction you are facing, and how long you hold the button for. Sometimes you may be expecting to shoot but a pass will be played instead. However, with practice you will learn what types of kicks are played in different situations.

When out of possession the button will act as your Sliding and your Light Tackle. When out of possession the game will auto switch to the player nearest the ball.

When your player has the space to run, Sprint will be activated automatically, whether you are in or out of possession.

One- and Two-Button Modes will work for online and offline play. They will also work in matches in all of the different game modes such as Volta, Career etc. However, you might find that you need some additional buttons in some menus and certain game modes, such as Skill games.

To finish the video, we will look at a couple of the settings in the Accessibility menu that may help to reduce the number of inputs required for menu navigation.

In EA FC 24 you can access the Accessibility menu directly from the home screen by selecting the Accessibility icon.

Some of the menus in EA FC 24 require the Right Stick for menu navigation and scrolling. Turning the ‘Remap Right Stick Functionality’ setting to ‘On’ remaps the function of the Right Stick to the Left Stick in many of the menus.

Turning the ‘Remap Left and Right Bumper Buttons and Left and Right Trigger Functionality’ setting ‘On’ switches the functionality of the bumpers and triggers in many of the menus to Left Stick. This allows you to navigate through many of the Settings options with the Left Joystick, without the need for the bumpers or triggers.

Thank you for watching this video. If you have any questions about the motor accessibility of video games, please contact SpecialEffect.

In this video we will be looking at the One- and Two-Button Control Modes and some of the related menu accessibility options available in EA Sports FC 24 [PEGI 3]. These modes let you play matches using a single stick and either one or two buttons to control player movement, aiming, passing, shooting and tackling.

All footage in this video has been captured on an Xbox series X console.

The options discussed in this video are also available on PlayStation and PC versions of EA Sports FC 24, when playing with a controller. The Nintendo Switch version also has the One- and Two-Button Control Modes, but gameplay may be different as it is a separate build.

The information in this video is correct to the best of our knowledge at the time of publishing (December 2023).

Video Timestamps:

0:00 | Intro

0:40 | Changing Control Modes

1:09 | Two-Button Mode

2:42 | One-Button Mode

4:02 | Related Menu Accessibility Options

Video by Tom Williams


Developer Resource:

SpecialEffect DevKit logo

For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

More information for developers interested in further examples showing similar features to those demonstrated in the EA Sports FC 24 video above, can be found in the following modules of the SpecialEffect DevKit: