The Last of Us Part II | Motor Accessibility Options

Controls List

The default controller layout displays most actions, many of which can be remapped to other
control inputs (Options > Controls > Input > View Controls).

Whilst the rest of pages in this post focus on particular menus, here we will take a look at the controls used to play which may give more background context to the options described across the rest of the post.

The controller layout above shows the default general gameplay actions and the inputs they are mapped to by default. Whilst many of the controls can be remapped, in this section, we will look at the actions used in-game and their default mappings. We will also note when actions are bound together as a group of actions. These groups of actions (e.g. Dodge/Sprint) can be mapped to different inputs on the controller in a customised layout, but not separately, e.g. Dodge could not be mapped to L1 and Sprint to L3, for example.

We will also look at what type of interactions are required when using them, such as a press, a hold, a hold for a set duration (including brief holds) or repeated taps.

When an action is remappable you can remap the actions to face buttons, triggers, joystick clicks (L3/R3), the touchpad button, touchpad swipes and the motion sensor (to a shake motion) on the Dualshock 4 controller. However, you cannot remap to or from the D-Pad or individual joystick axes.

In addition to a completely custom control scheme, there are also Left Hand Only and Right Hand Only control schemes available, which move certain controls with the aim to make it easier to access them when using one hand only to play on a standard controller. We will list these in the Alternate Controls menu section on page 5.

Default Inputs and Actions

Here we will the different default inputs and the actions which are mapped to them by default. We will also list the type of interaction required to complete a particular action.

General

Left Stick (Swappable with Right Stick)= Movement (Analog movement is required e.g. push lightly to move slowly and quietly when in crouch).

Right Stick (Swappable with Left Stick) = Camera (Single stick (Left Stick) play can be achieved by choosing ‘Flipped While Aiming’ for the ‘Left Stick and Right Stick’ option – Options > Accessibility > Alternate Controls > Customise Controls).

Cross (Remappable) = Jump and Climb (Press)

Square (Remappable) = Melee (Press – may need to be repeated in quick succession e.g. to release yourself when grabbed – optional Hold available to avoid repeated taps in Options > Accessibility > Alternate Controls > Holds and Presses).

Circle (Remappable) = Crouch (Press) / Prone (Briefly Hold for a Set Duration)

The Interact action (Triangle by default) is used for many interactions including picking up items, opening drawers and doors and starting motors.

Triangle (Remappable)= Interact (Press, Repeated Taps or Hold for a Set Duration – some interactions can be up to approximately 3-7 secs) / Grab/Shiv (Press) / Vehicle Interact (Press).

L1 (Remappable)= Dodge (Press) / Sprint (Hold – can be changed to a ‘Brief Hold’ instead in Options > Accessibility > Alternate Controls > Holds and Presses).

L2 (Remappable)= Aim (Hold – can be changed to a toggled Press instead in Options > Accessibility > Alternate Controls > Holds and Presses).

Screenshot showing Ellie drawing a pistol with the weapon swap onscreen UI.
The Weapon Swap interface allows you to tab through holstered weapons (R1 by default) and
swap holstered weapons (Square by default) whilst it is open.

R1 (Remappable)= Weapon Swap holstered weapons (Press) / Listen (Hold – A Toggle option is available to make this a ‘Brief Hold’ instead) / Remove Arrow (Hold for Set Duration – 1.75 secs).

R2 (Remappable)= Fire whilst aiming (Press or Hold, depending on the weapon) / Reload (Press) / Quick Throw (Press) / Use Health Kit when selected (Hold for a Set Duration – approximately 3 secs per full use).

L3 (Remappable)= Look-At (Press when prompted) / Navigation Assistance (Press).

R3 (Remappable)= Flashlight On/Off (Press).

Dualshock 4 Shake (Remappable)= Shake Flashlight (usually two single shakes).

A brief hold of the Touchpad (Default) opens the map, a press will open the backpack.

Touchpad Button (Remappable) = Open Backpack to access crafting, upgrades and collectables menus (Press) / Open Map (Brief Hold for Set Duration) – the map can also be opened from the Backpack Menu.

Touchpad Swipe Right (Remappable) = Slow Motion when activated and the Toggle version of the mode is turned on (Options > Accessibility > Combat Accessibility).

D-Pad Up, Down, Left or Right = Open Weapon Cross (Press)

Whilst in Weapon Cross Menu

Screenshot showing Ellie drawing a pistol with the weapon cross UI onscreen.
The Weapon Cross menu allows you to select and organise your weapons and usable items and
is navigated with the D-Pad.

Opened with the use of a D-Pad directional input (Up, Down, Left or Right), the Weapon Cross menu interface allows you to view, organise and select items and weapons during gameplay.

D-Pad Up, Down, Left, Right = Navigate Weapon Cross

Square (Remappable)= Weapon Swap (Hold – Toggle option available to make this a ‘Brief Hold’ for a Set Duration in Options > Accessibility > Alternate Controls > Holds and Presses).

Triangle (Remappable)= Swap Ammo Type (Brief Hold for a Set Duration – this can alternatively be done outside this menu with a press when aiming using the weapon).

Cross (Remappable)= Crafting (Brief Hold for a Set Duration takes you to the crafting menu. You can also Craft directly from the crafting menu in the Backpack (see below) where there is a Toggle option available to make the Crafting interaction a Press (Options > Accessibility > Alternate Controls – Holds and Presses > Crafting (Toggle)).

Whilst in Backpack Menu

A screenshot showing
The Backpack menu includes crafting, upgrade and collectables actions. Many of the inputs
used to interact with this and other game menus can be remapped also.

Whilst in the Backpack menu the game will not pause, but your character controls outside the Backpack menu will be limited until you close it. The Backpack menu is used to access upgrades, to craft and to view collectables, such as found objects and entries in your journal.

Left Stick or D-Pad Directions = Navigate Backpack Menu (Press)

Left Stick Left/Right = Turn Page / Rotate

Right Stick = Pan

Screenshot of the backpack menu with explosive arrows being crafted.
Within the Backpack menu, a hold for a set duration of Cross (default) will the Craft the item you
have navigated to, in this case, explosive arrows.

Cross (Remappable) = Craft (Hold for a Set Duration (about 2 secs) – there is a Toggle option available to make this a Press Options > Accessibility > Alternate Controls > Holds and Presses > Crafting (Toggle))/ Learn and Inspect (Press))

Circle (Remappable – affects menus across the game) = Back (Press)

Square (Remappable – affects menus across the game) = Read (Press)

Triangle (Remappable – affects menus across the game) = Flip (Press)

L1 (Remappable – affects menus across the game) = Next Tab (Press)

R1 (Remappable – affects menus across the game) = Previous Tab (Press)

L2 (Remappable – affects menus across the game)= Zoom (Hold)

Whilst Aiming

Whilst you are aiming a weapon there are some actions which can be done within this context. Some will apply only to some weapons or when some modifications are applied to them.

Square (Remappable) = Shoulder Swap (Press).

Screenshot showing a viewpoint through a scope aiming towards an enemy.
When a scope is attached to a weapon and you are aiming a press of Cross (default) will toggle
the scope.

Cross (Remappable)= Use Scope (Press).

L3 (Remappable)= Hold Breath (Press (Toggle)). There is a hold option available to make this a press – Options > Accessibility > Alternate Controls – Holds and Presses > Hold Breath Mode (Hold)).

Triangle (Remappable) = Weapon Action (Press – e.g. use a silencer, change fire mode, or swap ammo type).

Whilst in Boat

Screenshot showing Ellie in a boat and onscreen control prompts for Left Stick to Drive and L2 to Reverse.
Default controls for driving a boat are one stick for Forwards and Steering and L2
(remappable) to Reverse.

Boats are used to travel in some parts of the game. Alternate boat controls are available to change Forwards from Up on the Left Stick to R2 (remappable). These can be accessed from the Alternate Controls menu (Options > Accessibility > Alternate Controls > Boat Controls – Alternate).

Left Stick (Swappable with Right Stick)= Steer and Forwards (Hold)

Right Stick (Swappable with Left Stick) = Camera

L2 (Remappable)= Reverse (Hold)

Triangle (Remappable – affects Interact/Grab actions in general controls also) = Vehicle Interact – enter/exit vehicle (Press).

L3Recentre Camera (Press )

 

Whilst Swimming

Whilst in water outside of a boat, swimming is used for movement through parts of the game.

Left Stick (Swappable with Right Stick)= Movement.

Right Stick (Swappable with Left Stick) = Camera

Cross (Remappable)= Ascend (Press or Hold)

Circle (Remappable) = Descend (Press or Hold)

L1 (Remappable, though also affects Sprint and Interact/Grab actions in general controls also) = Swim Faster (Hold. However, this can be changed to a ‘Brief Hold’ instead in Options > Accessibility > Alternate Controls > Holds and Presses).

 

Whilst Playing Guitar (Minigames)

Left Stick = Choose Chord (Hold in a direction on a wheel interface)

L1 (Remappable)= Change Chord Group (Press)

R1 (Remappable) = Change Chord Group (Press)

Touchpad Swipe Down or Up (Can be changed to the Cross button (remappable) in Options > Accessibility > Alternate Controls > Input Remap > Guitar Strumming Input (Taps)) = Guitar Strum (Swipe when using Touchpad or Press when using alternate strumming input)

 

Whilst on a Rope

R1 (+ Left Stick) = Swing (Hold)

Circle (Remappable, but will also remap Crouch/Prone) = Release ( Press).

Cross (Remappable, but will also remap Jump/ Climb) = Swing Jump (Press)

 

Menus

Includes various game set up menus and in-game menus such as crafting, upgrades and collectables menus.

Cross (Remappable) = Select (Press) for in-game menus and set up menus.

Circle (Remappable) = Back (Press) for in-game menus and set up menus.

Square (Remappable) = Action (Press) for various actions depending on the context.

Triangle (Remappable) = Inspect (Press) / Reset (Press)

L1 (Remappable) = Previous Tab (Press)

R1 (Remappable) = Next Tab (Press)

R2 (Remappable) = Zoom In (Hold) when in photo mode.

L2 (Remappable) = Zoom Out (Hold) when in photo mode.

R3 (Remappable) = Grid Toggle (Press) in photo mode.

 

Read more on customising these controls when using the Alternate Controls menu options over the next pages (pages 5 & 6).

Click the page numbers at the bottom to navigate or use the headings below:
Intro/Contents (Page 1)
Motor Accessibility Preset (Page 2)
Controls Menu (Page 3)
Controls List (Page 4)
Alternate Controls Menu (Page 5)
Alternate Controls Menu Continued (Page 6)
Challenge and Difficulty Menus (Page 7)
Combat Accessibility Menu (Page 8)
Navigation and Traversal Menu (Page 9)