TUNIC | Motor Accessibility Options

Tunic gameplay screenshot showing the  fox in combat and surrounded by three creatures.

TUNIC [PEGI 7] is an adventure game in which you play as a fox as they make their way through a fantasy world to free a trapped fox spirit. The developer, TUNIC Team, states, ‘Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.’ It is available on PS4, PS5, Xbox One, Xbox Series S/X, Nintendo Switch, Windows PC and Mac.

In this post, we will take a look at the accessibility features that could improve the motor accessibility of the game for some players, such as the Sequence Assistance option, that removes the timing element when inputting a sequence to unlock a secret, and the No Stamina Restrictions option, which can help with combat by removing the need to manage your stamina.

Accessibility Menu

Sequence Assistance

The game has many secrets that can be unlocked by inputting a sequence of D-pad buttons for console or Arrow keys for Windows PC and Mac. For instance, one sequence might be UP, LEFT, UP, RIGHT, DOWN, RIGHT. By default you need to press each D-pad or Arrow key input within approximately 2 seconds of the previous one or the sequence will not work. To give yourself more time to put an input in, go into the Accessibility Menu and go into Sequence Assistance. Please note – this option will only appear after the first time that you put in a sequence correctly. Here, you can put in each input without any time pressure and you’re able to view which inputs have currently been pressed.

Screenshot of the 'Sequence Assistance' pop-up interface in use. It shows a sequence of D-Pad input options that have been inputted before being applied in-game.

You can also set it so that the Sequence Assistance always appears whenever a D-pad direction or Arrow key is pressed, so that you wouldn’t have to open the Accessibility Menu each time you put in a sequence, by selecting ‘Auto-Open Sequence Assistance’. The video below shows an example of this:

The video above demonstrates the timing of the D-pad inputs being used on a controller when using the Sequence Assistance and when not. They will show up on the controller as white when being pressed.

No Fail Mode

When you turn on the No Fail Mode option, you will take no damage from enemies and cannot be defeated.

No Stamina Restrictions

You have a stamina meter that drains each time you dodge, and refills shortly after. If your stamina is fully depleted, you become tired and take extra damage from enemies. If you’re finding that managing your stamina is difficult, then you can turn on No Stamina Restrictions so you can dodge without it being drained.

Customise Controls Menu

You can fully remap almost all of the controls on a controller, including the individual stick directions for controllers. E.g. you can map, what are by default, button inputs to stick directions and vice versa. However, you cannot remap the Share button for PS4 and Xbox Series, Create button for PS5 or Capture for Nintendo Switch. All of the button, bumper, trigger and stick inputs are already mapped to actions on a controller, so you will need to swap controls over, rather than just map to a free input. On PC, you can remap all of the keyboard key inputs. To get an idea of the controls required, they are shown below for Xbox controller inputs:

Extra Options Menu

Combat Difficulty

You can reduce the combat difficulty from Normal to Reduced by going into the Extra Options Menu. When Reduced, you will receive less damage from enemies.

We hope that this post has been useful. For more information of the accessibility features found in other titles, please use the “Games” category on the site.

Developer Resource:

SpecialEffect DevKit logo

For video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

Examples of how other games have approached creating solutions for accessibility barriers similar to those which Tunic has overcome, can be found in the ‘6. Assistance‘ section of the DevKit in the following modules:

  1. Auto-Open Sequence Assistance Option

When ‘On’, players are able to enter the Sequence Assistance interface which removes the timed element for inputting complex button sequences as well as showing the player which inputs have been pressed. Other games in which developers have been able to ‘let players reduce or remove the need for quick or precisely timed movements’, are shown in: 6.4 Timing Elements

  1. ‘No Fail Mode’ & ‘No Stamina Restrictions’ Options

When both of these are set to ‘On’, these options allow the player to take no damage and allow unlimited dodges without draining the stamina bar. Other titles that ‘give players options to power up their various abilities in the game’ can be found in: 6.2 Player Strength