Celeste | Motor Accessibility Options

A screenshot of the title screen

Celeste [PEGI 7] is a platformer game that’s available on PlayStation 4, Xbox One, Nintendo Switch, PC and Mac. You play as Madeline, a young girl who wishes to make her way up Celeste Mountain. You have to jump, climb and dash your way through several levels to make it to the top of the mountain.

In this article, we will outline the settings found in the game that some players may find helpful, if they are finding the game too difficult to complete. The article will focus on the console version of the game when using a gamepad, however all settings can be found on both the PC and Mac version of the game.

The game features a menu called Assist Options which has a range of motor settings relating to its Assist Mode:

  • Game Speed: You can adjust the speed of the game, ranging from 50%-100%.
  • Infinite Stamina: By default, you’re able to grab onto walls and climb them for a limited time before slipping. Turning this option on allows you to grab and climb on walls for as long as you want.
  • Air Dashes: When you start the game, you can air dash once after a single jump. You can set the number of dashes you can do after jumping, choosing between Default (one air dash), 2, or Infinite.
  • Dash Assist: With this option turned on, you can hold down the Dash button to freeze in the air, and use the Left Stick or D-pad buttons to choose which direction you want to dash in.
  • Invincibility: Turning this on means Madeline cannot be defeated, whether it be by a trap or by falling. If you fall in an area that would result in defeat, you will continuously jump automatically to assist with getting back to safety.

There are also some motor settings found in the Options menu.

  • Grab Mode: You can choose how you interact with the Wall Grab input. You can set it to a Hold, Invert (where you grab the wall without any button input), or Toggle (press once to enter Grab Mode, press again to cancel).
  • Controller Config: You can remap the controller to create a custom control scheme that suits your needs, assigning up to 8 inputs per action. You assign any button to any input, including all joystick directions on both sticks. You are able to create a separate control scheme for both in-game controls and for menu controls. You can also create a control scheme for character movement that is separate to the dash directions, so both actions don’t need to share the same button input. However, you can exit the menu even after assigning a single button input to multiple actions, so the player may be unaware of any input conflicts which could prevent certain actions from happening. You can restore the control scheme to its default layout if you find any input conflicts occurring during gameplay.

We hope you found this post useful. If you have any questions about the motor accessibility of this game, please contact SpecialEffect.

Developer Resource:

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For video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

Celeste appears in the following DevKit modules: