Ratchet and Clank: Rift Apart | Motor Accessibility Video

Show Transcript

We’re always on the lookout for settings in games that some people may find useful when playing. In this video, we will be looking at Ratchet and Clank: Rift Apart and go through the button inputs and settings related to these, such as controller remapping, and also the motor accessibility of the game, such as the Auto Glide and Hoverboot Auto-Pump options.

Ratchet and Clank: Rift Apart [PEGI 7] is an action-adventure platformer game that’s available on PS5. You play as several characters, including Ratchet, Clank, Rivet, and Kit, who have to save the galaxy by stopping multiple dimensions from collapsing in on one another by defeating Dr Nefarious.

This footage has been captured directly off a PS5 console.

Controls:

We will first go through the default controls.

Left stick moves your Character. Right stick moves the Camera.

Cross will make your character Jump. Pressing Cross twice will Double Jump. Holding down Cross after jumping in the air will make your character Glide.

Square performs your Melee Attack

Holding Triangle will open up the Weapon Wheel. Pressing L1 and R1 will change to another weapon wheel loadout when you acquire more than 8 weapons.

Circle will act as your Phantom Dash once you acquire it.

Holding L2 will Aim your weapon.

R2 will Fire your Weapon. Depending on the weapon you have, you will have to either press or hold down R2.

Pressing L1 will pull you through a Rift Tether and holding R1 will use your Swingshot.

Holding R1 will activate your Hoverboots once you acquire them.

L3 will make your character Sprint.

R3 Shows your current objective.

By default, the D-pad Directions can act as weapon quick select, but can be remapped to act Shortcuts for actions that require either simultaneous button presses or a sequence of button presses. We will discuss this more later in the video.

Touchpad will open your Map.

Before you start the game, you have to choose a difficulty, from Rookie Explorer to Renegade Legend. What separates Rookie Explorer from the rest of the difficulties is that your character cannot take damage. You can change the difficulty of the game at any time by going into the game sub-menu found in settings.

 

Settings:

There are various settings in the game that can be turned on to make the game easier for some players.

Game Settings Sub-Menu:

There are several toggle options available that you can change so that you can complete actions with a single button press rather than holding down a button. The toggles options include Aim Mode, Weapon Wheel Mode, Hoverboot Mode, Swing Mode, Speetle Boost Mode, and Fire Mode.

An icon will show up in the bottom right corner of the screen to inform you that that toggle option is currently being used, with the exception of Weapon Wheel Mode.

Fire mode is how your weapon fires and the type of button input depends on the weapon you are using, whether this be a single press or a button hold. For example, the Blast Pistol by default can be fired by holding down R2. The firing of this weapon can be changed to a toggle so that a single press of R2 will continuously fire and pressing R2 again will stop firing. For some weapons that require a single press to fire a single time, such as the Drillpack, this can be changed to either Hold or Toggle. Note that some slow firing, low ammo weapons, such as the Shatterblast, will remain a single press to fire a single time and cannot be fired with a hold or a toggle.

 

Aim Assist automatically adjusts the aiming reticle to keep the target in the centre of the screen. When this is set to STRONG, the adjustment is increased. This means having to use the right stick less often.

Auto Aim turns the camera towards the nearest enemy when firing.

Lock On automatically targets and locks onto an enemy when aiming.

By changing Melee Mode to COMBO, you can swing your melee weapon three times with a single press rather than once by default.

By turning Off-Screen Ledge Guard to ALWAYS ON, it will prevent your character from falling off a ledge that is off-screen.

Holding down Cross after jumping in the air will make your character glide. By switching on Auto Glide, your character automatically glides when your character jumps in the air, therefore reducing the need to hold down Cross.

To reach max speed with the Hoverboots, you first activate them by holding L1 and alternate between pressing L2 and R2. By turning on Hoverboot Auto-Pump, holding L1 will automatically reach max speed when using Hoverboots, therefore reducing the need for L2 and R2.

Flight Assist automatically levels out during flight sequences. This means having to control the Right Stick less often.

Turning on Grind Assist will slow down time when nearing a hazard during Grinding sequences, giving you more time to react.

You can turn on all motor accessibility settings at once by going into Presets found in the Accessibility Settings menu. You can see what settings are turned on when the preset is set to ON.

Controls & Shortcuts Sub-Menu:

Simplified Traversal maps all traversal actions, including Rift Tether, Swingshot, Phantom Dash, and Hoverboots to the Circle button.

Directional Button Movement uses the D-pad directions to move rather than left stick. By turning this on, you will be unable to access the shortcuts function.

 

The Shortcuts option allows you to apply up to four shortcuts which can be accessed by pressing D-pad Up, D-pad Down, D-pad Left and D-pad Right. If you struggle to perform an action that requires either simultaneous button presses or a sequence of button presses, you may find it easier to map it as a shortcut instead. For example, to throw your melee weapon, you need to hold down L2 and then press Square. You can map this action as a shortcut so that a single press will perform the action instead. Other actions you can map as a shortcut include Weapon Quick Select, Melee Combo, Melee Slam, and Auto Glide. You can also assign various game speeds as shortcuts, so you can slow the game down by 30%, 50% or 70%. An icon will appear in the bottom right corner of the screen to inform you that the game speed has been changed. However, if you turn on the Directional Movement Button option, the shortcuts will be unavailable.

 

You can invert the up/down and left/right camera movements. For default up and down movements, pushing the Right Stick up will move the camera up and pushing down will move the camera down. In the camera menu, turning on Invert Up/Down swaps these movements around, so pushing up will move it down and pushing down will move it up. By default, moving the Right Stick to the left moves it left, and right moves it right. Turning on Invert Left/Right swaps these movements around so that moving the Right Stick to the left will move the camera right and pushing it to the right will move it left. You can also invert the camera movements for flight sequences.

 

Flight Stick allows you to choose between the Left and Right Stick for flight controls.

You can change the sensitivity of the camera movement. 0 is the least sensitive and 10 is the most sensitive. You can also change the sensitivity for Aim Mode.

Camera Follow automatically rotates the camera behind your character whilst moving. Setting this to FAST moves the camera more quickly.

 

Controller Schemes

The game features some controller schemes that may be useful if you prefer the main buttons to be mapped to either the left side or the right side of the controller. You can choose between a Left Bias, Right Bias or create your own custom controller scheme. In Custom 1 and Custom 2, all of the button and trigger controls can be remapped to other buttons and triggers used in gameplay to create a custom controller layout. You also have the option to swap the stick functions over. However, you cannot remap the actions to Joystick Directions, the Touchpad, or the Options button. Button prompts will appear to reflect the button changes, such as interacting with objects.

 

We hope you found this video useful. If you have any questions, please get in touch with SpecialEffect.

Ratchet and Clank: Rift Apart [PEGI 7] is an action-adventure game that’s available on PS5. You play as several characters, including Ratchet, Clank, Rivet, and Kit, who have to save the galaxy by stopping multiple dimensions from collapsing in on one another by defeating Dr Nefarious.

In this video and its accompanying post, we will be looking at the control inputs and settings such as control remapping, and also the motor accessibility of the game, such as the Auto Glide and Hoverboot Auto-Pump options.

A screenshot of Ratchet using the Hoverboots in a desert
A screenshot of Ratchet using the Hoverboots in a desert

Controls:

Left Stick = moves Character.

Right Stick = moves Camera.

Cross = Jump (press twice to double jump) [press]/Glide (after jumping in the air) [hold]

Square = Melee Attack

Triangle = Open Weapon Wheel [hold] (Pressing L1 and R1 will change to another Weapon Wheel loadout when you acquire more than 8 weapons)

Circle = Phantom Dash (once you acquire it)

L2 = Aim [hold]

R2 = Fire Weapon [hold or press depending on the weapon]

L1 = Rift Tether [press]/Swingshot [hold]

R1 = Hoverboot (once you acquire it) [hold]

L3 = Sprint

R3 = Show your current objective

D-pad Directions = Shortcuts for actions that require either simultaneous button presses or a sequence of button presses

Touchpad = Map

Difficulty

Before you start the game you have to choose a difficulty, from Rookie Explorer to Renegade Legend. What separates Rookie Explorer from the rest of the difficulties is that your character cannot take damage. You can change the difficulty of the game at any time by going into the game sub-menu found in settings.

Settings:

There are various settings in the game that can make the game easier for some players.

Game Settings Sub-Menu:

A screenshot showing the game settings
A screenshot showing the game settings sub-menu

Combat Toggles & Assists

There are several toggle options available that let you complete actions with a single button press rather than holding down a button. The toggle options include the following:

  • Aim Mode
  • Weapon Wheel Mode
  • Hoverboot Mode
  • Swing Mode
  • Speetle Boost Mode
  • Fire Mode

An icon will show up in the bottom right corner of the screen to inform you that that toggle option is currently being used (with the exception of Weapon Wheel Mode).

Fire Mode is how your weapon fires and the type of button input depends on the weapon you are using, whether this be a single press or a button hold. For example, the Blast Pistol by default can be fired by holding down R2. The firing of this weapon can be changed to a toggle so that a single press of R2 will continuously fire, and pressing R2 again will stop firing. If Fire Mode is set to toggle, an icon will appear in the bottom right corner of the screen informing the player that the toggle option is currently turned on. For some weapons that require a single press to fire a single time, such as the Drillpack, this can be changed to either hold or toggle. Note that some slow-firing, low ammo weapons, such as the Shatterblast, will remain a single press to fire a single time and cannot be fired with a hold or a toggle.

Aim Assist: automatically adjusts the aiming reticle to keep the target in the centre of the screen. When set to STRONG, the adjustment is increased. This means having to use the Right Stick less often.

Auto Aim: turns the camera towards the nearest enemy when firing.

Lock On: automatically targets and locks onto an enemy when aiming.

Melee Mode: by changing to COMBO, you can swing your melee weapon three times with a single press rather than once by default.

Off-Screen Ledge Guard: turning this to ALWAYS ON will prevent you character from falling off a ledge that is off-screen.

Auto Glide: lets you automatically glide when your character jumps in the air, therefore reducing the need to hold down Cross.

Hoverboot Auto-Pump: automatically reaches max speed when using Hoverboots, therefore reducing the need for L2 and R2.

Flight Assist: automatically levels out during flight sequences.

Grind Assist: time slows down when nearing a hazard, giving you more time to react.

 

You can turn on all motor accessibility settings at once by going into Presets found in the Accessibility Settings menu. You can see what settings are turned on when the preset is set to ON.

Controls & Shortcuts Sub-Menu:

A screenshot showing the controls and shortcuts sub-menu
A screenshot showing the controls and shortcuts sub-menu

 Simplified Traversal: maps all traversal actions, including Rift Tether, Swingshot, Phantom Dash, and Hoverboots to the Circle button.

Directional Button Movement: use the D-pad directions to move rather than left stick. By turning this on, you will be unable to access the shortcuts function.

Shortcuts: allows you to apply up to four shortcuts which can be accessed by pressing D-pad Up, D-pad Down, D-pad Left and D-pad Right. If you struggle to perform an action that requires either simultaneous button presses or a sequence of button presses, you may find it easier to map it as a shortcut instead. For example, to throw your melee weapon, you need to hold down L2 and then press Square. You can map this action as a shortcut so that a single press will perform the action instead. Other actions you can map as a shortcut include Weapon Quick Select, Melee Combo, Melee Slam, and Auto Glide. You can also assign various game speeds as shortcuts, so you can slow to game down by 30%, 50% or 70%. An icon will appear in the bottom right corner of the screen to inform you that the game speed has been changed. However, if you turn on the Directional Movement Button option, the shortcuts will be unavailable.

Invert Up/Down: swaps the up/down camera movements.

Invert Left/Right: swaps the left/right camera movements.

Invert Flight Up/Down: swaps the up/down on the flight camera movements.

Invert Flight Left/Right: swaps the left/right on the flight camera movements.

Flight Stick: choose between the Left and Right Stick for flight controls.

Camera Sensitivity: changes the sensitivity of the camera with 0 being the least sensitive and 10 being the most sensitive.

Aim Sensitivity: changes the sensitivity of the camera whilst aiming with 0 being the least sensitive and 10 being the most sensitive.

Camera Follow: automatically rotates the camera behind your character whilst moving. Setting this to FAST moves the camera more quickly.

 

Controller Schemes

A screenshot showing the controls being remapped

The game features some controller schemes that may be useful if you prefer the main buttons to be mapped to either the left side or the right side of the controller. You can choose between a Left Bias, Right Bias or create your own custom controller scheme. In Custom 1 and Custom 2, all of the button and trigger controls can be remapped to other buttons and triggers used in gameplay to create a custom controller layout. You also have the option to swap the stick functions over. However, you cannot remap the actions to Joystick Directions, the Touchpad, or the Options button. Button prompts will appear to reflect the button changes, such as interacting with objects.

We hope that this video and post have been useful. If you have any questions, please visit the ‘Contact Us’ page.


Ratchet and Clank: Rift Apart | Motor Accessibility Video Information:

Video by Cara Jessop

Music:

Welcome to a New World – Stefano Mastronardi (artist.io)

Lie – Instrumental Version – dazeychain (artist.io)

Developer Resource:

SpecialEffect DevKit logo

For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/