As Dusk Falls [PEGI 16] is a narrative thriller-adventure game featuring intertwined branching stories where the player’s decisions can impact a range of future outcomes. It is a third-person based game with a range of playable characters and decisions and is available on Xbox One, Xbox Series and PC (windows 10/11).
This post will explore the settings related to the motor accessibility of the game and also introduce the controls required to play. It was tested on an Xbox Series X with a controller but these settings are available on all platforms the game can be purchased on.
It is a single player game, but it also features an online multiplayer option which can be accessed either via console crossplay, using an invite code, or via companion app for Android. In online multiplayer mode, the whole group will vote on the decisions and watch the story (and fallout) unfold together. In this post we will cover only the Xbox Series access options for playing in single-player mode.
Gameplay Menu Options
The game features a range of settings which can be accessed via the title screen by pressing X and selecting Gameplay, or by selecting Settings and then Gameplay. The settings have been sorted by type.
Hotspot Display Type – Standard/Show All – when searching a scene for available interactions (hotspots), you can choose to either only display when hovered over (Standard) or once found, stay on screen (Show All).
Screenshots showing the Standard and Single Tap Only interface for quick actions.
Quick Action Types – This setting enables you to change the quick action type input. Choose from Standard, Single Tap Only and No Mashing. Standard will require button mashing of the indicated input to carry out the action. Single Tap Only replaces button mashing with a single tap (above image) and No Mashing removes mashing requirements.
Extend QTE Timer – Turning this setting on extends the quick time event timer to 20 seconds (above image), giving you more time to apply your input if using the Standard or Single Tap Only settings under the Quick Action Type option.
Number of Overrides – in Multiplayer Mode, this sets the number of overrides available to take control of the decision in multiplayer. You can choose from 0 to 9.
Within Controller Remapping you can select the default option, or click on the box to customise the button mapping. There is a visual prompt to remind you if a button is not bound.
In the Controls menu, you can remap the buttons used for in-game actions. A, B, X and Y are the default inputs, but you can swap these between the different actions or map them to the bumper or trigger inputs. In the Controls menu, you can also alter the cursor sensitivity and its size.
The game revolves around making decisions and reacting to situations. It uses a reduced control scheme.
Left Stick – Control cursor, and for directional inputs for quick actions.
Right Stick– Alternative to Left Stick for controlling cursor and for directional inputs for quick actions. Open text chat (multiplayer only).
D-pad – Alternative to Left Stick for digital (non-cursor) navigation.
A – Quick action
B – Unselect
Y – Override (multiplayer)
Explore – Using either Left Stick, Right Stick or D-pad, move around the scene to locate interactable items.
Decisions – You make decisions by highlighting your preferred option with either the Left Stick, Right Stick or D-pad and pressing A within the time limit.
Quick Actions can include swiping in a direction using the Left or Right Stick. They can also include mashing or pressing your chosen button input under timed pressure.
We hope that this post has been useful. If you have any questions about motor accessibility in video games, please visit the ‘Contact Us’ page.
For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/