Marvel’s Spider-Man 2 | Motor Accessibility Options

Marvel’s Spider-Man 2 [PEGI 16] is an action-adventure game that’s available on PS5. It follows Peter Parker and Miles Morales as they both take on the role of Spider-Man and attempt to keep New York safe.

In this post, we will be looking at settings and options that are related to the motor accessibility of the game, such as the Accessibility Presets, the Web-Shooter Burst option and the Game Speed options.

*Update 31/1/2024* A video to accompany this post has been made and can be viewed here: https://gameaccess.info/marvels-spider-man-2-motor-accessibility-video/

Accessibility Presets

Screenshot of the Initial Setup menu, showing the Presets screen.

When you start the game for the first time, you can perform an Initial Setup. You can select a motor accessibility preset which will turn on a variety of motor accessibility settings that may assist players to access the game more easily. You can also select the preset in-game by pausing the game and going into the Accessibility menu found in Settings and also access it when starting a New Game save.

The Motor Preset adjusts the following settings:

  • Toggles: Aim Mode, Web Wings Mode, Air Trick Mode (‘Toggle-Maintain’), Swing/Parkour Mode, Melee Mode (‘Combo’).
  • Enables: Web-Shooter Burst, Continuous Dodge, Slow Corner Timescale, Enhanced Auto Aim, Look At Waypoint, Chase Assist and QTE Autocomplete.
  • Disables: Vibration.
  • Repeated Button Presses: Hold.
  • Dodge/Parry Timing: Increased.

You can alter these settings in the Accessibility, Controls Settings or Gameplay Assists menus to create your own customised setup.

Challenge Level

You can select your Challenge Level from the Initial Setup menu and also when starting a new game. If you want to change the difficulty during the game, you can do this by pausing the game and going to Settings and then Gameplay. You can choose from the following Challenge Level options:

  • Friendly Neighborhood: combat provides minimal challenge, and you cannot be knocked out in combat.
  • Friendly: aimed at players who wish to enjoy the story.
  • Amazing: provides a balanced combat experience.
  • Spectacular: enemies are stronger and more aggressive.

You can also customise the Challenge Level of specific game elements to create a bespoke experience. These include:

  • Enemy Health: how much health enemies have, increasing the challenge level increases their health.
  • Enemy Damage: how much damage enemies provide, increasing the challenge level provides more damage.
  • Stealth Awareness: how long it takes for an enemy to detect you, increasing challenge level means enemies will detect quicker.

Gameplay Assists

The Gameplay Assists can be found in the Accessibility menu or in the Gameplay menu. The assists include the following options:

  • Game Speed: slows the game speed to 30%, 50% or 70%. These alternate speeds can be assigned to D-pad Left or Right as a shortcut to toggle them on or off during the game (see Shortcuts option at the bottom of this post). A gameplay example of each of these speeds being used during combat can be found in the video, below:

  • Chase Assist: lowers the top speed of vehicles being pursued which provides a longer window before the target escapes. When within range of the vehicle, Spider-Man will automatically land on it without the need to press a button.
  • Simplify Puzzles: lowers the complexity of some puzzles found in the game.
  • Dodge/Parry Timing: provides a longer window to dodge and parry enemy attacks.
  • Enhanced Auto Aim: entering Aim Mode will snap to the nearest target on-screen.
  • QTE Autocomplete: allows you to skip the quick-time events and carnival game sequences which require you to press certain buttons quickly.
  • Auto-Heal: if low on health, a full Focus Bar (if available) is consumed to heal automatically.
  • Slow Corner Timescale: slows game speed when web-swinging around corners to maintain constant visual speed.
  • Swing Steering Assistance: adjusts the assistance added to web-swinging on a scale ranging from 0 to 10. Higher values allow for easier web-swinging, with the default value set to 10.

Controls Settings

The following Controls Settings can be found in the Accessibility menu and the Controls Settings menu, too:

  • Invert Look Control: inverts the up/down (Y-axis) and left/right (X-axis) camera movements in which you can swap individual axes or both at the same time.
  • Repeated Button Presses: allows you to change the input type from a repeated tap to a hold for on-screen button prompt sequences.
  • Continuous Dodge: holding Circle allows you to dodge continuously.
  • Swing/Parkour Mode: choose between a hold or a toggle. If set to toggle, an icon is displayed on-screen when the action has been toggled on.
  • Aim Mode: choose between a hold or a toggle. If set to toggle, an icon is displayed on-screen when the action has been toggled on.
  • Melee Mode: when pressing the melee button, you can set it so a single tap performs a single strike, a 4-hit combo or a continuous action. If set to combo or continuous, an icon is displayed on-screen.
  • Web-Shooter Burst: allows you to fire three web balls with a single press instead of one, which is enough to web regular enemies and gear puzzles.
  • Invert Web Wings Control: inverts the up/down (Y-axis) and left/right (X-axis) Web Wings movements in which you can swap individual axes or both at the same time.
  • Air Trick Mode: choose between a Hold, a Toggle-Auto Clear, or Toggle-Maintain. Toggle-Auto Clear allows other actions to interrupt any current air tricks, and Toggle-Maintain will ensure that air tricks are not interrupted by other actions.

Camera Assists

The following options can be found in the ‘Camera’ part of the Accessibility menu or the Camera menu:

  • Look at Waypoint: turns the camera towards the objective waypoint when scanning.
  • Camera Follow: automatically turns the camera when swinging or running, making Right Stick movements less frequent.
  • Combat Camera: rotates the camera to allow you to keep your enemies in view if they’re not on-screen.

Sensitivity Options

The following two options can be found in the Motion Sensitivity part of the Accessibility menu and in the Controls Settings menu access via the Settings menu:

  • Look Sensitivity: adjusts the camera sensitivity, ranging from 0 being the slowest, and 10 being the fastest.
  • Aim Sensitivity: adjusts the aiming sensitivity, ranging from 0 being the slowest, and 10 being the fastest.

Shortcut Select Options

Screenshot shoring the Settings Menu with the Left and Right D-Pad Shortcut options empty.

In the Settings menu, the game also allows you to assign up to two shortcuts to D-pad Left and D-pad Right by default. The actions you can choose to assign as a shortcut include:

  • Open FNSM App
  • Launch Photo Mode
  • Toggle Camera Gadget
  • Toggle Contrast Options
  • Game Speed 70%
  • Game Speed 50%
  • Game Speed 30%
  • Yank and Throw Environment (Hold L1 + R1 by default)
  • Throw/Yank/Disarm Enemies (Hold Triangle by default)
  • Air Launcher/Swing Kick (Hold Square by default)
  • Finisher (Press Triangle + Circle by default)
  • Charge Jump (Hold R2 + Cross by default)
  • Zip to Point (L2 + R2 by default)
  • Toggle Ability Mode (Hold L1 by default)
  • Cross Ability (Press L1 + Cross by default)
  • Square Ability (Press L1 + Square by default)
  • Triangle Ability (Press L1 + Triangle by default)
  • Circle Ability (Press L1 + Circle by default)
  • Toggle Gadget Mode (Hold R1 by default)
  • Web Grabber (Press R1 + Square by default)
  • Upshot (Press R1 + Triangle by default)
  • Concussion Burst (Press R1 + Circle by default)
  • Ricochet Web (Press R1 + Cross by default)
  • Symbiote Surge/Mega Venom Blast (L3 + R3 by default)

We hope you found this post useful. If you have any questions about the motor accessibility of this game, please contact SpecialEffect.

Developer Resource:

SpecialEffect DevKit logo

For video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

More information for developers interested in further examples showing similar features to those demonstrated in the Marvel’s Spider-Man 2 above, can be found in the following modules of the SpecialEffect DevKit: