FIFA 21: One and Two Button Modes | Controls Walkthrough Video

FIFA 21 [PEGI 3] is the latest edition of EA’s annual football game. In this video, we focus on the Two Button  and One Button Mode control options. These control schemes allow players to play full matches of FIFA 21 using a single joystick and either two buttons or one button. These options can be especially useful if someone is finding it difficult to use the entire controller.

Please note that you do need at least one stick and two buttons to control the majority of the in-game menus. You also need the Options or Menu button to start matches and pause the game.

These control schemes are for gameplay only. There are several other options which may help to make FIFA 21 a more accessible experience for some players, some of which are covered in this video.

This video covers some of the options available when playing FIFA 21 on Xbox One/Series S/X, PlayStation 4 and PlayStation 5, or on PC if using a controller. Please note that the Nintendo Switch version of FIFA 21 plays differently and is not covered in this video.

 For a more comprehensive look at the various settings available, please see our FIFA 21 Accessibility Options post: https://gameaccess.info/fifa-21-accessibility-options/

More posts on accessibility features in games can be found on our site using the Accessibility Feature tag.

If you have any questions, please visit the ‘Contact Us’ page.

Video by Cara Jessop

Music by Lovely Day – Stripped Version – by Rex Banner, from artlist.io

GO! – Instrumental Version – by Akinyemi from artlist.io

Video Transcript

FIFA is one of the games that we are most commonly asked for help with playing and the default controls require the use of the majority of the controller. However, there are two other control schemes: Two Button Mode and One Button Mode that can potentially help make the game accessible to many players by reducing the number of inputs required. This video will look at how these control schemes work on Xbox, Playstation and also PC if using a controller. The Nintendo Switch version of the game plays differently and will not be covered in this video.

If you are going to be playing with either Two or One Button Modes you may find that it could also be helpful to reduce the number of inputs required to access the in-game menus. For example, by default, to access the practice arena you use the Left Stick to get to the Skill Games Menu and then have to use the Right Stick to move across to Practice Arena. Other parts of the menus require the use of the triggers such as moving from Settings to choose your preset in the Controller Settings menu. Within Settings if you go to Accessibility you can remap the Right Stick functionality. This means that you can navigate through many of the menu options with just the Left Stick. Press Cross or A to select this option. You can also remap the bumpers and triggers needed in the menus to the Left Stick, meaning that you can navigate through Game Settings and the Customise Controls screens using the Left Stick. Press Cross or A to select this option.

There are several opportunities to select your control scheme, such as just before a match or by pausing mid-game. Here we will change from Classic Controls to Two Button Mode in the main menu. Go to Customise, then Settings, then Customise Controls. Move across until Attack appears. Now press Down and you can move from Classic to Alternate and then across to Two Button Mode. You will see that Circle will be as Shoot, Cross or A is Pass and Left Stick is to Move Player. R2 or Right Trigger to Sprint is optional as within this game mode Auto Sprint is enabled. This means that the AI will decide when would be best to start sprinting. L1 or Left Bumper can be used to Change Player, but it is possible to remove the need to use this button which we will look at a bit later on in the video.

When a match is loading you will first enter a training game. You do not need to play this – you can wait for the game to load. Once the training game is finished you do need to press the Options button to move to the match. Left Stick is used to control player movement as well as direct and aim passes and shots. If you press your Pass button which is Cross or A, you will do a ground pass or a through pass depending on the direction of your pass and the situation with the player you are passing to. If you hold the button down you will do a lob, again, depending on the direction of your pass and the situation with the player you are passing to. Circle or B act as your Shoot button and the longer you hold the button down the more power you will put into your shot.

When you do not have the ball your Pass button will become your Standing Tackle and your Shoot button, which is Circle or B, will become your Sliding Tackle. If you find pressing R2 or Right Trigger difficult the game will automatically sprint for you at times that it deems to be appropriate such as when there is space to run into when attacking or tracking back in defence.

By default the game is set to automatically switch to the nearest player if you do not have the ball when the ball is in the air or if the ball is loose. This means if the opponent has the ball you need to press L1 to switch player. If you wish to have it set so that the game switches automatically for you in all situations, then you can go to Settings and change this to Auto. You can still override this by pressing L1 if you want to in certain situations.

Career Mode gives you the option to play as a single player so you would not be controlling the entire team. When playing this mode you can press or hold the Pass button to call teammates to pass the ball to you. If you press the Shoot button when the teammate has the ball they will take the shot.

If accessing two buttons during gameplay is difficult then there is the option for One Button Mode. You can select this mode in the same way that you would on Two Button Mode either via the main menu, just before a match or by pausing the game. Go to Customise Controls, move across until Attack appears, press Down to select the Preset and move across to find One Button Mode.

When loading a game you will still need to press the Options or Menu button to get past the training game. When in gameplay Left Stick is Player Movement and the Cross or A button will act as Action. When you’re in possession the Action button is used for all types of kick including passing and shooting. Left stick is used to direct and aim passes and shots as well as move your players. The type of kick played will depend on the situation you are in, the direction you are aiming and how long you hold the button down for. In many situations if you have the ball it will act as a ground or through pass. In some situations, by holding the button down, you may be able to do a long pass or a lob but if the AI feels that a ground pass is more appropriate it may override this and do a ground pass instead. Once you approach the goal your Action button now becomes the Shoot button. Sometimes you may be expecting to shoot but a pass will be played instead but with practice you learn in which situation certain type of kick will likely be played.

When you don’t have the ball the Action button will alternate between acting as either Defender Press or Sliding Tackle depending on the situation. As with Two Button Mode, Auto Sprint will be enabled by holding down R2 or Right Trigger will allow you to manually sprint if you choose to do so. As with Two Button Mode pressing L1 or LB will enable you to automatically switch player when you don’t have the ball. However, if you set this to Auto you may find that there isn’t a need to press this button. You can also play Career Mode matches with one button controls and when playing as a single player pressing or holding your action button will call teammates to pass the ball to you or take a shot, depending on the situation they are in.

There are some situations that even when using two button or one button control schemes the game may offer prompts to press other buttons. An example would be during a free kick. However, it is possible to play matches on FIFA 21 without using any more than either one or two buttons and a single joystick.

If at any point you would like to pause the game when using either two button or one button controls, you will need to press the Options or Menu button. In order to have full control of menus please note that you do need access to at least one joystick and two buttons and also that the Options or Menu button is required to start matches. These control schemes can help to make the game more accessible for many players.

We hope that this video has been helpful. If you would like to play FIFA 21 but find that accessing one or two buttons and one analog stick on a standard controller is difficult there are a range of other ways to play that might work best for you. If you would like to speak to SpecialEffect about video game accessibility, then please get in touch.

The Last of Us Part II | Motor Accessibility Options Video

Show Transcript

The Last of Us Part II on PS4 is the sequel to Naughty Dog’s 2013 game, The Last of Us.

It is a third-person game set in a post-apocalyptic world featuring a mixture of stealth, looting, crafting, some puzzles and violent combat against a range of human and infected enemies.

You can tackle enemies using stealth, takedowns, shooting melee combat or throwable weapons. Gameplay is varied and the controls by default require the use of inputs across the entire controller.

Whilst the gameplay and controls may by default be challenging to many players, the game includes a wide range of accessibility features and options for motor, visual and hearing accessibility, which can be turned on at any point during the game. This allows players to experiment to try and find the right combination for them to create a more customized challenge and control scheme.

This video will focus on the settings which will be described as motor related within the game and which affect the controls and how they are used in-game, as well as settings that affect gameplay and the speed and accuracy required to play.

With a wide range of individual options available using the preset can be an approachable way for some to improve their access to the game or act as a starting point for trying out some of the settings before customizing them further in the individual settings available across the different menus. This is offered on starting a new game and available throughout. Turning on the Motor Preset will enable a range of features such as Lock-On Aim, Auto Pickup and Infinite Breath. We will also go into these in a bit more detail in the following sections on the different settings within the menus, where individual options are also available to be switched On or Off. Although by default the game is challenging, it features a range of settings to help with this as part of the Difficulty options. Like choosing an Accessibility Preset, you choose a Difficulty on starting a new game but this can be altered during the story.

The game frequently saves and there is the option to restart to your most recent checkpoint or to restart a current encounter at any time.

There are also multiple preset Difficulty options and options to create a custom Difficulty by changing several settings. For example, allies can help in certain combat situations but if you would like them to be more or less helpful, there is the option to change their behaviour. Another example would be to change Enemy Behaviour which can make them more or less accurate when shooting.

Although the game does require the entire controller by default, there are ways to potentially help, such as controller remapping.

It is possible to swap some functions around, so if reaching certain buttons is tricky it can be a good idea to swap the buttons that you need more immediately to the buttons that are easier to reach. There are several controller presets including a right and left hand only layout, or you can create your own. You can also swap the stick functions around. And change controller orientation. In addition to altering the joystick and controller orientation, you can also remap actions to face buttons, triggers, joystick clicks, the touchpad button, the DualShock 4’s controller touchpad swipes, and the Dualshock 4 controller’s motion sensor.

It is worth noting that you cannot map button presses over to stick directions or vice versa. And you cannot remap the D-pad actions. Use of the D-pad is required for this game.

As some actions are grouped together and are both activated using the same input (such as dodge and sprint) these cannot be remapped to two separate inputs. As such, they will both need to be remapped as a group to one other input. You’re also able to adjust some camera Settings, such as Camera Sensitivity, choosing a setting between 1 to 10 for both looking and aiming. Each axis can also be altered separately for these.

There are several options for changing some of the in-game control mechanics. At points in the game the player needs to drive a boat and as standard this is set to using the left stick to accelerate and steer. Alternatively, you can change it over and use R2 to accelerate in L2 to brake or reverse.

At some points you play a guitar in game. As standard, to strum you swipe up or down on the PS4 touchpad. You can swap this to left or right swipes to the touchpad if that’s more comfortable, or not use touchpad swipes at all by swapping it over to the Cross button. By default, the game features a range of situations where you might need to either hold a button down or tap a button multiple times quickly.

In some situations, such as if you are grabbed by an enemy or to open a door, you need to tap the button multiple times. If this is difficult you can swap this to a button hold instead. This means that you don’t have to move the Right Stick to aim the camera whilst also moving in-game with the Left Stick. This can also be used if playing using a single stick with the Flipped Whilst Aiming option. This allows you to use left stick for movement with the camera following the player and then also using the left stick for aiming when holding down the aim down sights input. Aiming in-game requires accuracy and so the game also provides some Aim Assist options.

Aim Assist will pull the aiming reticle towards the target when you use the aim action. And it also adds some resistance when pulling the aim reticle off of the enemy whilst aiming. You can adjust the strength of the assist from 1 to 10. There’s also the option to switch on Lock-On Aim which will automatically target the enemy when aiming and will aim at the body by default. In order to aim for the head you would need to use the analog stick to adjust where on the particular enemy that you want to shoot. You can adjust the strength of the Lock-On from 1 to 10. You can also apply a Lock-On setting for throwables using the Arc Throw Lock-On option.

By default, when the weapon you are using runs out of ammo you need to manually swap to another weapon, but there is the option to switch on Auto Weapon Swap. This means if the weapon you are using runs out of ammo then you will automatically swap to another holstered weapon. If all of your holstered weapons run out of ammo, you will need to go into your backpack to select another weapon if you have one. By default to manually pick up items you need to press Triangle. There are often things to pick up, so if reaching this button regularly or tapping it multiple times is difficult, you can set Auto Pick Up On. You will now automatically pick up nearby ammo and ingredients. You will still need to manually pick up items such as notes and to open any cupboards or drawers before automatically picking up items within them.

There are multiple settings that can help with making combat more accessible. There are points in the game where you can grab hold of human enemies and take them hostage.

You can choose to stealth kill them or use them as human shields. By default, if you hold on to an enemy for long enough they will start to struggle and eventually fight their way free. To help with this, you can switch on the option Hostages Don’t Escape. They will continue to struggle which affects your aiming at other enemies, but they will not be able to break free. If their struggling makes aiming too difficult, then there is the option to turn off Weapon Swaying, which we will look at later on.

At times, your allies will get grabbed by enemies and they need you to help fight the enemies off. It is possible to switch on the option Allies Don’t Get Grabbed, meaning that they can automatically escape when an enemy manages to get hold of them. There are certain situations in game where this option does not apply, however. By default, human enemies are intelligent and will try to flank you to attack from multiple sides.

If this is making certain aspects of the game difficult, you can set it so that Enemies Don’t Flank, which means that they don’t work to intentionally get behind your position. Enemies by default can discover you by spotting you visually or by the sounds you make, meaning that you have to be careful to not get discovered or you will be forced into combat. If you find they are finding you too Easily, you can change the setting to Reduce Enemy Perception.

Enemies can be very accurate when shooting at you, making combat situations Challenging. If you find they are hitting you too Often, you can reduce their shooting accuracy. Note that this does not affect how accurate they are when throwing items at you, such as explosives.

You can dodge enemy melee attacks and by default, this would be by pressing L1 at the correct time. It is possible to select Enhanced Dodge, which means that timing is less important and your character will take wider steps away from enemies to help dodge more easily. Throughout the game you have to duck behind cover or in long grass and can go prone to crawl or lie still in short grass, but enemies will often find you if they approach. There is the option to use the Invisible Whilst Prone feature, meaning that you can lie still or crawl and enemies won’t be able to see you, even when you’re not in cover. You can set this to a Time Limit or Unlimited.

If you aim at enemies you become visible but if you let go of aim before shooting they will lose sight of you again. This option effectively means that you can create your own cover anywhere without needing to find somewhere to hide. This can be particularly helpful if the speed of the game and having to move from cover to cover is proving to be difficult.

Just be aware that if an enemy bumps into you, you will become visible again and they will attack. When aiming you will notice the reticle sways from side to side, which can make more precise shots challenging especially when under attack. It is possible to turn Weapon Sway Off. This setting may be especially helpful when holding enemies hostage, as when they struggle it does make it harder to aim.

The Last of Us Part II gives you the option to slow the gameplay down by 50 percent. You can do this using the Slow Motion settings. The first option allows you to set it so that when aiming down sights, the game goes into Slow Motion. The second option allows you to have Slow Motion set to Toggle. So, when used, all gameplay elements slow down.

Throughout the game there are situations where you need to press a button whilst pushing forwards on the left stick:

To squeeze through small gaps, climb or vault ledges and obstacles, jump from a rope whilst using it to swing to hard to reach areas, or jump over large gaps. This can be difficult if using the Stick and reaching or pressing the button at the same time is difficult. Traversal Assistance makes some of these situations less difficult, by reducing the controls in each instance.

Walking into an obstacle or ledge will make you automatically climb or vault it. Walking into a tight gap will make you automatically squeeze through it and you will also be able to jump from the rope to the area you are trying to access, by moving the stick and holding R1. This option also helps with jumping over obstacles whilst riding a horse as it reduces the need to press a button and move the stick at the same time.

You can also press the Cross button by default to jump over large gaps, without the need to use the sprint button or the stick for a run up first.

There are some specific situations in the game where you have to sprint and this option will also make you automatically Sprint when appropriate. It will only do this in these exact situations however, and for the majority of the game you will need to manually Sprint.

When switched On, the Ledge Guard option will guard against falling off ledges by providing additional audio and vibration feedback. It would also prevent the character from falling from a height that would kill them. You would not be able to move the character off of the ledge if it’s at a height that could kill them. For ledges at a lower height, this setting means that warning vibrations through the controller and in-game sounds will alert you if you are going to walk off a ledge. If you continue to move in this direction you will fall or drop from the ledge, if it is from a height that will not kill them. By default, holding down R1 puts you into Listen Mode, where nearby enemies and allies are highlighted.

Enhanced Listen Mode means that by holding down R1 and then tapping Circle, you will now scan for nearby items.

You can also increase the range of the scan and for how long items and enemies will remain highlighted.

This may make items easier to find and so could reduce the amount of controls needed for exploration to find them. When swimming underwater in-game, your character will eventually run out of breath. Infinite Breath gives you the ability to swim underwater indefinitely. At times you will reach a puzzle that needs to be solved to move on to the next area.

If you are finding the puzzles difficult to solve or that the controls for that particular section are difficult, then there is the Skip Puzzle option.

Once you’ve switched this option on, you can pause the game when in the puzzle and select skip puzzle from the menu.

As part of Navigation Assistance you can also use an input (L3 by default) to face the direction of story progression. This can reduce the amount of control required as less exploring is needed to find the path you need to follow.

The Last of Us Part II features a wide variety of options, many of which may help make the game more accessible.

It is possible to have multiple options on at once, such as in this clip which shows Camera Assist options, Sticks

Swapped When Aiming, Slow Motion and Auto Lock-On all switched on at the same time, and left trigger is also set to Toggle rather than Hold.

We hope this video has been helpful. A post on the individual settings found within the different menus can be found on the gameaccess.info website.

Information on this and the other areas of accessibility, such as visual and hearing, can be found on the PlayStation website.

If you have any questions about video game accessibility, then please contact SpecialEffect.

 

The Last of Us Part II (PEGI 18) is the sequel to Naughty Dog’s 2013 game, The Last of Us. It’s a third-person game set in a post-apocalyptic world, featuring a mixture of stealth, looting, the crafting of some puzzles, and violent combat against a range of human and infected enemies.

The game includes a wide range of accessibility features and options for motor, visual and hearing accessibility which can be turned on at any point during the game, allowing players to experiment to find the right combination for them. This video looks at the motor accessibility related settings that affect the controls and how they are used in-game, as well as settings that affect gameplay and the speed and accuracy required to play.

The video is split into sections based on the different menus within the game:

Motor Accessibility Preset (1:16)

Challenge & Difficulty (2:01)

Controls Options (2:53)

Alternate Controls (4:30)

Combat Accessibility (8:20)

Navigation & Traversal (12:10)

A written post that goes through the motor accessibility related options and menus can be found here: https://gameaccess.info/the-last-of-us-part-ii-motor-accessibility-options/

A page on the PlayStation website about motor, visual and hearing accessibility options in the game can be found here: https://www.playstation.com/en-us/games/the-last-of-us-part-ii-ps4/accessibility/

If you have any questions about video game accessibility, then please contact SpecialEffect.

Video by Cara Jessop

Music: A New Start by The Bows and Digital Dreams by Jimmy Svensson (both artlist.io)

Call of Duty: Warzone Battle Royale | Controls Walkthrough Video

Show Transcript

Call of Duty: Warzone is a free-to-play Battle Royale game for PS4, Xbox One and PC. The game has up to 150 players fighting and surviving across a huge map, trying to be the last player or last team standing. It can be downloaded via the PlayStation Network, Xbox Store or Battle.net for PC. The game is cross-platform compatible, meaning that players on Xbox One can play against those on PS4 and PC, with gamepad and mouse and keyboard available on all platforms. Matchmaking does divide mouse and keyboard and gamepad players, however. The game can be played Solo or in a squad of up to four people with Trio and Quad Squad Matches available. There’s also a game mode called Plunder or Blood Money, along with variations in the Battle Royale game mode. These modes may come and go as the game is updated. This video is to complement our previous video on Call of Duty: Modern Warfare, which looked at the full gameplay controls and options which are also applicable to Warzone. This video will focus on the additional controls required in Warzone: Battle Royale mode. The previous video, as well as a GameAccess post to go alongside the video, both go through all the controls in-game for reference. The features shown in our Modern Warfare video such as Toggle options, Sensitivity settings and other Interaction options still apply here. Please watch that video for more information on the controls and other options and settings available. We will be focusing on the console versions of the game. We have tested it on a PS4 using a DUALSHOCK 4 controller. We will also mention the Xbox One controls. When you first load Warzoneit may load with the Bumper Ping control scheme selected. In this video we’ll be mainly focusing on the Default control scheme, as many players will be more used to this control scheme from playing other Call of Duty game modes. It is possible to change control settings via the Main Menu and also by pausing the game. The game features several options for practising including some tutorial modes and a short practice match versus bots. These can be helpful for learning the basic gameplay mechanics and controls. The Warzone game modes available in the menu often change to accommodate temporary modes but the Battle Royale mode is a constant feature often offering Solo, Trio and Quad Squad options. At the menu you can pick to load up either a Solo, Trio or Quad Match. As standard, in team matches the game will autofill your team to make it three or four, depending on whether you choose Trios or Quads. If you don’t want your squad to fill with people outside invited friends, select Don’t Fill in the Squad Fill option. To either invite or join friends you press Triangle and select them if you have already added them and if they are online, or you can add friends. This would be Y on Xbox One. Whichever mode you choose the first thing to load up ahead of the match is a lobby, where you can practise shooting against other players waiting to play. Once enough players have joined, the main game will load. In Warzone up to 150 players compete on a map aiming to be the last player or last team standing. You start with nothing except a pistol and search buildings to collect Equipment and Cash. As the match goes on the map size decreases as gas draws in and surviving players must move towards the Safe Zone. All players have one life. If you lose this life you drop your weapon and you get one opportunity each match to win another respawn by entering the Gulag: a 1v1 last player standing match. If you lose in the Gulag or are killed again after visiting the Gulag once, teammates can still potentially buy you back. Squad mates can also revive the player if they have been downed but not killed. At the beginning of a match you and all other players will be in a plane which travels across a flight path across the map. This can be a good opportunity to look at your Tac Map. You can access the Tac Map by pressing the touchpad button on PS4. This is the View button on an Xbox controller. You will notice a white circle appear on the map. This is the Safe Zone which indicates the initial area the gas will next draw in on. You can Zoom in and out of areas on the map and can also Ping a location on the map. This can show other players in your team where you think would be best to land and can also act as a guide point if playing in Solo. Only you and players on your team can see your Ping Marker. Now we will look at the Tac Map controls. This is the Default layout controls for Tac Map. Left Stick will continue to move your character in-game whilst the map is open. Right Stick moves the cursor around the Tac Map. Hold R1 to Zoom In, RB on Xbox. Hold L1 to Zoom Out. LB on Xbox. Up on D-pad to Ping. This creates a marker that both you and teammates can see. R3 is to delete the Ping. This is Right Stick Click on Xbox. L3 is used to move the cursor to player icon. This is the Left Stick Click on Xbox. If you press the touchpad or View button again you will close the map. Pressing Cross, or A, will cause you to jump out of the plane and you immediately start free-falling. Use the Left Analogue Stick to move in the air and the Right Stick to Look or Aim. Cross, or A, will open your parachute which you can do at any time. In the in-game settings there is the option to have Parachute Auto-Deploy, either enabled or disabled. If you choose to have it enabled then your parachute will automatically open once you get close to the ground. If you have this option disabled you will need to press Cross to open your parachute manually. This is A on Xbox. If you do not do this you will crash land and either need a teammate to revive you or you will lose your first life when playing in a Solo Match. When parachuting you can press Circle to cut your parachute and return to free-falling. B on Xbox. Note that even with Parachute Auto-Deploy enabled you will need to manually open the parachute the second time around as it will not auto-deploy twice. You can also hold L1 to Free Look in third person. This is LB on Xbox. Once you have landed you will have a pistol but no other equipment. You will need to gather equipment and although you may find some items on the floor it is worth listening out for the sound generated by crates. Crates may have a variety of objects in them including Weapons, Killstreaks, Ammunition and Cash, but rival players will be able to hear them and will be looking for them also. The Reload button is Square which also acts as Interacts. There are several ways in which you might use this button. This is X on Xbox. For example, to open crates you need to briefly hold the Interact button, for approximately half a second. This also includes opening Buy Stations from which you can purchase an extra life for a teammate, Killstreaks or some equipment. Once you have opened a crate, if you decide to pick up a weapon or Killstreak you need to hold the button down for around half a second again to pick up each item. Ammunition and Armor can be picked up simply by walking over them. You don’t need to press a button to do this although you can use the Interact button if not directly over something. You will also need to use Square, holding it for approximately half a second to pick up tactical and lethal items, Killstreaks, perks and to swap weapons. To open a crate you need to hold the Interact button for around half a second. If you need to revive a teammate you need to hold the button for around five seconds. You can also drop equipment. In-team based modes this can be to share with teammates or to make space to allow you to carry other items. To open the menu hold Down on the D-pad and use a Right Analogue Stick to cycle across to the item you want to drop. If you are dropping something you have in multiples, such as Ammo, you can press the Triangle button to drop some, or press the Square button to drop it all. This is Y and X on Xbox. Although you can usually just walk over Ammo to pick it up, to pick up anything that you have dropped back up, you will need to press the Square button. This is X on Xbox. To put on an Armor Plate hold the Triangle button for around half a second. This is Y on Xbox. Although when you see Armor the game tells you to hold Square to pick it up, you will also automatically pick it up by running or walking over it. If you lose your first life within the game, rather than it being game over you get one chance to win your way back into the game. The Gulag is a 1v1 match which you must win to continue playing. If you are playing a Solo Match the Gulag is literally your last chance to keep playing. In the team modes, however, if you lose you can spectate your team and if they collect enough in-game currency then they can buy you back into the game. Once in the Gulag you usually start in a waiting area where you can watch other players fight whilst waiting for your turn. If you press R1 you will throw rocks. This can be helpful if one of your teammates is currently fighting as it can distract the opponent. This is RB on Xbox. You can also punch other players in the waiting area using L2 and R2. This is LT and RT on Xbox. If you lose a life and win in the Gulag you respawn. Gameplay in the Gulag controls the same as it does for the rest of the game. Once the match starts it is a 1v1 last man standing. However, other players may throw rocks as a distraction or to injure you from the waiting area. In team modes if you have lost both your life and your chance to win in the Gulag, you can request a redeployment. You do this by pressing Up on the D-pad which will highlight the nearest Buy Station. Providing they have enough Cash, teammates can purchase your re-entry into the game and you will respawn. You then re-enter the game by parachutes. Driving the majority of vehicles such as quad bikes, jeeps and trucks all have similar controls, with R2 to Accelerate, L2 for Brake and Reverse and Left Stick for Steering. This is RT and LT on Xbox. The Right Stick can be used for looking around and pressing Cross allows you to swap seats. That’s A on Xbox. Holding Square for a moment will enable you to exit the vehicle. That’s X on Xbox. Helicopters control differently with R2 to Ascend, L2 to Descend, Left Stick for Steering and Right Stick to Aim the direction. This is RT and LT on Xbox. If you are a passenger of a vehicle with a teammate driving you can aim and shoot at opponents using the standard controls to do so. Many thanks for watching this video. For a more comprehensive look at Call of Duty: Warzone controls, please check out our Modern Warfare video. If there’s anything that we can do to help make gaming more accessible for you, then please do get in touch.

This Controls Walkthrough, which was filmed from home, takes a look at Call of Duty: Warzone Battle Royale mode (PEGI 18) and its gamepad controls and options.

This video covers:

A Gameplay Overview (1:47)
Tac Map Controls (5:10)
General Controls (5:54)
Gulag (and teammate respawn) Controls (9:43)
Vehicle Controls (11:22)

Also on this website is a previous written post on Warzone’s Battle Royale mode, and there’s also a previous video on Call of Duty: Modern Warfare that looks at options which are also available in Warzone’s Battle Royale mode.

Video by Cara Jessop

Music:
Kingdom Come by Theeves
Mornings by Jone Eksl (from artlist.io)

How to Remap Controls on Xbox One, PS4 or Nintendo Switch | How to…Video

Show Transcript

For many players, the ability to remap their controller can make a huge difference as to how accessible gaming is for them. On console, remapping is the ability to swap buttons, joysticks and triggers to make in-game actions easier to access. For instance, if someone is finding a particular button difficult to reach, press or hold, then being able to swap that button out for another can make the difference between being able to play a particular game or not. When built into the game itself, remapping can offer specific options to enable the player to customise how they play the game further. For example, allowing the player to create different mapping for different contexts, such as whether they are on foot or in a vehicle. This could mean that you have a specific custom control scheme for that particular game and for the different contexts within it. However, many games only feature partial remapping or do not feature any remapping at all.

When remapping options aren’t available in a particular game, the Xbox One, PS4 and Nintendo Switch all allow for remapping of inputs at a system level. So if a game that you wish to play does not allow you to create a layout that works for you, then it may be possible to create a layout at a system level. In this video we’re going to have a look at each of these and what you can map within them. System level remapping does have its limitations. For example, if you are using a PS4 controller and need to use Cross for Accelerate and Circle for Break or Reverse on a driving game, you can swap these inputs with the Triggers, which are often the default inputs for these actions. However, at a system level you won’t have just swapped the in-game controls, you will have swapped the full function of the buttons

meaning that you would now have to press R2 and L2 to control any menus. It is also worth noting that using system level remapping means that the game is unaware that you have remapped the controller, so any on-screen prompts will remain as standard. On all the consoles we’ll be looking at, system remapping is also only partial remapping, as unfortunately it’s not possible to map buttons onto joystick directions or joystick directions onto buttons currently. However, even with these limitations it’s worth noting that system level remapping can make a game more accessible for you if a game that you wish to play does not have its own remapping options. First of all, we’re going to have a look at system remapping on Xbox One. Go to your Apps and then open the Xbox Accessories App. From here you can choose to create a profile. You can name the profile if you like. You can create numerous profiles but there is only one Save Slot on a standard controller, so you will need to return to this screen to change the profile saved to the slot. When using the Xbox Adaptive Controller or an Elite Controller, you can save up to three profiles alongside the default one. From this screen you can see an image of a standard controller. You will notice that you are not able to remap the View, Menu or Xbox buttons and you cannot double up buttons. So it is not possible to have more than one button mapped to A, for example. You can select the button that you want to remap and then scroll down to select the button that you want to map it to. The functions of these two buttons will now be swapped. Remember, this is at a system level, not just for a particular game that you want to play. On the screen you can see all of the buttons that you have remapped. On Xbox, you are not able to remap the triggers to act as different buttons. You can only swap them. So, for example, you can make Left Trigger act as Right Trigger and vice versa but you cannot make Right Trigger act as A or make A act as Right Trigger. It is also possible to invert the Y axis on both analogue sticks from this menu. You are able to swap sticks which gives the Left Stick the Right Stick function and vice versa. However, you are unable to map to axis or individual joystick directions. For instance, you are not able to map the A button to the down direction on the Right stick or the other way around. Once you have finished you need to go back and set this new layout to Slot 1. To remap controls on the Nintendo Switch, first go to System Settings. Then go down to Controllers and Sensors and across to Change Button Mapping. Here you can map controls for Joy-Cons and also Pro Controllers. Remapping may also work for other controllers, providing the Switch picks it up as a Pro Controller. You are also able to remap the buttons on the Switch Lite Console. Go to Change and you can select which button you would like to remap. Note that it is possible to switch certain buttons off by selecting the button and choosing the Disable option. It’s also possible to change Stick Settings. For Joy-Cons and Pro Controllers you can swap sticks. If using a Joy-Con you can also change Orientation. So if you wish to hold the Joy-Con horizontally or vertically, you can change the stick Orientation to match this. You cannot remap or turn off the Home, Power, Volume or Sync buttons, but it is possible to have more than one button acting as the Home button, which could be helpful if there is another button that is easier for you to reach. Once you have created a layout that you are happy with, just go across and select Done. From here you can choose to make some more changes, reset the controller layout back to default, or save it as a preset. Before looking at saving as a preset we will have a quick look at remapping the Pro Controller. Just select your controller and go to Change. Now you can pick which buttons you wish to swap. You can also swap sticks. If you like, you can have two Left Sticks. For instance, if the position of each stick was better in different scenarios or for different types of in-game actions. However, again, you are unable to map to Axis or individual joystick directions. You can also double up other buttons such as by making almost every button act as A, which could be useful if the position of a particular input was more accessible in a particular scenario, or for a particular in-game action.

You do always need at least one button acting as A and one acting as B in order to be able to control System Menus. The Switch console won’t actually allow you to proceed with your configuration if you don’t have at least one button acting as A and one as B. You can save up to five different presets, so you could in theory have five different presets to cover different situations within one game, or five different presets for five different games. You will need to return to this screen to load one of your preset button mappings. To remap a PS4 controller, go to Settings and scroll down to Accessibility. Now scroll down to Custom Button Assignments. Now click Enable Custom Button Assignments. Go down and select Customise Button Assignments. From here you can see all of the buttons that you can swap. You will notice that it is only possible to swap buttons that are used for gameplay. So you cannot remap the PS button or Options or Share. You are also not able to remap the touchpad Click or remap the touchpad itself. It is not possible to double up buttons or turn buttons off. You can swap buttons over and can also make any button act as the triggers. So you could swap Cross and R2, for example. You can also swap joysticks. As with the other consoles you are unable to map to Axis or individual joystick directions. When you have finished, go to Confirm and select it. You can only create one profile and consequently will need to edit the Button Mapping screen each time you want to change your layout. You can’t save more than one profile. Another remapping option that we use at SpecialEffect is to use an adapter such as a Titan Two. An adapter could make it possible to remap your controller to a greater extent than most games or system level remapping allow. This can potentially enable you to overcome some of the problems caused by many games not featuring remapping options and also some of the limitations of system level remapping. You can also use different mapping profiles which could be switched between manually when in different contexts or games. For more information on this device, search the GameAccess site using the Titan Two tag. Many thanks for watching this video. If there’s anything that we can do to help make gaming more accessible for you, then please do get in touch.

 

For many of the players we work with, the ability to remap their controller can make a difference as to how accessible gaming is for them. Remapping is the ability to swap buttons, joysticks and triggers to make in-game actions easier to access, for instance if someone is finding a particular button difficult to reach, press or hold.

On console, this can sometimes be done in-game to when a developer has included this feature, but when this is not possible (or to compliment it) this can also now be done at system level, within the operating system of the console.

In this video, we demonstrate how to remap your controller on Xbox One, PS4 and Nintendo Switch and take a look at the remapping features each of these consoles has.

The start times for each section are:

Xbox One 2:28

Nintendo Switch 4:26

PlayStation 4 7:22

 

We hope that this video has been useful. If you have any questions, please visit the ‘Contact Us’ page.

 

Video by Cara Jessop

Music: The Lights (Instrumental) by A and TELLER Blue Race by Out of Flux (both from artlist.io)

Call of Duty: Warzone – Battle Royale Mode | Controls

Call of Duty: Warzone [PEGI 18] is a free to play Battle Royale game for PS4, Xbox One and PC. The game has up to 150 players fighting and surviving across a huge map, aiming to be the last player, or last team, standing. It can be downloaded via PlayStation Network, the Xbox store or Battle.net for PC.  It is cross-platform compatible, meaning that Xbox One players can play with PS4 and PC players for instance, with gamepads and mouse and keyboard available on all platforms. Matchmaking does divide gamepad and mouse and keyboard players, however.

The game can be played solo, or in a squad of up to four people with ‘Trio’ and ‘Quad’ squad matches. There is also a game mode called “Plunder” or “Blood Money” along with variations on the Battle Royale game mode. These modes may come and go as the game is updated.

In this blog post, we will be looking at the controls and options available for the standard Battle Royale mode, but many of the options will still apply to these other modes, but with some differences between the controls for each mode.

We will be looking at the following areas (click on the link to jump straight to the section):

Gameplay & Controls

Controller Options

Weapon Options

Movement Options

We will be focussing on the console versions of the game using a gamepad, having tested it on PS4 using a DualShock 4 controller. We will list the Xbox One control input followed by the PS4 control input e.g. A / Cross when describing which inputs control which actions.

When you first load Warzone, it may now load up with the “Bumper Ping” control scheme selected. In this blog post, we will discuss these controls but will be mainly focussing on the ‘Default’ control scheme, as many players will be more used to this control scheme from playing other Call of Duty game modes. It is possible to change control settings via the main menu and also by pausing the game. 

The game features several options for practicing, including some tutorial modes and a short practice match vs bots. These can be helpful for learning the basic gameplay mechanics and controls.

*Update 06/08/2020* Since this post was written, Joe has made an accompanying Controls Walkthrough video for Warzone’s Battle Royale mode, which was filmed from home. This video goes through:

A Gameplay Overview (1:47), Tac Map Controls (5:10), General Controls (5:54), Gulag (and teammate respawn) Controls (9:43) and Vehicle Controls (11:22).

 

Show Transcript

Call of Duty: Warzone is a free-to-play Battle Royale game for PS4, Xbox One and PC. The game has up to 150 players fighting and surviving across a huge map, trying to be the last player or last team standing. It can be downloaded via the PlayStation Network, Xbox Store or Battle.net for PC. The game is cross-platform compatible, meaning that players on Xbox One can play against those on PS4 and PC, with gamepad and mouse and keyboard available on all platforms. Matchmaking does divide mouse and keyboard and gamepad players, however. The game can be played Solo or in a squad of up to four people with Trio and Quad Squad Matches available. There’s also a game mode called Plunder or Blood Money, along with variations in the Battle Royale game mode. These modes may come and go as the game is updated. This video is to complement our previous video on Call of Duty: Modern Warfare, which looked at the full gameplay controls and options which are also applicable to Warzone. This video will focus on the additional controls required in Warzone: Battle Royale mode. The previous video, as well as a GameAccess post to go alongside the video, both go through all the controls in-game for reference. The features shown in our Modern Warfare video such as Toggle options, Sensitivity settings and other Interaction options still apply here. Please watch that video for more information on the controls and other options and settings available. We will be focusing on the console versions of the game. We have tested it on a PS4 using a DUALSHOCK 4 controller. We will also mention the Xbox One controls. When you first load Warzoneit may load with the Bumper Ping control scheme selected. In this video we’ll be mainly focusing on the Default control scheme, as many players will be more used to this control scheme from playing other Call of Duty game modes. It is possible to change control settings via the Main Menu and also by pausing the game. The game features several options for practising including some tutorial modes and a short practice match versus bots. These can be helpful for learning the basic gameplay mechanics and controls. The Warzone game modes available in the menu often change to accommodate temporary modes but the Battle Royale mode is a constant feature often offering Solo, Trio and Quad Squad options. At the menu you can pick to load up either a Solo, Trio or Quad Match. As standard, in team matches the game will autofill your team to make it three or four, depending on whether you choose Trios or Quads. If you don’t want your squad to fill with people outside invited friends, select Don’t Fill in the Squad Fill option. To either invite or join friends you press Triangle and select them if you have already added them and if they are online, or you can add friends. This would be Y on Xbox One. Whichever mode you choose the first thing to load up ahead of the match is a lobby, where you can practise shooting against other players waiting to play. Once enough players have joined, the main game will load. In Warzone up to 150 players compete on a map aiming to be the last player or last team standing. You start with nothing except a pistol and search buildings to collect Equipment and Cash. As the match goes on the map size decreases as gas draws in and surviving players must move towards the Safe Zone. All players have one life. If you lose this life you drop your weapon and you get one opportunity each match to win another respawn by entering the Gulag: a 1v1 last player standing match. If you lose in the Gulag or are killed again after visiting the Gulag once, teammates can still potentially buy you back. Squad mates can also revive the player if they have been downed but not killed. At the beginning of a match you and all other players will be in a plane which travels across a flight path across the map. This can be a good opportunity to look at your Tac Map. You can access the Tac Map by pressing the touchpad button on PS4. This is the View button on an Xbox controller. You will notice a white circle appear on the map. This is the Safe Zone which indicates the initial area the gas will next draw in on. You can Zoom in and out of areas on the map and can also Ping a location on the map. This can show other players in your team where you think would be best to land and can also act as a guide point if playing in Solo. Only you and players on your team can see your Ping Marker. Now we will look at the Tac Map controls. This is the Default layout controls for Tac Map. Left Stick will continue to move your character in-game whilst the map is open. Right Stick moves the cursor around the Tac Map. Hold R1 to Zoom In, RB on Xbox. Hold L1 to Zoom Out. LB on Xbox. Up on D-pad to Ping. This creates a marker that both you and teammates can see. R3 is to delete the Ping. This is Right Stick Click on Xbox. L3 is used to move the cursor to player icon. This is the Left Stick Click on Xbox. If you press the touchpad or View button again you will close the map. Pressing Cross, or A, will cause you to jump out of the plane and you immediately start free-falling. Use the Left Analogue Stick to move in the air and the Right Stick to Look or Aim. Cross, or A, will open your parachute which you can do at any time. In the in-game settings there is the option to have Parachute Auto-Deploy, either enabled or disabled. If you choose to have it enabled then your parachute will automatically open once you get close to the ground. If you have this option disabled you will need to press Cross to open your parachute manually. This is A on Xbox. If you do not do this you will crash land and either need a teammate to revive you or you will lose your first life when playing in a Solo Match. When parachuting you can press Circle to cut your parachute and return to free-falling. B on Xbox. Note that even with Parachute Auto-Deploy enabled you will need to manually open the parachute the second time around as it will not auto-deploy twice. You can also hold L1 to Free Look in third person. This is LB on Xbox. Once you have landed you will have a pistol but no other equipment. You will need to gather equipment and although you may find some items on the floor it is worth listening out for the sound generated by crates. Crates may have a variety of objects in them including Weapons, Killstreaks, Ammunition and Cash, but rival players will be able to hear them and will be looking for them also. The Reload button is Square which also acts as Interacts. There are several ways in which you might use this button. This is X on Xbox. For example, to open crates you need to briefly hold the Interact button, for approximately half a second. This also includes opening Buy Stations from which you can purchase an extra life for a teammate, Killstreaks or some equipment. Once you have opened a crate, if you decide to pick up a weapon or Killstreak you need to hold the button down for around half a second again to pick up each item. Ammunition and Armor can be picked up simply by walking over them. You don’t need to press a button to do this although you can use the Interact button if not directly over something. You will also need to use Square, holding it for approximately half a second to pick up tactical and lethal items, Killstreaks, perks and to swap weapons. To open a crate you need to hold the Interact button for around half a second. If you need to revive a teammate you need to hold the button for around five seconds. You can also drop equipment. In-team based modes this can be to share with teammates or to make space to allow you to carry other items. To open the menu hold Down on the D-pad and use a Right Analogue Stick to cycle across to the item you want to drop. If you are dropping something you have in multiples, such as Ammo, you can press the Triangle button to drop some, or press the Square button to drop it all. This is Y and X on Xbox. Although you can usually just walk over Ammo to pick it up, to pick up anything that you have dropped back up, you will need to press the Square button. This is X on Xbox. To put on an Armor Plate hold the Triangle button for around half a second. This is Y on Xbox. Although when you see Armor the game tells you to hold Square to pick it up, you will also automatically pick it up by running or walking over it. If you lose your first life within the game, rather than it being game over you get one chance to win your way back into the game. The Gulag is a 1v1 match which you must win to continue playing. If you are playing a Solo Match the Gulag is literally your last chance to keep playing. In the team modes, however, if you lose you can spectate your team and if they collect enough in-game currency then they can buy you back into the game. Once in the Gulag you usually start in a waiting area where you can watch other players fight whilst waiting for your turn. If you press R1 you will throw rocks. This can be helpful if one of your teammates is currently fighting as it can distract the opponent. This is RB on Xbox. You can also punch other players in the waiting area using L2 and R2. This is LT and RT on Xbox. If you lose a life and win in the Gulag you respawn. Gameplay in the Gulag controls the same as it does for the rest of the game. Once the match starts it is a 1v1 last man standing. However, other players may throw rocks as a distraction or to injure you from the waiting area. In team modes if you have lost both your life and your chance to win in the Gulag, you can request a redeployment. You do this by pressing Up on the D-pad which will highlight the nearest Buy Station. Providing they have enough Cash, teammates can purchase your re-entry into the game and you will respawn. You then re-enter the game by parachutes. Driving the majority of vehicles such as quad bikes, jeeps and trucks all have similar controls, with R2 to Accelerate, L2 for Brake and Reverse and Left Stick for Steering. This is RT and LT on Xbox. The Right Stick can be used for looking around and pressing Cross allows you to swap seats. That’s A on Xbox. Holding Square for a moment will enable you to exit the vehicle. That’s X on Xbox. Helicopters control differently with R2 to Ascend, L2 to Descend, Left Stick for Steering and Right Stick to Aim the direction. This is RT and LT on Xbox. If you are a passenger of a vehicle with a teammate driving you can aim and shoot at opponents using the standard controls to do so. Many thanks for watching this video. For a more comprehensive look at Call of Duty: Warzone controls, please check out our Modern Warfare video. If there’s anything that we can do to help make gaming more accessible for you, then please do get in touch.

 

Gameplay & Controls

A screen shot of the Warzone menu screen. From here you can invite friends, and choose which game mode you would like to play. You can also go to options from this screen.
The Warzone game modes available in the menu often change to accommodate temporary modes, but the Battle Royale mode is a constant feature often offering Solo, Trio and Quad squad options

At the menu, you can pick to load up either a Solo, Trio or Quad match. As standard, in team matches the game will auto fill your team to make it three or four, depending on whether you chose Trios or Quads. If you are playing with one friend, and do not wish for the third place in the team to be filled in Trios by someone you do not know, you can switch the auto fill option off. The same could be done for Quads for the fourth spot in your squad, if you preferred to play that mode as a three.

To either invite or join friends, you press Y (Xbox One)/Triangle (PS4) and select them if you have already added them and if they are online, or add them.

Whichever mode you choose, the first thing to load up ahead of the match is a lobby with a deathmatch style warm up, where you can practice shooting against other players waiting to play. Once enough players have joined, the main game will load.

 In Warzone, up to 150 players compete on a map, aiming to be the last player, or team, standing. You start with nothing except a pistol and search buildings to collect equipment and cash. As the match goes on, the map size decreases as gas draws in and surviving players must move towards the safe zone. All players have one life. If you lose this life, you drop your weapons and you get one opportunity each match to win another respawn by entering the ‘Gulag’, a 1V1 last player standing match. You can also be bought back by surviving teammates, if they have collected enough in-game cash. If you lose in the Gulag, team mates can still potentially buy you back. Squad mates can also revive a player if they have been downed, but not killed.

At the beginning of a match, you and all other players will be in a plane which travels across a flight path across the map.

A screen shot of the plane in Warzone. Each player will sky dive from the plane, and can choose where they would like to land.
Players arrive at the map in a plane from which they skydive

This can be a good opportunity to look at your Tactical, or ‘Tac’ map. You can access the Tac map by pressing the view button on an Xbox controller, or by clicking the touchpad on PS4. You will notice a white circle appear on the map; this is the safe zone, which indicates the initial area the gas will next draw in on.  You can zoom in and out of areas on the map, and can also Ping a location on the map. This can show other players in your team where you think would be best to land and can also act as a guide point if playing in Solo. Only you and players on your team can see your Ping marker.

Tac Map Controls

‘Default Layout’ Tac Map Controls:

Left stick will continue to move your character in-game, whilst the map is open.

Right stick moves the cursor around the Tac map

Hold RB/R1 to zoom in.

Hold LB/L1 to zoom out

Up on D-pad to ping. This creates a marker that both you and team mates can see.

Right Stick Click/R3 to delete ping.

Left Stick Click/L3 to move cursor to player icon.

A screenshot of the Tac Map when using the Default Controller Layout.
Tac Map control prompts when using the ‘Default’ Controller Layout

‘Bumper Ping’ Layout Tac Map Controls:

If using the Bumper ping control scheme, the Tac mac controls are as follows.

Left stick will continue to move your character in game.

Right stick moves the cursor around the Tac map

Hold Y/Triangle to zoom in.

Hold B/Circle to zoom out.

LB/L1 to ping. This creates a marker that both you and team mates can see.

Right Stick Click/R3 to delete ping.

Left Stick Click/L3 to move cursor to player icon.

A screen shot of the Tac Map when using the Bumper Ping Controller Layout.
Tac Map control prompts when using the ‘Bumper Ping’ Controller Layout

If you press the View button/Touchpad again, you will close the map. Pressing A / Cross will cause you to jump out of the plane, and you will immediately start freefalling. Use the left analog stick to move in the air, and the right stick to look/aim. A / Cross will open your parachute, which you can do at any time.

In the in-game settings, there is the option to have “Parachute Auto Deploy” either enabled or disabled. If you choose to have it enabled, then your parachute will automatically open once you get close to the ground. If you have this option disabled, you will need to press A / Cross to open your parachute manually; if you do not do this, you will crash land and will either need a team mate to revive you, or you will lose your first life in solos. When parachuting, you can press B / Circle to cut your parachute and return to freefalling. Note that even with Parachute auto deploy enabled, you will need to manually open the parachute the second time around, as it will not auto deploy twice. You can also hold LB / L1 to freelook in 3rd person.

Once you have landed, you will have a pistol but no other equipment.

A screenshot of Warzone during gameplay. All players will start with a pistol, and need to find other weapons.

You will need to gather equipment, and although you may find items on the floor, it is worth listening out for the sound generated by crates. Crates may have a variety of objects in them, including weapons, killstreaks, ammunition and cash – but other players will be looking for them too.

In this blog post we will focus on the ‘Default’ and ‘Bumper Ping’ control schemes, but there are other schemes to choose from as well. These are all displayed in the gallery below. You can scroll through the 13 different layouts using the arrows:

There are also six stick layout presets. You can scroll through the 13 different layouts in the gallery below using the arrows:

Looking in the Options menu you’ll see that there are multiple options, and also controller layouts, that might be helpful for you. The game does not allow you to create your own controller layout.  You could use the PlayStation 4 Accessibility Options or the Xbox One Ease of Access options to allow you to do this, but this does not allow you to map by context.

If using mouse and keyboard you are able to remap individual actions and also some menu options within the game itself. Here we will be continuing to focus on the controller options.

On Foot Controls (‘Default’ and ‘Bumper Ping’ Layouts)

Below we will look at the controls in a bit more detail:

  • Left Stick is used for player movement.
  • You then use the Right Stick to aim/look.
  • To aim down sights you hold LT / L2.
  • To shoot you press/hold RT / R2.
  • When prompted you can press X / Square to reload, but you can also reload any time once you’ve fired. If you are aiming down sights, you can still reload.
  • To swap weapons press Y / Triangle
  • To crouch you press B / Circle. Press the button again to stand back up.
  • To go prone you hold B / Circle for a little longer. Press the button again to stand back up.
  • Press A / Cross to jump.
  • Left on the D-pad will change the firing mode. On some automatic weapons, tapping left on the D-pad will change the firing mode to a single shot. If you tap the button again to automatic, you can now fire as many rounds as you like.
  • Using ‘Default’ controls, Up on the D-pad is to If you are using ‘Bumper Ping’ controls, then LB / L1 is ping. You can Ping anywhere to show team mates a location as a reference point, and you can also Ping items such as crates, weapons or vehicles to highlight them for teammates by directly aiming/looking at them whist pressing the ping input. This can be a helpful way to communicate, especially if you are not using a headset to chat with other players. If you see an enemy, you can double tap the button to mark them or a location near them.
  • In the game you also have tactical equipment, including flash or smoke grenades and when using default controls you use these by pressing either LB / L1. If you hold the button down you’ll cook the grenade before throwing it, or you can just tap it to throw straight away.
  • RB / R1 is for lethal equipment, such as a hand grenade, which can also be thrown (tap) or cooked before throwing (hold and release when ready). If you are using the ‘Bumper Ping’ control scheme, it’s a bit different, as instead, RB / R1 will control both tactical and lethal equipment; to swap between the two, press Up on the D-pad.
  • Whilst moving forwards with the left stick you can press Left Stick Click and you’ll start sprinting. If you double tap the button, you will do a short, fast, tactical sprint.
  • If you then press B / Circle when sprinting, you’ll do a slide.
  • If you click the Right stick click / R3 you’ll do a Melee; it’s worth noting that in this Call of Duty sometimes you’ll need to do more than one Melee to get the kill.
  • Right on the D-pad lets you select a Killstreak that you may have collected.
  • In Modern Warfare you can mount walls and other objects that you can also be partly be hidden behind, which can give you some cover. Holding down LT / L2 to aim and then use Right Stick Click to wall mount.  To move away, just let go of Left trigger/L2 and move away from the wall using left stick.
  • The reload button is X / Square, which also acts as the interact There are several ways in which you might use this button. For example, to open crates you need to briefly hold the interact button (X / Square), for approximately half a second. This also includes opening Buy Stations, from which you can purchase an extra life for a teammate, killstreaks or some equipment. Once you have opened a crate, if you decide to pick up a weapon, or killstreak, you need to hold the button down for around half a second again to pick up each item. Ammunition and armour can be picked up simply by walking over them, you don’t need to press a button for this, though you can use X / Square if not directly over something. You will also need to use X / Square (a hold of approx. half a second) to pick up tactical and lethal items, killstreaks, perks and to swap weapons.
Screen shot of Warzone during gameplay, demonstrating how to open a Supply Box.
To open a crate, you need to hold X / Square for around half a second.
Screen shot of Call of Duty: Warzone demonstarting how to revive team mates.
If you need to revive a teammate, you need to hold X / Square for around five seconds.
  • You can also drop equipment. In team based modes, this can be to share with team mates, or to make space to allow you to carry other items. To open the menu, hold Down on the D-pad, and use the Right analogue stick to cycle across to the item you want to drop. If you are dropping something you have in multiples, such as ammo, you can press Y / Triangle to drop some, or press X / Square to drop it all. Although you can usually just walk over ammo to pick it up, to pick anything you have dropped back up, you will need to press X / Square.
  • To put on armour plate, hold Y / Triangle for around half a second. Although when you see armour, the game tells you to hold square to pick it up, you will also automatically pick it up by walking or running over it.

Gulag Controls

If you lose your first life within the game, rather than it being game over, you get one chance to win your way back into the game. The Gulag is a 1v1 match, which you must win to continue playing. If you are playing a solo match, the Gulag is literally your last chance to keep playing. In the team mode, however, if you lose you can spectate your team, and if they collect enough in game currency, they can then buy you back into the game. Once in the Gulag, you will usually start in a waiting area, where you can watch other players fight, whilst waiting for your turn. If you press RB / R1, you will throw rocks; this can be helpful if one of your teammates is currently fighting, as it can distract the opponent. You can also punch other players in the waiting area, using LT / L2, and RT / R2. If you lose a life, and win in the Gulag, you respawn. Gameplay in the Gulag controls the same as it does for the rest of the game.  

Screen shot of Call of Duty: Warzone showing the waiting area of the Gulag.
Once the match starts, is it 1v1 last man standing. However, other players may throw rocks as a distraction or to injure you from the waiting area.
Screen shot of Call of Duty: Warzone showing gameplay in the Gulag.

Redeployment Controls

In team modes, if you have lost both your life and your chance in the Gulag, you can request redeployment. You do this by pressing Up on the D-pad, which will highlight the nearest Buy Station. Providing they have enough cash, they can purchase your re-entry into the game and you will respawn by parachute.  

Screen shot of Call of Duty: Warzone demoonstarting the prompt to Request Redeployment.
Up on the D-pad requests redeployment from your teammates

Vehicle Controls

Driving the majority of vehicles, such as quadbikes, jeeps and trucks all have similar controls, with RT / R2 to accelerate, LT / L2 for brake and reverse, and left stick for steering. The right stick can be used for looking around, and pressing A / Cross allows you to swap seats.  Holding X / Square for a moment will enable you to exit the vehicle. Helicopters control differently, with RT / R2 held to ascend, LT / L2 to descend, left stick for steering and right stick for aiming the nose.

If you are a passenger of a vehicle, which a teammate driving, you can aim and shoot at opponents, using the standard controls to do so.

Controller Options

Screen shot of Warzone showing the Controller Options.
Controller Options include controller layout and stick options

We previously covered the Controller Options in our post on Modern Warfare and these options are also available in Warzone. As well as the controller layouts and stick layout presets mentioned earlier in this post, these also include:

Invert Vertical Look – It is possible to invert the vertical look and there are three options available. It’s automatically set to disabled, and there’s also an option for air planes only, which means that the camera movement on the vertical axis will be inverted when you’re in an aircraft. The third option is to set it to enabled, which means that the vertical axis will always be inverted. So when moving the right analogue stick up, you will look down and vice versa.

Sensitivity – If you find that when you’re aiming you’re moving either too slowly or too quickly, then you can try changing the sensitivity options to see if this helps. The options are for: Horizontal Stick Sensitivity, Vertical Stick Sensitivity and also two options for Aim Down Sight Sensitivity. In the Aim Down Sights settings, The Low Zoom option is for when looking down the sights of a standard gun and the High Zoom option is for when looking down a scope that is zoomed in, such as with a sniper rifle.

Aim Response Curve Type – By changing the Response Curve Type, it’s possible to make the action more or less sensitive at different points on moving the joystick. For example, Linear will respond directly to the amount you move the joystick while Standard will accelerate towards the amount you have moved the joystick.

Weapon Options

Screenshot of Warzone showing ther Weapon Options.
Weapons Options allow players to choose how they interact with certain weapon actions in-game

As with the Controller Options, we covered the Weapon Options in our post on Modern Warfare and these options remain available in Warzone. These are:

Aim Assist Type – There are four different types of aim assists and these apply to both online, multi-player and also campaign modes. The Standard Aim Assist is on by default and essentially slows down your aiming once you’re near to a target. Precision means that there is a stronger aim slowdown but this will only kick in when you’re very close to a target; the developer suggests that this is best for players who are very accurate. The focusing option might be worth having a look at if you’re new to this type of game or new to analogue aiming , as the slowdown kicks in even when you’re missing the target.  You can also disable Aim Assist which turns Aim Assist off entirely.

Weapon Mount Activation – Changing this may be helpful if you find that holding down LT / L2, and pressing Right Stick Click /  R3 is difficult to do at the same time. You can disable Weapon Mounting entirely if you’d rather not use it. You can also map it to Double Tap Aim Down Sights, which means that you would double tap LT / L2, and if you’re near to an object then you would mount it. You can also map it to Aim Down Sights only. This means that if you’re near to something that you can mount you just have to press the LT / L2, and you will automatically weapon mount.

Weapon Mount Movement Exit – You can either have it set so that you let go of LT / L2  to exit Weapon Mounting, or you can have it set so that you just have to move the Left Stick in a direction away from the object that you’ve mounted.

Aim Down Sight Behaviour – There is the option to toggle aim down sights, so if holding down LT / L2 is difficult then you can have it set to toggle. This means you just have to tap the button, and it will aim down sights until you press it again.  

Equipment Behaviour – As standard to throw equipment you either tap LB or RB, or L1 or R1, depending on which controller you are using. To cook it before throwing it currently you have to hold the button down and then let go when you are ready. If holding that button down is difficult you can change it to toggle, meaning that to cook the grenade before throwing you would just tap the button to start cooking, and then tap again to throw it.

Use/Reload Behaviour – As the Reload and Use Item button is the same there are a few options that can help make it easier. The first option is tap to reload and hold to use. As standard, tapping X / Square would reload the gun and then hold the button down down to use objects/open doors. As a second option, It is possible to swap this over so you could map it to Tap to use and Hold to reload. The third option is Contextual Tap: this means that you only ever have to tap the button, so if you’re away from an object and press the button it will act as reload. If you are near to an object that you can use, like opening a door, it will always prioritise using that item over reloading. With this option on you can also hold the button to reload, so if you are near a door but need to reload, you still have the option to prioritise this.

If holding down buttons is difficult then setting Aim Down Sight Behaviour to Toggle, Equipment Behaviour to Toggle, and Use/Reload Behaviour to Contextual could be helpful. There currently isn’t an option to help with shooting, which will require either multiple taps or button holding, depending on the weapon that you’re using and the situation that you’re in.

Depleted Ammo Weapon Switch – By default when you run out of ammo in one weapon the game will automatically swap to your other weapon. You can have this off if you prefer, which means that when you run out of ammo you’ll still keep hold of that gun, and to swap you would have to press Y /Triangle.

Movement Options

Screen shot of Warzone showing the Movement Options.

As well as Parachute auto deploy, which we covered earlier, there are also several other movement options that might be helpful. As with the Controller and Weapons Options listed above, the Movement Options were originally covered in our post on Modern Warfare and can also be applied in Warzone. These include:

Slide Behaviour – It is possible to change Slide Behaviour, so as standard in order to slide you would be sprinting, and then would have to hold down B / Circle in order to slide. You could map this so that instead you just have to tap B / Circle in order to slide whilst sprinting.

Auto Move Forward – As standard, to walk forwards you press up on the Left Stick and have to keep that held to keep moving. You can also enable the option for auto walking forwards, doing this means if you move the Left Stick forwards very quickly twice, you will walk automatically. To stop walking, you would then need to pull the stick backwards.

Automatic Sprint – There are also some options for automatic sprinting. This means that when you push the Left Stick forwards, you start sprinting straight away, so there’s no need to click the stick in. You can also have the control set to Automatic Tactical Sprints, which means that if you push the Left Stick forward you go straight to a tactical sprint. You can only ever tactical sprint for a limited time, so once this runs out you’ll then go into a normal sprint.

We hope that this post was useful in explaining the controls and options available in Call of Duty: Warzone’s Battle Royale mode. More posts on Call of Duty can be found on the SpecialEffect Games Access site.

If you have any questions, please visit the ‘Contact Us’ page.

Moving Out | Controls

Moving Out [PEGI 3] is a game described by the developer as a “ridiculous physics-based moving simulator”, that can be played both solo and two-player. The aim is to get the items out of the home and into the removal van within the time limit. Each stage also has extra challenges, which may include, for example, trying to move without breaking certain items, or by making sure the family pets are on the van before leaving!

In this post we will be focussing on the gamepad controls for the console versions of the game, which appear on PS4, Xbox One and Nintendo Switch. It is also available on PC and the inputs below apply when using a gamepad. We will be looking at the controls used to play and also the options avaible in ‘Assist Mode’.

*Update 22/06/20* Since this post was written, Joe has made a Controls Walkthrough video, which was filmed from home. This can be found at the bottom of this post.

Controls

Screenshot showing Default Layout

The ‘Default’ layout controls are:

Left Stick for Player Movement.

X (Playstation 4)/A (Xbox One)/B (Nintendo Switch) for Jump.

Square/X/Y to Throw an item you are carrying, or Slap if you aren’t currently carrying an item. To Throw, by default you hold onto the button, aim with Left Stick and then let go of the button to Throw the item.

L2/LT/ZL or R2/RT/ZR are used to Grab items. This is how you pick up any household goods that need to go into the van. As standard, you need to hold the button for the duration that you wish to hold the item.

Triangle/Y/X is used to get Hints to appear on screen. This will show you which items you need to put into the van, as not everything in the house needs to be packed up. By default, if you are playing co-operatively with another player, pressing the Hint button will also show how many people you need to move that item.  

For all consoles, each of the four D-pad directional buttons will control a different emote. 

Once you have completed the first mission, you go to the world map, where jobs are highlighted. You navigate this map by Driving the van, which you do with the Left Stick. Press X/A/B to select the job you would like to do.

Control Options

There are also three other control layouts to choose from, including a left handed mode and a right handed mode, which move the majority of controls over to the relevant side of the controller. You can pick your controller layout by pausing the game (Options/Menu/+ buttons) and going to Settings and then Controls. Click on the arrows below, to see the different controller layouts:

You can also choose two toggle options, for Grab and Throw. You can choose to have either, or both, of these set to either Hold or Toggle. Toggle Grab means that you must tap the button once to grab onto the item, and tap it again to let go.  Toggle Throw means that you tap the button once to start the throwing process, which means you can aim without having to hold. Tap the button again to Throw.

The PC version of the game features remappable keyboard controls. However, there is not the option to remap a controller on console. You can use the accessibility settings on your console to remap your controller on PS4, Xbox One and Nintendo Switch, but this will not be contextual, and any on-screen prompts will not change to the setup that you have created.

Gameplay Options

A screenshot of the Moving Out Assist Mode options.

Assist Mode features a variety of options that you use to aid gameplay. You can start with Assist Mode switched on at the very beginning of the game. If you start with it off, but wish to switch it on at any point, you will have to quit to the Main Menu. You can then switch Assist Mode on and continue your game; you will lose progress for the specific level if you quit part way through, but you don’t have to restart the entire game. You can simply go back to the level you quit on, and start it again with Assist Mode enabled.

Once Assist Mode is enabled, you can choose which assists you want on. If you decide half way through a level that you would like to switch certain assists on/off, you will have to restart that particular level.

Long Time Limits – each job has a time limit. However, by switching this option on, you will get a longer time period.

Objects Disappear on Delivery – as standard, when you put items into the van, the item will stay in the place that you put it. When stacking other items around it, the van becomes quite full, and items can also fall out of the van. This means it can take up more time trying to put them back in, and trying to rearrange the van to fit everything in. If this becomes difficult, you can choose to make Objects Disappear on Delivery; this means that once you put the item into the van, it will vanish, meaning you have plenty of space for the rest of the delivery as well. Items will not fall back out of the van once you have this option on.

The pictures below show a van starting to fill up, with the Objects Disappear on Delivery option switched off, and also the van with the same number of items load onto it, but with the option switched on.

A screen shot of Moving Out with Objects disappear on delivery switched off.
Objects Disappear on Delivery option switched Off
A screen shot of Moving Out with Objects disappear on delivery switched on.
Objects Disappear on Delivery option switched On

Reduced Difficulty – this option removes any dangers within the level, and also removes any slow down elements. An example would be that it removes traps that can be scattered around the level to slow you down.

Skip Level on Fail – if you don’t manage to successfully complete a particular level, and would rather not keep trying, you can choose to skip the level entirely.

Lighter 2P Items – when playing in two-player, bigger items such as beds and sofas are heavier to lift, and will require two people to move them. This is not the case in solo, where you can lift each item on your own. Selecting this option means that objects are also light enough for one person to move them in two-player also.

*Update 22/06/20* Since this post was written, Joe has made a Controls Walkthrough video, which was filmed from home:

Show Transcript

Here at SpecialEffect we’re always looking for games that have accessibility features that help with controlling the game.

Moving out has an Assist Mode which has several options which could potentially

make the game more accessible for many players and in this video we’re going to have a look at these.

The game is described by the developer as a “ridiculous physics-based moving simulator” and it can be played both solo and two-player.

The aim is to get the items out of the home and into the removal van within the time limit

and there are also some optional objectives that you can choose to complete.

Moving Out is available for PC, Nintendo Switch, Xbox One and PS4 and in this video we’ll be focusing on the console versions of the game.

We will be looking at the PS4 version of the game but the controls use corresponding buttons

for all consoles when using a gamepad.

First of all, let’s have a look at the default controls.

On all consoles Left Stick is for Play and Movement.

Cross is for Jump. That’s A on Xbox, B on Nintendo Switch.

L2 or R2 are used to Grab items. This is how you pick up any household goods that need to go into the van.

As standard you need to hold the button for the duration that you wish to hold the item. That would be Left Trigger or Right Trigger on Xbox One, ZL or ZR on Nintendo Switch.

Square is to Throw an item you are carrying or Slap if you aren’t currently carrying an item.

To Throw, by default, you hold onto the button aim with the Left Stick and then let go of the button to Throw the item. That would be X on Xbox and Y on Nintendo Switch.

Triangle is used to get Hints to appear on the screen. This will show you which items

you need to put into the van as not everything in the house needs to be packed up.

By default if you are playing cooperatively with another player pressing the Hint button will also show how many people you need to move that item. That would be Y on Xbox, X on Nintendo Switch.

For all consoles each of the four D-pad directional buttons will control a different emote

Once you have completed the first mission you go to the World Map where jobs are highlighted.

You navigate this map by driving the van which we do with the Left Stick. Press Cross to select the job that you would like to do. That’s A on Xbox, A on Nintendo Switch.

You can pick your Controller Layout by pausing the game and going to Settings and then Controls.

There are three other Control Layouts to choose from including a Left-Handed Mode and a Right-Handed Mode which move the majority of controls over to the relevant side of the controller.

You can also choose two Toggle options for Grab and Throw. You can choose to have either or both of these sets either Hold or Toggle. Toggle Grab means that you must tap the button once to grab onto the item, tap it again to let go. Toggle Throw means that you tap the button once to start the throwing process which means you can aim without having to hold. Tap the button again to throw.

The PC version of the game features remappable keyboard controls. However, there is not the option to remap a controller on console.

You can use the Accessibility Settings on your console to remap your controller on PS4, Xbox One and Nintendo Switch. But this will not be contextual and any on-screen prompts will not change in line with the layout that you have created.

Assist Mode features a variety of options that you use to aid gameplay.

You can start with Assist Mode switched on or off at the very beginning of the game. If you start with it off but wish to switch it on at any point you will have to quit to the Main Menu. You can then switch Assist Mode on and continue your game. You will lose progress for the specific level if you quit part way through but you don’t have to restart the entire game. You can simply go back to the level you quit on and start it again with Assist Mode enabled.

Once Assist Mode is enabled you can choose which assists you want on. If you decide half way through a level that you would like to switch certain assists on or off you will have to restart that particular level. 

Here are all of the included assists.

Long Time Limits: Each job has a time limit. However, by switching this option on

you will get a longer time period.

Objects Disappear on Delivery: as standard, when you put items into the van the item will stay in the place that you put it. When stacking other items around it the van becomes quite full and items can also fall out of the van. This means it can take up more time trying to out them back in and trying to rearrange the van to fit everything in.

If stacking the van becomes difficult you can choose to make Objects Disappear on Delivery.

This means that once you have put the item into the van it will vanish meaning that you have plenty of space for the rest of the delivery as well. Items will not fall back out of the van once you have this option on.

Reduced Difficulty: this option removes any dangers within the level and also reduces any slow-down elements. An example would be that it removes traps that can be scattered around the level to slow you down and also there’ll be less traffic if you need to cross the road.

Enemies will also be slower when chasing you and will stay stunned for longer after you have slapped them.

Skip Level on Fail: if you don’t manage to successfully complete a particular level and would rather not keep trying you can choose to skip the level entirely.

Lighter Two-Player Items: when playing in two-player bigger items such as beds and sofas

are heavier to lift and will require two people to move them. This is not the case in solo

where you can lift each item on your own. Selecting this option means that objects are also light enough for one person to move them when playing in Two-Player Mode also.

Many thanks for watching this video.

If there’s anything that we can do to help with making gaming more accessible

then please do get in touch.

Video by Cara Jessop

Music: ‘I Am Not Electro’ & ‘Together We Are’ by DANSHA ‘Hidden Cam’ by Young Rich Pixies

More posts on accessibility features in games can be found in our site using the Accessibility Feature tag.

If you have any questions, please visit the ‘Contact Us’ page.