Transcription…
First- and third-person games often require the use of both of the analog sticks that you find on a controller, with one stick for player movement, and another for controlling the camera for looking or aiming.
In this video we are going to have a look at how a walk forward button can be used, which might be helpful for players who find it difficult to use two analog sticks. This usually may involve some additional hardware, such as an accessibility switch, to create this.
A walk forward button means that you can use a stick for aiming and looking around, and a button to make the character walk forward. In many first-person games, this can work as the character will always walk forward in the direction that you are looking in. For third-person games, this option will only usually work if the camera follows directly behind the character โ like here, in Fortnite.
Whilst not having access to the other three directions on the Left Stick for left, right and backward movement may restrict the way you play, for some players it can be a way to have greater control over camera movement, when using two sticks is difficult or impossible.
We will show how to create a walk forward button for console games, and weโll have a look at some examples of games where this option can work well.
Using Remapping to Create a Walk Forward Button
Occasionally, some games allow you to map joystick directions onto buttons. Therefore, you could have the option to map the walk forward action from the Up direction on the Left Stick to another input on the controller. Here, in Battlefield 6, I am using the Left Bumper to walk forward and the Right Stick for looking and aiming. The Right Stick is also used to control the direction I move in, as I walk forwards in the direction that I am currently looking.
Not every game has this option, however. It is also worth noting that whilst games consoles do offer remapping at system level, they do not currently allow you to remap an individual stick direction to a button input to allow you to set up a walk forward button.
Therefore, for games that do not have this option to swap controls from individual stick directions to buttons to create a set-up that includes a walk forward button, you may need to use additional hardware.
Next, we will have a look at hardware options that we use at SpecialEffect, for each of the current generation of consoles.
Xbox Series Consoles
On Xbox, it is possible to map a walk forward button via the Xbox Adaptive Controller. The Xbox Adaptive Controller is a controller interface that lets you connect joysticks and accessibility switches to create a customised layout. It can also be used paired to a standard Xbox controller.
By default, the X1 port on the back of the Xbox Adaptive Controller is mapped to Up on the Left Stick. Plugging in an accessibility switch will allow players to hold this button down to walk forward, and then use a joystick, or the analog stick on a standard controller, to change the characterโs direction and aim. Here we are trying a walk forward button in Halo Infinite. I use the joystick to look around and the switch as a walk forward button to move in the direction that I am facing.
On the Xbox Adaptive Controller, you have the option to make the switch a toggle, so you can press the switch to start walking forward and press it again to stop.
PlayStation 5 Console
On PlayStation 5, there are a few potential ways to set up a walk forward button. By default, the Access controller, which is the PlayStation 5โs official adaptive controller, does not have the option to set up a walk forward button. However, by setting the E1 switch port to Left Stick, you can create a walk forward button by plugging in the Walk Box which is available from OneSwitch.
By then plugging in an accessibility switch into the Walk Box, you can use a single stick to control the camera and direction, and the accessibility switch to walk forward. There is also an optional speed control upgrade, which allows you to choose how fast you want the character to walk.
An alternative option on PS5 would be to use the Catch 22, a third-party device also made and sold via OneSwitch. You can plug an accessibility switch in to act as Left Stick Up, which would act as walk forward. You do not need the Walk Box for this set-up. Here we are trying the Catch 22 in Call of Duty. I use the joystick to look around, aim and choose a direction which I will walk in when I hold down my switch.
To make any of these options act as a toggle, so you donโt need to hold the button down to walk forward, a latching box could be added to the set-up. This would mean a single press is used to start walking and another press is used to stop.
Nintendo Switch 2 Console
The Hori Flex, which is the officially licensed adaptive controller interface for the Nintendo Switch and the Switch 2, does not have the option for a walk forward button. However, you can get a โSwitch to Joystick Boxโ from OneSwitch which allows you to use switches for up, down, left and right joystick directions. Connecting this into the joystick port on the Hori Flex, if I then plug a switch into the Up direction, I can use this to walk forward. I change direction using my joystick to walk in the direction I am facing.
A version of the Catch 22 is available for both the Nintendo Switch and Switch 2. We plug a switch into the walk port to use as our walk forward button. Here, we are playing Fortnite.
Fortnite does also include a feature which allows you to toggle on sprint forwards by double tapping the Left Stick Click. To stop, either press the Left Stick Click button once more or press Up on the Left Stick ie your walk forward button if you have one set up.
A latching box could be added to the set-up. This would mean a single press is used to start walking and another press is used to stop, rather than holding the switch down.
Considerations
A walk forward button will not work well for all games.
In first-person games, it may be down to personal preference as to whether using a walk forward button suits your style of play in a particular game. For instance, if you want to be able to strafe left and right to move in and out of cover, then another method of play may be more suitable. It may be that a walk forward button is suitable for most of a game, but occasionally you need to access down on the Left Stick to climb backwards down a ladder, for example.
A walk forward button may also not work well in all contexts within first-person games either. When playing Red Dead Redemption 2 in first person, for instance, the walk forward button can work. However, when riding the horse, the player needs to use both sticks to control the horse and aim, as the right analogue stick does not control the direction that the horse is moving in as it is used to look around and aim whilst on horseback.
This can also be true for first-person games where you have to drive vehicles such as tanks or helicopters when not on foot. So, in some games with a first-person camera view, you may still find that a walk forward button is not the best option in all in-game situations.
As before, it is worth looking at in-game options and settings, to see if there are any settings that will aid you when using a walk forward button. For instance, in Red Dead Redemption 2, you could switch to third-person mode whilst on horseback, which allows you to ride with a walk forward button.
In Battlefield 6, which includes various ground and air vehicles, you could remap the vehicle controls. The importance of this may depend on how you choose to play these games and whether you like to use the vehicles or not. Aircraft and helicopters, for instance, are designed to be controlled with simultaneous use of both sticks with movement in all directions, so may not be able to be controlled without two sticks.
Alternatives to a Walk Forward Button
As an alternative to using a walk forward button set-up, some in-game features or additional hardware options, can allow players to play games that require two analog sticks, with one instead. We will go through a few of the features and methods that we use at SpecialEffect.
Single Stick Modes
Alternatives to a walk forward button may include features that let you play with a single stick when two are required by default. Some games like Sea of Thieves, offer a single stick control mode, that allow you to use the same stick for both inputs, using a button to toggle between them.
Swap Sticks Button
When there is not a mode built into the game, setting up a โswap sticks buttonโ allows you to use one joystick for both Left and Right stick inputs. For more on doing this via โprofile shiftingโ, please see the link below in the description.
Adding a Second Joystick
We will often work with someone to try and add a second joystick to a controller set-up, when possible. This may involve positioning a joystick to enable someone to access it with another part of their body. For instance, it may be with their chin or with their foot. We will link to more information on the position of joysticks below.
Cooperative Play
Sharing controls is also an option some players we work with use. So, one player may control the Right Stick for looking and the other may do the Left Stick for movement. Or they take care of some of the other controls, freeing up the player to use both sticks. More information on cooperative play can be found in our video on this.
Voice Controls
When someone is unable to use a second joystick, one of the options we may consider is using voice as an input. In these instances, we might use voice as an input for a walk forward command but also add commands to be able to move left, right and backward on the Left Stick, too. To use voice on a console, you need to add a PC into your set-up along with adapters. More information on this can be found in our voice control series linked in the description.
We hope that this video has been helpful in highlighting how a walk forward button could be used as an option for players to use in some games. More information on in-game accessibility features and alternative controllers and set-ups can be found on our GameAccess website.
For developers looking for more video examples of how developers have improved the motor accessibility of their games, these can be found on the SpecialEffect DevKit.
For instance, other examples of how games have allowed players to swap controls between analog sticks and digital buttons, can be found in module 2.5, โInterchanging Analog with Digitalโ.
To see how other developers have reduced the use of analog sticks to a single stick, please see module 2.8, โReducing the Total Number of Inputsโ.
Walk Forward Button
First- and third-person games often require use of both of the analog sticks that you find on a controller, with one stick for player movement, and another for controlling the camera for looking or aiming.
In this video we are going to have a look at how a walk forward button can be used, which might be helpful for players who find it difficult to use two analog sticks. This usually may involve some additional hardware, such as an accessibility switch, to create this.
A walk forward button means that you can use a stick for aiming and looking around, and a button to make the character walk forward. In many first-person games, this can work as the character will always walk forward in the direction that you are looking in. For third-person games, this option will only usually work if the camera follows directly behind the character โ like here, in Fortnite.
Whilst not having access to the other three directions on the Left Stick for left, right and backward movement may restrict the way you play, for some players it can be a way to have greater control over camera movement, when using two sticks is difficult or impossible.
We will show how to create a walk forward button for console games, and weโll have a look at some examples of games where this option can work well.
Using Remapping to Create a Walk Forward Button
Occasionally, some games allow you to map joystick directions onto buttons. Therefore, you could have the option to map the walk forward action from the Up direction on the Left Stick to another input on the controller. Here, in Battlefield 6, I am using the Left Bumper to walk forward and the Right Stick for looking and aiming. The Right Stick is also used to control the direction I move in, as I walk forwards in the direction that I am currently looking.
Not every game has this option, however. It is also worth noting that, whilst game consoles do offer remapping at system level, they do not currently allow you to remap an individual stick direction to a button input to allow you to set up a walk forward button.
Therefore, for games that do not have this option to swap controls from individual stick directions to buttons to create a set-up that includes a walk forward button, you may need to use additional hardware.
Next, we will have a look at hardware options that we use at SpecialEffect, for each of the current generation of consoles.
Xbox Series Consoles
On Xbox, it is possible to map a walk forward button via the Xbox Adaptive Controller. The Xbox Adaptive Controller is a controller interface that lets you connect joysticks and accessibility switches to create a customised layout. It can also be used paired to a standard Xbox controller.
By default, the X1 port on the back of the Xbox Adaptive Controller is mapped to Up on the Left Stick. Plugging in an accessibility switch will allow players to hold this button down to walk forward, and then use a joystick, or the analogue stick on a standard controller, to change the characters direction and aim. Here we are trying a walk forward button in Halo Infinite. I use the joystick to look around and the switch as a walk forward button to move in the direction that I am facing.
On the Xbox Adaptive Controller, you have the option to make the switch a toggle, so you can press the switch to start walking forward and press it again to stop.
PlayStation 5 Console
On PlayStation 5, there are a few potential ways to set up a walk forward button. By default, the Access controller, which is the PlayStation 5โs official adaptive controller, does not have the option to set up a walk forward button. However, by setting the E1 switch port to Left Stick, you can create a walk forward button by plugging in the Walk Box which is available from OneSwitch.
By then plugging in an accessibility switch into the walk box, you can use a single stick to control the camera and direction, and the accessibility switch to walk forward. There is also an optional speed control upgrade, which allows you to choose how fast you want the character to walk.
An alternative option on PS5 would be to use the Catch 22, a third-party device also made and sold via OneSwitch. You can plug an accessibility switch in to act as Left Stick up, which would act as walk forward. You do not need the walk box for this set-up. Here we are trying the Catch 22 in Call of Duty. I use the joystick to look around, aim and choose a direction which I will walk in when I hold down my switch.
To make any of these options act as a toggle, so you donโt need to hold the button down to walk forward, a latching box could be added to the set-up. This would mean a single press is used to start walking and another press is used to stop.
Nintendo Switch 2 Console
The Hori Flex, which is the officially licensed adaptive controller interface for the Nintendo Switch and the Switch 2, does not have the option for a walk forward button. However, you can get a โSwitch to Joystick Boxโ from OneSwitch which allows you to use switches for up, down, left and right joystick directions. Connecting this into the joystick port on the Hori Flex, if I then plug a switch into the Up direction, I can use this to walk forward. I change direction using my joystick to walk in the direction I am facing.
A version of the Catch 22 is available for both the Nintendo Switch and Switch 2. We plug a switch into the walk port to use as our walk forward button. Here, we are playing Fortnite.
Fortnite does also include a feature which allows you to toggle on sprint forwards by double tapping the Left Stick Click. To stop, either press the Left Stick Click button once more or press Up on the Left Stick ie your walk forward button if you have set one up.
A latching box could be added to the set-up. This would mean a single press is used to start walking and another press is used to stop, rather than holding the switch down.
Considerations
A walk forward button will not work well for all games.
In first-person games, it may be down to personal preference as to whether using a walk forward button suits your style of play in a particular game. For instance, if you want to be able to strafe left and right to move in and out of cover, then another method of play may be more suitable. It may be that a walk forward button is suitable for most of a game, but occasionally you need to access down on the Left Stick to climb backwards down a ladder, for example.
A walk forward button may also not work well in all contexts within first-person games either. When playing Red Dead Redemption 2 in first person, for instance, the walk forward button can work. However, when riding the horse, the player needs to use both sticks to control the horse and aim, as the right analogue stick does not control the direction that the horse is moving as it is used to look around and aim whilst on horseback.
This can also be true for first-person games where you have to drive vehicles such as tanks or helicopters when not on foot. So, in some games with a first-person camera view, you may still find that a walk forward button is not the best option in all in-game situations.
As before, it is worth looking at in-game options and settings, to see if there are any settings that will aid you when using a walk forward button. For instance, in Red Dead Redemption 2, you could switch to third-person mode whilst on horseback, which allows you to ride with a walk forward button.
In Battlefield 6, which includes various ground and air vehicles, you could remap the vehicle controls. The importance of this may depend on how you choose to play these games and whether you like to use the vehicles or not. Aircraft and helicopters, for instance are designed to be controlled with simultaneous use of both sticks with movement is all directions, so may not be able to be controlled without two sticks.
Alternatives to a Walk Forward Button
As an alternative to using a walk forward button set-up, some in-game features or additional hardware options, can allow players to play games that require two analog sticks, with one instead. We will go through a few of the features and methods that we use at SpecialEffect:
Single Stick Modes
Alternatives to a walk forward button may include features that let you play with a single stick when two are required by default. Some games like, Sea of Thieves, offer a single stick control mode, that allows you to use the same stick for both inputs. Using a button to toggle between them.
Swap Sticks Button
When there is not a mode built into the game, setting up a โswap sticks buttonโ allows you to use one joystick for both the Left and Right stick inputs. For more on doing this via โprofile shiftingโ, please see the link below in the description.
Adding a Second Joystick
We will often work with someone to try and add a second joystick to a controller set-up, when possible. This may involve positioning a joystick to enable someone to access it with another part of their body. For instance, it may be with their chin or with their foot. We will link to more information on the position of joysticks below.
Cooperative Play
Sharing controls is also an option some players we work with use. So, one player may control the Right Stick for looking and the other may do the Left Stick for movement. Or they take care of some of the other controls, freeing up the player to use both sticks. More information on cooperative play can be found in our video on this.
Voice Controls
When someone is unable to use a second joystick, one of the options we may consider using is voice as an input. In these instances, we might use voice as an input for a walk forward command but also add commands to be able to move left, right and backward on the Left Stick, too. To use voice on a console, you need to add a PC into your set-up along with adapters. More information on this can be found in our voice control series linked in the description.
We hope that this video has been helpful in highlighting how a walk forward button could be used as an option for players to use in some games. More information on in-game accessibility features and alternative controllers and set-ups can be found on our GameAccess website.
For developers looking for more video examples of how developers have improved the motor accessibility of their games, these can be found on the SpecialEffect DevKit.
For instance, other examples of how games have allowed players to swap controls between analog sticks and digital buttons, can be found in module 2.5, โInterchanging Analog with Digitalโ.
To see how other developers have reduced the use of analog sticks to a single stick, please see module 2.8, โReducing the Total Number of Inputsโ.
First- and third-person games often use both of the joysticks that you find on a controller. One is for player movement and the other for controlling the camera, to look and aim.
In this video, we look at how a ‘walk forward button’ can be set up for players who find it difficult to use two joysticks. A walk forward button allows you to use a joystick to look and aim and a button to make the character walk forward. We will go through the type of games that this control method may be suitable for, the hardware required and some of the alternative options available.
Timestamps
0:00 | Introduction
1:08 | Using Remapping to Create a Walk Forward Button
1:58 | Hardware
2:07 Xbox Series Controls
3:00 PlayStation 5 Console
4:14 Nintendo Switch 2 Console
5:20 | Considerations
7:23 | Alternatives to a Walk Forward Button
7:38 Single Stick Modes
8:00 Swap Sticks Button
8:34 Cooperative Play
8:56 Voice Controls
9:24| Outro
9:39 | Game Developer Information
Equipment

Please find below a list of the equipment mentioned in the video:
- Xbox Adaptive Controller (2:10-2:59) – GameAccess post: An Xbox Adaptive Controller Overview
- Walk Box (for Access controller) (3:09-3:38) – GameAccess post: Walk Box (SAC)
- Catch 22 PS5 Interface (3:39-4:01) – GameAccess post: Catch 22 PS5 Interface
- Not mentioned in the video but an other option for PS5 is the 19-Switch DualSense Interface – GameAccess post: 19-Switch DualSense Interface
- Latch Box (4:01-4:13) – GameAccess post: How to Latch or Toggle Controls
- Switch to Joystick Box for Hori Flex (4:17-4:44) – GameAccess post: Switch to Joystick Box
- Catch 22 Nintendo Switch 2 Interface (4:44-4:55) – GameAccess post: Catch 22 Nintendo Switch Interface
Alternatives to a Walk Forward Button

Please find links below to more information on the alternative control methods mentioned in the video:
- Single Stick Modes (7:38) – Examples of in-game single stick options, can be found in the following games: Sea of Thieves (6:55), GEARS 5 (5:27), Shadow of the Tomb Raider (6:13), The Last of Us Part I (6:29 & 9:17) and The Last of Us Part II (3:24 & 6:08)
- Swap Sticks Button (8:00) – How to Use Profile Shifting to Enhance Access to Games (2:39) and GameAccess post showing another method with an XAC and Titan Two: How to Play Two Joystick Games Using One Joystick
- Adding a Second Joystick (8:19) – Many of the joysticks we use at SpecialEffect are shown in this GameAccess post: Xbox Adaptive Controller Joysticks. These joysticks are often available for other consoles, either by directly connecting into the relevant interface or by using an adapter, such as a HID Remapper v8 or HID Remapper v7. Please use the ‘Joysticks‘ sub-category for more examples of the joysticks we use.
- Cooperative Play (8:34) – GameAccess post: How to Play Cooperatively on Console
- Voice Controls (8:56) – GameAccess post: Voice Control Series (Episode 3: Setting Up for Console)
SpecialEffect’s Developer Resource:

For video examples of how developers have improved the motor accessibility of their specific games, please visit https://specialeffectdevkit.info/
For developers looking for more video examples of how developers have improved the motor accessibility of their games, these can be found on the SpecialEffect DevKit.
For instance, other examples of how games have allowed players to swap controls between analog sticks and digital buttons, can be found in module 2.5, ‘Interchanging Analog with Digital‘.
To see how other developers have reduced the use of analog sticks to a single stick, please see module 2.8, ‘Reducing the Total Number of Inputs‘.
Video by Tom Williams
Music credits: Wav Two – Ocean Hued, Wav Two – Intertwined Fate, WOOLFSON – Dreams and Randy Sharp – Affogato.










