Assassin’s Creed Valhalla | Accessibility Settings

Warrior looking over landscape
A screenshot of Assassins Creed Valhalla.

Assassins Creed Valhalla (PEGI 18) is an action-adventure game with a large open world to explore and a variety of quests to complete. The game is available on Xbox One, Xbox Series consoles, PS4, PS5 and PC. It has a variety of settings, including controller remapping, aim assists, automatic riding and sailing, options for quick time events and a range of difficulty options.

In this post we will be covering some of the gameplay and control settings related to motor accessibility within the console versions of the game.

A screenshot showing the default controls of Assassins Creed Valhalla.

The game’s controls are complex, and full access requires the majority of the controller. However, there are several options that can make the game a more accessible experience for some players.

You can access the options from the main menu, or at any time during gameplay by pausing the game, pressing D-pad Left and scrolling down to Options. We will be covering some options that are included in the Controls and Gameplay Settings menus.

Control Settings

To help with accessing menus, you can change how long you need to hold down a button in order to change a setting.

Toggle Options

A screenshot showing the Toggle options in Assassins Creed Valhalla.

You can toggle several in-game moves such as Crouch, Aim Down Sights, and the button to access the quick wheel. Switching the toggle option on for any of these actions allows you to tap the button once to start, then tap again to stop, rather than holding the button down throughout the action. Some players may find this helpful if keeping buttons held down is difficult or tiring.

Invert Joystick Movement

A screenshot showing the Invert joystick options in Assassins Creed Valhalla.

There are multiple options for inverting certain joystick movements, such as the Raven vertical controls, the X and Y axis in general gameplay, and the X and Y axis when aiming down sights.

Swap Joysticks

A screenshot showing the Swap Sticks options in Assassins Creed Valhalla

There are several settings for swapping joysticks (making the left stick act as the right stick and vice versa). There is the option to swap sticks in menus only, in gameplay only, or for both menus and gameplay at the same time. Whichever you choose, this only changes your controls when accessing this game, and your controls will stay the same when accessing other games and the console’s operating system. 

Button remapping

A screenshot showing the button remapping in Asassins Creed Valhalla.

As well as swapping joystick functions it is also possible to remap button and trigger inputs and you can swap most of the controls around. You cannot, however, map button presses to joystick movements or vice versa.

To swap a button, select the in-game action that you would like to swap, then select the input you would like to remap – e.g click A or Cross, for example. Then press the button that you would like to swap this action to. If you swap to an input that may create a conflict with another control, a warning will appear on screen. If you change your mind, press Y or Triangle to reset the controls back to default. As with swapping sticks, this only changes the controls within the game, not the menus.

Gameplay Settings

There are several settings that you can change in the Gameplay options that might be helpful.

Quick Time Events

A screenshot showing the Quick Time Events options in Assassins Creed Valhalla.

At times the game will present you with a Quick Time Event. An example would be when attempting to stealthily assassinate high-level enemies, which can involve needing to press the correct buttons at the correct time. There is the option to change controls for Quick Time Events from repeated presses to a button hold, to a one-time press, or you can switch them off completely.

Aim Assist

A screenshot showing the Aim Assist options in Assassins Creed Valhalla.

Assassins Creed Valhalla has Aim Assist options to help with accuracy for long-range attacks such as firing your bow. The assists options are Partial, Full, Light and Off.

Difficulty

A screenshot showing the Combat Difficulty options in Assassins Creed Valhalla.

There are several settings for difficulty, so that you can customise the experience more fully. Having separate levels of difficulty may be useful if you are finding that stealth and exploration is the correct level of challenge, but that combat is tricky, for example.

Combat difficulty varies from easy to very hard and Stealth difficulty varies from easy to hard. The Exploration difficulty setting adjusts how much information the game provides for you on screen, and how much you will need to discover manually through exploration, with Adventurer guiding the player the most, and Pathfinder offering the least guidance.  There are three options for Exploration difficulty.

Guaranteed Assassination

A screenshot showing the Guaranteed Assassination options in Assassins Creed Valhalla.

Some of the more powerful enemies in Assassin’s Creed Valhalla can survive an assassination and you may find yourself in combat with them after a stealth kill attempt. The Guaranteed Assassination option means that most enemies are assassinated with a single stealth attack. Please note that even with this option enabled, some enemies, such as Zealots, cannot be assassinated.

 Automatic Horse Riding and Automatic Sailing

A screenshot showing the automatic horse riding in Assassins Creed Valhalla.

When riding your horse you can hold down the X or Square button to follow the road, which means that your horse will automatically ride along that road. If you have a destination selected on your mini map, press Y or Triangle to automatically ride to that destination.

A screenshot showing automatic horse riding in Assassins Creed Valhalla.

When you are set to either follow the road or have selected a destination, a mark will appear in front of your horse which shows the path it is following.

A screenshot showing automatic sailing in Assassins Creed Valhalla.

You can also automatically sail when in the longboat by holding down X or Square to follow the river, and then press Y or Triangle to sail to your destination, if you have selected one on the map. If your boat crashes at any point, you may need to start this process again to continue. As when riding your horse, you get a mark on the screen which shows the route you are taking when set to follow the river or when set to sail automatically to a selected destination.

Fast Travel

There is also often the option to Fast Travel. To do this, you must unlock the various Fast Travel points on the map by heading to the Raven markers and climbing to the top of the towers.  Once you have these unlocked, you can select them on the map and Fast Travel to these locations. You can also Fast Travel to any towns or settlements that you have already visited. This means that you do not always have to manually travel across the entire map or use the automatic horse riding/sailing features if you would prefer not to. 

We hope that this post has been useful. If you have any questions, please contact us.

Low Force Controllers

Xbox controller on mounting arm
Two low force controllers

For some players, the buttons and the analogue sticks on a standard controller can be too stiff to press and move. To help with this there is a range of low-force/lightweight options available, ranging from modified standard controllers to specially-made joysticks and buttons.

In this post, we will focus on Lightweight Controllers, which are standard controllers that have been modified to make the sticks and buttons require less force to move and press.

There are also other low-force options which may help to make gaming more accessible – see this post for more details: https://gameaccess.info/low-force-joysticks-and-switches/

Lightweight PS4 DualShock controller

A Lightweight PS4 DualShock controller

The Lightweight PS4 DualShock is a standard PS4 controller which has been modified by the removal of the rumble packs to make it lighter in weight, and the reduction in stick resistance so that they require significantly less force to move them in each direction. The buttons also require less force to press them. It is not possible to modify the Share, Options or the Touchpad Click buttons and so these are all of the standard resistance.

If you find that the shape and size of the DualShock 4 is right for you, then it is possible to get the Lightweight PS4 DualShock controller to work on PS5, Nintendo Switch, Xbox One and Xbox Series consoles via an adaptor, such as a Titan Two. The Lightweight PS4 DualShock is available to purchase from OneSwitch: https://www.oneswitch.org.uk/art.php?id=282

Lightweight PS4 Hori Mini

A Lightweight PS4 Hori Mini controller

If reaching both sticks and the buttons on the standard DualShock 4 is difficult, then the smaller sizer and different shape of the PS4 Hori Mini can be a potential solution. It is worth noting that the controller does not have rumble motors, motion controls or a touchpad, although there is the option to hold down the ‘TP’ button and move one of the analogue sticks to emulate touchpad swipes.

A lightweight PS4 Hori Mini is also available. It has low-force sticks and buttons which could potentially help if the sticks and buttons on the standard Hori Mini controller are too stiff to move and press. These controllers are modified and sold by OneSwitch: https://www.oneswitch.org.uk/art.php?id=283

Lightweight Xbox One controller

A Lightweight Xbox One controller

The Lightweight Xbox One controller is a modified Xbox One controller that has its rumble motors removed to reduce the overall weight. It also has low-force analogue sticks and buttons, so it requires much less force than a standard Xbox One controller to activate the majority of the controls. It is not possible to modify the the D-pad and sync buttons, so these are of the standard resistance.

These controllers are particularly helpful for those who can reach all, or most, of the controls on a standard Xbox One controller but find that the controls themselves are too stiff to move and press. This controller works on Xbox One and the Xbox Series consoles.  If the size and shape of the controller suits the user better than other controllers, then it is worth noting that they can work on the PS4, PS5 and Nintendo Switch consoles by using an adaptor such as a Titan Two.

The Lightweight Xbox One controller is available to purchase via OneSwitch: https://www.oneswitch.org.uk/art.php?id=284

Button remapping

If physically accessing all of the controls is difficult, it is also worth noting that all of the current consoles allow for button remapping at a system level (see our article on how to remap controls) and that some mainstream games have reduced control schemes and other accessibility settings that can potentially help.

We hope that this post has been useful. If you have any questions, please visit the ‘Contact Us’ page.

Low Force Joysticks and Switches

A picture of two Celtic Magic low-force joysticks

For some gamers, physically activating all of the controls on a standard gaming controller can be difficult. The design of the controllers means that the buttons and sticks can feel stiff to press and move for some people, and reaching around the controller to access all of the controls can also be difficult due to their size and shape.

To help with this there are a range of low-force/lightweight options available, ranging from standard controllers that have been modified, to specially made joysticks and buttons. In this post we will focus on low-force joysticks and switches. If you would like to read about lightweight controllers, please read this post: https://gameaccess.info/low-force-controllers/

It is worth noting that if you can use part of a standard controller but need access to other controls through low-force joysticks and/or switches, this may be possible by using Xbox’s Co-pilot feature or by using a Titan Two adaptor on other consoles.

  Low-Force Joysticks

If reaching both sticks on a standard controller is difficult, there can be ways to add external low-force joysticks. These can be positioned wherever the user can access them, such as by their hands, feet, or mounting them by their chin.  It is possible to get the following working using an Xbox Adaptive Controller (XAC), which is designed to work with PC, Xbox One and Xbox Series consoles and can also be used with a Nintendo Switch, PS4 and PS5 by using a Titan Two adaptor.  All of the joysticks mentioned in this post are analogue.

 

Celtic Magic J2 Light Force Joystick

A picture of the Celtic Magic J2 Light Force Joystick

This joystick comes in two options, requiring either 60 grams or 20 grams of force to activate the joystick movement. It comes with a 3.5mm jack cable which can be plugged into either the X1 or X2 slots on the XAC to act as either left stick or right stick movement and is attached to a base which can make it easier to mount. At SpecialEffect, we often put Dual Lock on the base of these controllers and position them using Manfrotto Variable Friction Arms for users who use head/chin movement to access the joystick.

Celtic Magic J3 Light Force Joystick

A picture of the Celtic Magic J3 Light Force Joystick

Similar in many ways to the J2, this joystick is in smaller housing that is slightly tilted towards the user, potentially making it easier for some people to access with their finger or hand. It has a smaller base, meaning it may make it easier to mount to a desk or tray whilst potentially fitting a second joystick and some low-force switches nearby. The joystick is available in either 60 gram or 20 gram activation options and can be plugged into the X1 or X2 ports on the XAC.

For the J2 and J3 joysticks, plus other options, please see this link: https://www.celticmagic.org/xac-buying-options

Celtic Magic Feather Joystick

A picture of the Celtic Magic Feather Joystick

The Celtic Magic Feather is a USB joystick that can also be purchased as a mouse option. It has adjustable sensitivity that can go as low as only requiring 5 grams of force. The joystick model is compatible with the XAC. It comes in a variety of different stands and with several different joystick tops. It can be purchased via Celtic Magic: https://www.celticmagic.org/feather

Below are images of some of the other joystick tops available for the Celtic Magic Feather Joystick.

A picture of the Celtic Magic Feather Joystick
A picture of the Celtic Magic Feather Joystick

XAC Mini Joystick

A picture of the XAC Mini Joystick

The XAC mini joystick is compatible with the XAC and comes in both standard resistance (similar to the resistance of a standard console controller analogue stick) and lighter strength options. It is possible to plug the joystick into the X1 or X2 slots on the XAC to act as the left or right analogue stick, or you can choose the USB connection option to use the L or R USB slots on the XAC. It also includes a switch port to act as the left or right stick click. The XAC Mini Joystick is available via OneSwitch: https://www.oneswitch.org.uk/art.php?id=270

Low-Force Switches

If reaching and pressing all of the buttons on a standard controller is difficult, accessibility switches can be a helpful option. These can be plugged into a variety of switch interfaces, including the XAC and used either instead of or alongside a standard controller. Switches can be made to act as whichever button the user needs them to be and can be positioned wherever they can activate them, such as by their fingers or toes. The following switches are digital and are all low force.

Ultra Light HD Switches

A picture of an Ultra Light HD Switch

These are small light-pressure switches that are easy to mount by using Velcro on the base. We often find these are especially useful for people to activate using either finger or toe movement and they only require a small amount of force (28g) to activate them. The Ultra Light HD switch can be used with a range of switch interfaces that accept a 3.5mm jack, including the XAC. Due to their size and shape, it is also possible to fit them into small spaces or to position several close to one another. They require the least amount of pressure to activate when compared with the other switches in this post.

These switches are available in the UK via OneSwitch: https://www.oneswitch.org.uk/art.php?id=264

They are also available from the US via ATEC: https://atec-inc.square.site/product/at-ultra-light-hd-switch/2?cs=true&cst=custom and Marblesoft: https://www.marblesoft.online/ultra-light-hd/

Logitech Small Buttons

A picture of a Logitech Small Button

Three of these buttons come as part of the Logitech Adaptive Gaming Kit, and they require the least activation force (56g) of any of the switches included in the kit. They can be useful for those who need a round switch that does not require a huge amount of force.

Light Touch Buttons

A picture of a Logitech Light Touch Button

There are four Light Touch Buttons included in the Logitech Adaptive Gaming Kit. They require more force (actuation force: 59g) to activate than both the Ultra Light HD switches and the Small Switches, but provide a nice alternative for someone who needs a switch of this size and shape that requires more physical pressure.

To see more about the Logitech Adaptive Gaming Kit, please see this link: https://www.logitechg.com/en-gb/products/gamepads/adaptive-gaming-kit-accessories.943-000339.html

Sip and Puff Switches

These come with a tube which can be positioned near to a person’s mouth, so that they can sip/puff on the end to provide two separate inputs, which in turn activates two different buttons. These can be plugged into the XAC to act as whichever button the user needs. These are available from: https://www.liberator.co.uk/sip-puff-switch-with-headset

If physically accessing all of the controls is difficult, it is also worth noting that all of the current consoles allow for button remapping at a system level (https://gameaccess.info/how-to-remap-controls-on-xbox-one-ps4-or-nintendo-switch/) and that some mainstream games have reduced control schemes and other accessibility settings that can potentially help.

We hope that this post has been useful. If you have any questions, please contact us.

Dirt 5 | Settings Overview

 

Dirt 5 (PEGI 12)  is an off-road racing game developed by Codemasters and is available for PS4, PS5, Xbox One, Xbox Series consoles and PC. The game has a range of settings, from controller remapping to auto braking, that may be helpful for some players. This Settings Overview, filmed from home with SpecialEffect OT Joe, looks at the console version of the game when played with a controller, with all footage captured on a PS4.

More posts on accessibility features in games can be found on our site using the Accessibility Feature tag.

If you have any questions, please visit the ‘Contact Us’ page.

 


Video by Cara Jessop

Music: Mood – Instrumental Version by WEARETHEGOOD from artist.io

Video Transcipt:

Dirt 5 is an off-road racing game for PS4, PS5, Xbox One, Xbox Series consoles and PC. In this video we’ll be focusing on the console versions of the game, with all footage captured on a PS4. The game has several settings which can potentially make the game a more accessible experience for some players and we’ll be focusing on these settings and how they may help.

In the main menu, if you head down to Profile and then down to Settings you will find several options. You can also access these options by pausing the game at any time during gameplay. First of all we will look at input settings where you can remap your controller. First click on your device – here we are using a wireless controller – and by clicking on that we go to Input Bindings. Dirt 5 allows you to remap your gameplay controls but not the controls for the menus. Therefore, for full menu control you will need access to the Left Stick, face buttons and either L1 and R1 or both bumpers on both Playstation and Xbox. It is possible on Dirt 5 to remap digital controls to analogue and vice versa. Therefore, you could map Accelerate and Brake to Forwards and Back on the Left Stick and play some races and game modes using the Left Stick only. Please note that you may need other buttons such as Handbrake in certain races and game modes. To remap, press the Cross or A buttons to select the control you want to change, then press the button or stick direction that you would like to change it to. If you would like to reset the individual control that you have remapped back to default, hold down Square or X. To change all controls back to default hold down Triangle or Y.

Press R1 or RB to move across to the advanced settings. From here you can fine-tune your control options to suit the control device that you are using to play the game. You can adjust these settings to best suit your needs. Hold down Square to reset the individual setting that you have just changed back to default and hold down Triangle to reset all of the settings back to default.

Going back into the menu click on Driving Aids to see a range of different assists. There are five different difficulty settings ranging from very easy to very hard. There are also three different presets for the various assists. The standard is intermediate, with all assists set to low and auto brake set to off. Advanced switches anti-lock brakes to low and all of the other assists are switched off. Casual changes all of the assists to high with auto braking on. Changing any of the assists to a different setting within a preset changes your preset to Custom, which means you can tailor how high or low you want each assist to be. Holding down Triangle or Y resets back to the intermediate default settings. With the full assists on you can race by holding down the accelerate button and using the Left Stick for steering. The braking assist means that even with the accelerate button permanently held down the car will slow down at corners. The game does require the accelerate button to be physically held down with no toggle option for accelerate. With auto-braking on you may find that at times you need to come off the accelerate button to get around some of the more difficult corners. You may also want to brake manually at times to avoid crashing into other cars.

Dirt 5 has an Arcade mode where you can select a track and a variety of different cars all of which handle differently and take part in offline races and time trials. This can be a great way to play the game but also as a way to practice to see which assists work best for you before heading into the Career mode or racing online versus other players.

Many thanks for watching this video. If you have any questions about video game accessibility then please contact SpeciaEffect.

Star Wars: Squadrons | Settings

A Screenshot of Star Wars: Squadrons gameplay.
A Screenshot of Star Wars: Squadrons gameplay.

Star Wars: Squadrons [PEGI 12] is a first-person spaceship combat game which can be played on Xbox One, Xbox Series S/X, PS4, PS5 and PC. The game controls can be complex for some players, but there are several settings that can potentially make the game a more accessible experience for some.

In this post we will be focussing on the console versions of the game and on the controls and settings for gamepads, rather than for a flight stick or mouse and keyboard. We will be looking at settings that can affect the motor accessibility of gameplay and the controls.

At the Main menu, pressing Square (PlayStation) or X (Xbox) by default will open the Accessibility menu. This has a variety of different options that you can adjust for visual, sound and subtitle settings. Other settings that may help with accessibility can be found in the Gameplay and Controls menus.

A screenshot of the Star Wars: Squadrons Accessibility settings.
A screenshot of the Star Wars: Squadrons Accessibility settings.

Pressing the Options or Menu button at any point will take you to the Options menu.

A screenshot of the Star Wars: Squadrons Options screen.
A screenshot of the Star Wars: Squadrons Options screen.

Controls Menu

Situated within the main options menu, the Controls option allows you to adjust a range of different settings. These include being able to change the percentage of the Throttle Steps Increment and change a range of hold settings to be triggered by a toggle instead. A toggle is a single button press that acts as if the button has been latched down, which can be helpful if a players finds it difficult to hold buttons down for prolonged periods of time. There is one option that by default requires you to button mash, but you can swap that to a button hold.

Scrolling down further within the Controls options you will find adjustments for a variety of in-game sensitivity settings and deadzones.

A screenshot of the Star Wars: Squadrons Controls Options screen.
A screenshot of the Star Wars: Squadrons Controls Options screen.

At the very top of the Controls option screen, you can choose to Remap Controls. Clicking on this option will take you to the Button Assignments screen, where you can choose to remap controls for Menus, Hangar and Briefing Room (i.e. the lobby) or Flight (i.e. gameplay).

A screenshot of the Star Wars: Squadrons Button Assignments menu.
A screenshot of the Star Wars: Squadrons Button Assignments menu.

Note that the one button that cannot be remapped in any of these options is the Options or Menu button, which is always used to bring up the Menu.

It is possible to map button presses to joystick directions and vice versa. For example, if a player found it easier to use the Square and Circle (or X and B) buttons to yaw left and right, rather than using a joystick, they could remap these movements over to these buttons.

In order to remap the controller (when using default controls), use the left joystick to highlight the control that you would like to remap. Press Cross or A to select this. You will then be prompted to press the button you want to assign to this action. Pressing this input a single time will remap it. If this means you are leaving another action unassigned, a warning in red writing will temporarily appear at the bottom of the screen, letting you know which button you have left unassigned. Press Triangle or Y to reset back to the default controls.

A screenshot showing how to remap controls in Star Wars: Squadrons.
A screenshot showing how to remap controls in Star Wars: Squadrons.

Gameplay Menu

Within the main Options menu you can select different Gameplay settings, which could help make the game more accessible for some players. There are three different options for Pilot Experience, which determine both the amount of information showing in the Heads Up Display and also the amount of targeting assistance you will receive.

A screenshot showing the Star Wars: Squadrons GAMEPLAY options menu.
A screenshot showing the Star Wars: Squadrons GAMEPLAY options menu.

There are four different difficulty settings, ranging from Story Mode to Ace and there are also two different settings for targeting enemies. These are Auto-Target Next, which means that the next target will be automatically selected when you have lost or destroyed an enemy. Auto-Target Attacked Hostiles has three options that determine whether or not the enemy that you are firing at will automatically become your target.

A screenshot showing the Auto-Target Attacked Hostiles option.
A screenshot showing the Auto-Target Attacked Hostiles option.

We hope that this post has been useful. If you have any questions, please visit the ‘Contact Us’ page.

FIFA 21: One and Two Button Modes | Controls Walkthrough Video

FIFA 21 [PEGI 3] is the latest edition of EA’s annual football game. In this video, we focus on the Two Button  and One Button Mode control options. These control schemes allow players to play full matches of FIFA 21 using a single joystick and either two buttons or one button. These options can be especially useful if someone is finding it difficult to use the entire controller.

Please note that you do need at least one stick and two buttons to control the majority of the in-game menus. You also need the Options or Menu button to start matches and pause the game.

These control schemes are for gameplay only. There are several other options which may help to make FIFA 21 a more accessible experience for some players, some of which are covered in this video.

This video covers some of the options available when playing FIFA 21 on Xbox One/Series S/X, PlayStation 4 and PlayStation 5, or on PC if using a controller. Please note that the Nintendo Switch version of FIFA 21 plays differently and is not covered in this video.

 For a more comprehensive look at the various settings available, please see our FIFA 21 Accessibility Options post: https://gameaccess.info/fifa-21-accessibility-options/

More posts on accessibility features in games can be found on our site using the Accessibility Feature tag.

If you have any questions, please visit the ‘Contact Us’ page.

Video by Cara Jessop

Music by Lovely Day – Stripped Version – by Rex Banner, from artlist.io

GO! – Instrumental Version – by Akinyemi from artlist.io

Video Transcript

FIFA is one of the games that we are most commonly asked for help with playing and the default controls require the use of the majority of the controller. However, there are two other control schemes: Two Button Mode and One Button Mode that can potentially help make the game accessible to many players by reducing the number of inputs required. This video will look at how these control schemes work on Xbox, Playstation and also PC if using a controller. The Nintendo Switch version of the game plays differently and will not be covered in this video.

If you are going to be playing with either Two or One Button Modes you may find that it could also be helpful to reduce the number of inputs required to access the in-game menus. For example, by default, to access the practice arena you use the Left Stick to get to the Skill Games Menu and then have to use the Right Stick to move across to Practice Arena. Other parts of the menus require the use of the triggers such as moving from Settings to choose your preset in the Controller Settings menu. Within Settings if you go to Accessibility you can remap the Right Stick functionality. This means that you can navigate through many of the menu options with just the Left Stick. Press Cross or A to select this option. You can also remap the bumpers and triggers needed in the menus to the Left Stick, meaning that you can navigate through Game Settings and the Customise Controls screens using the Left Stick. Press Cross or A to select this option.

There are several opportunities to select your control scheme, such as just before a match or by pausing mid-game. Here we will change from Classic Controls to Two Button Mode in the main menu. Go to Customise, then Settings, then Customise Controls. Move across until Attack appears. Now press Down and you can move from Classic to Alternate and then across to Two Button Mode. You will see that Circle will be as Shoot, Cross or A is Pass and Left Stick is to Move Player. R2 or Right Trigger to Sprint is optional as within this game mode Auto Sprint is enabled. This means that the AI will decide when would be best to start sprinting. L1 or Left Bumper can be used to Change Player, but it is possible to remove the need to use this button which we will look at a bit later on in the video.

When a match is loading you will first enter a training game. You do not need to play this – you can wait for the game to load. Once the training game is finished you do need to press the Options button to move to the match. Left Stick is used to control player movement as well as direct and aim passes and shots. If you press your Pass button which is Cross or A, you will do a ground pass or a through pass depending on the direction of your pass and the situation with the player you are passing to. If you hold the button down you will do a lob, again, depending on the direction of your pass and the situation with the player you are passing to. Circle or B act as your Shoot button and the longer you hold the button down the more power you will put into your shot.

When you do not have the ball your Pass button will become your Standing Tackle and your Shoot button, which is Circle or B, will become your Sliding Tackle. If you find pressing R2 or Right Trigger difficult the game will automatically sprint for you at times that it deems to be appropriate such as when there is space to run into when attacking or tracking back in defence.

By default the game is set to automatically switch to the nearest player if you do not have the ball when the ball is in the air or if the ball is loose. This means if the opponent has the ball you need to press L1 to switch player. If you wish to have it set so that the game switches automatically for you in all situations, then you can go to Settings and change this to Auto. You can still override this by pressing L1 if you want to in certain situations.

Career Mode gives you the option to play as a single player so you would not be controlling the entire team. When playing this mode you can press or hold the Pass button to call teammates to pass the ball to you. If you press the Shoot button when the teammate has the ball they will take the shot.

If accessing two buttons during gameplay is difficult then there is the option for One Button Mode. You can select this mode in the same way that you would on Two Button Mode either via the main menu, just before a match or by pausing the game. Go to Customise Controls, move across until Attack appears, press Down to select the Preset and move across to find One Button Mode.

When loading a game you will still need to press the Options or Menu button to get past the training game. When in gameplay Left Stick is Player Movement and the Cross or A button will act as Action. When you’re in possession the Action button is used for all types of kick including passing and shooting. Left stick is used to direct and aim passes and shots as well as move your players. The type of kick played will depend on the situation you are in, the direction you are aiming and how long you hold the button down for. In many situations if you have the ball it will act as a ground or through pass. In some situations, by holding the button down, you may be able to do a long pass or a lob but if the AI feels that a ground pass is more appropriate it may override this and do a ground pass instead. Once you approach the goal your Action button now becomes the Shoot button. Sometimes you may be expecting to shoot but a pass will be played instead but with practice you learn in which situation certain type of kick will likely be played.

When you don’t have the ball the Action button will alternate between acting as either Defender Press or Sliding Tackle depending on the situation. As with Two Button Mode, Auto Sprint will be enabled by holding down R2 or Right Trigger will allow you to manually sprint if you choose to do so. As with Two Button Mode pressing L1 or LB will enable you to automatically switch player when you don’t have the ball. However, if you set this to Auto you may find that there isn’t a need to press this button. You can also play Career Mode matches with one button controls and when playing as a single player pressing or holding your action button will call teammates to pass the ball to you or take a shot, depending on the situation they are in.

There are some situations that even when using two button or one button control schemes the game may offer prompts to press other buttons. An example would be during a free kick. However, it is possible to play matches on FIFA 21 without using any more than either one or two buttons and a single joystick.

If at any point you would like to pause the game when using either two button or one button controls, you will need to press the Options or Menu button. In order to have full control of menus please note that you do need access to at least one joystick and two buttons and also that the Options or Menu button is required to start matches. These control schemes can help to make the game more accessible for many players.

We hope that this video has been helpful. If you would like to play FIFA 21 but find that accessing one or two buttons and one analog stick on a standard controller is difficult there are a range of other ways to play that might work best for you. If you would like to speak to SpecialEffect about video game accessibility, then please get in touch.