We’re always on the lookout for settings in games that some people might find useful when playing. In this video we’re going to be looking at Control and go through the button inputs and settings. Control is an action-adventure game that’s available on PS4, Xbox and PC. The story follows a government director called Jesse making her way through the Federal Bureau of Control to defeat a supernatural force known as the Hiss. You can use a variety of abilities that you obtain as you progress through the story to defeat enemies. We’ll be taking a look at the console version of the game and using a gamepad. However, all settings mentioned in this video can also be found on PC.
So let’s take a look at the default controls. Left Stick will move your character. Right Stick moves the camera. Cross on PlayStation and A on Xbox will make your character Jump. Holding it down will make Jesse Levitate, once you have obtained this Ability. Holding down Square for PlayStation and X on Xbox allows you to interact with objects and pressing these buttons allows you to switch weapons. If an enemy is on low health. you can seize an enemy by holding down Square or X, once you obtain this Ability. This will make the enemy fight alongside you for a short period of time. You will know when you have successfully seized an enemy as the Health Bar will change from orange to blue. Triangle for PlayStation and Y for Xbox acts as your Melee Attack. Circle for PlayStation and B for Xbox is the Evade Ability, once you obtain it. L1 for PlayStation and LB for Xbox will use your Shield Ability, once you obtain it. R1 for PlayStation and RB for Xbox activates your Launch Ability, once you obtain it. Objects highlighted with a white outline shows that they can be launched. Holding L2 for PlayStation and LT for Xbox will aim your weapon. Pressing R2 for PlayStation and RT for Xbox fires it. For some weapons you will have to hold the button down to continuously fire. L3 on PlayStation and LS on Xbox makes Jesse Sprint as she’s moving. R3 on PlayStation and RS on Xbox makes Jesse Crouch. It also performs your Ground Slam Attack. Ground Slam can only be done once you have unlocked it after obtaining the Levitate Ability. You can see where your Ground Slam will land by a transparent circle on the floor whilst levitating. Touchpad for PlayStation or view for Xbox brings up a Menu where you can manage Weapons and Upgrades as well as view your Assets, Missions and Collectibles. D-pad Up toggles your Map and D-pad Down toggles between left and right shoulder view.
Now we will take a look into the settings. So if we pause the game and go into Options, here we have the Settings. You can change the sensitivity of the camera for both horizontal and vertical movements. So if we turn this down to zero you can see the camera moves fairly slowly. If we go back and push it up to a hundred for both then the camera moves a lot faster. The same can be done whilst aiming. There’s an Aim Assist option where you can attack the enemy with your weapon even if not accurately aiming. This reduces the need for precision with the Right Stick. Turning on Controller Aim Stickiness slows down the movement of the camera view when aiming at targets and enemies. You can invert the horizontal and vertical camera movements. By default, moving the Right Stick to the left moves it left and right moves it right. Turning on Invert Horizontal Camera Aim swaps these movements around so that moving the Right Stick to the left will cause the camera to move right and pushing the Right Stick to the right will move it left. For default up and down movements, pushing the Right Stick up will move the camera up and pushing down will move the camera down. Turning on Invert Vertical Aim swaps these movements around. So pushing up will move it down and pushing down will move it up. There are several Toggle Options available for some controls meaning rather than holding down a button you can do a single press to activate and another press to stop it. You have Toggle Options for your Shield Ability, Launch Ability and Aiming. So I can just press L1 to use my Shield and press L1 again to drop it. For Xbox this will be LB. A single press of R1 for the PlayStation, or RB for Xbox, uses the Launch Ability and pressing it again launches the object. For Aiming, which is L2 on PlayStation and LT on Xbox, you press once to go into A mode and pressing it again will turn it off. You can swap the stick functions so that the Right Stick is used to move Jesse and the Left Stick controls the camera. You can remap the buttons in the Controls Menu so you can customise your own button layout. So if we pause the game we go into Options then press R1 for PlayStation or RB for Xbox to move to the Controls. Here we have all the Controls we can remap. So if you find that pressing L1 for Shield is difficult but you can reach left or right on D-pad then you can remap this function to D-pad Left. So now pressing D-pad Left will activate the Shield Ability. However, you cannot remap the actions to joystick directions, the touchpad or the Options button on PlayStation. For Xbox, the same applies so you can’t remap actions to joystick directions, the View button or the Menu button. Even though you have to progress through the game to use certain Abilities such as Evade, Shield and Launch, you can still remap the buttons for these from the very beginning of the game. By default, some buttons have more than one function depending on the game situation such as Square on PlayStation or X on Xbox, performing the Use Seize and Switch Weapon actions. If another button is remapped to this then that button will perform all these actions instead. So if we remap another button to this such as D-pad Left then D-pad Left becomes responsible for Use, Seize and Switch Weapon. Depending on the game situation. Button prompts that appear during gameplay such as for interacting with objects and people will update to reflect any button remapping you’ve done. So here, the Square button prompt shows up meaning I have to press Square to use this. However, if we remap the Interact function to Circle the button prompt will now be circled, too. If you remap an action from a button that was already assigned a function you have to manually assign that function another button. If you don’t, you could miss out on using certain actions in the game as you can exit the Menu without remapping all functions to your button. So if we remap the Melee Ability to Cross on PlayStation then you can see that Jump/Levitate has no button assigned to it. Now we will be unable to Jump until we map a button to this action.
Thanks for watching and if you have any questions please don’t hesitate to get in touch with SpecialEffect.
Control (PEGI 16) is an action-adventure game that’s available on PS4, PS5, Xbox One, Xbox Series S/X and PC. The story follows a government director called Jesse making her way through the Federal Bureau of Control to defeat a supernatural force known as the Hiss. You can use a variety of abilities that you obtain as you progress through the story to defeat enemies.
In the video and its accompanying post we will look at the controls used to play (from 0:51) and the settings available to alter gameplay and your controls (from 3:40). These options include sensitivity options (3:55), aim assist / aim stickiness options (4:31), invert aim options (4:53), toggle options (5:51) and remapping options (7:35).
*Update* An update released on August 27th, 2020 added an additional ‘Assist Mode’ to the game which enables additional settings to be altered. These settings were added after this video was made, but have been added in the post below. A separate post accompanied with a video on the assist mode settings can be found here: https://gameaccess.info/control–assist-mode-update-video/
Left Stick = Move Character
Right Stick = Move Camera
X (PlayStation)/A (Xbox) = Jump [press]/Levitate [hold] (once you obtain it)
Circle/B = Evade (once you obtain this ability)
Square/X = Switch Weapons [press]/Interact/Seize [hold] (once you obtain this ability)
Triangle/Y = Melee Attack
L1/LB = Shield [hold] (once you obtain this ability)
R1/RB = Launch [hold] (once you obtain this ability)
L2/LT = Aim [hold]
R2/RT = Fire [hold or press depending on which weapon you use]
L3/LS = Sprint
R3/RS = Crouch/Ground Slam (whilst levitating, after you obtain it)
D-pad Up = Opens/Closes Map
D-pad Down = Toggle Side (switches between left and right shoulder view)
All of the button and trigger controls can be remapped to other buttons and triggers used in gameplay to create a custom controller layout. You can’t map to joystick axis or map joystick actions to other inputs. However you can swap the stick functions over (see below).
Controller (Camera) Sensitivity: You can change the sensitivity so that the camera moves either faster or slower when using the right stick. You can choose between 0-100, with 0 being the slowest movement and 100 being the fastest. You have the option to change the horizontal and vertical sensitivity. You can also choose the sensitivity for horizontal and vertical movements whilst in aim mode.
Controller Aim Assist: Bullets from your weapon will magnet to the enemies. This reduces the need for aiming accuracy.
Controller Aim Stickiness: The movement of the camera view is slowed down whilst aiming.
Invert Aim: Swaps the direction of the camera movements over. This can be done for horizontal and vertical movements.
Toggle Options: Certain functions, including shield, launch, and aiming can be toggled, meaning that rather than holding down the buttons to perform these actions, you can use a single press to use the action, and press again to finish it.
Swap Sticks: Swaps the function of the left and right sticks so that left stick controls camera movement and right stick moves your character.
*Update* An update released on August 27th, 2020 added an assist mode to the game. It can be found in the Gameplay sub-menu. Before you can access any of the assist mode options, you have to enable assist mode. The settings below were added after the video above was made:
Enhanced Aim Assist: similar to the Controller Aim Assist option, but bullets will magnet to enemies better. This further reduces the need for accurate aiming.
Aim Snapping: when entering aim mode, the aiming reticle will lock-on to the nearest enemy on-screen and remain locked-on as long as the aim button is being held down. When several enemies are on-screen, continually holding down aim will also lock-on to the next enemy once the previous enemy has been defeated.
Energy Recovery Multiplier: energy will recover at a faster rate depending on the number it has been set to (10 being the slowest available and 100 being the fastest).
Damage Reduction Multiplier: the amount of damage received is reduced therefore allowing you to take extra damage depending on the number it has been set to (10 reduces a small amount whereas 100 reduces a greater amount).
Ammo Recovery Multiplier: your ammo is refilled at a faster rate depending on the number it has been set to (10 being the slowest available and 100 being the fastest).
Immortality: your character cannot be defeated even when your health is fully reduced, however, you can still take damage.
One-Hit Kills: enemies can be defeated by a single shot or attack, no matter the method used (i.e. melee, guns and throwing items).
More posts on accessibility features in games can be found in our site using the Accessibility Feature tag.
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Video by Cara Jessop
Music (all artlist.io):
Discovery by DELNOVA
Corals under the Sun ft. Yehezkel Raz by Sivan Talmor
Free Radicals by Stanley Gurvich
For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/