By Joe and Bill
The Last of Us Part II (PEGI 18) is a third-person action-adventure game set in a post-apocalyptic world following a fungal infection outbreak. A sequel to 2013’s The Last of Us, you ‘experience the devastating physical and emotional consequences of Ellie’s vengeance as you embark on a relentless pursuit of those who’ve wronged her.’ Gameplay includes a mixture of stealth and face-to-face combat against both humans and ‘infected’ using both melee weapons and ranged weapons.
The game includes a wide range of accessibility features and options for Motor, Visual and Hearing accessibility which can be turned on at any point during the game, allowing players to experiment to find the right combination for them.
In this post, we are going to look at the options related to motor accessibility such as those that affect combat accessibility, challenge difficulty and navigation/traversal. We will also look at the controls used for play, along with the alternate options available for these.
Information on Motor, Vision and Hearing accessibility can be found on the Last of Us Part II’s Accessibility page on the PlayStation website and an overview of the game can also be found on The Last of Us Part II section of the site.
We have grouped the range of available settings into the following sections across different pages on this post (click the titles to jump straight to a section). These are based on the different menus found within the game and in each section we will go through the options found within these menus which affect motor accessibility:
Motor Accessibility Preset (Page 2) With the wide range of individual options available, using the preset can be an approachable way for some to improve their access to the game, or act as a starting point for trying out some of the settings before customising them further in the individual settings available across the different menus. In this section we will go through the features that are changed by activating this preset such as Lock-On Aim, Auto Pick Up and Infinite Breath. We will also go into these more detail in the following sections where the different options are also available from.
Controls Menu (Page 3) Stick options, such as sensitivity and inversion/mirroring, can be adjusted to aid looking and/or aiming in-game. The Customise Controls screen can also be accessed from this menu, which allows you to remap controls, but we will look at this in the Alternate Controls menu section.
Controls List (Page 4) Whilst many controls in the game can be remapped to different inputs, here we will take a look at the default controls and go through the different actions used in different gameplay contexts.
Alternate Controls Menu (Page 5 & 6) In this section we look at the options offered for alternative controls, such as remapping options, control schemes (such as One Hand Only schemes), options for some interactions (such as holds, taps and presses) and some controls assistance options (such as aim and camera assists).
Challenge and Difficulty Menus (Page 7) In addition to choosing the overall challenge level of the game, you are able to alter individual settings for elements, such as resources (e.g. quantity and durability), enemies (e.g. speed and aggressiveness) and allies (e.g. aggressiveness and kill count). We will also go through some of the relevant Gameplay Modifiers, added in the ‘Grounded Update’ here.
Combat Accessibility Menu (Page 8) From this menu Player, Enemy and Ally settings can be altered, as well as other combat-related assists, including a slow-motion mode and an enhanced dodge option.
Navigation and Traversal Menu (Page 9) In this menu you can access optional assists that affect how you control the game, such as automatic inputs in certain sprint, jump or vaulting scenarios, can reduce or remove the controls required to complete certain actions or puzzles.
*Update Nov 2020* We have created a video to help give an overview and illustrate the settings available:
The Last of Us Part II on PS4 is the
sequel to Naughty Dog’s 2013 game,
The Last of Us.
It is a third-person game set in a
featuring a mixture of stealth, looting, crafting,
some puzzles and violent combat against
a range of human and infected enemies.
You can tackle enemies using stealth
melee combat or throwable weapons.
Gameplay is varied and the controls by
default require the use of inputs across
the entire controller.
Whilst the gameplay and controls may by
default be challenging to many players,
the game includes a wide range of
accessibility features and options for
motor, visual and hearing accessibility, which
can be turned on at any point during the game.
This allows players to experiment to try
and find the right combination for them
to create a more customized challenge
and control scheme.
This video will focus on the settings
which will be described as motor related
within the game
and which affect the controls and how
they are used in-game,
as well as settings that affect gameplay
and the speed and accuracy required to play.
With a wide range of individual options
available using the preset can be an
approachable way for some to improve
their access to the game
or act as a starting point for trying
out some of the settings before
customizing them further in the
individual settings available across the
This is offered on starting a new game
and available throughout.
Turning on the Motor Preset will enable
a range of features such as Lock-On Aim,
Auto Pickup and Infinite Breath.
We will also go into these in a bit more
detail in the following sections on the
different settings within the menus,
where individual options are also available
to be switched On or Off.
Although by default the game is
challenging, it features a range of
settings to help with this
as part of the Difficulty options.
Like choosing an Accessibility Preset,
you choose a Difficulty on starting a
new game but this can be altered during
The game frequently saves and there is
the option to restart to your most recent
checkpoint or to restart a current
encounter at any time.
There are also multiple preset
Difficulty options and options to create
a custom Difficulty.
By changing several settings. For example,
allies can help in certain combat
situations but if you would like them to
be more or less helpful,
there is the option to change their behaviour.
Another example would be to change Enemy Behaviour
which can make them more or less
accurate when shooting.
Although the game does require the
entire controller by default,
there are ways to potentially help, such
as controller remapping.
It is possible to swap some functions
around, so if reaching certain buttons is tricky
it can be a good idea to swap the
buttons that you need more immediately
to the buttons that are easier to reach.
There are several controller presets
including a right and left hand only layout,
or you can create your own.
You can also swap the stick functions around.
And change controller orientation.
In addition to altering the joystick and
you can also remap actions to face
joystick clicks, the touchpad button, the
DualShock 4’s controller touchpad swipes,
and the Dualshock 4 controller’s motion sensor.
It is worth noting that you cannot map
button presses over to stick directions
or vice versa.
And you cannot remap the D-pad actions.
Use of the D-pad is required for this game.
As some actions are grouped together and
are both activated using the same input
(such as dodge and sprint) these cannot be
remapped to two separate inputs. As such, they will
both need to be remapped as a group to
one other input.
You’re also able to adjust some camera
Settings, such as Camera Sensitivity,
choosing a setting between 1 to 10 for
both looking and aiming.
Each axis can also be altered separately
There are several options for changing
some of the in-game control mechanics.
At points in the game the player needs
to drive a boat and as standard this is
set to using the left stick to
accelerate and steer.
Alternatively, you can change it over and
use R2 to accelerate in L2 to brake or reverse.
At some points you play a guitar in game.
As standard, to strum
you swipe up or down on the PS4 touchpad.
You can swap this to left or right
swipes to the touchpad if that’s more
or not use touchpad swipes at all by
swapping it over to the Cross button.
By default, the game features a range of
situations where you might need to
either hold a button down
or tap a button multiple times quickly.
In some situations, such as if you are
grabbed by an enemy
or to open a door, you need to tap the
button multiple times.
If this is difficult you can swap this
to a button hold instead.
The same option is available for
repeated melee combos.
In instances where a hold is needed, such
as listening, sprinting
aiming, holding your breath, crafting,
swapping a weapon,
or firing a bow, there are options to
change this to a press,
or a brief press, as an alternative.
If using both joysticks at the same time
is difficult, then there is the Camera
which means that the camera will
reorientate in the direction of your movement.
This means that you don’t have to move
the Right Stick to aim the camera whilst
also moving in-game with the Left Stick.
This can also be used if playing using a
single stick with the Flipped Whilst
This allows you to use left stick for
movement with the camera following the
and then also using the left stick for
aiming when holding down the aim down
Aiming in-game requires accuracy and so
the game also provides some Aim Assist options.
Aim Assist will pull the aiming reticle
towards the target when you use the aim action.
And it also adds some resistance when
pulling the aim reticle off of the enemy
You can adjust the strength of the
assist from 1 to 10.
There’s also the option to switch on
Lock-On Aim which will automatically
target the enemy when aiming
and will aim at the body by default.
In order to aim for the head you would
need to use the analog stick to adjust
where on the particular enemy that you
want to shoot.
You can adjust the strength of the
Lock-On from 1 to 10.
You can also apply a Lock-On setting for
throwables using the Arc Throw Lock-On option.
By default, when the weapon you are using
runs out of ammo you need to manually
swap to another weapon,
but there is the option to switch on
Auto Weapon Swap.
This means if the weapon you are using
runs out of ammo then you will
automatically swap to another holstered weapon.
If all of your holstered weapons run out
of ammo, you will need to go into your
backpack to select another weapon if you
By default to manually pick up items you
need to press Triangle.
There are often things to pick up, so if
reaching this button regularly or
tapping it multiple times is difficult,
you can set Auto Pick Up On.
You will now automatically pick up
nearby ammo and ingredients.
You will still need to manually pick up
items such as notes
and to open any cupboards or drawers
before automatically picking up items
There are multiple settings that can
help with making combat more accessible.
There are points in the game where you
can grab hold of human enemies and take
You can choose to stealth kill them or
use them as human shields.
By default, if you hold on to an enemy
for long enough they will start to struggle
and eventually fight their way free.
To help with this, you can switch on the
option Hostages Don’t Escape.
They will continue to struggle which
affects your aiming at other enemies,
but they will not be able to break free.
If their struggling makes aiming too
difficult, then there is the option to
turn off Weapon Swaying,
which we will look at later on.
At times, your allies will get grabbed by
enemies and they need you to help fight
the enemies off.
It is possible to switch on the option
Allies Don’t Get Grabbed,
meaning that they can automatically
escape when an enemy manages to get hold
There are certain situations in game
where this option does not apply, however.
By default, human enemies are intelligent
and will try to flank you to attack from
If this is making certain aspects of the
game difficult, you can set it so that
Enemies Don’t Flank,
which means that they don’t work to
intentionally get behind your position.
Enemies by default can discover you by
spotting you visually or by the sounds
meaning that you have to be careful to
not get discovered or you will be forced
If you find they are finding you too
Easily, you can change the setting to
Reduce Enemy Perception.
Enemies can be very accurate when
shooting at you, making combat situations
If you find they are hitting you too
Often, you can reduce their shooting accuracy.
Note that this does not affect how
accurate they are when throwing items at
you, such as explosives.
You can dodge enemy melee attacks and by
default, this would be by pressing L1 at
the correct time.
It is possible to select Enhanced Dodge,
which means that timing is less
important and your character will take
wider steps away from enemies to help
dodge more easily.
Throughout the game you have to duck
behind cover or in long grass
and can go prone to crawl or lie still
in short grass,
but enemies will often find you if they approach.
There is the option to use the Invisible
Whilst Prone feature,
meaning that you can lie still or crawl
and enemies won’t be able to see you,
even when you’re not in cover.
You can set this to a Time Limit or Unlimited.
If you aim at enemies you become visible
but if you let go of aim before shooting
they will lose sight of you again.
This option effectively means that you can
create your own cover anywhere without
needing to find somewhere to hide.
This can be particularly helpful if the
speed of the game and having to move
from cover to cover is proving to be difficult.
Just be aware that if an enemy bumps
into you, you will become visible again
and they will attack.
When aiming you will notice the reticle
sways from side to side, which can make
more precise shots challenging
especially when under attack.
It is possible to turn Weapon Sway Off.
This setting may be especially helpful
when holding enemies hostage, as when
they struggle it does make it harder to aim.
The Last of Us Part II gives you the
option to slow the gameplay down by 50 percent.
You can do this using the Slow Motion settings.
The first option allows you to set it so
that when aiming down sights, the game
goes into Slow Motion.
The second option allows you to have
Slow Motion set to Toggle.
So, when used, all gameplay elements slow down.
Throughout the game there are situations
where you need to press a button whilst
pushing forwards on the left stick:
To squeeze through small gaps, climb or
vault ledges and obstacles,
jump from a rope whilst using it to
swing to hard to reach areas,
or jump over large gaps. This can be
difficult if using the Stick and
reaching or pressing the button at the
same time is difficult.
Traversal Assistance makes some of these
situations less difficult, by reducing
the controls in each instance.
Walking into an obstacle or ledge will
make you automatically climb or
Walking into a tight gap will make you
automatically squeeze through it
and you will also be able to jump from the
rope to the area you are trying to access,
by moving the stick and holding R1.
This option also helps with jumping over
obstacles whilst riding a horse
as it reduces the need to press a button
and move the stick at the same time.
You can also press the Cross button by
default to jump over large gaps,
without the need to use the sprint
button or the stick for a run up first.
There are some specific situations in
the game where you have to sprint
and this option will also make you
automatically Sprint when appropriate.
It will only do this in these exact
situations however, and for the majority
of the game you will need to manually Sprint.
When switched On, the Ledge Guard option
will guard against falling off ledges by
providing additional audio and vibration feedback.
It would also prevent the character from
falling from a height that would kill them.
You would not be able to move the
character off of the ledge if it’s at a
height that could kill them.
For ledges at a lower height, this
setting means that warning vibrations
through the controller and in-game
sounds will alert you if you are going
to walk off a ledge.
If you continue to move in this
direction you will fall or drop from the ledge,
if it is from a height that will not
By default, holding down R1 puts you into
Listen Mode, where nearby enemies and allies
Enhanced Listen Mode means that by
holding down R1 and then tapping Circle,
you will now scan for nearby items.
You can also increase the range of the
scan and for how long items and enemies
will remain highlighted.
This may make items easier to find and
so could reduce the amount of controls
needed for exploration to find them.
When swimming underwater in-game, your
character will eventually run out of breath.
Infinite Breath gives you the ability to
swim underwater indefinitely.
At times you will reach a puzzle that
needs to be solved to move on to the
If you are finding the puzzles difficult
to solve or that the controls for that
particular section are difficult,
then there is the Skip Puzzle option.
Once you’ve switched this option on, you
can pause the game when in the puzzle
and select skip puzzle from the menu.
As part of Navigation Assistance you can
also use an input
(L3 by default) to face the direction of
This can reduce the amount of control
required as less exploring is needed to
find the path you need to follow.
The Last of Us Part II features a wide variety
of options, many of which may help make
the game more accessible.
It is possible to have multiple options
on at once, such as in this clip
which shows Camera Assist options, Sticks
Swapped When Aiming,
Slow Motion and Auto Lock-On all
switched on at the same time,
and left trigger is also set to Toggle
rather than Hold.
We hope this video has been helpful.
A post on the individual settings found
within the different menus can be found
on the gameaccess.info website.
Information on this and the other areas
of accessibility, such as visual and Hearing,
can be found on the PlayStation website.
If you have any questions about video
game accessibility, then please contact SpecialEffect.
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