The Last of Us Part II | Motor Accessibility Options

Challenge and Difficulty Menus

Challenge

The Challenge level is offered when starting a new game and is also part of the Difficulty
options which can be altered at any point in the game.

The Last of Us Part II has several different difficulty settings. These can both be set at a global level, making all experiences of the game either easier or more difficult, and also by adjusting specific gameplay elements. You can set the overall difficulty setting at the main menu, and this ranges from ‘Very Light’ to ‘Survivor.

Below are all of the global difficulty settings, with the in-game descriptions of them. Note that specific accessibility settings may also be automatically switched on within certain difficulty settings. These are shown when selected and can be altered by the player.

Very Light ‘Explore and experience the story with a lighter combat challenge. Camera and aim assistance settings are enabled by default.’ (Options offered after selecting: Lock-On Aim = On, Awareness Indicators = Stealth, Camera Assist = On and Auto Weapon Swap = On)

Light ‘Less challenging than Moderate. Resources are more common and enemies are less dangerous.”'(Options offered after selecting: Lock-On Aim = Off, Awareness Indicators = Off and Camera Assist = Off)

Moderate ‘Provides a balanced experience. Resources are limited.’ (Camera Assist = Off)

Hard ‘For those looking for a greater challenge. Resources are very limited and enemies are more dangerous.’

Survivor ‘An intense, demanding challenge. Resources are extremely scarce and enemies are deadly.’

Difficulty

The Difficulty levels can be accessed and change at any point in the game (Pause >
Options > Difficulty).

Once you have started a game, like with all other settings, you can also adjust Difficulty settings at any point by pausing the game (Pause > Options > Difficulty). This gives access to a different menu, which allows you to access and create custom difficulty settings. For example, if you are happy with the combat being more difficult but wish that your allies were more or less helpful within combat, there is individual ‘Allies’ setting that you can adjust.

Challenge (Very Light / Light / Moderate / Hard / Survivor) – As above, these are the global settings for below options, which can be customised with the below options.

Player (Very Light / Light / Moderate / Hard / Survivor – correspond to levels between ‘Resilient’ (1) and ‘Vulnerable’ (5)). ‘Adjusts difficulty settings related to: Amount of damage the player takes from enemies.  Frequency of mid-encounter dynamic checkpoints.’

Enemies (Very Light / Light / Moderate / Hard / Survivor – correspond to levels between ‘Passive’ (1) and ‘Aggressive’ (5)). “Adjusts difficulty settings related to:  Accuracy of gunfire and frequency of projectiles.  Aggression of enemies advancing and flanking.  Complexity of enemy melee combos.  Movement speed of certain high-threat enemies.  Custom tuning to specific combat encounters.”

Allies (Very Light / Light / Moderate / Hard / Survivor – correspond to levels between ‘Aggressive’ (1) and ‘Passive’ (5)). “Adjusts difficulty settings related to:  Aggressiveness of allies in combat.  Frequency which allies kill enemies.”

Stealth (Very Light / Light / Moderate / Hard / Survivor – correspond to levels between ‘Unsuspecting’ (1) and ‘Vigilant’ (5)). “Adjusts difficulty settings related to: -Enemy’s perception through vision, hearing and smell. -Length of grace period before enemies will alert others. -Conditions for grabbing enemies from stealth.”

Resources (Very Light / Light / Moderate / Hard / Survivor – correspond to levels between ‘Common’ (1) and ‘Scarce’ (5)). “Adjust difficulty settings related to: Quantity of ammunition and supplies found in the world. Durability of melee weapons dropped by enemies. Yield of certain crafting recipes.”

Other options which can be customised to affect the personal level of difficulty and challenge for an individual, game can be found across the different menus in the game

Click the page numbers at the bottom to navigate or use the headings below:
Intro/Contents (Page 1)
Motor Accessibility Preset (Page 2)
Controls Menu (Page 3)
Controls List (Page 4)
Alternate Controls Menu (Page 5)
Alternate Controls Menu Continued (Page 6)
Challenge and Difficulty Menus (Page 7)
Combat Accessibility Menu (Page 8)
Navigation and Traversal Menu (Page 9)