The Last of Us Part II | Motor Accessibility Options

Alternate Controls Menu Continued

Screenshot showing the Customise Controls menu and the controller orientation setting adjusting the controller to an upside down orientation.
The Customise Controls menu (Options > Controls > Customise Controls) includes the option to change the orientation of your controller.

In the first part of this section on the Alternate Controls menu on the previous page (page 5), we looked the schemes aimed to aid One Hand Only play.

On this page we will continue to look at settings available from the Alternate Controls menu, including remapping, alternate control schemes for boat controls and guitar strumming, controller orientation options, and actions that can be made toggleable and therefore whether they require a Hold or a Press (or a ‘Brief’ Hold).

Controller Orientation (Default, Left, Right or Upside Down): This lets you ‘Select how you hold the controller, which rotates the directional buttons, left stick, and right stick to match.’ So if you chose ‘Upside Down’, the joysticks would be oriented this way as well as the D-Pad. The other inputs would retain their default layout unless remapped.

Screenshot showing Ellie aiming towards a Clicker with a rifle.
Using the Flipped While Aiming mode for the Left Stick and Right Stick option enables gameplay using a single stick.

Left Stick and Right Stick (Default, Flipped While Aiming or Flipped Always): ‘Flipped Always’ changes the sticks over during gameplay, which is often called ‘Southpaw’ or ‘Lefty’ in games and ‘Flipped Whilst Aiming’ allows for single-stick play i.e. use the Left Stick for Movement and then use the Aim action to use the Left Stick to move the camera for Looking or Aiming instead in this context.

Screenshot showing the remapping interface. Onscreen the Shake Falshlight is being remapped.
Remapping allows you to change which inputs control which actions in gameplay and menus (Options > Accessibility > Alternate Controls > Customise Controls).

Remapping: As mentioned earlier, in addition to altering the joysticks and controller orienation, you can also remap actions to face buttons, triggers, joystick clicks (L3/R3), the touchpad button, the Dualshock 4 controller’s touchpad swipes and the Dualshock 4 controller’s motion sensor (to a shake motion). You cannot remap to or from the D-Pad, or individual joystick axes. See the Controls section of this post to see the actions and groupings of actions that can be changed to a different input.

To remap an input, change the Control Scheme to a ‘Custom Scheme’ and navigate down to an action or group of actions (below the Controller Orientation and Left Stick and Right Stick options), then hold (for approximately 2 secs) the alternative input you would like to use. Any conflicting actions that are already mapped to this input will automatically be unmapped. You can then navigate to those (highlighted in red), either manually or using the ‘Jump to Unbound’ button (default Square) and then remap it. As with settings that have been changed elsewhere in the menus, the actions which have had their mapping altered will show a bullet point next to them for your reference.

Input Remap Continued

Going back to the Alternate Controls menu (where you can access the Customise Controls page we have just been looking at from) there are also some additional settings not found in the Controls menu:

Boat Controls (Default/Alternate): Default = ‘Use Left Stick to steer and accelerate and L2 to reverse.’ Alternate = ‘Hold R2 to Accelerate and L2 to Reverse. Use Left Stick to steer.’

Rope/Ladder Movement (Camera/Character): ‘Change the directional input for ladders and ropes.’ Character (Default) = ‘Movement up/down ladders and ropes with Left Stick is relative to the player’s orientation. Camera = “Movement up/down ladders and ropes with Left Stick relative to the camera’s orientation.’

Screenshot showing Ellie playing the guitar with onscreen prompts to use Touchpad to strum and a chord UI.
Playing the guitar uses the Touchpad to strum by default, but this can be changed to the Cross button (remappable) instead in the Alternate Controls menu.

Guitar Strumming Input (Vertical/Horizontal/Taps): ‘Change the Input Method for playing the guitar.’ Vertical (Default): Swipe up and down on the Touchpad to strum the guitar. Horizontal: Swipe left and right on the touchpad to strum the guitar. Taps: Press Cross to strum the guitar. This can be bound to a different button in Customise Controls under Select/Alternate Strumming.

Melee While Aiming (Off/On):  When ‘On’ this will, ‘Allow the player to melee with Square while aiming” This will disable Shoulder Swap since it is mapped to Square while aiming.’

Holds and Presses

Interactions in the game and in-game menus include Presses, Repeated Presses, Holds and Holds for a Set Duration of an action. In the ‘Hold and Presses’ section of the Alternate Controls menu, you can alter some instances of these, for example, if Holding an input was difficult for someone, you could change it to be a Toggle and start the action with a Press and stop it with a Press:

Repeated Button Presses (Tap/Hold): ‘Change the input method for repeated button press prompts.’ Tap (Default) = ‘Press the button repeatedly to progress.’ Hold = ‘Hold the button to progress.’

Melee Combos (Tap/Hold) ‘Change the input method for performing a melee combo.’ Tap (Default) = ‘Press Square repeatedly to melee combo.’ Hold = ‘Hold Square repeatedly to melee combo.’

Some hold actions can be made so that they only require a press to start them and another to complete them, including both aiming and drawing a bow.

Aiming Mode (Hold/Toggle) ‘Change the input method for aiming. Hold (Default) = “Hold L2 to aim. Release to stop aiming.’ Toggle = ‘Press L2 to aim. Press L2 again to stop aiming.’

Listen Mode (Hold/Toggle) ‘Change the input method for listen mode.’ Hold (Default) = ‘Hold RT to listen. Release to stop listening.’ Toggle = ‘Briefly hold R1 to listen. Briefly hold R1 again to stop listening.’

Sprinting (Hold/Toggle) ‘Change the input method for sprinting.’ Hold (Default) = ‘Hold L1 to sprint. Release to stop sprinting.’ Toggle = ‘Briefly hold L1 to start sprinting. Briefly hold L1 again to stop sprinting.’

Crafting (Hold/Toggle) ‘Change the input method for crafting and upgrading.’ Hold (Default) = ‘Hold Cross to start crafting and release to cancel.’ Toggle = ‘Tap Cross to start crafting and tap to cancel.’

Backpack Weapon Swap (Hold/Toggle) ‘Change the input method for swapping weapons in your holsters.’ Hold (Default) = ‘Hold square to enter backpack weapon swapping and release to exit.’ Toggle = ‘Hold Square to enter backpack weapon swapping ad tap to exit.’

Bow Firing (Hold/Taps (Toggle) ‘Change the input method for firing the bow.’ Hold (Default) = ‘Hold R2 while aiming to draw the arrow back and release to fire.’ Taps = ‘Tap R2 while aiming to automatically draw the arrow back and tap again to fire.’

Hold Breath Mode (Toggle/Hold) ‘Change the input method for holding your breath while aiming. Hold breath skill is unlocked as a player upgrade.’ Hold = ‘Hold L3 while aiming to hold your breath.’ Toggle (Default) = ‘Press L3 while aiming to hold your breath. Press L3 again or stop aiming to release.’


There are some optional assists which alter gameplay to automatically carry out or reduce the required input for some actions for the player:

Screenshot showing Ellie and Dina riding on horseback through an overgrown street past abandoned cars.
The Camera Assist option “automatically reorients the camera in the direction of your movement.”

Camera Assist (On/Off) When ‘On’ it, “Automatically reorients the camera in the direction of your movement. Select Horizontal or Vertical to limit assistance to that axis. Designed for players who are new to action games or have difficulty using Left Stick and Right Stick simultaneously.”

Aim Assist (1-10) “Adjust the strength of aim assist. Aim Assist subtly pulls your reticle towards targets when aiming, and adds slight resistance when pulling the reticle off an enemy.”

Screenshot showing Ellie aiming at an infected and the Lock-On Aim crosshair over the centre of their body.
Using the Lock-On Aim option in Auto-Target mode will automatically lock-on to targets and then move automatically to the next, whilst Aim is used.

Lock-On Aim (Off/On/Auto-Target) ‘Automatically lock-on to enemy targets when aiming. Targets the centre of the enemy’s body by default. Use Right Stick to target the head or legs. If set to Auto-Target, you will lock onto the next enemy automatically even if they’re offscreen.”

Lock-On Strength (1-10) ‘Adjust the pull strength of Lock-On Aim.’

Auto Weapon Swap (Off/On) When ‘On’ it will, ‘Automatically swap to another holstered weapon when you run out of ammo.’

Auto Pick-Up (Off/On) When ‘On’ it, ‘Automatically picks up nearby ammo and ingredients.’ Still need to manually pick up items e.g. notes etc and open draws/cupboards.

For additional options that affect gameplay and controls, visit other the pages on other menus within the game.

Click the page numbers at the bottom to navigate or use the headings below:
Intro/Contents (Page 1)
Motor Accessibility Preset (Page 2)
Controls Menu (Page 3)
Controls List (Page 4)
Alternate Controls Menu (Page 5)
Alternate Controls Menu Continued (Page 6)
Challenge and Difficulty Menus (Page 7)
Combat Accessibility Menu (Page 8)
Navigation and Traversal Menu (Page 9)