At SpecialEffect we have used the Two Button control scheme in FIFA with many
of the people we have worked with since it has been part of the game.
This mode reduces the gameplay controls down to two buttons and one joystick.
In FIFA 19 [PEGI 3] EA have also added One Button controls which reduces the controls
further to just one button alongside one joystick. These controls can be used
throughout matches in FIFA including online. In this video we will take a look
at how these one button controls work on Xbox One, PlayStation and PC, when using a
game controller. You can select to use this mode at various points in the game.
To play the intro using these controls, you can go to either “Select Sides” or
“Customise Controls.” After you have played the intro, on the Welcome page you can
select the controls you will use throughout the game with your profile.
Beyond this point you can change them in “Customise Controls” in settings either
before a match or during a game.
As with all control schemes in FIFA, the Left Stick is still used to control
player movement and kick direction. The one button used is the “A” button on an
Xbox controller and “Cross” button on a PlayStation controller. In a standard
game (in which you are controlling the entire team) when in possession, it is
used for all types of kick, such as ground pass, cross and shoot depending on
the situation. Sometimes you may be expecting to shoot but a pass will be
played instead and visa-versa, but with practice you learn in which situations a
certain type of kick will likely be played.
When out of possession the button is used for both standing and sliding tackles depending on the circumstance.
Like Two Button mode, there is auto sprinting when your player has the space
to run, however unlike Two Button mode, pressing the sprint button manually
won’t have an effect. With the controller on screen you can see how the joystick
and button are used in different gameplay situations to achieve different
In a Player Career mode, in which you control just one player within a team,
when you don’t have possession yourself you use your gameplay buttons to call
to teammates. For example, pressing the pass button when a teammate has the ball
will call for them to pass it to you. Pressing the shoot button will call for
them to shoot. With One Button mode you only have one button to do this so you
may need to play more patiently. Getting into a good position and waiting for a
pass rather than calling for passes, as often a call may result in a call to
shoot or clear the ball, rather than pass depending on the circumstance. When
playing in “Career” or “The Journey” modes, you complete training drills to help to
progress your career. These will need additional controls to those when
playing a match using one button. Some drills may use a joystick and one button,
however this might be an alternative button to the one used during matches.
Other drills may need more than one button.
To make the menus more accessible with just one joystick and reduced buttons. You can alter a couple of settings in the accessibility settings to remove the need for bumpers and
triggers and the Right Stick.
For more information on SpecialEffect or to get in touch with any questions, visit our site at specialeffect.org.uk
In this video, SpecialEffect Occupational Therapist Liz introduces FIFA 19‘s One Button control scheme and how it works on PS4, Xbox One and with a gamepad on PC in matches.
FIFA 19 One Button Controls:
Match Gameplay: Left Joystick = Player movement/aim direction
A/Cross Button = Action (pass, shoot, tackle)
Menu Controls: Left Stick = Direction
A/Cross = Select
B/Circle = Back
Options/Menu = Start Match (some game modes)/Pause Match
Bumpers/Triggers = Navigates certain menu’s (usage reduced through accessibility settings though still may be required for certain menu’s)
Right Stick = Navigates some sub menu’s (usage reduced through accessibility settings though still may be required for certain menu’s)
If you have any questions, please visit the “contact us” page.
Video by Liz Power and Bill Donegan
For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/