Warframe | Motor Accessibility

A screenshot of the starting screen for Warframe
A screenshot of the starting screen for Warframe

Warframe [PEGI 18] is an action RPG game that’s available on PS4, PS5, Xbox One, Xbox Series S and X, Nintendo Switch and PC. This post will go through the settings that may affect the motor accessibility of the game and are found in the console version of the Warframe, such as options for controller remapping, trigger thresholds, auto-targeting melees and aim assistance. However, all settings mentioned can also be found in the PC version.

Controller Menu Options:

Customise Controller: allows the remapping of a gamepad to create a custom layout. This includes swapping the stick functions over. Inputs that cannot be remapped include individual joystick directions, Options (PlayStation)/Menu (Xbox)/Plus (Nintendo Switch) button, Touchpad/View/Minus button, and Share/Create/Capture button.

Invert Y and X Axis: swaps the directions for Y and X axis on Right Stick

Look Sensitivity: adjusts the sensitivity of camera movement of the Right Stick

Aim Sensitivity: adjusts the sensitivity of movement of the Right Stick whilst aiming

Aim Sensitivity (Scoped): adjusts the sensitivity of movement of the Right Stick whilst aiming down sight

Controller Gameplay Options

A screenshot of the gameplay settings
A screenshot of the gameplay settings

Invert Tap/Hold abilities: swaps the input methods for abilities

Auto Swap on Empty: if a weapon runs out of ammo, the next available weapon will be drawn

Reload with Context Action Input: maps the reload action to be the same as context action (Square, X, Y)

Melee with Fire Weapon Input: swaps the melee attack to be the same as fire weapon (R2/RT/ZR)

Melee Auto Targeting: melee attacks will aim for the enemy when close to one

Camera Tracks Melee Targets: camera redirects automatically to a melee target

Align Attacks to Camera: melee attacks always occur in the direction of where the camera is facing, even if the character is not facing the same direction as the camera

Crouch Button is Toggle: changes the crouch action from a hold to a toggle

Controller Deadzone Options

A screenshot of the deadzone settings
A screenshot of the deadzone settings

Left Stick Deadzone: sets how much the Left Stick needs to be moved for an input to be registered

Left Stick Axial Deadzone: sets the angle difference below in which the stick direction is snapped to the horizonal and vertical axes

Left Stick Maximum Input Threshold: how far the stick must be moved towards the edge to be considered at the maximum distance

Deadzone settings can also be adjusted for the Right Stick.

Trigger Press Threshold: sets how much downward movement from the released state is required to register a press

Trigger Release Threshold: sets how much upward movement from the pressed state is required to register a press

Accessibility Menu Options

A screenshot of the accessibility settings
A screenshot of the accessibility settings

Hold to Sprint: turning this off will allow sprinting to be toggled

Hold to Aim: turning this off will allow aiming to be toggled

Repeated Button Presses: choose between a tap or a hold

Enable Controller Aim Assist: the aiming reticle will lock on to enemies more easily therefore reducing the need for Right Stick

We hope that this post has been useful. If you have any questions about motor accessibility in video games, please visit the ‘Contact Us’ page.

Developer Resource:

SpecialEffect DevKit logo

For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/