
Warframe [PEGI 18] is an action RPG game that’s available on PS4, PS5, Xbox One, Xbox Series S and X, Nintendo Switch and PC. This post will go through the settings that may affect the motor accessibility of the game and are found in the console version of the Warframe, such as options for controller remapping, trigger thresholds, auto-targeting melees and aim assistance. However, all settings mentioned can also be found in the PC version.
Controller Menu Options:
Customise Controller: allows the remapping of a gamepad to create a custom layout. This includes swapping the stick functions over. Inputs that cannot be remapped include individual joystick directions, Options (PlayStation)/Menu (Xbox)/Plus (Nintendo Switch) button, Touchpad/View/Minus button, and Share/Create/Capture button.
Invert Y and X Axis: swaps the directions for Y and X axis on Right Stick
Look Sensitivity: adjusts the sensitivity of camera movement of the Right Stick
Aim Sensitivity: adjusts the sensitivity of movement of the Right Stick whilst aiming
Aim Sensitivity (Scoped): adjusts the sensitivity of movement of the Right Stick whilst aiming down sight
Controller Gameplay Options

Invert Tap/Hold abilities: swaps the input methods for abilities
Auto Swap on Empty: if a weapon runs out of ammo, the next available weapon will be drawn
Reload with Context Action Input: maps the reload action to be the same as context action (Square, X, Y)
Melee with Fire Weapon Input: swaps the melee attack to be the same as fire weapon (R2/RT/ZR)
Melee Auto Targeting: melee attacks will aim for the enemy when close to one
Camera Tracks Melee Targets: camera redirects automatically to a melee target
Align Attacks to Camera: melee attacks always occur in the direction of where the camera is facing, even if the character is not facing the same direction as the camera
Crouch Button is Toggle: changes the crouch action from a hold to a toggle
Controller Deadzone Options

Left Stick Deadzone: sets how much the Left Stick needs to be moved for an input to be registered
Left Stick Axial Deadzone: sets the angle difference below in which the stick direction is snapped to the horizonal and vertical axes
Left Stick Maximum Input Threshold: how far the stick must be moved towards the edge to be considered at the maximum distance
Deadzone settings can also be adjusted for the Right Stick.
Trigger Press Threshold: sets how much downward movement from the released state is required to register a press
Trigger Release Threshold: sets how much upward movement from the pressed state is required to register a press
Accessibility Menu Options

Hold to Sprint: turning this off will allow sprinting to be toggled
Hold to Aim: turning this off will allow aiming to be toggled
Repeated Button Presses: choose between a tap or a hold
Enable Controller Aim Assist: the aiming reticle will lock on to enemies more easily therefore reducing the need for Right Stick
We hope that this post has been useful. If you have any questions about motor accessibility in video games, please visit the ‘Contact Us’ page.
Developer Resource:

For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/