Gran Turismo 7 | Motor Accessibility – Beginner Assist Preset & Control Options.

Show Transcript

Gran Turismo 7 is a sim racing game available on PlayStation 4 and PlayStation 5 consoles. This video will look at the motor accessibility of the game and will look at options and settings that might help to make gameplay easier.

All of the footage in this video has been captured on a PlayStation 4 console.

When the game is first started the player has to select certain control configurations and assist presets before they can start playing. These options are Steering Controls, Pedal Controls and Assist Preset Selection. Steering Controls allows you to select how you steer the car.

The options are Left Stick, Directional Pad and Motion Sensor Function. Pedal Controls allow you to select how your car accelerates and brakes.

The options are L2 for brake and R2 for accelerate, the Cross button for accelerate and Square button for brake or the Right Joystick. Pushing UP or FORWARD on the Right Joystick will cause the car to accelerate and pulling BACK will cause the car to brake.

Assist Preset Selection allows you to choose what level of assistance the game gives you when driving. There are 3 presets available each tailored to a different skill level. These are Beginner, Intermediate and Expert. The Beginner Preset automatically adjusts the following assist settings.

Auto-Drive is set to Brake & Steering. This means that the game will provide some assistance for braking and steering.

For braking, the car will automatically start braking at suitable points to help the player control their speed. This option is not a full assist, and the player will still need to monitor their speed and may need to physically brake at times.

For steering, the AI will prevent the car from oversteering and can help with smooth transitions through corners. This is not a full steering assist, and the player will still need to physically steer the car. Driving Line Assistance is set to ALL. This activates corner indicators and full driving line which makes it easier to navigate around the track. Braking Indicator is set to ON. This means that text and your HUD will flash telling you when you should brake.

Braking Area is set to ON. This means that an indicator for the best place to brake will be displayed above the track.

Replace Car After Leaving Track is turned ON. This means that your car will be automatically replaced on the track if you drive off.

All of these options can be changed at any time by going into the Settings and selecting the Assist Settings at the beginning of a race.

In the Assists menu you can customise these assists and you will find a few additional settings that will have also changed, depending on the preset chosen. These can be used to help make the game more accessible. Some of these will be activated when the Beginner Preset is selected.

Selecting Automatic Transmission means that you will not have to change gears so the game can be played with fewer buttons. With the Beginner Assist Preset, this is automatically changed to Automatic.

Traction Control sets the extent that the engine power will prevent the wheels from spinning. The higher the value, the less the wheels will spin, making the car easier to control. However, exit speeds from corners will be adversely affected.

With the Beginner Assist Preset, this is automatically changed to 5. ABS alters the effectiveness of the Anti-Lock Braking System, which prevents tyres from locking under braking. Setting this to Default means that the braking force will be controlled. With the Beginner Assist Preset, this is set to Default.

With Stability Management turned ON this will help prevent your car from spinning out. With the Beginner Assist Preset, this is automatically changed to OFF.

Counter Steering Assistance automatically rights the car when it has oversteered. With this set to Strong, even a minimal amount of oversteer will activate the system, making the car easier to control. With the Beginner Assist Preset, this is automatically changed to Strong.

Before you start the game you will also need to select which difficulty you would like to race at. The options are Easy, Normal and Hard. The default that the game suggests is to race on Normal, but Easy is recommended for beginner racers. The Easy option means that the AI-controlled rivals in world circuits are slower. Difficulty level selected does not affect prize money. To change the race difficulty, go to the Gran Turismo symbol in the World Map and select Options. You can then select Race Difficulty.

The default controller layout will vary depending on what steering controls and pedal controls are selected. If you do not want to use the preset controller layout, you can remap the buttons to your own choosing. To do this you can go into Options, by selecting the Gran Turismo logo in the World Map. Or select the Controller Settings menu before you start a race. You can only use the preset options for steering, but you can remap the pedal options and the other gameplay buttons. The only other buttons you cannot remap are the Share and Options button.

In this example L2 is being mapped to Accelerate and L1 is being mapped to Brake.

In the Controller Settings menu, you can also change the controller sensitivity. You can only access this in the Settings just before you start a race, not from the World Map. Controller Steering Sensitivity adjusts the steering speed and response speed of the front tyres. A lower value produces a slower response time, which allows for smoother steering. A higher value makes the car more sensitive. For steering wheel users, this menu also has some force feedback options.

Thank you for watching this video, if you have any questions about accessible gaming, please contact SpecialEffect.

Gran Turismo 7 is a sim racing game available on PlayStation 4 and PlayStation 5 consoles. This video will look at the motor accessibility of the game, and options and settings that might help to make gameplay easier.

All of the footage in this video has been captured on a PlayStation4 console.

Video Timestamps (clicking on links will take you to view them in YouTube):

0:00 Intro

0:41 Basic Controls & Assist Presets

2:13 Beginner Assist Preset

5:27 Race Difficulty

6:08 Control Layouts

7:39 Outro


Music: Flight of the Inner Bird by Out of Flux and Ezra by Notize (both Artist.io).

Developer Resource:

SpecialEffect DevKit logo

For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

Sackboy: A Big Adventure | Motor Accessibility Video

Show Transcript

Sackboy: A Big Adventure [PEGI 7] is a 3D platforming game available on PlayStation 4 and PlayStation 5 consoles. The game requires you to control Sackboy through a variety of different platforming levels and bonus content.

This post will look at the controls needed to play Sackboy, and the in-game options related to the motor accessibility of the game. All of the footage in this video has been captured on a PlayStation 4 console.

First, we will look at the default controls needed to play Sackboy: A Big Adventure. The left joystick will move Sackboy around. Tapping the Cross button will make Sackboy Jump. Tapping the Cross button again while in the air will activate Flutter. Tapping the Circle button will activate Roll. Tapping the Square button will activate Slap. Tapping Triangle while Sackboy is in the air will activate Nosedive. Pressing and holding the R2 button will make Sackboy Grab. The R2 button will also activate the Clawstring. This item is available later in the game. Some levels have hidden weapons and items. The R1 button will use the item. The L1 button will Discard the item. Pressing and holding the L2 button will enter Acting mode. You can then use the right joystick to move Sackboy’s arms. All directions on the D-pad can be used for different emotes and facial expressions.

Sackboy: A Big Adventure has local and online multiplayer. When playing cooperatively, if the players get separated, R3 can be pressed to activate Flare. This calls the Assistance Copter which will reunite all of the players.

Sackboy: A Big Adventure allows you to remap all the gameplay buttons. This can be useful for players who cannot access all of the controller or find certain buttons difficult to press. To remap the controls, go into the Settings menu and select Customise Controls. You then press Cross on the button you want to change and Cross again on the button you want to remap to. You cannot remap buttons onto joystick directions. You also cannot remap the functions of the Options, Share or Touchpad.

The Controller Settings menu has a few features that some players might find helpful. It is possible to change the vibration strength of the controller. By default, the vibration is set to maximum, but it can be turned down or completely off.

The function of the left and right joysticks can be swapped. By default the Left Stick is the primary stick which controls character movement. By selecting to swap the joysticks, the right joystick will now control character movement. This option only swaps the sticks for gameplay. The Left Stick or D-pad is still required for menus.

It is possible to invert the X and Y axis for the Left Stick or the Right Stick if you have selected the Swap Left and Right Stick option. This option only works in gameplay, the axes are default in the game menus.

The Inner Deadzone options enable you to adjust the size of the Inner Deadzone which is the area in the centre of the stick where the stick will not register anything. Making the Inner Deadzone smaller means that the stick will register the movement sooner with less movement required. People with small movements might benefit from a smaller Inner Deadzone. People with tremors or involuntary movement might benefit from a larger Inner Deadzone as a joystick will be less likely to register accidental movement. The Outer Deadzone option alters the size of the Outer Deadzone which is the area at the very edges of the joystick where nothing is registered. A larger Outer Deadzone means the player will not have to move the stick as far for the character to be at full movement.

Sackboy: A Big Adventure requires accurate timing of button presses, sometimes in close succession. You also need to be able to access the buttons at the same time as the stick. 

The Game Assists menu has some options to help make some gameplay controls easier. The Roll option allows you to select whether Roll is selected in game play by tapping Circle button or holding the Circle button. Some players find holding buttons down difficult so setting this to Tap might be easier.

The Grab option allows you to select whether Grab is activated by holding R2 or whether R2 is toggled. Having the Toggle option selected means you do not have to constantly hold R2 while grabbing an object. Instead, the Grab is activated by tapping R2 and then released by tapping R2 again.

By default to Flutter you need to press Cross to Jump then Cross again in the air to Flutter. By selecting Hold to Flutter, Flutter will be activated if Cross is held down. This could be useful for players who find tapping buttons quickly difficult.

Selecting Infinite Lives means that Sackboy will constantly regenerate. With this option selected you will never have to restart the level and you will regenerate at the last checkpoint selected. Sackboy will still get injured by enemies and can still fall down gaps. Infinite Lives cannot be turned on if you are in a level. You need to be in the World Map to turn on this option.

Some game levels require platforms to be moved manually. The Tilt Platform menu allows you to choose whether this is performed by tilting the whole controller or by using the right joystick.

Thank you for watching this video. If you have any questions about motor accessibility and video games, please contact SpecialEffect.

Sackboy: A Big Adventure [PEGI 7] is a 3D adventure platforming game available on the PlayStation 4 and PlayStation 5 consoles. The game requires you to control Sackboy through a variety of different platforming levels and bonus content.

In this video we look at the controls needed to play and the in-game options related to the motor accessibility of the game.

Video Timestamps (clicking on links will take you to view them in YouTube):

0:00 Intro, 0:45 Controls, 2:26 Customise Controls, 3:02 Controller Settings, 5:06 Game Assists and 6:46 Outro.

An additional written post going through these options can be found here: Sackboy: A Big Adventure | Motor Accessibility – GameAccess


Music: Bark Technology – YesNoMaybe (artist.io)

Developer Resource:

SpecialEffect DevKit logo

For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

Sackboy: A Big Adventure | Motor Accessibility

Sackboy: A Big Adventure [PEGI 7] is a 3D adventure platforming game available on the PlayStation 4 (PS4) and PlayStation 5 (PS5) consoles.

This post will look at the controls needed to play Sackboy: A Big Adventure and the in-game options related to the motor accessibility of the game. You can use the links below to jump down to a particular section:

Controls – We look at the default inputs required and which actions they control.

Customise Controls – A look at how some controls can be remapped.

Controller Settings – We go through the settings that can customise how the controller is used, such as deadzone, inversion and vibration options.

Game Assists – We look through the assists the game offers, such as some auto-hold options, an infinite lives option and inputs options to control platform tilts.

*Update April 2022* – a standalone video showing these settings can now be found at the bottom of this post. Scroll down or click here.

Controls:

Screenshot showing default controls for Sackboy
Default controls for Sackboy: A Big Adventure.

Left Stick – Move Character

L1 – Discard Item

L2 – Acting

R2 – Grab/Use Clawstring

R1 – Use Item

Cross – Jump/(In Air) Flutter

Circle – Roll

Square – Slap

Triangle – Nosedive

Right Stick – Move Arms (within acting)

R3 – Flare

D-pad (all directions) – Emote and Facial Expressions

Customise Controls:

Sackboy: A Big Adventure allows you to remap all the gameplay buttons, but you cannot remap buttons onto stick directions, the options, share, or touchpad or vice versa.

To remap the controls, go into the Settings menu and select Customise Controls. You then press Cross on the button you want to change, and Cross again on the button you want to remap to.

Screenshot showing that the functions of cross and D-Pad down have been swapped.
Customise Controls menu.

Controller Settings:

Screenshot showing the controller settings menu.
The Controller Settings menu.

The Controller Settings menu has a few features that some players might find helpful.

Vibration: The vibration strength of the controller can be adjusted. By default, the vibration is set to maximum.

Swap Left and Right Sticks: This swaps the function of the Left and Right sticks on the controller. By default, the Left Stick is the primary stick which controls character movement. This option only swaps the stick for gameplay. The Left Stick or D-pad is still required for menus.

Invert X and Y Axis: This option inverts stick axis for the Left Stick or the Right Stick if you have selected the Swap Left and Right Stick option. This option only works in gameplay, the axes are default in the game menus.

Inner Deadzone: This alters the size of the inner deadzone, which is the area in the centre of the stick where the stick will not register anything. Making the inner deadzone smaller means that the stick will register the movement sooner with less movement required. People with small movements might benefit from a smaller inner deadzone. People with tremors or involuntary movement might benefit from a larger inner deadzone as the joystick will be less likely to register accidental movement.

Outer Deadzone: This alters the size of the outer deadzone, which is the area at the very edges of the joystick where nothing is registered. A larger outer deadzone means that the player will not have to move the stick as far for the character to be at full movement.

Game Assists:

Screenshot showing the Game Assists menu.
The Game Assists menu.

Sackboy: A Big Adventure requires accurate timing of button presses, sometimes in close succession. You also need to be able to access the buttons at the same time as the stick. The Game Assists menu has some options to help make some game play controls easier.

Roll: This option allows you to select whether ROLL is selected by tapping the Circle button or holding the Circle button.

Grab: This option allows you to select whether GRAB is activated by holding R2 or whether R2 is toggled. Having the TOGGLE option selected means you do not have to constantly hold R2 while grabbing an object. The GRAB is activated by tapping R2 and then released by tapping R2 again.

Hold to Flutter: By default, to flutter you need to press Cross to jump, then Cross again to flutter. By selecting Hold to Flutter, flutter will be activated if Cross is held down.

Infinite Lives: Selecting infinite lives means that Sackboy will constantly regenerate. With this option selected you will never have to restart the level and you will regenerate at the last checkpoint selected. Sackboy will still get injured by enemies and can still fall down gaps. Infinite lives cannot be turned on if you are in a level. You need to be in the world map to turn on this option.

Tilt Platforms: Some game levels require platforms to be moved manually. This menu allows you to choose whether this is performed by tilting the whole controller (TILT) or by using the right joystick.

We hope that this post has been useful. If you have any questions about motor accessibility in video games, please visit the ‘Contact Us’ page.

Video:

Show Transcript

Sackboy: A Big Adventure is a 3D platforming game available on PlayStation 4 and PlayStation 5 consoles. The game requires you to control Sackboy through a variety of different platforming levels and bonus content.

This post will look at the controls needed to play Sackboy, and the in-game options related to the motor accessibility of the game. All of the footage in this video has been captured on a PlayStation 4 console.

First, we will look at the default controls needed to play Sackboy: A Big Adventure. The left joystick will move Sackboy around. Tapping the Cross button will make Sackboy Jump. Tapping the Cross button again while in the air will activate Flutter. Tapping the Circle button will activate Roll. Tapping the Square button will activate Slap. Tapping Triangle while Sackboy is in the air will activate Nosedive. Pressing and holding the R2 button will make Sackboy Grab. The R2 button will also activate the Clawstring. This item is available later in the game. Some levels have hidden weapons and items. The R1 button will use the item. The L1 button will Discard the item. Pressing and holding the L2 button will enter Acting mode. You can then use the right joystick to move Sackboy’s arms. All directions on the D-pad can be used for different emotes and facial expressions.

Sackboy: A Big Adventure has local and online multiplayer. When playing cooperatively, if the players get separated, R3 can be pressed to activate Flare. This calls the Assistance Copter which will reunite all of the players.

Sackboy: A Big Adventure allows you to remap all the gameplay buttons. This can be useful for players who cannot access all of the controller or find certain buttons difficult to press. To remap the controls, go into the Settings menu and select Customise Controls. You then press Cross on the button you want to change and Cross again on the button you want to remap to. You cannot remap buttons onto joystick directions. You also cannot remap the functions of the Options, Share or Touchpad.

The Controller Settings menu has a few features that some players might find helpful. It is possible to change the vibration strength of the controller. By default, the vibration is set to maximum, but it can be turned down or completely off.

The function of the left and right joysticks can be swapped. By default the Left Stick is the primary stick which controls character movement. By selecting to swap the joysticks, the right joystick will now control character movement. This option only swaps the sticks for gameplay. The Left Stick or D-pad is still required for menus.

It is possible to invert the X and Y axis for the Left Stick or the Right Stick if you have selected the Swap Left and Right Stick option. This option only works in gameplay, the axes are default in the game menus.

The Inner Deadzone options enable you to adjust the size of the Inner Deadzone which is the area in the centre of the stick where the stick will not register anything. Making the Inner Deadzone smaller means that the stick will register the movement sooner with less movement required. People with small movements might benefit from a smaller Inner Deadzone. People with tremors or involuntary movement might benefit from a larger Inner Deadzone as a joystick will be less likely to register accidental movement. The Outer Deadzone option alters the size of the Outer Deadzone which is the area at the very edges of the joystick where nothing is registered. A larger Outer Deadzone means the player will not have to move the stick as far for the character to be at full movement.

Sackboy: A Big Adventure requires accurate timing of button presses, sometimes in close succession. You also need to be able to access the buttons at the same time as the stick. 

The Game Assists menu has some options to help make some gameplay controls easier. The Roll option allows you to select whether Roll is selected in game play by tapping Circle button or holding the Circle button. Some players find holding buttons down difficult so setting this to Tap might be easier.

The Grab option allows you to select whether Grab is activated by holding R2 or whether R2 is toggled. Having the Toggle option selected means you do not have to constantly hold R2 while grabbing an object. Instead, the Grab is activated by tapping R2 and then released by tapping R2 again.

By default to Flutter you need to press Cross to Jump then Cross again in the air to Flutter. By selecting Hold to Flutter, Flutter will be activated if Cross is held down. This could be useful for players who find tapping buttons quickly difficult.

Selecting Infinite Lives means that Sackboy will constantly regenerate. With this option selected you will never have to restart the level and you will regenerate at the last checkpoint selected. Sackboy will still get injured by enemies and can still fall down gaps. Infinite Lives cannot be turned on if you are in a level. You need to be in the world map to turn on this option.

Some game levels require platforms to be moved manually. The Tilt Platform menu allows you to choose whether this is performed by tilting the whole controller or by using the right joystick.

Thank you for watching this video. If you have any questions about motor accessibility and video games, please contact SpecialEffect.

Timestamps:

0:00 Intro, 0:45 Controls, 2:26 Customise Controls, 3:02 Controller Settings and 5:06 Game Assists.

An additional written post going through these options can be found here: Sackboy: A Big Adventure | Motor Accessibility – GameAccess


Music: Bark Technology – YesNoMaybe (artist.io)

 


Developer Resource:

SpecialEffect DevKit logo

For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

FIFA 22 | Motor Accessibility

Fifa 22 intro screen

FIFA is a game that’s popular with the people we help here at SpecialEffect, and has features and settings that can be used to make the it more accessible.

In this post we will be looking at options that may help with the motor accessibility of FIFA 22 [PEGI 3] on the PlayStation, but the control options are the same for the Xbox and PC when playing with a controller. They may not appear in the Nintendo Switch version of the game, however. When the PlayStation buttons are mentioned, the equivalent Xbox controls will be put in brackets afterwards, if there is a difference. Testing and screenshots were done on the PS4 version of the game.

The information in this post is correct to the best of our knowledge at the time of writing (November 2021).

Accessibility Menu

In the Accessibility menu you will find several options to help with input access to menus including remap buttons and stick functionality.

In FIFA 22 you can access it directly from the home screen by selecting the Accessibility icon.

Screenshot of the accessibility icon on the Fifa 22 home screen.
Accessibility menu location in home menu

You can also access it from the home menu by going across to the Customise tab > Settings > Accessibility. It can also be accessed during a match by pressing the Options button and selecting Settings.

Screenshot of the accessibility menu.
The Accessibility menu

Remap Right Stick Functionality:

Some of the menus in FIFA 22 require the right joystick for scrolling. Turning this setting on switches the functionality of the Right Stick to the Left Stick. As standard, there are only a few side menus in FIFA 22 that need the right joystick.

While turning on this setting means that you will never need to use the right joystick, the Left Stick for most of the main menus has been deactivated and you now need to use D-pad directions. This is different to previous other recent versions of FIFA.

This only applies to the menus and will not change the controls required for gameplay.

Remap L1/R1 Buttons and L2/R2 Button Functionality:

Turning this setting on switches the functionality of the L1/R1 (LB/RB) and L2/R2 (LT/RT) buttons in many of the menus to the Left Stick. This allows you to navigate through all the setting options with the Left Stick. Again, this only applies to the menus and will not change the controls required for gameplay.

Controller Settings

Customisable Controls:

FIFA 22 allows you to remap the buttons used in-game. This means that if you find a button hard to reach or press you could remap it to a button that you find easier. An example would be if you find it difficult to press Triangle (Y) for Through Ball and wanted to use this more often than Lob and could more easily press Square (X), you could swap these two controls.

You do this by going into Customise > Settings > Customise Controls >Press R2 (RT) (or using Left Stick if the menu accessibility setting mentioned above is being used) to show the controller layout.

You would then press the X (A) button on the control you want to change.

Screenshot showing the Triangle button has been selected and is waiting to be remapped.
The Triangle button has been selected and is waiting to be remapped.

You then press Cross (A) again on the control you want to change it to.

Triangle and square have now been swapped.
Triangle and square have now been swapped.

Bear in mind that when swapping buttons, the original function of that button will be swapped. If you are swapping a button to a one you cannot activate on the controller, you will need to play the game without that button.

FIFA 22 has four preset control options – Classic, Alternate, Two Button and One Button. To change these, you need to go into Customise > Settings > Customise Controls. You then, by default, use the R2/L2 (RT/LT) to scroll through this menu until the controller mode you want is selected. If you then press back (Circle, or B for Xbox) the game will automatically save this mode selection.

Two Button Mode:

Two Button Mode enables you to play offline and online matches with just a Left Joystick and Cross (A) and Circle (B).

Screenshot showing two Button Mode controls and controller layout.
Two Button Mode controls and controller layout.

Your Pass button, which is X (A), will do a Ground Pass or a Through Pass depending on the direction of your pass and the situation with the player you are passing to. If you hold the pass button you will do a Lob or Cross. When you do not have the ball your pass button will become your Standing Tackle, and your Shoot button – Circle (B) – will become Sliding Tackle.

When you are out of possession you will need to press L1 (LB) to change player. By default, Auto Switch is set to Air Balls and Loose Balls. Auto Switching can be made full Auto which means that the game will switch player for you, removing the need for L1 (LB). Turning this option on is explained later in this post under ‘Auto Switching’.

In Two Button Mode, Auto Sprinting is always turned on. This means that the game will sprint for you when there is space to do so and the situation may benefit from it. However, if you have access to the Sprint button (R2 or RT) you can still use this to sprint manually.

One Button Mode:

One Button Mode enables you to fully play FIFA with just one joystick (Left Joystick) and one button which is Cross (A).

Screenshot showing one Button Mode controls and controller layout.
One Button Mode controls and controller layout.

In a standard game, the Left Joystick acts as player movement. When you are in possession, the Cross (A) button is used for all types of kick, including passing and shooting. The type of kick played will depend on the situation you are in, the direction you are aiming and how long you hold the button for. Sometimes you may be expecting to shoot but a pass will be played instead, but with practice you learn in which situations a certain type of kick will likely be played.

When out of posession the button will act as both sliding and light tackle depending on the circumstance. When out of possession the game will auto switch control to your player nearest the ball.

When your player has the space to run, sprint will be activated whether you are in or out of possession.

In both One and Two Button mode you still need to press the Options button (Pause button) to start the game.

One and Two Button Modes will work for offline and online play. They will also work in matches in all of the different game modes in FIFA (Volta, Career etc) but you might find you need some additional buttons in menus and certain game modes, such as Skills games.

Auto Switching:

Auto Switching is a controller setting that enables you to dictate how much the game helps you to switch player when you are not in possession of the ball. If you have your controller set to Classic, then Auto Switching will default to Air Balls and Loose Balls. This means that the game will switch player during Lobs, Crosses and Loose Balls. In all other situations you will need to press the L1 (LB) button to change player.

If you want to play in Classic Mode but find switching your player difficult you can set the game to switch player for you. You can find this option under Settings > Customise Controls > Auto Switching and scroll right to select Auto.

Screenshot showing Auto Switching changed to fully Auto in Controller Settings.
Auto Switching changed to fully Auto in Controller Settings.

Timed Finishing:

Timed Finishing has the potential to increase a shot’s accuracy and power and can enable you to score from positions that may not be possible with standard shooting. To trigger a timed finish, you need to be able to press the Shoot button twice, with good timing. The precision and timing of the second button tap determines the result; a perfectly timed tap will increase the shot’s accuracy, while a poorly timed tap makes the shot more likely to miss. Some players may prefer to turn this to Off, to reduce the accuracy of the timing required.

Screenshot showing Timed Finishing turned On in Controller Settings.
Timed Finishing turned On in Controller Settings.

Legacy Defending (offline only):

Tactical and Legacy are two different types of defending available in FIFA 22. Tactical Defending gives you the ability to time your tackles and maintain your position. However, timing and player position are a lot more important in this mode.

Legacy Defending (available in offline modes only) gives you the familiar defending controls of past FIFA titles. The position of players is less important, and it is the easier of the two defending options, but it is also easier for the game to predict your movements. If you are a beginner, it might be worth starting with Legacy Defending and then moving on to Tactical.

Screenshot showing Legacy Defending selected in Controller Settings
Legacy Defending selected in Controller Settings

Assisted Passing Options

You can change how much assistance your various passes can have. The pass options that can be altered are Ground, Through Ball, Shot Assistance, Cross and Lob. Having Assisted turned On means that pass direction and power will be assisted to help play passes to the receiver’s path and will avoid opponent players. Having Shot Assistance set to Assisted means that shot direction will be assisted to always aim towards the goal.

Screenshot showing Passing options all set to fully Assisted in Controller settings.
Passing options all set to Fully Assisted in Controller settings.

Game Settings:

There are some gameplay settings that can be changed to make the game more accessible. These options are available for offline play and when you are playing against the computer. To access game settings, from the home screen you need to go into Customise > Settings > Game Settings.

Difficulty Level (offline only):

If you are new to playing FIFA or have a new controller layout you can change the difficulty of the game to lower or raise your AI opponents’ abilities.

Screen shot showing Difficulty Level changed to Beginner in the Game Settings menu.
Difficulty Level changed to Beginner in the Game Settings menu.

Game Speed (offline only):

This option allows you to slow down or speed up the gameplay to suit your needs.

Screenshot showing Game speed set to Slow in Game Settings menu.
Game Speed set to Slow in Game Settings menu.

Gameplay Customisation Sliders (offline only):

If you move through the Game Settings menu by pressing R2 (RT) you will come to the User Gameplay Customisation menu and CPU Gameplay Customisation. These menus use sliders which enable you to speed up and slow down how quickly your team and the computer do things such as sprint, take shots or how powerful they are etc. They will only take effect in offline game modes.

By changing these sliders, you can give yourself an increase in your team’s abilities or a decrease in your AI opponents’ abilities to balance the competition level or gain an advantage.

Screenshot showing the User Gameplay Customisation menu in Game Settings.
The User Gameplay Customisation menu in Game Settings.

In the User Gameplay Customisation menu there is also an option for Power Bar. This modifies how quickly/slowly the power bar fills up when you pass or shoot. If an individual seems to be putting too much power into their shots, so they are flying over the goal, it might be helpful to turn this down.

Practice Arena

If you are not used to your controls or are new to FIFA, a good place to start is in the Practice Arena. This game mode allows you to run freely around the pitch and practice dribbling, shooting and free kick skills. There is no time pressure, and you can take as many shots at goal as you like. You can access the Practice Arena from Play>Quick Play Modes>Practice Arena.

We hope that this post has been useful. If you have any questions related to the motor accessibility of FIFA 22, please get in touch via the ‘Contact Us’ page.

Developer Resource:

SpecialEffect DevKit logo

For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

Hori Flex Controller

Photograph of the Hori Flex Controller sopping the 3.5mm switch ports on the front and the buttons on the top.

The Flex Controller from Hori offers a way for disabled gamers to use alternative access methods with the Nintendo Switch and Windows PCs (10 & 8.1). The Flex Controller acts as an interface into which compatible joysticks and switches can be plugged.  

A photograph of the Flex Controller.
The Flex Controller.

The Flex Controller can also be used with eye gaze on a PC, however this article will not be covering this and will focus on its other features. The Technotools (who developed Flex Controller with HORI) website provides more information on using the Flex Controller with eye gaze: Eye Control — Flex Controller (flex-controller.com)

To jump down to a section, use the links below:

How to Connect

Joysticks and Switches

Flex Controller Settings App

The information in this article is correct to the best of our knowledge at the time of writing (October 2021).

How to Connect

The Flex Controller can be used for gaming on the Nintendo Switch and on PC.

Nintendo Switch: The Flex Controller plugs into the Nintendo Switch dock via the USB cable on the back of the device.

A photograph of the Flex Controller plugged into the Nintendo Switch dock.
The Flex Controller plugged into the Nintendo Switch dock.

To use it on the Nintendo Switch, the device needs to be in Nintendo Switch mode:

A photograph of the mode switch set to Nintendo Switch on the Flex Controller.
The mode switch set to Nintendo Switch on the Flex Controller.

N.B The Flex Controller does not work with the Nintendo Switch Lite, and cannot be used in handheld mode. The Nintendo Switch needs to be in TV mode (used in the dock) for the Flex Controller to work.

The Flex Controller does not support the following functions: Gyro, Accelerometer, HD Rumble, NFC, IR Camera.

Windows PC (XInput): The Flex Controller is compatible with Windows 10 and 8.1 PCs. The Flex Controller plugs into the PC via the USB cable on the back of the device.

To use with Windows 8.1 you need to install the additional driver software: Driver Install (horiusa.com)

To use it on the PC, the Flex Controller needs to be in PC mode:

A photograph of mode switch set to PC on the Flex Controller.
The mode switch set to PC on the Flex Controller.

Joysticks and Switches

Joysticks

The Flex Controller allows compatible joysticks to be plugged in. This is helpful for people who find the joysticks on standard Nintendo Switch controllers difficult to use.

Compatible joysticks all plug into the L-Stick or R-Stick  USB sockets on the Hori Flex. The USB socket that you plug the joystick into will depend on whether you want your joystick to act as left or right joystick. You can plug joysticks into both sides if you need access to both left and right stick.


A photograph of the L-Stick USB on the Flex Controller.
The L-Stick USB on the Flex Controller.
A photograph of the R-Stick USB on the Flex Controller.
The R-Stick USB on the Flex Controller.

Compatible Joysticks

*Update 23/03/2022: Hori have released an update for the Flex to allow for more joysticks to work. The following joysticks mentioned in this post are compatible joysticks that SpecialEffect regularly use.

UltraStik 360 joystick: The UltraStik 360 joystick is an analogue arcade joystick created by Ultimarc. This joystick is then mounted into a suitable case either by a supplier or as a DIY project. The two different types of UltraStik we use at SpecialEffect, are sourced from OneSwitch and Quadstick. They are ideal for people with good gross movement who find small joysticks difficult.

A photograph of a OneSwitch UltraStik joystick.
OneSwitch UltraStik joystick

Zik-Zak: Zik-Zak joysticks are analogue joysticks created by OneSwitch. There are 3 different types of Zik-Zak available and a variety of different tops. This post gives more detail on the different types of Zik-Zak joysticks available: XAC Zik-Zak Joysticks – GameAccess

A Photograph of a Large Zik-Zak metal joystick.
Large Zik-Zak metal joystick with an Acorn topper.

Optima Joystick by Pretorian Technologies – This large analogue joystick is one of the options we use at SpecialEffect for people who have gross movements and who may find smaller joysticks difficult. The Optima Joystick can be used for gaming with the Flex Controller on the Nintendo Switch and PC. It can also be used without the Flex Controller as a PC joystick mouse. It also works for gaming with the Xbox Adaptive Controller.

A photograph of the Pretorian Optima Joystick plugged into the L-Stick USB on the Flex Controller.
The Pretorian Optima Joystick plugged into the L-Stick USB on the Flex Controller.

Hori Controllers – The analogue joysticks on the following controllers can be used in the Flex Controller:

  • HORIPAD for Nintendo Switch
  • Real Arcade Pro V Hayabusa for Nintendo Switch
  • Battle Pad for Nintendo Switch
  • Nintendo Switch HORIPAD Mini

These controllers also plug into the L-Stick USB or the R-Stick USB on the Flex Controller. When plugged in, only the joystick which corresponds to the USB it is plugged into will be functional. The buttons and second joystick on the controller will not function i.e. only the left stick is available when the controller is connected to the L-Stick USB and only the right stick is available when the controller is connected to the R-Stick USB.

Compatible Switches:

The Flex Controller is compatible with accessibility switches that have a 3.5mm jack plug.  Switches are an option for individuals who cannot use the buttons on a standard controller and require a larger size, different force and/or custom placement. The type of switch you need will depend on the amount and type of movements that you have, as well as the games you want to play.

The following article gives further information on switches and how they can be used: Using Switches to Access Button Presses – GameAccess

The Flex Controller allows you plug switches in to act as L-Stick Button, R-Stick Button, Capture, -, ZL, L, Left, Up, Down, Right, Y, X, B, A, R, ZR, + and HOME Button.

The switch sockets are all fully labelled and most of the switches plug in along the bottom of the Flex Controller:

A photograph of the Flex showing the 3.5mm switch sockets on the Flex Controller.
The 3.5mm accessibility switch sockets on the Flex Controller.

The switch sockets for L-Stick and R-Stick button are located on the sides next to the L- and R-Stick USB sockets.

A photograph showing the The R-Stick button location on the Flex Controller.
The R-Stick button location on the Flex Controller. The L-Stick button is in the same place, on the right side.

The Flex Controller has additional buttons on the top which can be used for gameplay if they are accessible to the player, or to provide support for the user of the device e.g. in setting up a game:

A photograph showing the top of the Flex controller with buttons on it.
The buttons on the top of the Flex Controller are fully functional.

The Flex has a ¼ inch camera fixing on the back so it can be mounted in place using a compatible mounting arm. This could help individuals access the buttons on the top of the Flex Controller more easily:

A photograph of the Flex Controller attached to a Manfrotto Variable Friction Arm.
The Flex Controller attached to a Manfrotto Variable Friction Arm.

NB – The Mode button on the top of the Flex Controller cannot currently be accessed using an accessibility switch. The slider switch on the top of the Hori Flex that changes between PC and Nintendo Switch mode also must also be operated manually.

Joystick directions are not currently available as switch inputs. The only way to access these is to use a physical joystick in the L- or R-Stick USB.

Flex Controller Settings App

The Flex Controller Settings App is the Flex’s companion app that allows you to make changes to your button assignments and joysticks. To access the app, the Flex Controller needs to be plugged into a PC.

The app is only compatible with Windows 10 and 8.1 PCs and can be downloaded here: 株式会社 HORI | Flex Controller Settings App

Any changes you make are saved to the device under different profiles. You then use the Mode button on the Flex Controller to select the profile you want active while you are playing.

You can have up to 12 profiles saved on the Flex Controller, six for the Nintendo Switch and six for PC.

Screenshot of the Flex Controller Settings App.
The Flex Controller Settings App.

To make alterations, select the profile to want to edit. You can make a new profile or edit an existing one.

Screenshot showing the profile options in the Flex Controller Settings App
Profile options in the Flex Controller Settings App

Once you have created a new profile or selected Edit, you can make changes to the joystick options or button remapping.

Joystick Options:

You can alter the following settings for the joystick:

Sensitivity – This makes the movement of the joystick faster or slower.

Deadzone – Changes the amount the joystick can move before it is recognised. Changing this could be useful to stop the joystick recognising accidental and unwanted movements.

Joystick Orientation – Changes the orientation of the joystick by 90° intervals.

You can also swap the left and right joystick functions over.


Screenshot showing the joystick options in the Flex Controller Settings App.
Joystick options in the Flex Controller Settings App.

Button Options:

You can change the function of your switches that you have plugged into the Flex Controller.

To change the button assignments, select the profile that you want to edit, and then click on the button that you want to change. The button you have selected will turn green in the app.

You can make the following changes to button assignments:

Remapping – You can change the function of the button. For example, if you have a switch plugged into the A port, you could remap and make the switch act as another button. You can remap to any button on a standard Nintendo Switch controller.

Screenshot showing the button remap options.
Button remap options.

Press, Hold and Double Press – You can assign three different buttons to one switch with the Press, Hold and Double Press feature. The switch in the example below was plugged into the A socket. If this switch is pressed once, it will still activate the A button. If the switch is held down, it will then act as X. If the button is double pressed, it will activate Home.

Screenshot showing example of Press, Hold and Double Press.
Example of Press, Hold and Double Press. The A button has been remapped so that a single press activates A, hold activates X and Double Press activates the Home button.

This option could be useful for individuals who can only access a few switches, as it could enable them to access a lot of controller buttons, with only a few inputs.

The length of time the switch needs to be held (Hold Time) and the speed required to activate the Double Press (Double Press Interval) can be altered to suit the individual.

You do not need to have all these options mapped. You can leave any options you don’t want blank.

Ignore Repeated Inputs – This option can be selected if the user wants accidental switch presses to be ignored. The amount of time that repeated inputs are ignored for can also be altered. This is a good option for people who have involuntary movements or tremors, who might accidentally press their switch.

Toggle – Toggle allows you to have up to five inputs for one button. You press the button the required number of times to toggle the control you want, then hold the button to activate it.

Screenshot showing toggle example from Flex Controller Settings App.
Toggle example from Flex Controller Settings App.

The time required to hold the switch to activate the press (Hold Time) can be altered from 0.5 – 3.0 seconds.

If Toggle options are selected then Press, Hold and Double Press options will be deactivated.

N.B: The built-in buttons on the top of the Flex Controller cannot be reassigned. When using the Hori Flex on the Nintendo Switch, system-level button remapping cannot be used. Buttons can only be remapped through the Flex Controller Settings App.

When you have finished making your changes in the Flex Controller Settings App, you need to click Save before closing the app, otherwise your changes will not be saved to the Flex Controller.

The number of joysticks and switches you need to use with your Flex Controller will depend on your movements and the games you are playing. If you have any questions about the Flex Controller, or accessible gaming, please contact us.

Photograph of the Hori Flex controller with Optima Joystick and two Logitech large buttons plugged in.
Hori Flex controller with Optima Joystick and two Logitech large buttons plugged in.

Links (unaffiliated):

Hori Flex Controller: https://www.pretorianuk.com/flex-controller

Oneswitch UltraStik: Accessible Gaming Shop – Ultra-Stik – OneSwitch.org.uk

Quadstick UltraStik: Ultimarc UltraStik 360 mounted in an enclosure — QuadStick

OneSwitch Large Zik-Zak: XAC Zik-Zak Joystick – OneSwitch.org.uk

OneSwitch Zik-Zak Small: XAC Zik-Zak MINI Joystick – OneSwitch.org.uk

Optima Joystick: https://www.pretorianuk.com/optima-joystick

Logitech Adaptive Gaming Kit: https://www.logitechg.com/en-gb/products/gamepads/adaptive-gaming-kit-accessories.943-000339.html

Manfrotto Variable Friction Arm: https://www.manfrotto.com/uk-en/photo-variable-friction-arm-italian-craftsmanship-244n/

Manfrotto Super Clamp: https://www.manfrotto.com/uk-en/super-photo-clamp-without-stud-aluminium-035/

Manfrotto Short Adapter Spigot 3/8”and1/4”: https://www.manfrotto.com/uk-en/short-adapter-spigot-3-8-and1-4-147/

Josh’s Adapted Gaming Controller | Case Study

Josh with his gaming set up.

Josh has quadriplegic cerebral palsy and wanted to play football and sports video games, so his mum got in contact with SpecialEffect to explore ways to achieve this.

SpecialEffect supported Josh remotely through video calls during the COVID-19 restrictions. An initial call with him took place to discuss the games he wanted to play, the difficulties he was having and to determine what equipment was suitable for him to initially try. This equipment was then posted to him and a second call was organised to help get the equipment set up and positioned.

In this post we share the techniques and equipment the SpecialEffect team used to create Josh’s controller. The solutions we used were combined to create a customised controller setup that was specific to his abilities, but we hope that sharing them will help show some of the range of options that are available to create a setup that is tailored to the needs of the individual.

The information in this article is correct to the best of our knowledge at the time of writing (July 2021).

Controller Access

Difficulty: Josh reported that he has good use of his right hand and can play for short periods of time, using just his right hand. However, using just one hand limits how well he can access the controller and causes fatigue.

Solution: If someone has good use of one hand, using this hand to access a standard controller can give them access to a lot of buttons and often at least one of the joysticks. It is often worth using one side of a standard controller and supplementing the controls on the other side with additional equipment. As Josh has good use of his right hand, it was decided that he keep using the right side of the Xbox One controller to access these inputs (which could be improved using mounting – see section below). The inputs on the left side of the controller could be accessed using other equipment.

Close up of an Xbox One controller being used with with right hand.
Right side of an Xbox One controller being used with one hand.

Accessing Left Joystick, Triggers and Buttons

Difficulty: Josh has some good gross movement in his left hand/arm but finds fine motor movement difficult. The left joystick, LT and LB buttons on the left side of the controller are too small for Josh to access with his left hand.

Solution: Josh has good gross movement in his left arm so it was thought a larger joystick could be used for the left joystick function. Due to its size and shape, an Ultra-Stik joystick was tried with Josh.


Photograph of a OneSwitch Ultra-Stik with ball topper being held.
A OneSwitch Ultra-Stik joystick with ball topper.

For the LT and LB buttons, it was thought that Josh could potentially use larger switches for these. Two AbleNet Specs Switches were sent to Josh, which were positioned so that he could access them with his left hand.

A photograph of a Specs Switch being held.
An AbleNet Specs Switch.

Plugging in the Joystick and Switches

Difficulty: The Ultra-Stik joystick and Specs Switches do not plug directly into the Xbox One. A compatible interface is needed to get these working.

Solution: An Xbox Adaptive Controller (XAC) was used to get the Ultra-Stik and Specs Switches working on the Xbox One.

The Xbox Adaptive Controller is an interface which enables you to create a customised controller set-up. This video gives a detailed overview of the XAC: An Xbox Adaptive Controller Overview – GameAccess

A photograph of an Xbox Adaptive controller being held.
An Xbox Adaptive Controller (XAC)

The Ultra-Stik joystick was plugged into the left USB slot on the XAC.

A photograph of the left USB socket on the XAC.
The left USB socket on the Xbox Adaptive Controller (XAC).

The Specs Switches were plugged in along the back of the XAC, where all the 3.5mm jacks are located. The Specs Switches were plugged into the LT and LB ports on the XAC as these are the buttons that Josh cannot access easily on the controller.


A photograph of some of the 3.5mm jacks on the Xbox Adaptive Controller.
Some of the 3.5mm jacks along the back of the Xbox Adaptive Controller (XAC).

Mounting the Equipment

Difficulty:  The equipment that Josh is using needs to be fixed to prevent it from moving around. The Xbox One controller also needs to be mounted to keep it in place so that Josh can access it more easily with a single hand. Josh plays from a variety of different chairs and a standing frame. The equipment needs to be able to move around with Josh.

Solution: A Trabasack Curve Connect was used to fix Josh’s equipment. This is a lap tray which has a flat surface that allows Velcro to be attached to it.

Fixing the equipment to this keeps it in place and using a lap tray means that the equipment can move around with Josh if he sits in different places to play.

The Ultra-Stik joystick was placed on the left side of the tray so that Josh could use it with his left hand.

The Xbox One controller was mounted on the right side of the tray so that Josh could access the right side of this with his right hand. The controller was supported at an angle using a Maxess mount. These are no longer available and so an alternative, such as firm blocks of foam and other materials that provide sufficient support can also be used effectively to support controllers on trays. Having the controller at an angle makes it more comfortable to use and the mount means that the controller is completely supported.

A photograph of a small Maxess mount being held.
A small Maxess mount.

The AbleNet Specs Switches were placed on the tray, just underneath the Xbox One controller. Josh could use his right hand to press these.

Josh’s set-up mounted on a Trabasack tray.

Setting Up Two Controllers to Copilot

Difficulty: Josh’s set-up requires the use of both a standard Xbox One controller and an Xbox Adaptive Controller, at the same time.

Solution: Copilot was turned on on Josh’s Xbox One console. Copilot is an accessibility feature available on Xbox One, Xbox Series consoles and Windows 10 PCs. It allows you to combine inputs from two Xbox One controllers. This article goes into detail on how Copilot works, and how to turn it on on an Xbox console and Windows 10 PC: How to set up Copilot on Xbox One & Windows 10 | How To… Video – GameAccess


Josh using his gaming set-up to play a basketball game.

With this set-up Josh can effectively access all the games that he wants to play. Josh has been successfully using this set-up to play sports games, Minecraft and Roblox.

SpecialEffect will keep in contact with Josh and make any changes that he needs to his setup.


List of Equipment Used:

Below is a list of the equipment we used to create Josh’s controller set-up, with unaffiliated links to the products on the manufacturer’s own websites where possible. Other suppliers are available in most cases:

Xbox Adaptive Controller:

Xbox Adaptive Controller | Xbox

OneSwitch Ultra-Stik:

Accessible Gaming Shop – Ultra-Stik – OneSwitch.org.uk

Trabasack Curve Connect:

https://trabasack.com/products/curve-connect/

AbleNet Specs Switch:

https://www.ablenetinc.com/specs-switch

If you have any questions about this controller setup, please visit the Contact Us page.