We often find that alternative controllers can help benefit individuals we support, such as using an Xbox Adaptive Controller on a PlayStation 5. This post will go through the process of setting up a Titan Two adapter for use with a PS5 so that you can use a wider range of controllers when playing PS5 games.
Step 1: Setting up the PS5 console
First, change the controller communication method. From the PS5 main menu, go into Settings > Accessories > Controller > Communication Method and change from “Use Bluetooth” to “Use USB Cable”.
Step 2: Update the Titan Two and Gtuner IV software
With Gtuner IV and the Titan Two fully updated, click Device Configuration on the bottom right, click on Output Protocol and change it to USB PlayStation 5. Your Titan Two can now be used with the PS5.
If you would like to play PS4 games on a PS5 console via backwards compatibility, plug in your Titan Two as normal, the same way you would with a PS4 console, without changing the output protocol settings.
Swap the small Micro USB from Prog to Output. Plug in your controllers into Input-A or B on the Titan Two. Now plug the Titan Two into the PS5. You will now be able to use your controllers with PS5 games.
The current Titan Two software will be able to connect any controller such as an Xbox Adaptive Controller. As the PS5 controller does not act as an authenticating controller for the Titan Two, the controllers plugged into the Titan Two will disconnect for approximately one second and connect again. This will occur every 7 ½ minutes. The disruption this can cause will vary for each game. Some examples of controllers that do authenticate and will not disconnect include third-party PS4 controllers such as HORI, Nacon and ASTRO. For the full list of controllers, please check the Titan Two website: consoletuner.com
When the Titan Two is set to USB PlayStation 5 in the Output Protocol, using the Titan Two on other consoles (such as PS4 and Nintendo Switch) will also cause controllers to disconnect every 7 ½ minutes for approximately one second before reconnecting again, unless you are using a third-party PlayStation 4 controller. To prevent this, you will need to plug the Titan Two into Gtuner IV, navigate to Output Protocol and change back to USB Automatic found at the top of the list.
If you have any questions, please visit the contact us page.
Control (PEGI 16) is an action-adventure game that’s available on PS4, PS5, Xbox One, Xbox Series S/X, and PC. The story follows a government director called Jesse making her way through the Federal Bureau of Control to defeat a supernatural force known as the Hiss. You can use a variety of abilities that you obtain as you progress through the story to defeat enemies.
We previously looked at the game’s video controls and original settings in a video and post that can be found here: https://gameaccess.info/control-controls-walkthrough-video/ An update released on 27 August 2020 added an Assist Mode to the game. It can be found in the Gameplay submenu. Before you can access any of the Assist Mode options, you have to enable Assist Mode. In this video and post we will go through the list of settings added in this update within assist mode.
Enhanced Aim Assist: similar to the Controller Aim Assist option, but bullets will magnet to enemies better. This further reduces the need for accurate aiming.
Aim Snapping: when entering Aim Mode, the aiming reticle will lock on to the nearest enemy on-screen and remain locked on as long as the aim button is being held down. When several enemies are on-screen, continually holding down aim will also lock on to the next enemy once the previous enemy has been defeated.
Energy Recovery Multiplier: energy will recover at a faster rate depending on the number it has been set to (10 being the slowest available and 100 being the fastest).
Damage Reduction Multiplier: the amount of damage received is reduced therefore allowing you to take extra damage depending on the number it has been set to (10 reduces a small amount whereas 100 reduces a greater amount).
Ammo Recovery Multiplier: your ammo is refilled at a faster rate depending on the number it has been set to (10 being the slowest available and 100 being the fastest).
Immortality: your character cannot be defeated even when your health is fully reduced, however, you can still take damage.
One-Hit Kills: enemies can be defeated by a single shot or attack, no matter the method used (i.e. melee, guns and throwing items).
More posts on accessibility features in games can be found on our site using the Accessibility Feature tag.
If you have any questions, please visit the ‘Contact Us’ page.
Video by Cara Jessop
Music (all artlist.io):
Free Radicals by Stanley Gurvich
We’re always looking out for settings that can help make playing games easier for some players. In this video we’ll be looking at Control.
Control is an action-adventure game that’s available on PS4, Xbox and PC. A separate video on the controls and settings can be found on our channel. This video will specifically cover the Assist Mode settings that were added to the game in August 2020.
To get to the Assist Mode settings you will need to go into Options and scroll down near the bottom of the Gameplay submenu. Before you can access any of the settings found in Assist Mode you have to first enable Assist Mode.
Enhanced Assist Aim will make the bullets magnet to enemies better compared to just having the Controller Aim Assist option on. This will reduce the need for accurate aiming.
Aim Snapping is a useful feature that can reduce the need for Right Stick. With this setting turned on entering Aim Mode will make the aiming reticle lock onto the nearest enemy on-screen and remain locked on as long as the aim button is being held.
When several enemies are on screen continually holding down Aim will also lock on to the next enemy once the previous enemy has been defeated.
Energy Recovery Multiplier can help to recover your energy levels at a faster rate depending on the number it has been set to on the slider. So if we set this to 10 there will be a slight increase of how fast you can recover energy. Setting it to 100 will recover your energy much quicker.
Damage Reduction Multiplier reduces the amount of damage therefore allowing you to take extra damage depending on the number it has been set to. So by setting it to 10 there is a small amount of damage reduction and setting it to 100 will reduce a large amount of damage.
Ammo Recovery Multiplier increases the rate your ammo refills depending on the number it has been set to. Setting it to 10 refills slightly faster and 100 refills it the fastest possible.
Immortality means your character cannot be defeated even when your health is fully reduced. However, you can still take damage.
One Hit Kills allows enemies to be defeated by a single shot or attack, no matter the method used, whether it’s with melee, guns, or by throwing items.
Thanks for watching and if you have any questions please don’t hesitate to get in touch with SpecialEffect.
We’re always looking for games with a variety of settings to help make playing easier. In this video we’re going to be looking at Uncharted 4: A Thief’s End and its controls and settings. Uncharted 4 is an action-adventure game on the PS4 focusing on Nathan Drake and his friends who are on the treasure hunt that leads them all over the world. The game features various gameplay elements including Exploration, Combat and Driving. We’ll be taking a look at the controls for each element as well as looking at the settings to make the game easier for some players. Before starting a game you have to select a difficulty. You can choose between Explorer, Light, Moderate, Hard and Crushing. Explorer is the easiest difficulty as it’s designed for players who would rather focus on the story rather than the combat. Crushing is the hardest difficulty available and certain settings are not available in this mode which we will take a look at later in the video. The lower the difficulty, the less resistance enemies will have and the more damage you will be able to take. We will first take a look at the default controls used when exploring. Left Stick controls your character and Right Stick controls the camera. Cross will make your character jump and climb certain walls. When climbing walls you have to point the Left Stick in the direction you want to climb whilst pressing Cross. Cross also lets you surface whilst underwater. Circle will drop you down during climbing. It will also allow you to grab a ledge from below while standing near an edge. Whilst in water, Circle will allow you to dive. As you progress through the game you’ll get to certain climbing surfaces where you’ll have to use the pin to climb further. Pressing Square will use the pin whilst climbing on craggy surfaces. Triangle allows you to interact with objects and ammo when prompted. L1 uses your rope. You will know when you can use your rope as the L1 prompt will show on screen. When using your rope, you can swing using the Left Stick, or rappel by holding L1 and moving up and down on Left Stick. Pressing Cross will release the rope. You know when it is safe to let go of the rope as Nathan will have his arms stretched out to grab a ledge or land safely. If you’re stuck on a puzzle or unsure where to go for a period of time, a prompt will show letting you know that a hint is available. You can access this hint by pressing D-pad Up. D-pad Down allows you to find your ally or vehicle in certain situations such as when they want to show you something or if you cannot find your vehicle. Touchpad will bring up your journal and Options pauses the game. We will now take a look at the default Combat Controls. Circle allows you to take cover if you’re next to a wall. It also acts as roll when not near a wall. Square acts as your melee attack. It also acts as the handbrake when driving the vehicle. Triangle will reload your weapon. Holding down Triangle when by a weapon will pick it up. Holding down R1 makes your character aim an explosive such as a grenade or dynamite. Releasing R1 throws it. Holding down L2 will aim your weapon. Whilst aiming, pressing Cross will swap your shoulder view. Another action you can do whilst aiming is marking by pressing L3. This allows you to track the enemies with a white marker during an encounter. Holding down L2 also acts as brake and reversing when controlling a car or boat. R2 fires your weapon. For some weapons you will have to hold R2 down to continuously fire. When controlling a vehicle, holding R2 is also used for accelerate. R3 will use the zoom feature on certain weapons with a scope such as sniper rifles. D-pad Left and Right will change weapon. You can hold one small weapon and one long weapon at a time. There are various settings in the game that can be turned on to make the game easier for some players. We will start with looking at the settings in the Game submenu. So, if we pause the game, go into Options and then go into Game. You can change the difficulty within a chapter if you are struggling to complete it. NPC Marking allows you to see where your allies are whilst Threat Indicators signal whether enemies have seen you during stealth sections. If an enemy sees you, the grey marker above an enemy’s head will gradually fill up until you’re hidden again. The lower the difficulty, the slower it fills up. When it’s full, it will turn yellow and enemies will start looking around for you. If they find you the marker will turn orange and enemies will start attacking. NPC Marking and Threat Indicators are not available in Crushing difficulty. Now let’s take a look at the Camera Controls submenu. Here, you can change the sensitivity of the horizontal and vertical camera movements for both aiming and the camera controls. Turning the sensitivity down to zero will make the camera move slowly, whilst turning it up to 10 will significantly make the camera movements faster. You can also invert the camera movements for aiming and camera controls. By default, moving the Right Stick to the left moves it left and right moves it right. By changing Horizontal from Default to Inverted, the movements are swapped around so that moving the Right Stick to the left will move the camera right and pushing it to the right will move it left. For default up and down movements pushing the Right Stick up will move the camera up and pushing down will move the camera down. Changing the vertical movements from Default to Inverted swaps these movements around. So, pushing up will move it down and pushing down will move it up. With Camera Assist turned on the camera will automatically follow your character around. This reduces the need for the Right Stick. Vehicle Camera Assist is a similar option. However, the camera follows you whilst driving the vehicle. This also reduces the need for Right Stick. We will now explore the settings in the Controls submenu. You can choose a control scheme for L3, R3 and Cross actions to suit your preference. By default, L3 marks enemies. R3 zooms (with scope) and Cross is shoulder swap. Each control scheme swaps these functions over and every possible combination is available. If you have a preferred shoulder view when aiming, you can turn on Remember Shoulder Swap so that you don’t have to keep changing it when you aim. You can swap the Left Stick and Right Stick functions over so that Right Stick becomes Character Movement and Left Stick becomes Camera Movement. You can do the same with aiming so that you can aim with the Left Stick and move your character with the Right Stick. By having the Stick Functions as Default and Sticks Whilst Aiming as flipped the need for Right Stick is greatly reduced. So, you can play through a lot of the game using a single stick. If you’re wanting to play with a single stick such as Left Stick and set the sticks while aiming to Flipped, then your character would not be able to walk around whilst aiming. There are times where you have to repeatedly press a button to complete an action such as getting out of an enemy’s grasp or moving an object. You can change this so that you hold down a button rather than tapping it. The button hold option also works for hand-to-hand combat so you can hold down Square to continuously attack an enemy. You can choose how much Aim Assist you want. By default, the Aim Assist is set to 10. By having it to 10 your aim reticle will stick to enemies better. By turning it down to zero you will have to be more accurate with your aiming as the aim reticle will not stick to enemies. For aiming your weapon, you can choose between Toggle or Hold. With Toggle this means that a single press of the Aim button will make your character enter Aim Mode. Pressing it again will take you out. Turning on Lock-On Aim can help you with aiming, therefore reducing the need of the Right Stick. When you see white markers around an enemy, entering Aim Mode will lock onto that enemy. You can choose a button scheme for the shoulder buttons. By default, L1 is Rope. L2 is Aim and Break. R1 is Grenade and R2 is Fire and Accelerate. Changing the Scheme and the Left and Right Option swaps the button functions around and every single button layout is possible. So, for example, you can set the Aiming and Firing to the right shoulder buttons by setting the Scheme to Sided and the Left and Right Option to Flipped. This means the Grenade and the Rope actions will be mapped to the Left Shoulder buttons. The Accessibility Submenu provides a more condensed list of settings that we’ve discussed and found in other submenus. Each setting has a description of what it does in-game giving the player an informed decision whether or not to use them. Thanks for watching and if you have any questions please don’t hesitate to get in touch with SpecialEffect.
Uncharted 4: A Thief’s End [PEGI 16] is an action-adventure game on PlayStation 4 focusing on Nathan Drake and his friends who are on a treasure hunt that leads him all over the world. The game features various gameplay elements including exploration, combat, and driving. In this video and its accompanying post, we will go through the controls and the settings that could make the game more accessible for some players, including camera and aim settings and assists, how to remove repeated button presses and where to turn on a swap sticks option which enable players to play much of the game using one stick instead of two on their controller.
Before starting a game, you must select a Challenge Level. You can choose between Explorer, Light, Moderate, Hard, and Crushing. Explorer is designed for players who would rather focus on the story rather than the combat, whilst choosing Crushing means certain settings are not available in this mode. The lower the Challenge level chosen, the less resistance enemies will have and the more damage you will be able to take.
Default Exploration Controls:
Left Stick = move Character
Right Stick = move Camera
Cross = Jump/Climb (while pushing the left stick in the direction you want to climb)/swim to the surface while underwater[hold]
Circle = Drop Down/Dive when in water [hold]
Square = Attach to craggy surfaces (after acquiring the pin)
Triangle=Interact with objects
L1 =Use Rope [press]/Rappel up and down rope [hold whilst holding up or down on left stick]
D-pad Up = use a Hint when prompted
D-pad Down = Locate Allies/Vehicles
Touchpad = Open Journal
Options = Pause the game
Default Combat and Driving Controls:
Cross =Change Shoulder View (while aiming)
Square = Melee Attack/Handbrake (when driving a vehicle) [hold]
Circle =Roll/Take Cover
Triangle=Reload [press]/Pick Up Weapon/Ammo [hold]
R1 =Aim Explosive [hold, then release to throw]
L2 =Aim [hold]/Brake/Reverse (when driving a vehicle) [hold]
R2 =Fire [hold or press depending on which weapon you use]/Accelerate (when driving a vehicle) [hold]
L3=Mark Enemy (while aiming)
R3 =Zoom while using weapons with a scope such as a sniper rifle
D-pad Left/Right =Swap Weapon
There are various settings in the game that can be turned on to make the game easier for some players. We will go through the settings found in each sub-menu.
NPC Marking: allows you to see where your allies are.
Threat Indicators: signals whether enemies have seen you during stealth sections. If an enemy sees you, the grey marker above an enemy’s head will gradually fill up until you are hidden again. The lower the difficulty, the slower it fills up. When it is full, it will turn yellow and enemies will start looking around for you. If they find you, the marker will turn orange and enemies will start attacking.
Both NPC Marking and Threat Indicators are not available in Crushing difficulty.
Camera Controls Sub-Menu
Aiming and Camera Sensitivity: you can choose between 0-10 for how sensitive the aiming and camera controls are with 0 being the least sensitive and 10 being the most sensitive.
Horizonal and Vertical Movements: inverts the movements for both aiming and camera controls.
Camera Assist: the camera will automatically reposition itself around the character when moving left and right. This reduces the need for right stick.
Vehicle Camera Assist: a similar setting to Camera Assist. However the camera repositions itself when moving left and right in a vehicle such as a car or boat. Like Camera Assist, this option also reduces the need for right stick.
L3 / R3 / X: swaps between various control schemes for actions done while aiming including Mark Enemy, Zoom (with scope) and Shoulder Swap actions.
Remember Shoulder Swap: remembers your last shoulder swap position when entering aim mode.
Sticks: swap the left stick and right stick functions over, so that right stick becomes character movement and left stick becomes camera movement.
Sticks While Aiming: when aiming, the left stick and right stick functions are swapped over, so that right stick becomes character movement and left stick becomes aiming.
By having the stick functions as default and sticks while aiming as flipped, the need for right stick is reduced greatly, so you can play through most of the game by using a single stick. However, if you are wanting to play with a single stick, then your character would not be able to walk around whilst in aim mode.
Repeated Button Presses: choose between repeated button taps or holding down a button for certain actions such as melee attacks, getting out of an enemy’s grasp, and interacting with objects.
Aim Assist: choose how much aim assist you want. By default, the aim assist is set to 10. By having it on 10, your aim reticle will stick to enemies better. By turning it down to zero, you will have to be more accurate with your aiming as the aim reticle will not stick to enemies.
Aim Mode: choose between a hold or a toggle to aim.
Lock-onAim: provides assistance with aiming that reduces the need for manual precision. When white markers appear around an enemy, entering aim mode will lock on to that enemy. This option can help reduce the need of right stick.
Shoulder Buttons Scheme: swaps between various control schemes for the actions assigned to shoulder buttons including rope, grenade, aim/brake and fire/accelerate.
Left and Right Shoulder Buttons: whichever shoulder button scheme you choose, you can swap the L1/L2 and R1/R2 actions over.
The accessibility sub-menu provides a more condensed list of settings already discussed and found in the other sub-menus. Each setting has a description of what it does in-game giving the player an informed decision about whether or not to use them.
We hope that this video and post has been useful. If you have any questions, please visit the ‘Contact Us’ page.
Samuel sustained injuries from a motorbike accident, which has limited his leg and arm function. He has good use of his left arm and hand, but limited movement in his legs, right arm and hand due to tissue damage.
When we met him, he had tried to play Fortnite on a PS4 with a standard controller, resting it on his leg. However, it was difficult to use both sticks, face buttons and the triggers altogether, which are all vital for Fortnite.
We visited Samuel through our Loan Library Project to see if we could work with him to create a controller that would help improve his access to games. In this post we will share the techniques and equipment the SpecialEffect team used to combine to create Samuel’s controller. We will look at each difficulty that was encountered in accessing games and each solution that was used to help overcome this.
Whilst the solutions we used were combined to create a customised controller setup specific to Sam, we hope that sharing them will help show some of the range of options that are available to create a customised controller setup tailored to the needs of the individual.
The information in this article is correct at the time of writing (September 2020).
Accessing Buttons and Triggers
Difficulty: Samuel doesn’t have full use of his right hand, so he was finding it difficult to reach the buttons and triggers on the right side of the controller.
Solution: Samuel tried out an Evil Lefty PS4 Controller, which is a controller designed for single hand use. It allows easy reach to almost all the buttons by only using one hand. Samuel was able to reach the buttons using only his left hand (there is also a right-handed version available).
Difficulty: Samuel couldn’t use both analogue sticks using just his left hand and did not have enough function in his right hand to use the right stick
Solution: Samuel was able to use the left joystick on the Evil Lefty PS4 Controller with his left thumb and was able to use his right hand and arm to manage a larger joystick. He tried an UltraStik, a large analogue joystick that is compatible with the Xbox Adaptive Controller. This worked well for him to use as the right joystick. Note that the joystick in a small box shown in the image at the top of this post is an optional part of the Evil Lefty PS4 Controller and was not used in this instance.
Mounting the Controls
Difficulty: Samuel was unable to hold the controller with both hands.
The Trabasack Curve Connect is a lap tray that has a surface that you can attach hook Velcro to. This allowed us to securely attach the Maxess Mount, a wedge usually used to mount an accessibility switch at an angle, via the Velcro on its underside. The Evil Lefty Controller could then be attached onto the Maxess Mount with more Velcro at an angle where Samuel could easily access the left side of the controller.
Connecting to the Console
Difficulty: An Xbox Adaptive Controller needed to work with Samuel’s PS4 to use the larger joystick for the right analogue stick.
Solution: We were able to use the Xbox Adaptive Controller with the PS4 by plugging it into an adaptor called a Titan Two. This allows both the Evil Lefty controller and the Xbox Adaptive Controller to be used simultaneously on a PS4, in addition to an Xbox One controller. An official PS4 controller must also be plugged into the Titan Two as the PS4 requires verification that an official controller is plugged in. This will stop the Xbox Adaptive Controller from cutting out. The Evil Lefty Controller is a modified official controller, so this can be used for verification.
We were able to resolve the difficulties Samuel was having by creating a controller setup to enable him to play successfully. As we mentioned at the start, while these solutions were specific to Samuel, we hope that sharing them will help show the range of options available to create a customised controller setup tailored to the needs of the individual. We will remain in contact with Sam to help tweak his setup as needed.
If you have any questions about this controller setup, please visit the Contact Us page.
Below is a list of the equipment used, with an unaffiliated link to the manufacturer:
We’re always on the lookout for a variety of games and genres to help people play. In this video we’re going to be looking at the controls and accessibility features for Final Fantasy VII Remake on the PlayStation 4. Final Fantasy VII Remake is an RPG about a group of characters trying to save the planet from the Shinra Corporation who wish to drain the planet’s lifeforce and harness its energy. You get to play as four characters who have their own unique abilities and controls as you make your way through the city of Midgar. These characters include Cloud, Tifa, Barret and Aerith. The game is Part One of a complete remake of the original Final Fantasy VII first released on PlayStation in 1997. The battle settings in the remake differ from the original Final Fantasy VII. In the original you enter a random battle whilst walking around an area. In the remake, the battles are not random and in most cases you can see the enemies before battling them. You initiate battle by walking up to them. The original Final Fantasy VII focused on turn-based combat where you wait for your ATP gauge, which stands for Active Time Battle, to fill up before performing an action such as Attacking, Using Magic, or Consuming Items. The remake combines action with turn-based combat. Your ATB gauge is filled up by performing Basic Attacks. You can also Dodge and Guard whilst waiting for the gauge to fill. Once you have filled your gauge you can use Abilities, Magic or Items. Some Commands require two full ATB gauges to use. The Commands and Magic all depend on what Materia you equip your character with. Materia are magic orbs that provide special powers to characters. You can choose what Materia each character has by going into the Materia and Equipment Menu in the Pause Menu. Whilst in the Materia Menu, pressing Triangle will bring up the Materia slots for a single character where you can assign or remove Materia. Pressing R1 will allow you to view the Materia slots of all characters, so you can swap Materia between two characters. You have to select your Difficulty before starting the game. You can choose between Classic, Easy and Normal. You can change difficulty at any point during the game. However, if playing in Hard Mode or changing to Hard Mode, you have to restart your current chapter. Classic Difficulty removes the action element from battles and focuses solely on turn-based combat. Characters will Attack, Guard and Dodge automatically whilst waiting for the ATB gauges to fill. The player will only have to focus on given Commands. You can still control the character and manually Attack, Guard and Dodge in this mode. The Enemy Combat is the same as Easy Difficulty. Easy Difficulty is aimed at players who wish to focus on the story rather than the combat. In Normal Difficulty enemies take less damage and provide more damage to characters compared to Easy Difficulty. Hard Difficulty is unlocked after completing the game. Enemies take less damage and provide more damage to characters compared to Normal Difficulty. In other Difficulties resting at a bench restores Health and Magic. However, Magic is not replenished in Hard Mode and you cannot use Items. This means focusing on Abilities in combat and rationing your Magic throughout each chapter. We will now go through the default controls for the game. We’ll start with the controls used when roaming throughout the levels. Left Stick moves your character. Right Stick controls a camera. Cross will bring up your Commands Menu. From here, you can use Healing Spells and Items outside of combat. Holding L1 whilst selecting Healing Spells or Items will allow you to use multiple Spells in a single go without repeatedly going into the Command Menu. D-pad Up and Down scrolls through the Command Menu. Circle comes out of Menus. Square performs a single Attack to break open boxes. This action is only available during roaming paths where you may encounter a battle. Triangle allows you to interact with objects and people. Some interactions require Triangle to be held down such as pulling a lever. L2 toggles through different ways of navigating through areas. You can choose to have a tracker at the top of the screen or a Mini Map in the top right corner. Pressing L3 or holding down R1 or R2 whilst moving will make your character Sprint. R3 resets your camera position. The touchpad brings up your Map and the Option button pauses your game. Now we will go through the default Battle Controls. Left stick moves your current character. R3 toggles Lock-On Targets On and Off, so the enemy will always stay in view. Right Stick will change your target. Cross will bring up your Command Menu. Square will perform a Basic Attack. For Barret, you will need to hold down Square to continuously use his Basic Attack. For Cloud and Tifa, holding down Square will perform their Strong Attack. Triangle will perform the character’s unique Ability. For Cloud, pressing Triangle will activate his Punisher Mode which makes Basic Attacks more powerful. Aerith’s unique Ability called the Tempest becomes more powerful the longer you hold down Triangle with the max being approximately one second. Circle will make your character Dodge. All D-pad directions will change the character you control. D-pad Left and Right will toggle between the potency of the Spells in the Command Menu. Holding down L1 will bring up the Command Shortcuts. By holding down L1 in battle and pressing either Cross, Circle, Square or Triangle a Command that has been assigned to that button combination can be used. So here, holding down L1 and pressing Square will use Barret’s Maximum Fury Attack. And for Cloud, L1 and Triangle will use Triple Slash. You can choose what Commands are set to each button combination by going into the Battle Settings in the Pause Menu. So here, L1 and Square are set to Cloud’s Braver Ability. L1 and Triangle has been set to Triple Slash. L1 and Circle has been set to Cloud’s Limit Break Ascension. And L1 and Cross has been set to Cloud’s Infinity’s End Ability. Setting Shortcuts can only be done outside of battle. Holding R1 will make your character Guard. Touchpad will bring up the Enemy Intel. So here, you can learn more information about the current enemy you are facing. Options will pause the game. L2 and R2 will allow you to issue Commands to characters who you aren’t controlling. So here I’m playing as Cloud. However, by pressing L2 I can command Tifa to use her Divekick Ability. We will now go through the accessibility features that could make the game a little easier to play. From the Pause Menu we can go into System, Options, Camera and Controls. With Camera Repositioning On the camera will automatically reposition itself around the character when moving left and right. So you can move using a single stick. However, there is one minigame that requires you to use the Right Stick to progress. So both sticks are needed to play through the entire game. With Lock-On Controls you can choose whether to use the Right Stick or D-pad Left and Right to swap between Locked-On Targets. With Horizontal and Vertical Camera Controls you have the option to invert the X and Y axis. So with this set to Normal, pressing up on Right Stick will move the camera down and pressing down will move it up. Moving left on Right Stick will move the camera to the right and when moving right the camera moves to the left. When these are set to Inverted the camera controls the opposite way. So pushing up will move the camera up. Down will be down. Left to go left. And right to go right. Camera responsiveness allows you to change the sensitivity of the camera movement. So here we’ll set it to 1 and the camera moves fairly slowly. If we go back and change it to 5, then the speed is significantly faster. If we go into the Gameplay Menu here we have the Cursor Position where we can choose to have the game remember where the last Menu Cursor Position was for Out of Battle and In Battle Menus. So here, we’ll leave the cursor highlighted on Spells. If we come out of the Menu and go back into it, it will still be on Spells. If you change it to Forget then when you go back into the Menu the cursor will always be at the top. With Combat Controls Display turned On you can choose whether to have the Battle Controls displayed in the top left corner whilst in a battle. Thanks for watching. If you have any questions please don’t hesitate to get in touch.
Final Fantasy VII Remake (PEGI 16) is an RPG on the PlayStation 4. The story is about a mercenary who joins a group of characters trying to save the planet from the Shinra corporation who wish to drain the planet’s life-force and harness its energy. You get to play as four characters who have their own unique abilities and controls as you make your way through the city of Midgar. The game is a complete remake of the original Final Fantasy VII first released on PlayStation in 1997.
In the original Final Fantasy VII, you enter a random battle after walking around an area for a period of time. The remake has changed this so that you can see the enemies roaming in the area and you engage in battle by walking up to them. You can use basic attacks, guard, and dodge while your ATB (active time battle) gauge fills. It gradually fills over time, but attacking an enemy fills up the gauge quicker. Once it has filled, you can use commands such as abilities, magic, or skills. Some commands require two full bars of the ATB gauge to use.
The game has three levels to choose from during the first playthrough of the game.
Classic: removes the action element from combat and focuses on turn-based combat. Characters will attack and defend automatically whilst waiting for the ATB gauges to fill. The player will only have to focus on giving commands. The enemy combat is the same as the Easy difficulty.
Easy: aimed at players who wish to focus on the story rather than the combat.
Normal: enemies take less damage and provide more damage to characters compared to the Easy difficulty.
A further level, Hard, is unlocked after completing the game. Enemies take less damage and provide more damage to characters compared to normal difficulty. In other difficulties, resting at a bench restores health and magic, however magic is not replenished on hard and you cannot use items. This means focusing on abilities in combat and rationing your magic throughout each chapter.
Default Field controls:
Left stick: move character
Right stick: move camera
Cross: select/open commands menu to use healing spells and items
Circle: come out of menus
Square: attack (only available during roaming parts where you may encounter a battle)
Triangle: interact (hold for certain interactions [approx. 3 seconds], such as pulling a lever)
L1: show stats of characters/use a healing item or magic several times (hold whilst in item or magic menu) so you don’t need to keep opening the command menu multiple times to heal
L2: choose to have either a tracker telling you where you need to go, a minimap, or nothing at all.
D-pad up/down: scroll through command menus
R1/R2: sprint (hold)
R3: reset camera
Touchpad: open map
Options: open menu
Default Battle controls:
Left stick: move character
R3: toggle lock on target on/off
Right stick: change target
Square: basic attack (hold for Barret’s basic attack)/strong attack (hold for Tifa’s strong attack)
Circle: dodge/come out of menus
Triangle: perform the character’s unique ability (Aerith’s unique ability becomes more powerful the longer you hold, with the max being approx. 1 second)
D-pad up and down: change character
D-pad left and right: change character/toggle between spell potency in command menu
L1: use command shortcuts (hold). By holding down L1 in battle and pressing either X, circle, square or triangle, a command that has been assigned to that button combination can be used. You can choose what commands are set to each button combination by going into the Battle Settings in the pause menu.
R1: guard (hold)
L2/R2: issue commands to allies who you aren’t controlling
Touchpad: open enemy intel (if you have used the ASSESS ability on an enemy, the intel will provide additional information such as enemy weaknesses)
Camera repositioning: the camera will automatically reposition itself around the character when moving left and right so you can move using a single stick (there are some minigames throughout the game that require you to use right stick to progress, so both sticks are needed to play through the entire game)
Cursor position: you can select whether you want the game to remember where the last menu cursor position was for out-of-battle and in-battle
Lock-on controls: you can choose whether to use the right stick or D-pad left and right to swap between locked-on targets
Horizontal and vertical camera controls: you have the option to invert the X and Y axis
Camera responsiveness: you can change the sensitivity of the camera movement
Combat controls display: you can choose whether to have the battle controls displayed in the top-left corner whilst in a battle
Subtitles and chat log: You can choose between having the subtitles with name of speaker, subtitles only, or turn off subtitles
If you have any questions, please visit the ‘Contact Us’ page.
Dangerous Driving is classed as a spiritual successor to the Burnout series, which was first released in 2001 on the PlayStation 2. Dangerous Driving is available on PlayStation 4, Xbox One, and Microsoft Windows. In this post, we will give a brief overview of the gameplay and then go through the controls used.
What makes Dangerous Driving different from other driving or racing games is that you’re encouraged to drive into your opponents and force them to crash, resulting in a “takedown”. The gameplay focuses on using a boost action tactically. This is needed to win the races. You earn boost by driving into oncoming traffic (avoiding cars), near-missing traffic, gaining air, drifting, and taking down opponents.
Whilst driving, your opponents will have a coloured marker above their vehicle to make them stand out from ordinary traffic. The colour depends on what kind of event you’re in, e.g. blue markers for ‘road rage’ or red for a ‘standard race’. Any oncoming traffic will flash their headlights to indicate avoiding them.
There are various classes of vehicles which are unlocked as you progress through the game, allowing you to drive faster cars such as Supercars and Formula One cars.
There are several race modes throughout the game which are unlocked from getting at least bronze (third place) in an event. These are:
Standard Race: Race against six opponents. Take them down to earn boost and reach the finish line first.
Road Rage: Reach a certain number of takedowns within the time limit or until your car has crashed too many times.
Shakedown: Race around a single lap in the quickest time.
Heatwave: Race against six opponents where you can continuously boost as long as you hold down the boost button and do not crash.
Face-off: Race and win against a single car to unlock it as a playable vehicle.
Pursuit: Control a police vehicle, to chase and takedown a target car or cars before they reach the end of the track or you crash too many times.
Survival: Drive as far as you can without crashing.
GP: Three races done consecutively. After each race, points are distributed based on what position each car came in. Whoever has the most points after the three races is the winner.
Eliminator: a race consisting of five laps. The car in last place after each lap is eliminated from the race completely, so only one car is left standing after the five laps.
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