Marvel’s Spider-Man: Miles Morales | Controls Walkthrough Video

Marvel’s Spider-Man: Miles Morales [PEGI 16] is an action-adventure game that’s available on PS4 and PS5. It follows the character Miles Morales as he takes on the role of Spider-Man and attempts to keep New York safe. In this video and its accompanying post, we will be looking at the control inputs and their related settings, including control remapping, and also the motor accessibility of the game, covering the Web-Shooter burst and Chase Assist options.

Contents:

Controls (from 0:44 in video)

Settings (from 4:56 in video)

Controller Layouts (from 10:10 in video)

Controls

A screenshot showing the default controls
A screenshot showing the default controls

Default Controls

Left Stick = moves Character

Right Stick = moves Camera

Cross = Jump/Point Launch (after performing a Zip-to-Point)

Circle = Dodge

Square = Melee Attack [press]/Uppercut [hold]

Triangle = Web-Strike Attack [press]/Web-Yank/Throw an enemy or an enemy’s weapon [hold]

L2 = Aim [hold]

R2 = Web-Swing/Free-Run [hold] (Before swinging, you will have to press Cross. To release the web, you can either press Cross or release R2 before pressing R2 again to shoot another web to swing from)

R1 = Use Gadgets [press]/L1 = Open Gadget Wheel [hold]

L3 = Perch on a ledge/Dive when free-falling/Activate Remote Mine (when you’ve acquired this gadget)

R3 = Show your current objective/Scan the environment

D-pad Down = Heal

D-pad Up = Activate Camouflage (when you’ve acquired this ability)

Touchpad = Open Map [press]/Open Phone [swipe from right to left]

Simultaneous Button Presses:

There are several controls where you will need to hold down more than one button.

R2 [hold] + Cross [hold then release] = High Jump (the longer you hold Cross, the higher the jump)

L1 + R1 = Throw environmental objects.

L2 + R2 = Zip-to-Point

Circle + Triangle = Perform a Finisher (when the focus bar is full)

Holding down L1 will activate your venom powers once you acquire them, but it has to be pressed with other buttons to use them.

  • L1 + Cross = Venom Jump
  • L1 + Square = Venom Punch
  • L1 + Triangle = Venom Dash
  • L1 + Square + Cross = Venom Smash
  • L1 + Circle + Triangle = Mega Venom Blast

Settings

Difficulty

Before you start the game, you have to choose a difficulty, from friendly neighbourhood to ultimate. What separates friendly neighbourhood from the rest of the difficulties is that Spider-Man cannot be defeated, even if his health gets reduced to zero.

A screenshot showing the difficulty level and its description
A screenshot showing the difficulty level and its description

There are various settings in the game that can be turned on to make the game easier for some players.

A screenshot showing the accessibility settings
A screenshot showing the accessibility settings

Accessibility Settings:

QTE Auto Complete: allows you to skip the quicktime events which require you to press certain buttons quickly or in a particular sequence.

Change Button Taps to Holds: hold a button instead of repeatedly tapping it to complete a quicktime event.

Web-Shooter Burst: allows you to fire three web-balls with a single press instead of one.

There are several toggle options available that you can change so that you can complete actions with a single button press rather than holding down a button. The toggle options include the following:

  • Aim Mode
  • Swing/Parkour Mode
  • Venom Mode
  • Air Trick Mode.

Menu Cursor Sensitivity: changes the sensitivity of the menu cursor with 0 being the least sensitive and 5 being the most sensitive. If you struggle to use the menu cursor, you can use the D-pad Directions to navigate in the menus.

Chase Assist: lowers the top speed of vehicles being pursued which provides a longer window before the target escapes. When within range of the vehicle, Spider-Man will automatically land on it without pressing a button.

Enhanced Auto Aim: entering aim mode will snap to the nearest target on-screen.

Increased Dodge Window: provides a longer window to dodge enemy attacks, giving you more time to avoid damage.

Shortcuts: allows you to apply up to two shortcuts which can be accessed by pressing D-pad Left and D-pad Right. If you struggle to perform an action that requires two or more buttons to press, you may find it easier to map it as a shortcut instead. For example, Venom Mega Blast requires you to press L1 + Circle + Triangle. You can map this action as a shortcut so that a single press will perform the action instead. Other actions you can map as a shortcut include any of the venom skills, throwing items or enemies, performing finishers, or opening your phone.

A screenshot showing the actions that can be mapped as shortcuts
A screenshot showing the actions that can be mapped as shortcuts

Camera Settings (found in Game Settings)

A screenshot showing the camera settings
A screenshot showing the camera settings

Invert Up/Down: swaps the up/down camera movements.

Invert Left/Right: swaps the left/right camera movements.

Camera Sensitivity: changes the sensitivity of the camera movement on a slider. 0 is the least sensitive and 10 is the most sensitive.

Camera Follow: follows Spider-Man as he is swinging or sprinting. If you find the default speed too slow, you can change it to fast where the camera speed will follow Spider-Man more quickly.

Combat Camera: allows you to keep your enemies in view if they’re not on-screen.

Controller Layouts

A screenshot showing the sticks being swapped in the custom layout menu
A screenshot showing the sticks being swapped in the custom layout menu

The game features some controller schemes that may be useful if you prefer the main buttons to be mapped to either the left side or the right side of the controller. You can choose between a Left Bias, Right Bias or create your own custom controller scheme. In Custom 1 and Custom 2, all of the button and trigger controls can be remapped to other buttons and triggers used in gameplay to create a custom controller layout. You also have the option to swap the stick functions over. However, you cannot remap the actions to joystick directions, the Touchpad, or the Options button. Button prompts will appear to reflect the button changes, such as interacting with objects.

We hope that this video and post have been useful. If you have any questions, please visit the ‘Contact Us’ page.


Marvel’s Spider-Man: Miles Morales | Controls Walkthrough Video Information:

Video by Cara Jessop

Music:

Camaro by Oliver Michael (artlist.io.)

Will You Dance With Me by Lalinea (artlist.io.)

Video Transcript:

We’re always on the lookout for settings in games that some people may find useful when playing. In today’s video, we will be looking at Marvel’s Spider-Man Miles Morales and go through the button inputs and settings.

Spider-Man: Miles Morales is an action-adventure game that’s available on PS4 and PS5. It follows the character Miles Morales as he takes on the role of Spider-Man and attempts to keep New York safe.

We’ll first take a look at the controls found in the game.

Left Stick moves your character.

Right Stick moves the camera.

X will make Spider-Man jump. X will also make Spider-Man Point Launch after web-zipping to part of a building.

Circle acts as your Dodge ability.

Square will perform your Melee Attack. Holding down Square will perform an uppercut if on the ground, or a Swing Kick if Web-Swinging.

Triangle does your web-strike attack. Holding down Triangle will allow you to web-yank, throw an enemy or an enemy’s weapon using web.

Holding down L2 will make Spider-Man aim.

Holding down R2 will allow Spider-Man to web-swing. Before swinging, you will have to press X. To release the web, you can either press X or release R2 before pressing R2 again to shoot another web to swing from. Holding R2 whilst on the ground will make Spider-Man free-run and able to run up walls.

R1 will use Spider-Man’s gadgets. Holding down R1 will bring up your gadget wheel.

L3 will allow Spider-Man to perch by edge of a platform or dive when free-falling. It will also activate a remote mine when you’ve acquired this gadget.

R3 will bring up your current objective and scan the environment.

D-pad Down will heal Spider-Man.

When acquired, D-pad Up will use Spider-Man’s Camouflage ability.   

Pressing the Touchpad will bring up your map. Swiping the Touchpad from right to left will bring up your phone menu to see the list of activities and crimes you can do.

There are a few controls where you will need to hold down one or more buttons.

Whilst holding down R2, holding down X will make Spider-Man high jump. The longer you hold X, the higher he will jump.

Pressing L1 and R1 at the same time will yank and throw environmental objects.

Pressing L2 and R2 at the same time will make Spider-Man Zip to Point. Your marker will tell you where exactly you can Zip to.

When Spider-Man’s focus bar is full, pressing Circle and Triangle will perform a finisher move which will instantly defeat an enemy.

Holding down L1 will activate your venom powers once you acquire them, but it has to be pressed with other buttons to use them.

L1 and X will perform a Venom Jump.

L1 and Square will act as Venom Punch.

L1 and Triangle will do a Venom Dash.

L1, square and X does a Venom Smash.

L1, circle and Triangle acts as Mega Venom Blast.

We’ll now take a look at some of the settings that you may find useful when playing the game.

Before you start the game, you have to choose a difficulty, with friendly neighbourhood being the easiest difficulty and ultimate being hardest. What separates friendly neighbourhood from the rest of the difficulties is that Spider-Man cannot be defeated, even if his health gets reduced to zero.

By turning on QTE Auto Complete, you can skip the quicktime events which require you to press certain buttons quickly or in a particular sequence.

Rather than repeatedly tapping buttons, you can change this so that you hold them down instead to complete an action.

When you press R1, you fire a web-ball. Turning on Web-shooter burst will allow you to fire 3 web-balls with a single press which is enough to web up standard enemies.

There are several toggle options available that you can change rather than holding down a button. This means that a single press will perform an action and pressing it again will stop it. You have toggle options for aim, swinging and parkour, venom mode, and air-trick mode.

You can alter the cursor sensitivity on a slider when in the map.

The Chase Assist option lowers the top speed of vehicles being pursued which provides a longer window before the target escapes. When within range of the vehicle, Spider-Man will automatically land on it without pressing a button. Pressing R3 will position the camera on the vehicle whilst chasing it.

With Enhanced Auto Aim turned on, entering aim mode will snap to the nearest enemy on-screen.

The Increased Dodge Window option provides a longer window to dodge enemy attacks, giving you more time to avoid damage.

You can map certain actions as shortcuts in the game. You can apply up to two shortcuts which can be accessed by pressing D-pad Left and D-pad Right. If you struggle to perform an action that requires two or more buttons to press, you may find it easier to map it as a shortcut instead. For example, venom mega blast requires you to press L1, circle and Triangle. You can map this action as a shortcut so that a single press will perform the action instead. Other actions you can map as a shortcut include any of the venom skills, throwing items or enemies, performing finishers, or opening your phone.

You can invert the up/down and left/right camera movements. For default up and down movements, pushing the right stick up will move the camera up and pushing down will move the camera down. In the camera menu, turning on invert up/down swaps these movements around, so pushing up will move it down and pushing down will move it up. By default, moving the right stick to the left moves it left, and right moves it right. Turning on invert left/right swaps these movements around so that moving the right stick to the left will move the camera right and pushing it to the right will move it left.

You can change the sensitivity of the camera movement on a slider. 1 is the least sensitive and 10 is the most sensitive.

Turning on camera follow will have the camera follow Spider-Man as he’s swinging or sprinting.

Combat camera allows you to keep your enemies in view if they’re not on-screen.

The game features some controller schemes that may be useful if you prefer the main buttons to be mapped to either the left side or the right side of the controller. For instance, the Left Bias controller scheme swaps the actions on the shape buttons (X, Square, Circle and Triangle) over to the D-pad in the same layout, so D-pad Down becomes all the actions that by default are done by X such as jump. It also swaps the functions of L1/L2 and R1/R2 over, as well as the stick functions. This means that moving Spider-Man is done with right stick and left stick moves the character.

You can remap the buttons in the Controller Layout menu so you can customise your own button layout. However, you cannot remap the actions to joystick directions, the touchpad, or the options button. Even though you have to progress through the game to use certain abilities such as some venom attacks, you can still remap the buttons from the very beginning of the game. By default, some buttons have more than one function depending on the game situation, such as X to jump and point-launch. If another button is remapped, then that button would perform all these actions instead. Button prompts will appear to reflect the button changes, such as interacting with objects.

We hope you found this video useful. If you have any questions, please get in touch with SpecialEffect via our website at https://www.specialeffect.org.uk/contact

Using an Alternative Controller on PS5

An image of a PS5 controller and an Xbox adaptive controller connected to a PS5 via a Titan Two
An image of a PS5 controller and an Xbox adaptive controller connected to a PS5 via a Titan Two

We often find that alternative controllers can help benefit individuals we support, such as using an Xbox Adaptive Controller on a PlayStation 5. This post will go through the process of setting up a Titan Two adapter for use with a PS5 so that you can use a wider range of controllers when playing PS5 games.

Step 1: Setting up the PS5 console

First, change the controller communication method. From the PS5 main menu, go into Settings > Accessories > Controller > Communication Method and change from “Use Bluetooth” to “Use USB Cable”.

A screenshot showing the communication method set to Use USB Cable
A screenshot showing the communication method set to Use USB Cable

Step 2: Update the Titan Two and Gtuner IV software

To set up a Titan Two to be used with a PS5, you will need to download Gtuner IV and make sure the latest update is installed. This post explains in detail how to do this: https://gameaccess.info/how-to-update-a-titan-two-adapter/

 

A screenshot showing how to open Gtuner IV
A screenshot showing how to open Gtuner IV

With Gtuner IV and the Titan Two fully updated, click Device Configuration on the bottom right, click on Output Protocol and change it to USB PlayStation 5. Your Titan Two can now be used with the PS5.

If you would like to play PS4 games on a PS5 console via backwards compatibility, plug in your Titan Two as normal, the same way you would with a PS4 console, without changing the output protocol settings.

A screenshot showing the PS5 option in output protocol
A screenshot selecting the PS5 option on the Output Protocol section

Install, update and GTuner IV PS5 settings (long): https://youtu.be/__YVCz_xHZ8

 

Step 3: Plug in your controllers

Swap the small Micro USB from Prog to Output. Plug in your controllers into Input-A or B on the Titan Two. Now plug the Titan Two into the PS5. You will now be able to use your controllers with PS5 games.

 

Please Note:

The current Titan Two software will be able to connect any controller such as an Xbox Adaptive Controller. As the PS5 controller does not act as an authenticating controller for the Titan Two, the controllers plugged into the Titan Two will disconnect for approximately one second and connect again. This will occur every 7 ½ minutes. The disruption this can cause will vary for each game. Some examples of controllers that do authenticate and will not disconnect include third-party PS4 controllers such as HORI, Nacon and ASTRO. For the full list of controllers, please check the Titan Two website: consoletuner.com 

When the Titan Two is set to USB PlayStation 5 in the Output Protocol, using the Titan Two on other consoles (such as PS4 and Nintendo Switch) will also cause controllers to disconnect every 7 ½ minutes for approximately one second before reconnecting again, unless you are using a third-party PlayStation 4 controller. To prevent this, you will need to plug the Titan Two into Gtuner IV, navigate to Output Protocol and change back to USB Automatic found at the top of the list.

 

If you have any questions, please visit the contact us page.


Equipment Links (Unaffiliated):

Titan Two: https://www.consoletuner.com/products/titan-two/

Xbox Adaptive Controller: https://www.xbox.com/en-GB/accessories/controllers/xbox-adaptive-controller

Control Assist Mode | Update Video

The transcript for this video can be found at the bottom of the page.

Control (PEGI 16) is an action-adventure game that’s available on PS4, PS5, Xbox One, Xbox Series S/X, and PC. The story follows a government director called Jesse making her way through the Federal Bureau of Control to defeat a supernatural force known as the Hiss. You can use a variety of abilities that you obtain as you progress through the story to defeat enemies.

We previously looked at the game’s video controls and original settings in a video and post that can be found here: https://gameaccess.info/control-controls-walkthrough-video/ An update released on 27 August 2020 added an Assist Mode to the game. It can be found in the Gameplay submenu. Before you can access any of the Assist Mode options, you have to enable Assist Mode. In this video and post we will go through the list of settings added in this update within assist mode.

Enhanced Aim Assist: similar to the Controller Aim Assist option, but bullets will magnet to enemies better. This further reduces the need for accurate aiming.

Aim Snapping: when entering Aim Mode, the aiming reticle will lock on to the nearest enemy on-screen and remain locked on as long as the aim button is being held down. When several enemies are on-screen, continually holding down aim will also lock on to the next enemy once the previous enemy has been defeated.

Energy Recovery Multiplier: energy will recover at a faster rate depending on the number it has been set to (10 being the slowest available and 100 being the fastest).

Damage Reduction Multiplier: the amount of damage received is reduced therefore allowing you to take extra damage depending on the number it has been set to (10 reduces a small amount whereas 100 reduces a greater amount).

Ammo Recovery Multiplier: your ammo is refilled at a faster rate depending on the number it has been set to (10 being the slowest available and 100 being the fastest).

Immortality: your character cannot be defeated even when your health is fully reduced, however, you can still take damage.

One-Hit Kills: enemies can be defeated by a single shot or attack, no matter the method used (i.e. melee, guns and throwing items).

An image of a list of the assist mode settings found in the options menu
A list of the assist mode settings found in the options menu

More posts on accessibility features in games can be found on our site using the Accessibility Feature tag.

If you have any questions, please visit the ‘Contact Us’ page.

Video by Cara Jessop

Music (all artlist.io):

Free Radicals by Stanley Gurvich

Video Transcript:

We’re always looking out for settings that can help make playing games easier for some players. In this video we’ll be looking at Control.

Control is an action-adventure game that’s available on PS4, Xbox and PC. A separate video on the controls and settings can be found on our channel. This video will specifically cover the Assist Mode settings that were added to the game in August 2020.

To get to the Assist Mode settings you will need to go into Options and scroll down near the bottom of the Gameplay submenu. Before you can access any of the settings found in Assist Mode you have to first enable Assist Mode.

Enhanced Assist Aim will make the bullets magnet to enemies better compared to just having the Controller Aim Assist option on. This will reduce the need for accurate aiming.

Aim Snapping is a useful feature that can reduce the need for Right Stick. With this setting turned on entering Aim Mode will make the aiming reticle lock onto the nearest enemy on-screen and remain locked on as long as the aim button is being held.

When several enemies are on screen continually holding down Aim will also lock on to the next enemy once the previous enemy has been defeated.

Energy Recovery Multiplier can help to recover your energy levels at a faster rate depending on the number it has been set to on the slider. So if we set this to 10 there will be a slight increase of how fast you can recover energy. Setting it to 100 will recover your energy much quicker.

Damage Reduction Multiplier reduces the amount of damage therefore allowing you to take extra damage depending on the number it has been set to. So by setting it to 10 there is a small amount of damage reduction and setting it to 100 will reduce a large amount of damage.

Ammo Recovery Multiplier increases the rate your ammo refills depending on the number it has been set to. Setting it to 10 refills slightly faster and 100 refills it the fastest possible.

Immortality means your character cannot be defeated even when your health is fully reduced. However, you can still take damage.

One Hit Kills allows enemies to be defeated by a single shot or attack, no matter the method used, whether it’s with melee, guns, or by throwing items.

Thanks for watching and if you have any questions please don’t hesitate to get in touch with SpecialEffect.

Uncharted 4: A Thief’s End | Controls Walkthrough

Show Transcript

We’re always looking for games with a variety of settings to help make playing easier. In this video we’re going to be looking at Uncharted 4: A Thief’s End and its controls and settings. Uncharted 4 is an action-adventure game on the PS4 focusing on Nathan Drake and his friends who are on the treasure hunt that leads them all over the world. The game features various gameplay elements including Exploration, Combat and Driving. We’ll be taking a look at the controls for each element as well as looking at the settings to make the game easier for some players. Before starting a game you have to select a difficulty. You can choose between Explorer, Light, Moderate, Hard and Crushing. Explorer is the easiest difficulty as it’s designed for players who would rather focus on the story rather than the combat. Crushing is the hardest difficulty available and certain settings are not available in this mode which we will take a look at later in the video. The lower the difficulty, the less resistance enemies will have and the more damage you will be able to take. We will first take a look at the default controls used when exploring. Left Stick controls your character and Right Stick controls the camera. Cross will make your character jump and climb certain walls. When climbing walls you have to point the Left Stick in the direction you want to climb whilst pressing Cross. Cross also lets you surface whilst underwater. Circle will drop you down during climbing. It will also allow you to grab a ledge from below while standing near an edge. Whilst in water, Circle will allow you to dive. As you progress through the game you’ll get to certain climbing surfaces where you’ll have to use the pin to climb further. Pressing Square will use the pin whilst climbing on craggy surfaces. Triangle allows you to interact with objects and ammo when prompted. L1 uses your rope. You will know when you can use your rope as the L1 prompt will show on screen. When using your rope, you can swing using the Left Stick, or rappel by holding L1 and moving up and down on Left Stick. Pressing Cross will release the rope. You know when it is safe to let go of the rope as Nathan will have his arms stretched out to grab a ledge or land safely. If you’re stuck on a puzzle or unsure where to go for a period of time, a prompt will show letting you know that a hint is available. You can access this hint by pressing D-pad Up. D-pad Down allows you to find your ally or vehicle in certain situations such as when they want to show you something or if you cannot find your vehicle. Touchpad will bring up your journal and Options pauses the game. We will now take a look at the default Combat Controls. Circle allows you to take cover if you’re next to a wall. It also acts as roll when not near a wall. Square acts as your melee attack. It also acts as the handbrake when driving the vehicle. Triangle will reload your weapon. Holding down Triangle when by a weapon will pick it up. Holding down R1 makes your character aim an explosive such as a grenade or dynamite. Releasing R1 throws it. Holding down L2 will aim your weapon. Whilst aiming, pressing Cross will swap your shoulder view. Another action you can do whilst aiming is marking by pressing L3. This allows you to track the enemies with a white marker during an encounter. Holding down L2 also acts as brake and reversing when controlling a car or boat. R2 fires your weapon. For some weapons you will have to hold R2 down to continuously fire. When controlling a vehicle, holding R2 is also used for accelerate. R3 will use the zoom feature on certain weapons with a scope such as sniper rifles. D-pad Left and Right will change weapon. You can hold one small weapon and one long weapon at a time. There are various settings in the game that can be turned on to make the game easier for some players. We will start with looking at the settings in the Game submenu. So, if we pause the game, go into Options and then go into Game. You can change the difficulty within a chapter if you are struggling to complete it. NPC Marking allows you to see where your allies are whilst Threat Indicators signal whether enemies have seen you during stealth sections. If an enemy sees you, the grey marker above an enemy’s head will gradually fill up until you’re hidden again. The lower the difficulty, the slower it fills up. When it’s full, it will turn yellow and enemies will start looking around for you. If they find you the marker will turn orange and enemies will start attacking. NPC Marking and Threat Indicators are not available in Crushing difficulty. Now let’s take a look at the Camera Controls submenu. Here, you can change the sensitivity of the horizontal and vertical camera movements for both aiming and the camera controls. Turning the sensitivity down to zero will make the camera move slowly, whilst turning it up to 10 will significantly make the camera movements faster. You can also invert the camera movements for aiming and camera controls. By default, moving the Right Stick to the left moves it left and right moves it right. By changing Horizontal from Default to Inverted, the movements are swapped around so that moving the Right Stick to the left will move the camera right and pushing it to the right will move it left. For default up and down movements pushing the Right Stick up will move the camera up and pushing down will move the camera down. Changing the vertical movements from Default to Inverted swaps these movements around. So, pushing up will move it down and pushing down will move it up. With Camera Assist turned on the camera will automatically follow your character around. This reduces the need for the Right Stick. Vehicle Camera Assist is a similar option. However, the camera follows you whilst driving the vehicle. This also reduces the need for Right Stick. We will now explore the settings in the Controls submenu. You can choose a control scheme for L3, R3 and Cross actions to suit your preference. By default, L3 marks enemies. R3 zooms (with scope) and Cross is shoulder swap. Each control scheme swaps these functions over and every possible combination is available. If you have a preferred shoulder view when aiming, you can turn on Remember Shoulder Swap so that you don’t have to keep changing it when you aim. You can swap the Left Stick and Right Stick functions over so that Right Stick becomes Character Movement and Left Stick becomes Camera Movement. You can do the same with aiming so that you can aim with the Left Stick and move your character with the Right Stick. By having the Stick Functions as Default and Sticks Whilst Aiming as flipped the need for Right Stick is greatly reduced. So, you can play through a lot of the game using a single stick. If you’re wanting to play with a single stick such as Left Stick and set the sticks while aiming to Flipped, then your character would not be able to walk around whilst aiming. There are times where you have to repeatedly press a button to complete an action such as getting out of an enemy’s grasp or moving an object. You can change this so that you hold down a button rather than tapping it. The button hold option also works for hand-to-hand combat so you can hold down Square to continuously attack an enemy. You can choose how much Aim Assist you want. By default, the Aim Assist is set to 10. By having it to 10 your aim reticle will stick to enemies better. By turning it down to zero you will have to be more accurate with your aiming as the aim reticle will not stick to enemies. For aiming your weapon, you can choose between Toggle or Hold. With Toggle this means that a single press of the Aim button will make your character enter Aim Mode. Pressing it again will take you out. Turning on Lock-On Aim can help you with aiming, therefore reducing the need of the Right Stick. When you see white markers around an enemy, entering Aim Mode will lock onto that enemy. You can choose a button scheme for the shoulder buttons. By default, L1 is Rope. L2 is Aim and Break. R1 is Grenade and R2 is Fire and Accelerate. Changing the Scheme and the Left and Right Option swaps the button functions around and every single button layout is possible. So, for example, you can set the Aiming and Firing to the right shoulder buttons by setting the Scheme to Sided and the Left and Right Option to Flipped. This means the Grenade and the Rope actions will be mapped to the Left Shoulder buttons. The Accessibility Submenu provides a more condensed list of settings that we’ve discussed and found in other submenus. Each setting has a description of what it does in-game giving the player an informed decision whether or not to use them. Thanks for watching and if you have any questions please don’t hesitate to get in touch with SpecialEffect.

Uncharted 4: A Thief’s End [PEGI 16] is an action-adventure game on PlayStation 4 focusing on Nathan Drake and his friends who are on a treasure hunt that leads him all over the world. The game features various gameplay elements including exploration, combat, and driving. In this video and its accompanying post, we will go through the controls and the settings that could make the game more accessible for some players, including camera and aim settings and assists, how to remove repeated button presses and where to turn on a swap sticks option which enable players to play much of the game using one stick instead of two on their controller.

Challenge Level

Screenshot of the difficulty menu when starting a new game
The Challenge Level menu when starting a new game.

Controls

Screenshot of the default control scheme found in the options menu
The default control scheme found in the Options menu.

Before starting a game, you must select a Challenge Level. You can choose between Explorer, Light, Moderate, Hard, and Crushing. Explorer is designed for players who would rather focus on the story rather than the combat, whilst choosing Crushing means certain settings are not available in this mode. The lower the Challenge level chosen, the less resistance enemies will have and the more damage you will be able to take. 

Default Exploration Controls:

Left Stick = move Character

Right Stick = move Camera

Cross = Jump/Climb (while pushing the left stick in the direction you want to climb)/swim to the surface while underwater[hold]

Circle = Drop Down/Dive when in water [hold]

Square = Attach to craggy surfaces (after acquiring the pin)

Triangle = Interact with objects

L1 = Use Rope [press]/Rappel up and down rope [hold whilst holding up or down on left stick]

D-pad Up = use a Hint when prompted

D-pad Down = Locate Allies/Vehicles

Touchpad = Open Journal

Options = Pause the game

Default Combat and Driving Controls:

Cross = Change Shoulder View (while aiming)

Square = Melee Attack/Handbrake (when driving a vehicle) [hold]

Circle = Roll/Take Cover

Triangle = Reload [press]/Pick Up Weapon/Ammo [hold]

R1 = Aim Explosive [hold, then release to throw]

L2 = Aim [hold]/Brake/Reverse (when driving a vehicle) [hold]

R2 = Fire [hold or press depending on which weapon you use]/Accelerate (when driving a vehicle) [hold]

L3 = Mark Enemy (while aiming)

R3 = Zoom while using weapons with a scope such as a sniper rifle

D-pad Left/Right = Swap Weapon

Settings

There are various settings in the game that can be turned on to make the game easier for some players. We will go through the settings found in each sub-menu.

Gameplay Sub-Menu

Screenshot of the list of settings found in the gameplay sub-menu
The list of settings found in the Gameplay sub-menu.

NPC Marking: allows you to see where your allies are.

Threat Indicators:  signals whether enemies have seen you during stealth sections. If an enemy sees you, the grey marker above an enemy’s head will gradually fill up until you are hidden again. The lower the difficulty, the slower it fills up. When it is full, it will turn yellow and enemies will start looking around for you. If they find you, the marker will turn orange and enemies will start attacking.

Both NPC Marking and Threat Indicators are not available in Crushing difficulty.

Camera Controls Sub-Menu

Screenshot of the list of settings found in the Camera Controls sub-menu
The list of settings found in the Camera Controls sub-menu.

Aiming and Camera Sensitivity: you can choose between 0-10 for how sensitive the aiming and camera controls are with 0 being the least sensitive and 10 being the most sensitive.

Horizonal and Vertical Movements: inverts the movements for both aiming and camera controls.

Camera Assist: the camera will automatically reposition itself around the character when moving left and right. This reduces the need for right stick.

Vehicle Camera Assist: a similar setting to Camera Assist. However the camera repositions itself when moving left and right in a vehicle such as a car or boat. Like Camera Assist, this option also reduces the need for right stick.

Controls Sub-Menu

Screenshot of the list of settings found in the Controls sub-menu
The list of settings found in the Controls sub-menu.

L3 / R3 / X: swaps between various control schemes for actions done while aiming including Mark Enemy, Zoom (with scope) and Shoulder Swap actions.

Remember Shoulder Swap: remembers your last shoulder swap position when entering aim mode.

Sticks: swap the left stick and right stick functions over, so that right stick becomes character movement and left stick becomes camera movement.

Sticks While Aiming: when aiming, the left stick and right stick functions are swapped over, so that right stick becomes character movement and left stick becomes aiming.

By having the stick functions as default and sticks while aiming as flipped, the need for right stick is reduced greatly, so you can play through most of the game by using a single stick. However, if you are wanting to play with a single stick, then your character would not be able to walk around whilst in aim mode.

Repeated Button Presses: choose between repeated button taps or holding down a button for certain actions such as melee attacks, getting out of an enemy’s grasp, and interacting with objects.

Aim Assist: choose how much aim assist you want. By default, the aim assist is set to 10. By having it on 10, your aim reticle will stick to enemies better. By turning it down to zero, you will have to be more accurate with your aiming as the aim reticle will not stick to enemies.

Aim Mode: choose between a hold or a toggle to aim.

Lock-on Aim: provides assistance with aiming that reduces the need for manual precision. When white markers appear around an enemy, entering aim mode will lock on to that enemy. This option can help reduce the need of right stick.

Shoulder Buttons Scheme: swaps between various control schemes for the actions assigned to shoulder buttons including rope, grenade, aim/brake and fire/accelerate.

Left and Right Shoulder Buttons: whichever shoulder button scheme you choose, you can swap the L1/L2 and R1/R2 actions over.

Accessibility Sub-menu

Screenshot of the list of settings found in the Accessibility sub-menu
The list of settings found in the Accessibility sub-menu.

The accessibility sub-menu provides a more condensed list of settings already discussed and found in the other sub-menus. Each setting has a description of what it does in-game giving the player an informed decision about whether or not to use them.

We hope that this video and post has been useful. If you have any questions, please visit the ‘Contact Us’ page.

Video by Cara Jessop

Music:

Inner Self by Theevs (artlist.io)

Samuel’s Adapted Gaming Controller | Case Study

Samuel with his controller.

Samuel sustained injuries from a motorbike accident, which has limited his leg and arm function. He has good use of his left arm and hand, but limited movement in his legs, right arm and hand due to tissue damage.

When we met him, he had tried to play Fortnite on a PS4 with a standard controller, resting it on his leg. However, it was difficult to use both sticks, face buttons and the triggers altogether, which are all vital for Fortnite.

We visited Samuel through our Loan Library Project to see if we could work with him to create a controller that would help improve his access to games. In this post we will share the techniques and equipment the SpecialEffect team used to combine to create Samuel’s controller. We will look at each difficulty that was encountered in accessing games and each solution that was used to help overcome this.

Whilst the solutions we used were combined to create a customised controller setup specific to Sam, we hope that sharing them will help show some of the range of options that are available to create a customised controller setup tailored to the needs of the individual.

The information in this article is correct at the time of writing (September 2020).

Accessing Buttons and Triggers

Difficulty: Samuel doesn’t have full use of his right hand, so he was finding it difficult to reach the buttons and triggers on the right side of the controller.

Solution: Samuel tried out an Evil Lefty PS4 Controller, which is a controller designed for single hand use. It allows easy reach to almost all the buttons by only using one hand. Samuel was able to reach the buttons using only his left hand (there is also a right-handed version available).

An Evil Lefty controller with the paddles being shown.
An Evil Controllers One-Handed Lefty Controller

Accessing Joysticks

Difficulty: Samuel couldn’t use both analogue sticks using just his left hand and did not have enough function in his right hand to use the right stick

Solution: Samuel was able to use the left joystick on the Evil Lefty PS4 Controller with his left thumb and was able to use his right hand and arm to manage a larger joystick. He tried an UltraStik, a large analogue joystick that is compatible with the Xbox Adaptive Controller. This worked well for him to use as the right joystick. Note that the joystick in a small box shown in the image at the top of this post is an optional part of the Evil Lefty PS4 Controller and was not used in this instance.

An UltraStik joystick.
An Xbox Adaptive Controller, which the UltraStik was plugged into.

Mounting the Controls

Difficulty: Samuel was unable to hold the controller with both hands.

Solution: A Trabasack Curve Connect lap tray and a Maxess Mount were used to secure the controller, so Samuel didn’t need to hold it, thereby using all his hand function for the controls.

The Trabasack Curve Connect is a lap tray that has a surface that you can attach hook Velcro to. This allowed us to securely attach the Maxess Mount, a wedge usually used to mount an accessibility switch at an angle, via the Velcro on its underside. The Evil Lefty Controller could then be attached onto the Maxess Mount with more Velcro at an angle where Samuel could easily access the left side of the controller.

A small Maxess Mount being held.
A small Maxess Mount
A Trabasack Curve Connect lap tray with a Lefty Evil PS4 controller mounted on a small Maxess Wedge.
A Trabasack Curve Connect lap tray with a Lefty Evil PS4 controller mounted on a small Maxess Mount

Connecting to the Console

Difficulty: An Xbox Adaptive Controller needed to work with Samuel’s PS4 to use the larger joystick for the right analogue stick.

Solution: We were able to use the Xbox Adaptive Controller with the PS4 by plugging it into an adaptor called a Titan Two. This allows both the Evil Lefty controller and the Xbox Adaptive Controller to be used simultaneously on a PS4, in addition to an Xbox One controller. An official PS4 controller must also be plugged into the Titan Two as the PS4 requires verification that an official controller is plugged in. This will stop the Xbox Adaptive Controller from cutting out. The Evil Lefty Controller is a modified official controller, so this can be used for verification.

A close up of a Titan Two adapter with two USB-C cables leading into the front and a micro USB into the back.
Titan Two adapter

We were able to resolve the difficulties Samuel was having by creating a controller setup to enable him to play successfully. As we mentioned at the start, while these solutions were specific to Samuel, we hope that sharing them will help show the range of options available to create a customised controller setup tailored to the needs of the individual. We will remain in contact with Sam to help tweak his setup as needed.

If you have any questions about this controller setup, please visit the Contact Us page.

Equipment List

Below is a list of the equipment used, with an unaffiliated link to the manufacturer:

Xbox Adaptive Controller:

Titan Two Adapter:

Evil Controllers PS4 One-Handed Controller:

OneSwitch UltraStik:

Trabasack Curve Connect:

Maxess Mount:

Control | Controls Walkthrough Video

A transcript for the video can be found at the bottom of the post

Control (PEGI 16) is an action-adventure game that’s available on PS4, PS5,  Xbox One, Xbox Series S/X and PC. The story follows a government director called Jesse making her way through the Federal Bureau of Control to defeat a supernatural force known as the Hiss. You can use a variety of abilities that you obtain as you progress through the story to defeat enemies.

In the video and its accompanying post we will look at the controls used to play (from 0:51) and the settings available to alter gameplay and your controls (from 3:40). These options include sensitivity options (3:55), aim assist / aim stickiness options (4:31), invert aim options (4:53), toggle options (5:51) and remapping options (7:35).

*Update* An update released on August 27th, 2020 added an additional ‘Assist Mode’ to the game which enables additional settings to be altered. These settings were added after this video was made, but have been added in the post below. A separate post accompanied with a video on the assist mode settings can be found here: https://gameaccess.info/control–assist-mode-update-video/

 

Default Controls

Left Stick = Move Character

Right Stick = Move Camera

X (PlayStation)/(Xbox) = Jump [press]/Levitate [hold] (once you obtain it)

Circle/B = Evade (once you obtain this ability)

Square/X = Switch Weapons [press]/Interact/Seize [hold] (once you obtain this ability)

Triangle/Y = Melee Attack

L1/LB = Shield [hold] (once you obtain this ability)

R1/RB = Launch [hold] (once you obtain this ability)

L2/LT = Aim [hold]

R2/RT = Fire [hold or press depending on which weapon you use]

L3/LS = Sprint

R3/RS = Crouch/Ground Slam (whilst levitating, after you obtain it)

D-pad Up = Opens/Closes Map

D-pad Down = Toggle Side (switches between left and right shoulder view)

All of the button and trigger controls can be remapped to other buttons and triggers used in gameplay to create a custom controller layout. You can’t map to joystick axis or map joystick actions to other inputs. However you can swap the stick functions over (see below).

A screenshot of the list of default controls in the options menu
A list of the default controls in the options menu

Settings

Controller (Camera) Sensitivity: You can change the sensitivity so that the camera moves either faster or slower when using the right stick. You can choose between 0-100, with 0 being the slowest movement and 100 being the fastest. You have the option to change the horizontal and vertical sensitivity. You can also choose the sensitivity for horizontal and vertical movements whilst in aim mode.

Controller Aim Assist: Bullets from your weapon will magnet to the enemies. This reduces the need for aiming accuracy.

Controller Aim Stickiness: The movement of the camera view is slowed down whilst aiming.

Invert Aim: Swaps the direction of the camera movements over. This can be done for horizontal and vertical movements.

Toggle Options: Certain functions, including shield, launch, and aiming can be toggled, meaning that rather than holding down the buttons to perform these actions, you can use a  single press to use the action, and press again to finish it.

Swap Sticks: Swaps the function of the left and right sticks so that left stick controls camera movement and right stick moves your character.

A screenshot of the list of settings in the options menu
A list of the settings found in the options menu

*Update* An update released on August 27th, 2020 added an assist mode to the game. It can be found in the Gameplay sub-menu. Before you can access any of the assist mode options, you have to enable assist mode. The settings below were added after the video above was made:

Enhanced Aim Assist: similar to the Controller Aim Assist option, but bullets will magnet to enemies better. This further reduces the need for accurate aiming.

Aim Snapping: when entering aim mode, the aiming reticle will lock-on to the nearest enemy on-screen and remain locked-on as long as the aim button is being held down. When several enemies are on-screen, continually holding down aim will also lock-on to the next enemy once the previous enemy has been defeated.

Energy Recovery Multiplier: energy will recover at a faster rate depending on the number it has been set to (10 being the slowest available and 100 being the fastest).

Damage Reduction Multiplier: the amount of damage received is reduced therefore allowing you to take extra damage depending on the number it has been set to (10 reduces a small amount whereas 100 reduces a greater amount).

Ammo Recovery Multiplier: your ammo is refilled at a faster rate depending on the number it has been set to (10 being the slowest available and 100 being the fastest).

Immortality: your character cannot be defeated even when your health is fully reduced, however, you can still take damage.

One-Hit Kills: enemies can be defeated by a single shot or attack, no matter the method used (i.e. melee, guns and throwing items).

A screenshot of a list of assist mode settings found in the options menu
A list of the assist mode settings found in the options menu

More posts on accessibility features in games can be found in our site using the Accessibility Feature tag.

If you have any questions, please visit the ‘Contact Us’ page.

Video by Cara Jessop

Music (all artlist.io):

Discovery by DELNOVA

Corals under the Sun ft. Yehezkel Raz by Sivan Talmor

Free Radicals by Stanley Gurvich

Transcript

We’re always on the lookout for settings in games that some people might find useful when playing. In this video we’re going to be looking at Control and go through the button inputs and settings. Control is an action-adventure game that’s available on PS4, Xbox and PC. The story follows a government director called Jesse making her way through the Federal Bureau of Control to defeat a supernatural force known as the Hiss. You can use a variety of abilities that you obtain as you progress through the story to defeat enemies. We’ll be taking a look at the console version of the game and using a gamepad. However, all settings mentioned in this video can also be found on PC.

So let’s take a look at the default controls. Left Stick will move your character. Right Stick moves the camera. Cross on PlayStation and A on Xbox will make your character Jump. Holding it down will make Jesse Levitate, once you have obtained this Ability. Holding down Square for PlayStation and X on Xbox allows you to interact with objects and pressing these buttons allows you to switch weapons. If an enemy is on low health. you can seize an enemy by holding down Square or X, once you obtain this Ability. This will make the enemy fight alongside you for a short period of time. You will know when you have successfully seized an enemy as the Health Bar will change from orange to blue. Triangle for PlayStation and Y for Xbox acts as your Melee Attack. Circle for PlayStation and B for Xbox is the Evade Ability, once you obtain it. L1 for PlayStation and LB for Xbox will use your Shield Ability, once you obtain it. R1 for PlayStation and RB for Xbox activates your Launch Ability, once you obtain it. Objects highlighted with a white outline shows that they can be launched. Holding L2 for PlayStation and LT for Xbox will aim your weapon. Pressing R2 for PlayStation and RT for Xbox fires it. For some weapons you will have to hold the button down to continuously fire. L3 on PlayStation and LS on Xbox makes Jesse Sprint as she’s moving. R3 on PlayStation and RS on Xbox makes Jesse Crouch. It also performs your Ground Slam Attack. Ground Slam can only be done once you have unlocked it after obtaining the Levitate Ability. You can see where your Ground Slam will land by a transparent circle on the floor whilst levitating. Touchpad for PlayStation or view for Xbox brings up a Menu where you can manage Weapons and Upgrades as well as view your Assets, Missions and Collectibles. D-pad Up toggles your Map and D-pad Down toggles between left and right shoulder view.

Now we will take a look into the settings. So if we pause the game and go into Options, here we have the Settings. You can change the sensitivity of the camera for both horizontal and vertical movements. So if we turn this down to zero you can see the camera moves fairly slowly. If we go back and push it up to a hundred for both then the camera moves a lot faster. The same can be done whilst aiming. There’s an Aim Assist option where you can attack the enemy with your weapon even if not accurately aiming. This reduces the need for precision with the Right Stick. Turning on Controller Aim Stickiness slows down the movement of the camera view when aiming at targets and enemies. You can invert the horizontal and vertical camera movements. By default, moving the Right Stick to the left moves it left and right moves it right. Turning on Invert Horizontal Camera Aim swaps these movements around so that moving the Right Stick to the left will cause the camera to move right and pushing the Right Stick to the right will move it left. For default up and down movements, pushing the Right Stick up will move the camera up and pushing down will move the camera down. Turning on Invert Vertical Aim swaps these movements around. So pushing up will move it down and pushing down will move it up. There are several Toggle Options available for some controls meaning rather than holding down a button you can do a single press to activate and another press to stop it. You have Toggle Options for your Shield Ability, Launch Ability and Aiming. So I can just press L1 to use my Shield and press L1 again to drop it. For Xbox this will be LB. A single press of R1 for the PlayStation, or RB for Xbox, uses the Launch Ability and pressing it again launches the object. For Aiming, which is L2 on PlayStation and LT on Xbox, you press once to go into A mode and pressing it again will turn it off. You can swap the stick functions so that the Right Stick is used to move Jesse and the Left Stick controls the camera. You can remap the buttons in the Controls Menu so you can customise your own button layout. So if we pause the game we go into Options then press R1 for PlayStation or RB for Xbox to move to the Controls. Here we have all the Controls we can remap. So if you find that pressing L1 for Shield is difficult but you can reach left or right on D-pad then you can remap this function to D-pad Left. So now pressing D-pad Left will activate the Shield Ability. However, you cannot remap the actions to joystick directions, the touchpad or the Options button on PlayStation. For Xbox, the same applies so you can’t remap actions to joystick directions, the View button or the Menu button. Even though you have to progress through the game to use certain Abilities such as Evade, Shield and Launch, you can still remap the buttons for these from the very beginning of the game. By default, some buttons have more than one function depending on the game situation such as Square on PlayStation or X on Xbox, performing the Use Seize and Switch Weapon actions. If another button is remapped to this then that button will perform all these actions instead. So if we remap another button to this such as D-pad Left then D-pad Left becomes responsible for Use, Seize and Switch Weapon. Depending on the game situation. Button prompts that appear during gameplay such as for interacting with objects and people will update to reflect any button remapping you’ve done. So here, the Square button prompt shows up meaning I have to press Square to use this. However, if we remap the Interact function to Circle the button prompt will now be circled, too. If you remap an action from a button that was already assigned a function you have to manually assign that function another button. If you don’t, you could miss out on using certain actions in the game as you can exit the Menu without remapping all functions to your button. So if we remap the Melee Ability to Cross on PlayStation then you can see that Jump/Levitate has no button assigned to it. Now we will be unable to Jump until we map a button to this action.

Thanks for watching and if you have any questions please don’t hesitate to get in touch with SpecialEffect.