Marvel’s Guardians Of The Galaxy | Motor Accessibility Video

Show Transcript

Marvel’s Guardians of the Galaxy [PEGI 16] is an action-adventure game that’s available on PS4, PS5, Xbox One, Xbox Series, Nintendo Switch and PC. You play as Star-Lord, also known as Peter Quill, and lead a band of heroes to defend the galaxy.

In this video, we will be looking at the settings related to the motor accessibility of the game, such as the auto-win quick time events and lock target switching options. We will be looking at the console version of the game. However, all settings of the game can be found on the PC version as well.  

Footage has been captured directly on a PS5 console from the PS5 version of the game.

Before you start the game, you have to choose a difficulty. The difficulty options include “We Got This” which is the starting level of difficulty, “We Got This…Probably” which is the middle level, and “We Don’t Got This!” which is the highest level of difficulty. “We Got This” provides a reduced level of challenge compared with the other two, with enemies providing little resistance, whilst “We Don’t Got This!” is the most difficult, where enemies are at their strongest. An additional difficulty mode called “We Do It Our Way” allows you to customise various aspects of the game including puzzles and combat.

The Guardians Mode Slowdown allows you to alter how much time is slowed down when entering Guardians Mode, a mode where you can direct your Guardians against enemies or for helping solve problems. 0 has no slowdown effect, whereas 1 completely stops time, allowing you to select a Guardian without the fear of enemies attacking.

You can decide how much damage you deal to enemies, ranging from very low to very high.

With the Guardians Cooldown Duration, you can change how long it takes for a Guardian to recharge to use another ability just after using one. Having it set to 1.0 is the least amount of time whereas 2.0 takes the longest.

By turning on Huddle Auto-Win, you will choose the correct choice when entering a huddle so that each character gets a damage bonus to enemies.

You can change how much Elemental Ammo costs by altering the Cost of Elemental Shots. 0.5 is the lowest and will cost the least whilst 2.0 will make the Elemental Shots cost the most.

You can change how much damage you receive from enemies. This can range from Very Low to Very High.

You can set how long it takes for your shield to regenerate after taking damage, as well as the rate of regeneration and how much damage is taken while the shield is depleted. This ranges from Very Low being the slowest amount of time to regenerate, to Very High, which is the fastest amount of time.

The Death Event Timer is the amount of time a Guardian is in danger before becoming overwhelmed by enemies. You can choose between Easy, Normal, Hard, and Hardcore.

You can alter how long any vulnerable effects to enemies applied by abilities lasts for. 5.0 is the shortest amount of time and 15.0 is the longest.

The Death Gate option indicates how many times a player receives damage when HP is at 0. Very Easy allows the most amount of damage whilst Very Hard allows the least.

You can decide how quickly you want a hint to help you out if you get stuck on a particular step. You can choose between Instant, Medium, Slow, and None.

You can change the difficulty and its components of the game at any time by going into the Difficulty sub-menu found in the Pause menu.

Turning on Disable Target Lock Break prevents breaking the Lock-on when moving the right stick.

Target Lock Break Delay allows you to alter the time of the delay when using Right Stick to break the lock-on mechanism. You can choose between 0 to 100%.

Aiming Lock Break Stick Deadzone allows you to alter the deadzone of the Right Stick whilst aiming. This can be set between 0 to 100%. Having a higher percentage can prevent accidental lock breaking, whilst a low percentage will break the lock without much movement of Right Stick. The deadzone can also be adjusted for Target Switching whilst aiming.

Turning on Enable Lock Target Switching means you can swap between targets whilst aiming and the reticule will lock on to that target when swapping.

You can set how long it takes to change to another target by adjusting the Target Switching Initial Delay option between 0 to 100%. You can also adjust the delay between repeated inputs, for example, when moving the Right Stick twice in a row to swap targets. You can adjust this between 0 to 100%.

You can choose in what situation the elemental attacks lock on to targets. You can choose between Always, Exploration, Combat, or Never.

Turning on Auto-Win Quick Time Events allows you to skip the Quick Time Events to progress.

Adjusting the Initial Target Lock Range changes the range of the initial target lock as a ratio of the screen height. You can change this between 0 to 100%.

The Automatic Target Lock Range can also be adjusted between 0 to 100%. This option is also changed based on a ratio of the screen height.

Auto-Lock on Next Target can reduce the need for Right Stick. While aiming, your aiming reticule locks on to the next enemy after the previous enemy has been defeated.

In the Control Scheme section, you can view the controller layout for the game. This game will require both sticks and all buttons to comprehensively play.

You can choose whether the Guardian’s abilities and Peter’s abilities are accessed with a button hold or a single button press, known as a toggle. When set to Press, pressing the specified button once will bring up the Ability menu and pressing it again will cancel it.

You can invert the up/down and left/right camera movements. By default, moving the Right Stick to the left moves it left, and right moves it right. Turning on Invert X Axis swaps these movements around so that moving the Right Stick to the left will move the camera right and pushing it to the right will move it left.

For default up/down movements, pushing the Right Stick up will move the camera up and pushing down will move the camera down. Turning on Invert Y Axis swaps these movements around, so pushing up will move it down and pushing down will move it up.

You can also invert both axes for when controlling the spaceship, as well as swap the sticks over so you can control the spaceship with the right stick.

You can adjust the sensitivity of the camera with the X-Axis and Y Axis Sensitivity options, with 1 being the least sensitive and 20 being the most sensitive.

We hope you found this video useful. If you have any further questions about the motor accessibility of this game, please get in touch with SpecialEffect.

 

Marvel’s Guardians of the Galaxy [PEGI 16] is an action-adventure game that’s available on PS4, PS5, Xbox One, Xbox Series, Nintendo Switch and PC. You play as Star-Lord, also known as Peter Quill, and lead a band of heroes to defend the galaxy.

In this video, we will be looking at the settings related to the motor accessibility of the game, such as the Auto-Win Quick Time Events and Lock Target Switching options.

Video Timestamps (clicking on links will take you to view them in YouTube):

0:00 Intro, 0:57 Difficulty Settings Menu, 4:38 Accessibility Menu and 7:07 Controls Menu.

Music: Little Eyes, Europa and A Moon Walk (Instrumental Version) by Yehezkel Raz (artist.io)

Ghost of Tsushima | Motor Accessibility Video

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Ghost of Tsushima is an action-adventure  game that’s available on PS4 and PS5. You play as Jin, a Japanese samurai who seeks to liberate his home island alongside his uncle from the Mongolian invasion.

In this video we will be looking at the control inputs and settings related to these and also the motor accessibility of the  game such as the Simplified Mini-Game Controls and Aim Assist options. Footage captured is on the PS5 console from the PS4 version of the game. We will first go through the default controls.

Controls:

Left Stick moves your character.

Right Stick moves the camera.

Cross will make your character Jump.

Square performs your Quick Sword Attack.

It also assassinates an enemy when sneaking up on them.

Triangle acts as your Strong Sword Attack.

Circle performs a Dash.

Pressing Circle twice will perform a Dodge Roll once you acquire it.

Holding L2 will Aim your weapon. 

While aiming, pressing the D-pad directions  selects a different weapon and pressing Square, Circle or Triangle changes the variant of the selected weapon once they have been unlocked.

Pressing R2 while aiming will Fire your weapon. When holding R2 you can choose a quickfire weapon by using the D-pad directions once you’ve unlocked them and, you can choose your sword stance using Cross,Circle, Square and Triangle, once you’ve unlocked them. Pressing R2 also acts as interacting  with other characters and objects as well as using your Grappling Hook once unlocked.

Holding L1 blocks enemy attacks. Pressing L1 just before an enemy’s attack lands will Parry the attack.

R1 will use your Quickfire Weapon.

L3 will make your character Sprint.

R3 makes Jin Crouch.

Pressing D-pad up will lock onto the enemy making it easier to keep them in view when in combat. It also allows you to enter a standoff when prompted. By default this is done by pressing  D-pad Up. However, if you have turned on Lock-On in the settings, then you would need to hold the button down instead.

D-pad down will heal Jin.

D-pad Left will call your horse.

While riding your horse you can simply hold Left Stick up  and your horse will navigate around obstacles such as trees and rocks.

Pressing Touchpad will activate Focused Hearing.

Swiping the Touchpad will activate the Guiding Wind.

There are also several actions that  you acquire later in the game that require two buttons pressed  at the same time to activate.

Triangle and Circle perform the Heavenly Strike.

L1 and R1 acts as Dance of Wrath. Once you have defeated several enemies in a row without taking damage, 

You can press L3 and R3 to enter Ghost Mode.

When climbing walls you can press Cross to grab the wall and push the Left Stick in the direction you want to move.

Difficulty:

Before you start the game you have to  choose a difficulty from Easy to Lethal. You can change the difficulty  of the game at any time by  going into the gameplay sub-menu found in Options. Easy provides minimal challenge with enemies providing little resistance, whilst Lethal is the most difficult where enemies are at their strongest.

Settings:

There are various settings in the game that can be turned onto make the game easier for some players. These can be found in the Options menu.

The game features some controller schemes that may be useful if you prefer the main buttons to be mapped to either the left side or the right side of the controller. You could choose between a Left-Handed, Melee Alternative or Melee Alternative (Left-Handed) layout. The Melee Alternative schemes swap the attack actions from Square and Triangle to R1 and R2. For the Left-Handed Melee Alternative the attack buttons are mapped to L1 and L2.

You can invert the Up/Down and Left/Right camera movements. By default moving the Right Stick to the left moves it left and moving it right moves it right. Turning on Invert Camera (Horizontal) swaps these movements around so that moving the Right Stick to the left will move the camera right and pushing it to the right will move it left. For default up and down movements, pushing the Right Stick up will move the camera up and pushing down will move the camera down. In the camera menu turning on Invert Camera (Vertical) swaps these movements around, so pushing up will move it down and pushing down will move it up. By changing the camera speed you can  adjust the sensitivity of the camera with Cinematic being the least sensitive and Fast being the most sensitive. 

Swap Left and Right Stick While Aiming option  swaps the aiming stick over to the left stick. This reduces the need for Right Stick.

While aiming, you can still move your character with the Right Stick.

System remapping can also be done from  the PlayStation menu to customise controls. However, this will not change control input prompts in the game.

Turning on Low Intensity Combat reduces the  intensity of the combat therefore allowing more time to react to enemy attacks. Enemies also take longer to detect you whilst in Stealth Mode. Selecting this option will force the difficulty into Easy Mode.

Target Lock automatically targets and  locks onto an enemy. You have the option for the target lock to continue locking on to other targets after defeating an enemy.

Simplified Mini-Game Controls removes the timing element when taking part in a Bamboo Strike, so you can take as long as you need to press the button sequence.

Toggle Button Holds turn certain actions requiring a button hold into button presses.  Actions that are affected include Aiming, Firing with your bow, Opening cages and Igniting black powder caches. Even with the toggle option turned on, the on-screen prompt will still read as Hold to Open when opening cages or Hold to Ignite when lighting black powder caches.

Aim Assist automatically locks on and adjusts the aiming reticle to keep the target in the centre of the screen while aiming. After defeating an enemy, the reticle locks onto the next nearest target. This option can reduce the need for Right Stick. The Aim Assist does not apply to throwable weapons.

We hope you found this video useful and if you have any questions please get in touch with SpecialEffect.

Ghost of Tsushima [PEGI 18] is an action-adventure game that’s available on PS4 and PS5. You play as Jin, a Japanese Samurai who, along with his uncle, seeks to liberate his home island from the Mongolian invasion.

In this video and its accompanying post, we will be looking at the control inputs and their related settings, and also the motor accessibility of the game, such as the simplified mini-game controls and aim assist options.

Controls:

Left stick = moves Character

Right stick = moves Camera

Cross = Jump

Square = Quick Sword Attack/Assassinate

Triangle = Heavy Sword Attack

Circle = Dash (press twice to dodge roll, once you acquire it)

L2 = Aim [hold] (while aiming, pressing the D-Pad Directions selects a different weapon, and pressing Square, Circle, or Triangle changes the variant of the selected weapon once they have been unlocked)

R2 = Fire/Throw Weapon/Interact/Use Grapple Hook [press]/Change Quickfire Weapon [hold, followed by pressing the D-Pad direction after unlocking] or Sword Stance [hold, followed by pressing Cross, Square, Circle and Triangle after unlocking]

L1 = Block [hold]/Parry (press just before an enemy’s attack lands)

R1 = Quickfire Weapon

L3 = Sprint

R3 = Crouch

D-Pad Up = Lock On [press]/Enter Standoff (when prompted) [press by default or hold if lock-on is turned on]

D-Pad Down = Heal

D-Pad Left = Call Horse

While riding your horse, you can simply hold Left Stick up and your horse will navigate around obstacles, such as trees and rocks.

Touchpad = Enter Focused Hearing [press]/Activate Guiding Wind [Swipe]

There are also several actions that you acquire later in the game that require two buttons to be pressed at the same time to activate.

  • Cross + Circle = Heavenly Strike
  • L1 + R1 = Dance of Wrath
  • L3 + R3 = Ghost Mode

When climbing walls, press Cross to grab the wall and push the Left Stick in the direction you want to move.

A screenshot of Jin engaged in combat with enemies
A screenshot of Jin engaged in combat with enemies

Difficulty:

Before you start the game, you have to choose a difficulty level from Easy to Lethal. You can change the difficulty of the game at any time by going into the gameplay sub-menu found in options. Easy provides minimal challenge with enemies providing little resistance, whilst Lethal is the most difficult where enemies are at their strongest.

Settings:

There are various settings in the game that can be turned on to make the game easier for some players. These can be found in the Options menu.

Controls Sub-Menu:

A screenshot showing the controls sub-menu
A screenshot showing the controls sub-menu

Control Scheme: The game features some controller schemes that may be useful if you prefer the main buttons to be mapped to either the left side or the right side of the controller. You can choose between Left Handed, Melee Alternative, or Melee Alternative (Left Handed).

Invert Camera (Horizontal): swaps the left/right camera movements.

Invert Camera (Vertical): swaps the up/down camera movements.

Camera Speed: changes the sensitivity of the camera with Cinematic being the least sensitive and Fast being the most sensitive.

Swap Left and Right Stick While Aiming: swaps the aiming stick over to Left Stick. This reduces the need for Right Stick. While aiming, you can still move your character with the Right Stick.

System remapping can also be done from the PlayStation menu to customise controls. However, this will not change control input prompts in the game.

Gameplay Sub-Menu

A screenshot showing the gameplay sub-menu
A screenshot showing the gameplay sub-menu

Difficulty: allows you to change difficulty of the game at any point during the game

Low Intensity Combat: reduces the intensity of the combat therefore allowing more time to react to enemy attacks. Enemies also take longer to detect you whilst in stealth mode. Selecting this option will force the difficulty into Easy mode.

Target lock: automatically targets and locks onto an enemy. You have the option for the target-lock to continue locking-on to other targets after defeating an enemy

Accessibility:

A screenshot showing the accessibility menu
A screenshot showing the accessibility menu

Simplified Mini-Game Controls: removes the timing element when taking part in a Bamboo Strike, so you can take as long as you need to press the button sequence.

Toggle Button Holds: certain actions requiring a button hold can now be accessed by a press instead. Actions that are affected include:

  • Firing with your bows
  • Aiming/changing weapon/weapon variant
  • Opening cages (the on-screen prompt will still read as “hold to open”)
  • Igniting black powder caches (the on-screen prompt will still read as “hold to ignite”)

Aim Assist: automatically locks on and adjusts the aiming reticle to keep the target in the centre of the screen while aiming. After defeating an enemy, the reticle locks on to the next nearest target. This option can reduce the need for Right Stick. The aim assist does not apply to throwable weapons.

We hope that this video and post have been useful. If you have any questions, please visit the ‘Contact Us’ page.


Ghost of Tsushima | Motor Accessibility Video Information

Video by Cara Jessop

Music:

Moonlight (Japan)  – Hans Johnson (artist.io)

Leaving Japan – Lingerwell (artist.io)

Ratchet and Clank: Rift Apart | Motor Accessibility Video

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We’re always on the lookout for settings in games that some people may find useful when playing. In this video, we will be looking at Ratchet and Clank: Rift Apart and go through the button inputs and settings related to these, such as controller remapping, and also the motor accessibility of the game, such as the Auto Glide and Hoverboot Auto-Pump options.

Ratchet and Clank: Rift Apart [PEGI 7] is an action-adventure platformer game that’s available on PS5. You play as several characters, including Ratchet, Clank, Rivet, and Kit, who have to save the galaxy by stopping multiple dimensions from collapsing in on one another by defeating Dr Nefarious.

This footage has been captured directly off a PS5 console.

Controls:

We will first go through the default controls.

Left stick moves your Character. Right stick moves the Camera.

Cross will make your character Jump. Pressing Cross twice will Double Jump. Holding down Cross after jumping in the air will make your character Glide.

Square performs your Melee Attack

Holding Triangle will open up the Weapon Wheel. Pressing L1 and R1 will change to another weapon wheel loadout when you acquire more than 8 weapons.

Circle will act as your Phantom Dash once you acquire it.

Holding L2 will Aim your weapon.

R2 will Fire your Weapon. Depending on the weapon you have, you will have to either press or hold down R2.

Pressing L1 will pull you through a Rift Tether and holding R1 will use your Swingshot.

Holding R1 will activate your Hoverboots once you acquire them.

L3 will make your character Sprint.

R3 Shows your current objective.

By default, the D-pad Directions can act as weapon quick select, but can be remapped to act Shortcuts for actions that require either simultaneous button presses or a sequence of button presses. We will discuss this more later in the video.

Touchpad will open your Map.

Before you start the game, you have to choose a difficulty, from Rookie Explorer to Renegade Legend. What separates Rookie Explorer from the rest of the difficulties is that your character cannot take damage. You can change the difficulty of the game at any time by going into the game sub-menu found in settings.

 

Settings:

There are various settings in the game that can be turned on to make the game easier for some players.

Game Settings Sub-Menu:

There are several toggle options available that you can change so that you can complete actions with a single button press rather than holding down a button. The toggles options include Aim Mode, Weapon Wheel Mode, Hoverboot Mode, Swing Mode, Speetle Boost Mode, and Fire Mode.

An icon will show up in the bottom right corner of the screen to inform you that that toggle option is currently being used, with the exception of Weapon Wheel Mode.

Fire mode is how your weapon fires and the type of button input depends on the weapon you are using, whether this be a single press or a button hold. For example, the Blast Pistol by default can be fired by holding down R2. The firing of this weapon can be changed to a toggle so that a single press of R2 will continuously fire and pressing R2 again will stop firing. For some weapons that require a single press to fire a single time, such as the Drillpack, this can be changed to either Hold or Toggle. Note that some slow firing, low ammo weapons, such as the Shatterblast, will remain a single press to fire a single time and cannot be fired with a hold or a toggle.

 

Aim Assist automatically adjusts the aiming reticle to keep the target in the centre of the screen. When this is set to STRONG, the adjustment is increased. This means having to use the right stick less often.

Auto Aim turns the camera towards the nearest enemy when firing.

Lock On automatically targets and locks onto an enemy when aiming.

By changing Melee Mode to COMBO, you can swing your melee weapon three times with a single press rather than once by default.

By turning Off-Screen Ledge Guard to ALWAYS ON, it will prevent your character from falling off a ledge that is off-screen.

Holding down Cross after jumping in the air will make your character glide. By switching on Auto Glide, your character automatically glides when your character jumps in the air, therefore reducing the need to hold down Cross.

To reach max speed with the Hoverboots, you first activate them by holding L1 and alternate between pressing L2 and R2. By turning on Hoverboot Auto-Pump, holding L1 will automatically reach max speed when using Hoverboots, therefore reducing the need for L2 and R2.

Flight Assist automatically levels out during flight sequences. This means having to control the Right Stick less often.

Turning on Grind Assist will slow down time when nearing a hazard during Grinding sequences, giving you more time to react.

You can turn on all motor accessibility settings at once by going into Presets found in the Accessibility Settings menu. You can see what settings are turned on when the preset is set to ON.

Controls & Shortcuts Sub-Menu:

Simplified Traversal maps all traversal actions, including Rift Tether, Swingshot, Phantom Dash, and Hoverboots to the Circle button.

Directional Button Movement uses the D-pad directions to move rather than left stick. By turning this on, you will be unable to access the shortcuts function.

 

The Shortcuts option allows you to apply up to four shortcuts which can be accessed by pressing D-pad Up, D-pad Down, D-pad Left and D-pad Right. If you struggle to perform an action that requires either simultaneous button presses or a sequence of button presses, you may find it easier to map it as a shortcut instead. For example, to throw your melee weapon, you need to hold down L2 and then press Square. You can map this action as a shortcut so that a single press will perform the action instead. Other actions you can map as a shortcut include Weapon Quick Select, Melee Combo, Melee Slam, and Auto Glide. You can also assign various game speeds as shortcuts, so you can slow the game down by 30%, 50% or 70%. An icon will appear in the bottom right corner of the screen to inform you that the game speed has been changed. However, if you turn on the Directional Movement Button option, the shortcuts will be unavailable.

 

You can invert the up/down and left/right camera movements. For default up and down movements, pushing the Right Stick up will move the camera up and pushing down will move the camera down. In the camera menu, turning on Invert Up/Down swaps these movements around, so pushing up will move it down and pushing down will move it up. By default, moving the Right Stick to the left moves it left, and right moves it right. Turning on Invert Left/Right swaps these movements around so that moving the Right Stick to the left will move the camera right and pushing it to the right will move it left. You can also invert the camera movements for flight sequences.

 

Flight Stick allows you to choose between the Left and Right Stick for flight controls.

You can change the sensitivity of the camera movement. 0 is the least sensitive and 10 is the most sensitive. You can also change the sensitivity for Aim Mode.

Camera Follow automatically rotates the camera behind your character whilst moving. Setting this to FAST moves the camera more quickly.

 

Controller Schemes

The game features some controller schemes that may be useful if you prefer the main buttons to be mapped to either the left side or the right side of the controller. You can choose between a Left Bias, Right Bias or create your own custom controller scheme. In Custom 1 and Custom 2, all of the button and trigger controls can be remapped to other buttons and triggers used in gameplay to create a custom controller layout. You also have the option to swap the stick functions over. However, you cannot remap the actions to Joystick Directions, the Touchpad, or the Options button. Button prompts will appear to reflect the button changes, such as interacting with objects.

 

We hope you found this video useful. If you have any questions, please get in touch with SpecialEffect.

Ratchet and Clank: Rift Apart [PEGI 7] is an action-adventure game that’s available on PS5. You play as several characters, including Ratchet, Clank, Rivet, and Kit, who have to save the galaxy by stopping multiple dimensions from collapsing in on one another by defeating Dr Nefarious.

In this video and its accompanying post, we will be looking at the control inputs and settings such as control remapping, and also the motor accessibility of the game, such as the Auto Glide and Hoverboot Auto-Pump options.

A screenshot of Ratchet using the Hoverboots in a desert
A screenshot of Ratchet using the Hoverboots in a desert

Controls:

Left Stick = moves Character.

Right Stick = moves Camera.

Cross = Jump (press twice to double jump) [press]/Glide (after jumping in the air) [hold]

Square = Melee Attack

Triangle = Open Weapon Wheel [hold] (Pressing L1 and R1 will change to another Weapon Wheel loadout when you acquire more than 8 weapons)

Circle = Phantom Dash (once you acquire it)

L2 = Aim [hold]

R2 = Fire Weapon [hold or press depending on the weapon]

L1 = Rift Tether [press]/Swingshot [hold]

R1 = Hoverboot (once you acquire it) [hold]

L3 = Sprint

R3 = Show your current objective

D-pad Directions = Shortcuts for actions that require either simultaneous button presses or a sequence of button presses

Touchpad = Map

Difficulty

Before you start the game you have to choose a difficulty, from Rookie Explorer to Renegade Legend. What separates Rookie Explorer from the rest of the difficulties is that your character cannot take damage. You can change the difficulty of the game at any time by going into the game sub-menu found in settings.

Settings:

There are various settings in the game that can make the game easier for some players.

Game Settings Sub-Menu:

A screenshot showing the game settings
A screenshot showing the game settings sub-menu

Combat Toggles & Assists

There are several toggle options available that let you complete actions with a single button press rather than holding down a button. The toggle options include the following:

  • Aim Mode
  • Weapon Wheel Mode
  • Hoverboot Mode
  • Swing Mode
  • Speetle Boost Mode
  • Fire Mode

An icon will show up in the bottom right corner of the screen to inform you that that toggle option is currently being used (with the exception of Weapon Wheel Mode).

Fire Mode is how your weapon fires and the type of button input depends on the weapon you are using, whether this be a single press or a button hold. For example, the Blast Pistol by default can be fired by holding down R2. The firing of this weapon can be changed to a toggle so that a single press of R2 will continuously fire, and pressing R2 again will stop firing. If Fire Mode is set to toggle, an icon will appear in the bottom right corner of the screen informing the player that the toggle option is currently turned on. For some weapons that require a single press to fire a single time, such as the Drillpack, this can be changed to either hold or toggle. Note that some slow-firing, low ammo weapons, such as the Shatterblast, will remain a single press to fire a single time and cannot be fired with a hold or a toggle.

Aim Assist: automatically adjusts the aiming reticle to keep the target in the centre of the screen. When set to STRONG, the adjustment is increased. This means having to use the Right Stick less often.

Auto Aim: turns the camera towards the nearest enemy when firing.

Lock On: automatically targets and locks onto an enemy when aiming.

Melee Mode: by changing to COMBO, you can swing your melee weapon three times with a single press rather than once by default.

Off-Screen Ledge Guard: turning this to ALWAYS ON will prevent you character from falling off a ledge that is off-screen.

Auto Glide: lets you automatically glide when your character jumps in the air, therefore reducing the need to hold down Cross.

Hoverboot Auto-Pump: automatically reaches max speed when using Hoverboots, therefore reducing the need for L2 and R2.

Flight Assist: automatically levels out during flight sequences.

Grind Assist: time slows down when nearing a hazard, giving you more time to react.

 

You can turn on all motor accessibility settings at once by going into Presets found in the Accessibility Settings menu. You can see what settings are turned on when the preset is set to ON.

Controls & Shortcuts Sub-Menu:

A screenshot showing the controls and shortcuts sub-menu
A screenshot showing the controls and shortcuts sub-menu

 Simplified Traversal: maps all traversal actions, including Rift Tether, Swingshot, Phantom Dash, and Hoverboots to the Circle button.

Directional Button Movement: use the D-pad directions to move rather than left stick. By turning this on, you will be unable to access the shortcuts function.

Shortcuts: allows you to apply up to four shortcuts which can be accessed by pressing D-pad Up, D-pad Down, D-pad Left and D-pad Right. If you struggle to perform an action that requires either simultaneous button presses or a sequence of button presses, you may find it easier to map it as a shortcut instead. For example, to throw your melee weapon, you need to hold down L2 and then press Square. You can map this action as a shortcut so that a single press will perform the action instead. Other actions you can map as a shortcut include Weapon Quick Select, Melee Combo, Melee Slam, and Auto Glide. You can also assign various game speeds as shortcuts, so you can slow to game down by 30%, 50% or 70%. An icon will appear in the bottom right corner of the screen to inform you that the game speed has been changed. However, if you turn on the Directional Movement Button option, the shortcuts will be unavailable.

Invert Up/Down: swaps the up/down camera movements.

Invert Left/Right: swaps the left/right camera movements.

Invert Flight Up/Down: swaps the up/down on the flight camera movements.

Invert Flight Left/Right: swaps the left/right on the flight camera movements.

Flight Stick: choose between the Left and Right Stick for flight controls.

Camera Sensitivity: changes the sensitivity of the camera with 0 being the least sensitive and 10 being the most sensitive.

Aim Sensitivity: changes the sensitivity of the camera whilst aiming with 0 being the least sensitive and 10 being the most sensitive.

Camera Follow: automatically rotates the camera behind your character whilst moving. Setting this to FAST moves the camera more quickly.

 

Controller Schemes

A screenshot showing the controls being remapped

The game features some controller schemes that may be useful if you prefer the main buttons to be mapped to either the left side or the right side of the controller. You can choose between a Left Bias, Right Bias or create your own custom controller scheme. In Custom 1 and Custom 2, all of the button and trigger controls can be remapped to other buttons and triggers used in gameplay to create a custom controller layout. You also have the option to swap the stick functions over. However, you cannot remap the actions to Joystick Directions, the Touchpad, or the Options button. Button prompts will appear to reflect the button changes, such as interacting with objects.

We hope that this video and post have been useful. If you have any questions, please visit the ‘Contact Us’ page.


Ratchet and Clank: Rift Apart | Motor Accessibility Video Information:

Video by Cara Jessop

Music:

Welcome to a New World – Stefano Mastronardi (artist.io)

Lie – Instrumental Version – dazeychain (artist.io)

 

 

 

Marvel’s Spider-Man: Miles Morales | Motor Accessibility Video

Show Transcript

We’re always on the lookout for settings in games that some people may find useful when playing. In today’s video, we will be looking at Marvel’s Spider-Man: Miles Morales and go through the button inputs and settings.

Spider-Man: Miles Morales is an action-adventure game that’s available on PS4 and PS5. It follows the character Miles Morales as he takes on the role of Spider-Man and attempts to keep New York safe.

We’ll first take a look at the controls found in the game.

Left Stick moves your character.

Right Stick moves the camera.

X will make Spider-Man jump. X will also make Spider-Man Point Launch after web-zipping to part of a building.

Circle acts as your Dodge ability.

Square will perform your Melee Attack. Holding down Square will perform an uppercut if on the ground, or a Swing Kick if Web-Swinging.

Triangle does your web-strike attack. Holding down Triangle will allow you to web-yank, throw an enemy or an enemy’s weapon using web.

Holding down L2 will make Spider-Man aim.

Holding down R2 will allow Spider-Man to web-swing. Before swinging, you will have to press X. To release the web, you can either press X or release R2 before pressing R2 again to shoot another web to swing from. Holding R2 whilst on the ground will make Spider-Man free-run and able to run up walls.

R1 will use Spider-Man’s gadgets. Holding down R1 will bring up your gadget wheel.

L3 will allow Spider-Man to perch by edge of a platform or dive when free-falling. It will also activate a remote mine when you’ve acquired this gadget.

R3 will bring up your current objective and scan the environment.

D-pad Down will heal Spider-Man.

When acquired, D-pad Up will use Spider-Man’s Camouflage ability.   

Pressing the Touchpad will bring up your map. Swiping the Touchpad from right to left will bring up your phone menu to see the list of activities and crimes you can do.

There are a few controls where you will need to hold down one or more buttons.

Whilst holding down R2, holding down X will make Spider-Man high jump. The longer you hold X, the higher he will jump.

Pressing L1 and R1 at the same time will yank and throw environmental objects.

Pressing L2 and R2 at the same time will make Spider-Man Zip to Point. Your marker will tell you where exactly you can Zip to.

When Spider-Man’s focus bar is full, pressing Circle and Triangle will perform a finisher move which will instantly defeat an enemy.

Holding down L1 will activate your venom powers once you acquire them, but it has to be pressed with other buttons to use them.

L1 and X will perform a Venom Jump.

L1 and Square will act as Venom Punch.

L1 and Triangle will do a Venom Dash.

L1, square and X does a Venom Smash.

L1, circle and Triangle acts as Mega Venom Blast.

We’ll now take a look at some of the settings that you may find useful when playing the game.

Before you start the game, you have to choose a difficulty, with friendly neighbourhood being the easiest difficulty and ultimate being hardest. What separates friendly neighbourhood from the rest of the difficulties is that Spider-Man cannot be defeated, even if his health gets reduced to zero.

By turning on QTE Auto Complete, you can skip the Quick Time Events which require you to press certain buttons quickly or in a particular sequence.

Rather than repeatedly tapping buttons, you can change this so that you hold them down instead to complete an action.

When you press R1, you fire a web-ball. Turning on Web-shooter burst will allow you to fire 3 web-balls with a single press which is enough to web up standard enemies.

There are several toggle options available that you can change rather than holding down a button. This means that a single press will perform an action and pressing it again will stop it. You have toggle options for aim, swinging and parkour, venom mode, and air-trick mode.

You can alter the cursor sensitivity on a slider when in the map.

The Chase Assist option lowers the top speed of vehicles being pursued which provides a longer window before the target escapes. When within range of the vehicle, Spider-Man will automatically land on it without pressing a button. Pressing R3 will position the camera on the vehicle whilst chasing it.

With Enhanced Auto Aim turned on, entering aim mode will snap to the nearest enemy on-screen.

The Increased Dodge Window option provides a longer window to dodge enemy attacks, giving you more time to avoid damage.

You can map certain actions as shortcuts in the game. You can apply up to two shortcuts which can be accessed by pressing D-pad Left and D-pad Right. If you struggle to perform an action that requires two or more buttons to press, you may find it easier to map it as a shortcut instead. For example, venom mega blast requires you to press L1, circle and Triangle. You can map this action as a shortcut so that a single press will perform the action instead. Other actions you can map as a shortcut include any of the venom skills, throwing items or enemies, performing finishers, or opening your phone.

You can invert the up/down and left/right camera movements. For default up and down movements, pushing the right stick up will move the camera up and pushing down will move the camera down. In the camera menu, turning on invert up/down swaps these movements around, so pushing up will move it down and pushing down will move it up. By default, moving the right stick to the left moves it left, and right moves it right. Turning on invert left/right swaps these movements around so that moving the right stick to the left will move the camera right and pushing it to the right will move it left.

You can change the sensitivity of the camera movement on a slider. 1 is the least sensitive and 10 is the most sensitive.

Turning on camera follow will have the camera follow Spider-Man as he’s swinging or sprinting.

Combat camera allows you to keep your enemies in view if they’re not on-screen.

The game features some controller schemes that may be useful if you prefer the main buttons to be mapped to either the left side or the right side of the controller. For instance, the Left Bias controller scheme swaps the actions on the shape buttons (X, Square, Circle and Triangle) over to the D-pad in the same layout, so D-pad Down becomes all the actions that by default are done by X such as jump. It also swaps the functions of L1/L2 and R1/R2 over, as well as the stick functions. This means that moving Spider-Man is done with right stick and left stick moves the character.

You can remap the buttons in the Controller Layout menu so you can customise your own button layout. However, you cannot remap the actions to joystick directions, the touchpad, or the options button. Even though you have to progress through the game to use certain abilities such as some venom attacks, you can still remap the buttons from the very beginning of the game. By default, some buttons have more than one function depending on the game situation, such as X to jump and point-launch. If another button is remapped, then that button would perform all these actions instead. Button prompts will appear to reflect the button changes, such as interacting with objects.

We hope you found this video useful. If you have any questions, please get in touch with SpecialEffect via our website at https://www.specialeffect.org.uk/contact

Marvel’s Spider-Man: Miles Morales [PEGI 16] is an action-adventure game that’s available on PS4 and PS5. It follows the character Miles Morales as he takes on the role of Spider-Man and attempts to keep New York safe. In this video and its accompanying post, we will be looking at the control inputs and their related settings, including control remapping, and also the motor accessibility of the game, covering the Web-Shooter burst and Chase Assist options.

Contents:

Controls (from 0:44 in video)

Settings (from 4:56 in video)

Controller Layouts (from 10:10 in video)

Controls

A screenshot showing the default controls
A screenshot showing the default controls

Default Controls

Left Stick = moves Character

Right Stick = moves Camera

Cross = Jump/Point Launch (after performing a Zip-to-Point)

Circle = Dodge

Square = Melee Attack [press]/Uppercut [hold]

Triangle = Web-Strike Attack [press]/Web-Yank/Throw an enemy or an enemy’s weapon [hold]

L2 = Aim [hold]

R2 = Web-Swing/Free-Run [hold] (Before swinging, you will have to press Cross. To release the web, you can either press Cross or release R2 before pressing R2 again to shoot another web to swing from)

R1 = Use Gadgets [press]/L1 = Open Gadget Wheel [hold]

L3 = Perch on a ledge/Dive when free-falling/Activate Remote Mine (when you’ve acquired this gadget)

R3 = Show your current objective/Scan the environment

D-pad Down = Heal

D-pad Up = Activate Camouflage (when you’ve acquired this ability)

Touchpad = Open Map [press]/Open Phone [swipe from right to left]

Simultaneous Button Presses:

There are several controls where you will need to hold down more than one button.

R2 [hold] + Cross [hold then release] = High Jump (the longer you hold Cross, the higher the jump)

L1 + R1 = Throw environmental objects.

L2 + R2 = Zip-to-Point

Circle + Triangle = Perform a Finisher (when the focus bar is full)

Holding down L1 will activate your venom powers once you acquire them, but it has to be pressed with other buttons to use them.

  • L1 + Cross = Venom Jump
  • L1 + Square = Venom Punch
  • L1 + Triangle = Venom Dash
  • L1 + Square + Cross = Venom Smash
  • L1 + Circle + Triangle = Mega Venom Blast

Settings

Difficulty

Before you start the game, you have to choose a difficulty, from friendly neighbourhood to ultimate. What separates friendly neighbourhood from the rest of the difficulties is that Spider-Man cannot be defeated, even if his health gets reduced to zero.

A screenshot showing the difficulty level and its description
A screenshot showing the difficulty level and its description

There are various settings in the game that can be turned on to make the game easier for some players.

A screenshot showing the accessibility settings
A screenshot showing the accessibility settings

Accessibility Settings:

QTE Auto Complete: allows you to skip the quicktime events which require you to press certain buttons quickly or in a particular sequence.

Change Button Taps to Holds: hold a button instead of repeatedly tapping it to complete a quicktime event.

Web-Shooter Burst: allows you to fire three web-balls with a single press instead of one.

There are several toggle options available that you can change so that you can complete actions with a single button press rather than holding down a button. The toggle options include the following:

  • Aim Mode
  • Swing/Parkour Mode
  • Venom Mode
  • Air Trick Mode.

Menu Cursor Sensitivity: changes the sensitivity of the menu cursor with 0 being the least sensitive and 5 being the most sensitive. If you struggle to use the menu cursor, you can use the D-pad Directions to navigate in the menus.

Chase Assist: lowers the top speed of vehicles being pursued which provides a longer window before the target escapes. When within range of the vehicle, Spider-Man will automatically land on it without pressing a button.

Enhanced Auto Aim: entering aim mode will snap to the nearest target on-screen.

Increased Dodge Window: provides a longer window to dodge enemy attacks, giving you more time to avoid damage.

Shortcuts: allows you to apply up to two shortcuts which can be accessed by pressing D-pad Left and D-pad Right. If you struggle to perform an action that requires two or more buttons to press, you may find it easier to map it as a shortcut instead. For example, Venom Mega Blast requires you to press L1 + Circle + Triangle. You can map this action as a shortcut so that a single press will perform the action instead. Other actions you can map as a shortcut include any of the venom skills, throwing items or enemies, performing finishers, or opening your phone.

A screenshot showing the actions that can be mapped as shortcuts
A screenshot showing the actions that can be mapped as shortcuts

Camera Settings (found in Game Settings)

A screenshot showing the camera settings
A screenshot showing the camera settings

Invert Up/Down: swaps the up/down camera movements.

Invert Left/Right: swaps the left/right camera movements.

Camera Sensitivity: changes the sensitivity of the camera movement on a slider. 0 is the least sensitive and 10 is the most sensitive.

Camera Follow: follows Spider-Man as he is swinging or sprinting. If you find the default speed too slow, you can change it to fast where the camera speed will follow Spider-Man more quickly.

Combat Camera: allows you to keep your enemies in view if they’re not on-screen.

Controller Layouts

A screenshot showing the sticks being swapped in the custom layout menu
A screenshot showing the sticks being swapped in the custom layout menu

The game features some controller schemes that may be useful if you prefer the main buttons to be mapped to either the left side or the right side of the controller. You can choose between a Left Bias, Right Bias or create your own custom controller scheme. In Custom 1 and Custom 2, all of the button and trigger controls can be remapped to other buttons and triggers used in gameplay to create a custom controller layout. You also have the option to swap the stick functions over. However, you cannot remap the actions to joystick directions, the Touchpad, or the Options button. Button prompts will appear to reflect the button changes, such as interacting with objects.

We hope that this video and post have been useful. If you have any questions, please visit the ‘Contact Us’ page.


Marvel’s Spider-Man: Miles Morales | Controls Walkthrough Video Information:

Video by Cara Jessop

Music:

Camaro by Oliver Michael (artlist.io.)

Will You Dance With Me by Lalinea (artlist.io.)

 

Using an Alternative Controller on PS5

An image of a PS5 controller and an Xbox adaptive controller connected to a PS5 via a Titan Two
An image of a PS5 controller and an Xbox adaptive controller connected to a PS5 via a Titan Two

*Update 24/11/2021*

Many PS5 games do not work using this method as they require a licenced DuelSense controller without adapters to play. The list of games that do not work can be found here: https://www.consoletuner.com/forum/viewtopic.php?f=2&t=18760#p114607

We often find that alternative controllers can help benefit individuals we support, such as using an Xbox Adaptive Controller on a PlayStation 5. This post will go through the process of setting up a Titan Two adapter for use with a PS5 so that you can use a wider range of controllers when playing on PS5 games.

Step 1: Setting up the PS5 console

First, change the controller communication method. From the PS5 main menu, go into Settings > Accessories > Controller > Communication Method and change from “Use Bluetooth” to “Use USB Cable”.

A screenshot showing the communication method set to Use USB Cable
A screenshot showing the communication method set to Use USB Cable

Step 2: Update the Titan Two and Gtuner IV software

To set up a Titan Two to be used with a PS5, you will need to download Gtuner IV and make sure the latest update is installed. This post explains in detail how to do this: https://gameaccess.info/how-to-update-a-titan-two-adapter/

A screenshot showing how to open Gtuner IV
A screenshot showing how to open Gtuner IV

With Gtuner IV and the Titan Two fully updated, click Device Configuration on the bottom right, click on Output Protocol and change it to USB PlayStation 5. Your Titan Two can now be used with the PS5.

If you would like to play PS4 games on a PS5 console via backwards compatibility, plug in your Titan Two as normal, the same way you would with a PS4 console, without changing the output protocol settings.

A screenshot showing the PS5 option in output protocol
A screenshot selecting the PS5 option on the Output Protocol section

Install, update and GTuner IV PS5 settings (long): https://youtu.be/__YVCz_xHZ8

Step 3: Plug in your controllers

Swap the small Micro USB from Prog to Output. Plug in your controllers into Input-A or B on the Titan Two. Now plug the Titan Two into the PS5. You will now be able to use your controllers with PS5 games.

 

Please Note:

The current Titan Two software will be able to connect any controller such as an Xbox Adaptive Controller. As the PS5 controller does not act as an authenticating controller for the Titan Two, the controllers plugged into the Titan Two will disconnect for approximately one second and connect again. This will occur every 7 ½ minutes. The disruption this can cause will vary for each game. Some examples of controllers that do authenticate and will not disconnect include third-party PS4 controllers such as HORI, Nacon and ASTRO. For the full list of controllers, please check the Titan Two website: consoletuner.com 

When the Titan Two is set to USB PlayStation 5 in the Output Protocol, using the Titan Two on other consoles (such as PS4 and Nintendo Switch) will also cause controllers to disconnect every 7 ½ minutes for approximately one second before reconnecting again, unless you are using a third-party PlayStation 4 controller. To prevent this, you will need to plug the Titan Two into Gtuner IV, navigate to Output Protocol and change back to USB Automatic found at the top of the list.

*Update 24/11/2021*

There are some PS5 games that do not work using this method as they require a PS5 controller without adapters to play. The list of games that do not work can be found here: https://www.consoletuner.com/forum/viewtopic.php?f=2&t=18760#p114607 

 

If you have any questions, please visit the contact us page.


Equipment Links (Unaffiliated):

Titan Two: https://www.consoletuner.com/products/titan-two/

Xbox Adaptive Controller: https://www.xbox.com/en-GB/accessories/controllers/xbox-adaptive-controller

Control Assist Mode | Update Video

Show Transcript

We’re always looking out for settings that can help make playing games easier for some players. In this video we’ll be looking at Control.

Control is an action-adventure game that’s available on PS4, Xbox and PC. A separate video on the controls and settings can be found on our channel. This video will specifically cover the Assist Mode settings that were added to the game in August 2020.

To get to the Assist Mode settings you will need to go into Options and scroll down near the bottom of the Gameplay submenu. Before you can access any of the settings found in Assist Mode you have to first enable Assist Mode.

Enhanced Assist Aim will make the bullets magnet to enemies better compared to just having the Controller Aim Assist option on. This will reduce the need for accurate aiming.

Aim Snapping is a useful feature that can reduce the need for Right Stick. With this setting turned on entering Aim Mode will make the aiming reticle lock onto the nearest enemy on-screen and remain locked on as long as the aim button is being held.

When several enemies are on screen continually holding down Aim will also lock on to the next enemy once the previous enemy has been defeated.

Energy Recovery Multiplier can help to recover your energy levels at a faster rate depending on the number it has been set to on the slider. So if we set this to 10 there will be a slight increase of how fast you can recover energy. Setting it to 100 will recover your energy much quicker.

Damage Reduction Multiplier reduces the amount of damage therefore allowing you to take extra damage depending on the number it has been set to. So by setting it to 10 there is a small amount of damage reduction and setting it to 100 will reduce a large amount of damage.

Ammo Recovery Multiplier increases the rate your ammo refills depending on the number it has been set to. Setting it to 10 refills slightly faster and 100 refills it the fastest possible.

Immortality means your character cannot be defeated even when your health is fully reduced. However, you can still take damage.

One Hit Kills allows enemies to be defeated by a single shot or attack, no matter the method used, whether it’s with melee, guns, or by throwing items.

Thanks for watching and if you have any questions please don’t hesitate to get in touch with SpecialEffect.

Control (PEGI 16) is an action-adventure game that’s available on PS4, PS5, Xbox One, Xbox Series S/X, and PC. The story follows a government director called Jesse making her way through the Federal Bureau of Control to defeat a supernatural force known as the Hiss. You can use a variety of abilities that you obtain as you progress through the story to defeat enemies.

We previously looked at the game’s video controls and original settings in a video and post that can be found here: https://gameaccess.info/control-controls-walkthrough-video/ An update released on 27 August 2020 added an Assist Mode to the game. It can be found in the Gameplay submenu. Before you can access any of the Assist Mode options, you have to enable Assist Mode. In this video and post we will go through the list of settings added in this update within assist mode.

Enhanced Aim Assist: similar to the Controller Aim Assist option, but bullets will magnet to enemies better. This further reduces the need for accurate aiming.

Aim Snapping: when entering Aim Mode, the aiming reticle will lock on to the nearest enemy on-screen and remain locked on as long as the aim button is being held down. When several enemies are on-screen, continually holding down aim will also lock on to the next enemy once the previous enemy has been defeated.

Energy Recovery Multiplier: energy will recover at a faster rate depending on the number it has been set to (10 being the slowest available and 100 being the fastest).

Damage Reduction Multiplier: the amount of damage received is reduced therefore allowing you to take extra damage depending on the number it has been set to (10 reduces a small amount whereas 100 reduces a greater amount).

Ammo Recovery Multiplier: your ammo is refilled at a faster rate depending on the number it has been set to (10 being the slowest available and 100 being the fastest).

Immortality: your character cannot be defeated even when your health is fully reduced, however, you can still take damage.

One-Hit Kills: enemies can be defeated by a single shot or attack, no matter the method used (i.e. melee, guns and throwing items).

An image of a list of the assist mode settings found in the options menu
A list of the assist mode settings found in the options menu

More posts on accessibility features in games can be found on our site using the Accessibility Feature tag.

If you have any questions, please visit the ‘Contact Us’ page.

 

Video by Cara Jessop

Music (all artlist.io):

Free Radicals by Stanley Gurvich