Marvel’s Spider-Man 2 | Motor Accessibility Options

Marvel’s Spider-Man 2 [PEGI 16] is an action-adventure game that’s available on PS5. It follows Peter Parker and Miles Morales as they both take on the role of Spider-Man and attempt to keep New York safe.

In this post, we will be looking at settings and options that are related to the motor accessibility of the game, such as the Accessibility Presets, the Web-Shooter Burst option and the Game Speed options.

Accessibility Presets

Screenshot of the Initial Setup menu, showing the Presets screen.

When you start the game for the first time, you can perform an Initial Setup. You can select a motor accessibility preset which will turn on a variety of motor accessibility settings that may assist players to access the game more easily. You can also select the preset in-game by pausing the game and going into the Accessibility menu found in Settings and also access it when starting a New Game save.

The Motor Preset adjusts the following settings:

  • Toggles: Aim Mode, Web Wings Mode, Air Trick Mode (‘Toggle-Maintain’), Swing/Parkour Mode, Melee Mode (‘Combo’).
  • Enables: Web-Shooter Burst, Continuous Dodge, Slow Corner Timescale, Enhanced Auto Aim, Look At Waypoint, Chase Assist and QTE Autocomplete.
  • Disables: Vibration.
  • Repeated Button Presses: Hold.
  • Dodge/Parry Timing: Increased.

You can alter these settings in the Accessibility, Controls Settings or Gameplay Assists menus to create your own customised setup.

Challenge Level

You can select your Challenge Level from the Initial Setup menu and also when starting a new game. If you want to change the difficulty during the game, you can do this by pausing the game and going to Settings and then Gameplay. You can choose from the following Challenge Level options:

  • Friendly Neighborhood: combat provides minimal challenge, and you cannot be knocked out in combat.
  • Friendly: aimed at players who wish to enjoy the story.
  • Amazing: provides a balanced combat experience.
  • Spectacular: enemies are stronger and more aggressive.

You can also customise the Challenge Level of specific game elements to create a bespoke experience. These include:

  • Enemy Health: how much health enemies have, increasing the challenge level increases their health.
  • Enemy Damage: how much damage enemies provide, increasing the challenge level provides more damage.
  • Stealth Awareness: how long it takes for an enemy to detect you, increasing challenge level means enemies will detect quicker.

Gameplay Assists

The Gameplay Assists can be found in the Accessibility menu or in the Gameplay menu. The assists include the following options:

  • Game Speed: slows the game speed to 30%, 50% or 70%. These alternate speeds can be assigned to D-pad Left or Right as a shortcut to toggle them on or off during the game (see Shortcuts option at the bottom of this post). A gameplay example of each of these speeds being used during combat can be found in the video, below:

  • Chase Assist: lowers the top speed of vehicles being pursued which provides a longer window before the target escapes. When within range of the vehicle, Spider-Man will automatically land on it without the need to press a button.
  • Simplify Puzzles: lowers the complexity of some puzzles found in the game.
  • Dodge/Parry Timing: provides a longer window to dodge and parry enemy attacks.
  • Enhanced Auto Aim: entering Aim Mode will snap to the nearest target on-screen.
  • QTE Autocomplete: allows you to skip the quick-time events and carnival game sequences which require you to press certain buttons quickly.
  • Auto-Heal: if low on health, a full Focus Bar (if available) is consumed to heal automatically.
  • Slow Corner Timescale: slows game speed when web-swinging around corners to maintain constant visual speed.
  • Swing Steering Assistance: adjusts the assistance added to web-swinging on a scale ranging from 0 to 10. Higher values allow for easier web-swinging, with the default value set to 10.

Controls Settings

The following Controls Settings can be found in the Accessibility menu and the Controls Settings menu, too:

  • Invert Look Control: inverts the up/down (Y-axis) and left/right (X-axis) camera movements in which you can swap individual axes or both at the same time.
  • Repeated Button Presses: allows you to change the input type from a repeated tap to a hold for on-screen button prompt sequences.
  • Continuous Dodge: holding Circle allows you to dodge continuously.
  • Swing/Parkour Mode: choose between a hold or a toggle. If set to toggle, an icon is displayed on-screen when the action has been toggled on.
  • Aim Mode: choose between a hold or a toggle. If set to toggle, an icon is displayed on-screen when the action has been toggled on.
  • Melee Mode: when pressing the melee button, you can set it so a single tap performs a single strike, a 4-hit combo or a continuous action. If set to combo or continuous, an icon is displayed on-screen.
  • Web-Shooter Burst: allows you to fire three web balls with a single press instead of one, which is enough to web regular enemies and gear puzzles.
  • Invert Web Wings Control: inverts the up/down (Y-axis) and left/right (X-axis) Web Wings movements in which you can swap individual axes or both at the same time.
  • Air Trick Mode: choose between a Hold, a Toggle-Auto Clear, or Toggle-Maintain. Toggle-Auto Clear allows other actions to interrupt any current air tricks, and Toggle-Maintain will ensure that air tricks are not interrupted by other actions.

Camera Assists

The following options can be found in the ‘Camera’ part of the Accessibility menu or the Camera menu:

  • Look at Waypoint: turns the camera towards the objective waypoint when scanning.
  • Camera Follow: automatically turns the camera when swinging or running, making Right Stick movements less frequent.
  • Combat Camera: rotates the camera to allow you to keep your enemies in view if they’re not on-screen.

Sensitivity Options

The following two options can be found in the Motion Sensitivity part of the Accessibility menu and in the Controls Settings menu access via the Settings menu:

  • Look Sensitivity: adjusts the camera sensitivity, ranging from 0 being the slowest, and 10 being the fastest.
  • Aim Sensitivity: adjusts the aiming sensitivity, ranging from 0 being the slowest, and 10 being the fastest.

Shortcut Select Options

Screenshot shoring the Settings Menu with the Left and Right D-Pad Shortcut options empty.

In the Settings menu, the game also allows you to assign up to two shortcuts to D-pad Left and D-pad Right by default. The actions you can choose to assign as a shortcut include:

  • Open FNSM App
  • Launch Photo Mode
  • Toggle Camera Gadget
  • Toggle Contrast Options
  • Game Speed 70%
  • Game Speed 50%
  • Game Speed 30%
  • Yank and Throw Environment (Hold L1 + R1 by default)
  • Throw/Yank/Disarm Enemies (Hold Triangle by default)
  • Air Launcher/Swing Kick (Hold Square by default)
  • Finisher (Press Triangle + Circle by default)
  • Charge Jump (Hold R2 + Cross by default)
  • Zip to Point (L2 + R2 by default)
  • Toggle Ability Mode (Hold L1 by default)
  • Cross Ability (Press L1 + Cross by default)
  • Square Ability (Press L1 + Square by default)
  • Triangle Ability (Press L1 + Triangle by default)
  • Circle Ability (Press L1 + Circle by default)
  • Toggle Gadget Mode (Hold R1 by default)
  • Web Grabber (Press R1 + Square by default)
  • Upshot (Press R1 + Triangle by default)
  • Concussion Burst (Press R1 + Circle by default)
  • Ricochet Web (Press R1 + Cross by default)
  • Symbiote Surge/Mega Venom Blast (L3 + R3 by default)

We hope you found this post useful. If you have any questions about the motor accessibility of this game, please contact SpecialEffect.

Developer Resource:

SpecialEffect DevKit logo

For video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

Resident Evil 4 Remake | Motor Accessibility Video

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In this video, we will be looking at the settings in Resident Evil 4 Remake that are related to the motor accessibility of the game, such as when using the ‘Running Camera Assist’ option, the ‘Reset Scope Magnification’ option and the ‘Aim Assist’ option.

The game is a third-person action game available on PS4, PS5, Xbox Series, and Windows PC. We will be looking at the console version of the game. However, all settings can also be found on the PC version.

You play as agent Leon Kennedy as he embarks on a rescue mission to save the president’s daughter, Ashley Graham. During the game, you have puzzles to solve and encounter various enemies who have been infected with a parasite called Las Plagas.

Footage has been captured directly off a PS5 console from the PS5 version of the game.

Game Mode Difficulty

Before starting a game, you have to select a difficulty. You can choose between Assisted, Standard, or Hardcore. Professional difficulty is unlocked after completing the game on any difficulty. Assisted is the easiest difficulty where enemies have reduced health, Leon receives less damage, and more ammo is created when crafting.

If your health is in danger, you automatically heal if you don’t receive damage after a period of time. Items will also be cheaper and the Aim Assist option is turned ‘On’ by default, on this difficulty.

If playing on Standard, and you are defeated, you can change the difficulty to Assisted at the Game Over Menu.

Professional is the most difficult option where enemies have more health and Leon takes more damage. Specific items will cost more, and parrying is more precise. This difficulty also disables the autosave option, so you have to make a manual save to save your progress.

Controls Menu

Next, we will look at the options in the Controls Menu.

There is no custom input remapping within the game. However, you can choose between 6 Control Types, each with their own different controller layout. The main differences are the Crouch, Run, Command Partner and Quick Turn actions being rotated between inputs on the different layouts.

The default is called A-1 and is described as being ‘optimized for playing Resident Evil 4.’ A-2 is the same as A-1 but switches the inputs for the ‘Crouch’ and ‘Command Partner’ actions over.

B-1 is described as being ‘for players accustomed to the Resident Evil series.’ B-2 is the same as B-1 but switches ‘Crouch’ and ‘Command Partner.’

C-1 is described as being ‘for players accustomed to the controls of Resident Evil 4’ from 2005. C-2 is the same as C-1 but switches ‘Crouch’ and ‘Command Partner’ over.

Run and Crouch actions are set by default to be toggled to use them, requiring a single press of the input to start the action and another to stop them. There is an option to change this to a hold instead.

Quick Turn Type allows you to change the button for Quick turning. The chosen button needs to be pressed simultaneously while pressing Left Stick Down. You can choose between R1, L3 and Circle on PlayStation, or RB, LS and B on Xbox. It is set to R1 by default.

As well as Parrying with L1, you can set it so you can Parry with R2 for PlayStation, or LB and RT for Xbox.

There are certain parts of the game where you have to repeatedly tap a button to progress. You can change this to a Hold input instead by changing the Repeated Button Input Type option.

Aim Assist Type can reduce the accuracy needed for aiming with the Right Stick. Turning on Snap will lock your crosshair onto an enemy after aiming. Snap and Follow does the same as Snap but tracks the enemy if they move. This may be set to ‘Off’, by default, depending on the difficulty setting you have chosen.

You can adjust the speed of the camera when using assist mode by altering the Aim Assist Max Speed. The further right you set it on the scale, the faster you can move your aim between enemies or body parts when aiming.

You can change the speed of the Reticle Deceleration. The further right you move on the scale, the slower the reticle will slow down when aiming at enemies.

Auto-Reload will reload your weapon automatically when you run out of an ammo clip. The setting is already ‘On’ by default.

If you switch the Reset Scope Magnification setting to ‘Off’ when aiming with a weapon that uses a scope, such as a rifle, it remains on the same scope magnification when exiting and entering Aim Mode.

You can turn off the controller vibration.

On the PS5 version of the game, you can turn off the Adaptive Triggers.

Camera Menu

Next, we will look at the options available in the Camera Menu.

You can invert the up/down and left/right camera movements by changing the Camera Inversion option. By default, moving the Right Stick up moves it up, and down, moves it down. Turning on ‘Invert Y Axis’ swaps these movements around so that moving the Right Stick up will move the camera down and pushing it down will move it up. You can also invert the left and right camera movements by turning on ‘Invert X Axis’. You can choose to swap a single axis or swap them both.

You can also do the same for When Aiming and when examining items in your inventory.

The Maximum Camera Speed can be adjusted for normal gameplay and for aiming. In many games, this would be referred to as ‘camera sensitivity and controls’, meaning the camera will rotate faster or slower when moving the analog stick on your controller.

You can also adjust the Camera Acceleration for both normal gameplay and for aiming. The higher you go on the scale, the faster the camera will respond to movement on your stick input and reach the maximum speed you have set.

Running Camera Assist can help with moving the camera so the Right Stick is used less often. This only occurs when holding the Run button. You can choose between Off, Horizontal only, or Horizontal and Vertical.

We hope you found this video useful. If you have any questions about the motor accessibility of this game, please get in touch with SpecialEffect.

For game developers interested in more video examples of motor accessibility features, please visit the SpecialEffect DevKit at specialeffectdevkit.info

In this video, we will be looking at the settings in Resident Evil 4 Remake [PEGI 18], that are related to the motor accessibility of the game, such as when using the ‘Running Camera Assist’ option, the ‘Reset Scope Magnification’ option and the ‘Aim Assist’ option. 

The game is a third-person action game available on PS4, PS5, Xbox Series, and Windows PC. You play as agent Leon Kennedy as he embarks on a rescue mission to save the president’s daughter, Ashley Graham. During the game, you have puzzles to solve and encounter various enemies who have been infected with a parasite called Las Plagas. 

We will be looking at the console version of the game. However, all settings can be found on the PC version. Footage has been captured directly off a PS5 console from the PS5 version of the game. 

Video Timestamps:


0:00 | Intro

1:26 | Game Mode Difficulty

2:57 | Controls Menu:

            2:59 | Control Layouts

            4:02 | Toggled Actions

            4:16 | Quick Turn Type

            4:40 | Parry with Right Trigger

            4:55 | Repeated Button Input Type

            5:09 | Aim Assist

            5:50 | Reticle Deceleration

            6:17 | Auto-Reload

            6:29 | Reset Scope Magnification

            6:49 | Controller Vibration

7:04 | Camera Menu:

            7:06 | Camera Inversion

            8:18 | Maximum Camera Speed

            8:42 | Camera Acceleration

            9:03 | Running Camera Assist

9:19 | Outro


Developer Resource:

SpecialEffect DevKit logo

For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

Music:

Identify by Or Chausha, A Twist of Fate by Or Chausha, Connect Now by Jimmy Svensson and Eminence by Ian Post (all Artlist.io)

Star Wars Jedi: Survivor | Motor Accessibility Video

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Star Wars: Jedi Survivor is a third-person action-adventure game that’s available on PlayStation 5, Xbox Series and PC. You play as the Jedi Cal, as he makes his way through the galaxy exploring different planets. In this video, we will be taking a look at the settings relating to the motor accessibility of the game, including Slow Mode and controller remapping. We will be taking a look at the console version of the game. However, all settings can also be found on the PC version. Footage has been captured directly off a PS5 console.

Before starting a game, you have to select a difficulty. The difficulty dictates how precise you need to be for parrying attacks, how much damage you receive, and how aggressive enemies are. The difficulties range from Story Mode being the easiest and Jedi Grand Master being the most difficult. You can change the difficulty at any time in the settings found in the pause menu.

Control Scheme allows you to remap your controller, with the exception of individual stick directions, Options, and the Create button.

Turning on Disable UI Input Hold removes the need to perform a button hold when in menus, and replaces them with a button press.

The Auto-Switch Target on Enemy Death option will automatically lock onto  another enemy after defeating one. You can choose between Off, Visible Enemies Only, or Always. Turning on Always will include off-screen enemies.

With the Auto-Lock Target in Combat option, you can automatically lock onto a target when you first perform a successful attack.

You can set it so that you don’t receive fall damage after a fall that results in a respawn. This option does not prevent your character respawning due to falling but makes sure your character doesn’t respawn with lowered health. This option is not available in Story Mode difficulty as you don’t take fall damage by default when playing on this difficulty.

You can turn off the Button Mash Options so that you can automatically succeed in a Quick Time Event without having to repeatedly press a button to progress.

Toggle Hold Pull turns the force pull action from a hold input to a toggle input instead. So pressing the assigned button once will perform the force pull action.

Navigation Assist places a marker on your Holomap and binoculars to guide you towards the direction of the main objective.

You can adjust the strength of the Camera Follow Lock where the camera follows Cal when turning left and right. This can be useful if the player finds using both the Left and Right Stick simultaneously difficult. The strength can be adjusted in increments of 10, ranging between 0 to 100%. This option can reduce the need to use the Right Stick movement for camera control.

Slow Mode allows you to slow down the game speed.

You have the option to automatically turn on Slow Mode during combat when the Auto-Activated Slow Mode in Combat setting is active.

Slow Dilation adjusts the game speed when Slow Mode is active. You can change this in increments of 5 ranging between 30 to 90%. So here, the game speed is running at 70%, and here it’s running at 30%.

Shortcut Controls allow you to use a range of functions, such as Holomap, Slow Mode, and Puzzle Hint, assigned to Cross, Circle, Triangle and Square by pressing the touchpad followed by a button.

You can adjust the vibration intensity of the controller. You can change this in increments of 5, ranging between 0-100.

You can remove the adaptive trigger functions of the controller by turning off Trigger Effect Function. 

The sensitivity of the camera movements can be adjusted. You can adjust the Controller Look Sensitivity X and Controller Look Sensitivity Y separately, ranging from 1 to 10.

You can invert the Up/Down and Left/Right camera movements. By default, moving the Right Stick up moves it up, and down moves it down. Turning on Invert Y Axis swaps these movements around so that moving the Right Stick up will move the camera down and pushing it down will move it up. You can also invert the camera movements for the left and right camera movements by turning on Invert X Axis. 

You can individually invert the Left Stick Axis for flight controls.

The Puzzle Hints can be extended so that you get more hints to help with solving environmental puzzles.

We hope you found this video useful. If you have any questions relating to the motor accessibility of this game, please get in touch with SpecialEffect.

For game developers interested in more video examples of motor accessibility features, please visit the SpecialEffect DevKit at specialffectdevkit.info.

Star Wars: Jedi Survivor [PEGI 12] is a third-person action-adventure game that’s available on PlayStation 5, Xbox Series and PC.

You play as the Jedi, Cal, as he makes his way through the galaxy exploring different planets.

In this video, we will be taking a look at the settings relating to the motor accessibility of the game, including Slow Mode and controller remapping.

We will be taking a look at the console version of the game. However, all settings can also be found on the PC version. Footage has been captured directly off a PS5 console.

Video Timestamps:

0:00 | Intro

0:48 | Combat Difficulty

1:21 | Edit Controls

1:39 | Disable UI Input Hold

1:50 | Auto-Switch Target on Enemy Death

2:22 | Auto-Lock Target in Combat

2:41 | Disable Fall Damage

3:09 | Button Mash Options

3:34 | Toggle Hold Pull

3:45 | Navigation Assist

3:56 | Camera Follow Lock

4:28 | Slow Mode

4:39 | Auto-Activated Slow Mode in Combat

4:57 | Slow Dilation

5:36 | Shortcut Controls

5:55 | Vibration

6:05 | Trigger Effect Function

6:11 | Controller look Sensitivity

6:30 | Invert X & Y Axis

7:14 | Force Interaction Hints

7:36 | Outro


Developer Resource:

SpecialEffect DevKit logo

For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

Music:

Killer’s Remorse by Francesco D’Andrea, Colonization of Mars by Francesco D’Andrea, Skywarriors by Tilman Sillescu, Blurred Picture by Tilman Sillescu and Orlais by Mintz (all artist.io)

Celeste | Motor Accessibility Options

A screenshot of Madeline in a level
A screenshot of the title screen

Celeste [PEGI 7] is a platformer game that’s available on PlayStation 4, Xbox One, Nintendo Switch, PC and Mac. You play as Madeline, a young girl who wishes to make her way up Celeste Mountain. You have to jump, climb and dash your way through several levels to make it to the top of the mountain.

In this article, we will outline the settings found in the game that some players may find helpful, if they are finding the game too difficult to complete. The article will focus on the console version of the game when using a gamepad, however all settings can be found on both the PC and Mac version of the game.

The game features a menu called Assist Options which has a range of motor settings relating to its Assist Mode:

  • Game Speed: You can adjust the speed of the game, ranging from 50%-100%.
  • Infinite Stamina: By default, you’re able to grab onto walls and climb them for a limited time before slipping. Turning this option on allows you to grab and climb on walls for as long as you want.
  • Air Dashes: When you start the game, you can air dash once after a single jump. You can set the number of dashes you can do after jumping, choosing between Default (one air dash), 2, or Infinite.
  • Dash Assist: With this option turned on, you can hold down the Dash button to freeze in the air, and use the Left Stick or D-pad buttons to choose which direction you want to dash in.
  • Invincibility: Turning this on means Madeline cannot be defeated, whether it be by a trap or by falling. If you fall in an area that would result in defeat, you will continuously jump automatically to assist with getting back to safety.

There are also some motor settings found in the Options menu.

  • Grab Mode: You can choose how you interact with the Wall Grab input. You can set it to a Hold, Invert (where you grab the wall without any button input), or Toggle (press once to enter Grab Mode, press again to cancel).
  • Controller Config: You can remap the controller to create a custom control scheme that suits your needs, assigning up to 8 inputs per action. You assign any button to any input, including all joystick directions on both sticks. You are able to create a separate control scheme for both in-game controls and for menu controls. You can also create a control scheme for character movement that is separate to the dash directions, so both actions don’t need to share the same button input. However, you can exit the menu even after assigning a single button input to multiple actions, so the player may be unaware of any input conflicts which could prevent certain actions from happening. You can restore the control scheme to its default layout if you find any input conflicts occurring during gameplay.

We hope you found this post useful. If you have any questions about the motor accessibility of this game, please contact SpecialEffect.

Developer Resource:

SpecialEffect DevKit logo

For video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

Celeste appears in the following DevKit modules:

The Last of Us Part I | Motor Accessibility Video

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The Last of Us Part I [PEGI 18] is a third-person action-adventure game that’s available on PlayStation 5. It is a remake of The Last of Us that was released in 2013 on PlayStation 3, that includes accessibility settings that featured in The Last of Us Part II, released in 2020. It is also soon to be released on PC.

Set in a post-apocalyptic world following a fungal infection outbreak, you play as Joel who travels with Ellie across America to find a cure for the outbreak. As with The Last of Us Part II, the game features a mixture of stealth and face-to-face combat against both humans and ‘infected’, using both melee weapons and ranged weapons.

In this video, we will be looking at the settings related to the motor accessibility of the game, such as adjusting difficulty components, controller remapping, slow motion mode and toggle options.

We will be looking at the console version of the game when using a gamepad. Footage has been captured directly off a PS5 console.

 

Accessibility Presets:

When loading the game for the first time, you can choose a motor accessibility preset which turns on all recommended motor accessibility settings that may assist players to access the game more easily. This includes features such as Lock-On Aim, Auto-Target, Camera Assist and various adjustments in the Navigation and Traversal Assistance menu, and the combat accessibility menu. We will go through these and the other settings individually, in the following sections of this video.

 

Options > Difficulty:

Before starting a game, you can choose between various difficulties ranging from Very Light, which is the easiest and Grounded, which is the most difficult.

When pausing the game, you can customise various difficulty components in the Difficulty menu found in Options. The components you can adjust include Player, Enemies, Allies, Stealth, and Resources. Each component, like the game difficulties, also range from Very Light to Grounded.

Player dictates amount of damage received from enemies and frequency of mid-encounter dynamic checkpoints. The lower the difficulty, the more damage the player can take, and checkpoints are more frequent. Whereas the higher difficulties will mean the player receives more damage and will have fewer checkpoints during some encounters.

Enemies relates to the enemy’s shooting accuracy and frequency of throwing projectiles, and how aggressive their AI is when heading towards the player. It also changes how complex their melee combos are, their movement speed, and how they behave in specific encounters. The lower the setting is, the less aggressive enemies will be to the player.

Changing the Allies difficulty adjusts how aggressive allies are, and how frequently they defeat enemies. The lower difficulty means they will attack more and defeat more enemies. The higher difficulties will make the allies more passive meaning the player will have to contribute more to defeating enemies.

Stealth changes how enemies hear and see the player during stealth segments, how long it takes for enemies to alert other enemies after spotting the player, and the conditions for grabbing enemies. Lower difficulties provide many opportunities to sneak past enemies and silently defeat them, whereas higher difficulties have more vigilant enemies, making it harder to sneak past them undetected.

Resources determines how much ammunition and supplies are found in the world and dropped by enemies, as well as how often allies gift items and ammunition to the player. The lower difficulties will yield more ammunition and supplies dropped by enemies, found in the world, and given to the player, and higher difficulties provide fewer items.

Options > Accessibility > Alternate Controls:

Customise Controls allows you to choose between various control schemes, including Default, Right Hand Only, Left Hand Only, and Custom Scheme. You can save up to 3 different custom schemes. You can only customise the control scheme in the Custom Scheme option. You can choose to give each scheme a name.

You can change the Controller Orientation which rotates the D-pad and both sticks to match however the controller is being held. You can choose between Left, Right, and Upside Down.

You can swap the functions of Left and Right Stick. You can have it set to Flipped Always or Flipped While Aiming, which only swaps the stick function when aiming. This can help players who would prefer to aim using the Left Stick.

You can remap most buttons with the exception of D-pad buttons, individual stick directions, Options, and the Create button.

 

You can change how you climb ladders with the Ladder Movement option. When set to Character, moving up and down a ladder is relative to the character orientation. When set to Camera, moving up and down is relative to the camera’s orientation.

You can change how you interact with Hand Wheels. This can be either moving the Left Stick counter-clockwise or holding Triangle.

You can set it so that you use melee attacks whilst aiming. However, turning this option on will disable the shoulder swap action.

There are several options that you can choose between a hold or tap input. These include Repeated Button Presses, Melee Combos, and Bow Firing.

Some options also give you a choice between a hold or a toggle, including Aiming, Sprinting, Crafting, Backpack Weapon Swap, and Listen Mode.

You can turn on Camera Assist which can be useful if the player finds using both the Left and Right Stick simultaneously difficult. You can also limit the assistance to an individual axis, which are the Horizontal and Vertical axes.

Lock-On Aim will allow you to snap your aim to an enemy’s body when aiming. You can still use the Right Stick to aim for particular body parts with this setting turned on. Turning on Auto-Target will make the aiming reticle snap to another target after defeating an enemy, even if the next target is off-screen.

You can adjust the strength of the Lock-On ranging from 1 to 10.

Turning on Arc-Throw Lock-On will automatically aim at an enemy when using a throwable item.

Like Lock-On Aim, you can adjust the strength of the Arc-Throw Lock-On, ranging from 1 to 10.

When Auto-Weapon Swap is turned on, you will swap to your next holstered weapon automatically if your current weapon runs out of ammo.

Auto Pick-Up will pick up nearby ammo and resources automatically.

You can extend the Minigame Time Limit. You can choose between 2x, 4x, or 10x. This minigame is only found in the Left Behind additional content and not in the main game.

The Minigame Input allows you to reduce the number of inputs found in the minigame. This includes Fewer Inputs, which limits the number of inputs per sequence in the minigame, No Chords, which removes inputs that require pressing multiple buttons simultaneously, or Fewer Inputs and No Chords which combines both options. This option is also found only in Left Behind.

 

Options > Accessibility > Navigation and Traversal:

Navigation Assistance points the camera in the direction of story progression and marks the path to follow by pressing R3.

Traversal Assistance enables a simplified way of navigating various obstacles. This involves pressing Cross to automatically perform certain difficult jumps, as well as performing several actions automatically without a button input including climbing ledges, squeezing through gaps, vaulting over small obstacles, vaulting over small obstacles while on the horse, and sprint in specific encounters.

The Ledge Guard option will prevent you from falling off a ledge that would defeat your character.

The Enhanced Listen Mode option enables the ability to scan for items and enemies while in Listen Mode. If Navigation Assistance is also enabled, pressing L3 while in Listen Mode will direct you to the most recently scanned item or enemy.

You can choose the range of the scan, between 10 and 30 metres.

You can adjust how long it takes for the scan to reach its maximum distance, between 1 and 5 seconds.

You can turn on Infinite Breath so you can remain underwater for as long as you want.

Turning on Skip Puzzle Option allows you to skip a puzzle via the Pause menu if you’re having difficulty with it.

 

Options > Accessibility > Combat Accessibility:

There are various combat accessibility options available by turning on Enable Combat Accessibility.

When taking enemies hostage, you can set it so that they cannot escape your grasp.

You can set it so that allies automatically escape if grabbed by an enemy.

Turning on Enemies Don’t Flank will not allow enemies to intentionally get behind your position.

You can reduce the Enemy Perception whilst in stealth. This setting is relative to the chosen difficulty.

You can also reduce the shooting accuracy of enemies. This setting is also relative to the chosen difficulty.

With the Invisibility Toggle, you can hold down Circle to become invisible to enemies whilst not aiming. Whilst Invisible, your movement speed is limited. You can set the invisibility to Limited or Unlimited. If you choose Limited, the time limit will be based on your chosen stealth difficulty settings.

You can turn the Weapon Sway off so that you can aim more accurately.

You can slow down the game with the Slow Motion Option. You can set the slow motion to occur While Aiming or as a Toggle.

 

Options > Controls > Input:

Turning on Remember Shoulder Swap makes the game remember the shoulder the camera was over the last time you aimed rather than defaulting to the right each time.

Options > Controls > Camera Sensitivity:

The sensitivity of the camera movements can be adjusted. You can adjust the Look Sensitivity X and Look Sensitivity Y separately, ranging from 1 to 10.

You can also adjust the aiming sensitivity by adjusting the Aim Sensitivity X and Aim Sensitivity Y, also ranging from 1 to 10.

You can invert the up/down and left/right camera movements. By default, moving the Right Stick up moves it up, and down moves it down. Turning on Look Invert Y swaps these movements around, so that moving the Right Stick up will move the camera down and pushing it down will move it up.

You can also invert the camera movements for the left and right camera movements by turning on Look Mirror X.

Adjusting the Aiming Acceleration Scale will change how much the camera accelerates at high amount of stick deflection. This can be set between 1 to 10.

The Aiming Ramp Power Scale changes the aim speed to stick deflection curve. The higher the value, the less the camera moves at lower amount of stick deflection. This is also set between 1 to 10.

 

Options > DualSense:

In the DualSense menu, you can alter Adaptive Trigger related options, as well as various vibration options.

You can turn off the Adaptive Triggers, which provide resistance when holding down the L2 or R2 triggers. You can also choose Aiming Only to have resistance only when aiming, or Firing Only, to have resistance when firing or reloading weapons, quick throwing, or using an item.

You can also turn off Bow Resistance, to remove the resistance of the adaptive triggers when drawing the bow.

You can then alter the intensity of vibrations in various situations, such as for overall gameplay or individual scenarios. You can also adjust it for the Combat Vibration Cues and Navigation Assistance accessibility options, if these options are enabled.

We hope you found this video useful. If you have any questions relating the motor accessibility of this game, please get in touch with SpecialEffect.

For game developers who are interested in more video examples of how developers have improved the motor accessibility of their games for players, please visit the SpecialEffect DevKit at specialeffectdevkit.info.

The Last of Us Part I [PEGI 18] is a third-person action-adventure game that’s available on PlayStation 5. It is a remake of The Last of Us that was released in 2013 on PlayStation 3, that includes accessibility settings that featured in The Last of Us Part II, that was released in 2020. It is also soon to be released on PC.

Set in a post-apocalyptic world following a fungal infection outbreak, you play as Joel who travels with Ellie across America to find a cure for the outbreak. As with The Last of Us Part II, the game features a mixture of stealth and face-to-face combat against both humans and ‘infected’ using both melee weapons and ranged weapons.

In this video we will be looking at the settings related to the motor accessibility of the game, such as adjusting difficulty components, controller remapping, slow motion mode and toggle options.

We will be looking at the console version of the game when using a gamepad. Footage has been captured directly off a PS5 console.

Video Timestamps:

0:00 | Intro

1:30 | Accessibility Presets

2:14 | Difficulty Options

5:34 | Alternate Controls

9:12 | Assistance

12:41 | Navigation and Traversal

15:23 | Combat Accessibility

17:44 | Input Options

18:00 | Camera Sensitivity

20:05 | DualSense Options

21:12 | Outro


Music:

Feeling Lost by Jan Bears, Long Ride by Dan Howell Let Go by Ronnit, The Tree Who Grew on Water by Yoav Ilan, When the Demons Came Knocking by Eleven Tales, Spiral by Alon Peretz and Cloud of Memories by Macifif (all from artlist.io).

Developer Resource:

SpecialEffect DevKit logo

For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/

God of War Ragnarök | Motor Accessibility Video

Show Transcript

God of War Ragnarök is a third-person action-adventure game that’s available on PlayStation 4 and PlayStation 5. You play as Kratos as he and his son, Atreus, make their way through mystical realms based on Nordic mythology. In this video, we will take a look at some of the settings and options that may improve the motor accessibility of the game for some players, such as toggle options, auto pick up items, and controller remapping. Footage has been captured directly off a PS5 console from the PS5 version of the game.

Accessibility Presets: Motor Accessibility 

When you start the game for the first time, you can select a motor accessibility preset which will turn on a variety of motor accessibility settings that may assist players to access the game more easily. You can choose between Some or Full. You can also select the preset from the title screen and in-game by pausing and going into the Accessibility Menu.

Difficulty 

You start the game by selecting your difficulty. Changing the difficulty adjusts how much damage enemies do, and how resistant they are to damage from Kratos. Story is the easiest difficulty and God of War is the most difficult. You can change the difficulty of the game at any point by going into Settings, then Gameplay. However, you can only choose God of War difficulty at the start of a new game, then change to a lower difficulty if you so wish and not change up to this difficulty part way through a game.

Accessibility Menu: Combat

Aim Assist has two options, Classic and Classic+. Classic points the camera to the closest  target already relative to the aim reticle. Classic+ points the camera to the closest target  to the aim reticle from anywhere on-screen.

Lock-On Camera allows you to keep an enemy in the centre of the screen until defeated. By turning on Classic, the camera unlocks when a target is defeated or when aiming. Auto-Target remains locked on to enemies while aiming and switches to a new on-screen target after one is defeated. You can still use the Right Stick to target parts of certain enemies with this option turned on. Auto-Target+ is the same as Auto-Target but includes off-screen enemies. 

You can recentre the camera  when using melee attacks. Classic recentres the camera when hitting an enemy with a melee attack. Priority recentres the camera toward the nearest on-screen enemy when swinging a weapon. The camera also recentres when parrying. Priority+ is the same as Priority but includes off-screen enemies. 

There are several ways you can dodge by changing  the input of the Evade Style. In Default, you press Cross to sidestep, and double tap Cross to follow up the sidestep with a single roll. Default+ is the same as Default, except you can continuously hold down Cross to continue sidestepping and rolling. Releasing Cross will perform a  single roll. With Tap Roll, you press Cross to sidestep then roll automatically. However, this removes the ability to sidestep without rolling. 

Evade Assist provides increased immunity while evading. However, this option is not available in No Mercy or God of War difficulties. 

If you are defeated by a Miniboss, such as a Troll or an Ancient, the Miniboss Checkpoints option allows you to the fight the Miniboss with reduced health when you respawn, but only if it was damaged below a certain  percentage before death. This option is not available in No Mercy or God of War difficulties and not applicable for Main Boss fights.

Accessibility Menu: Navigation & Puzzles

Turning on Navigation Assist lets you press R3 to orient the camera in the direction of your current story or map-selected objective.

By adjusting the Puzzle Timing, you can increase a certain puzzle element depending on the puzzle. This may include slowing down puzzle objects or extending the allotted time window for solving the puzzles. You can choose between Default, Extended or Extended+. 

Puzzle Aim Assist allows you to snap the aim reticle to a nearby puzzle target when aiming.

Accessibility Menu: Playstyle 

You can alter the minigame style and how you complete certain minigames. You can choose between Precision where you use Left Stick, Single button where you press Circle, or Auto where the minigame completes automatically. 

You can choose how to complete sequences which require Repeated Button Presses. You can set this to either a Tap or a Hold. 

Auto Pick Up allows you to pick up items and resources without pressing any buttons. Essentials will automatically pick up health and rage stones when needed. Economy automatically picks up hacksilver, resources and loot drops when out of combat. Full automatically picks up everything that is picked up in both Essentials and Economy. 

You can increase the speed of the Menu Holds so you can perform shop or inventory hold actions faster than the default setting. This means holding down the assigned button for less time. 

Throughout the game, you will have to traverse over many obstacles, including gaps, walls and ledges. Traversal Assist can complete these actions automatically when turned on. Auto will automatically perform vaulting, mantling,  jumping gaps and descending ledges automatically. Auto+ performs the same actions as Auto, but also includes crawls, presses, and climbs.

Accessibility Menu: Controller Settings 

For the Aim L2 Style and Block L1 Style, you can choose between a Hold or a Toggle. 

You can change the way the joystick moves Kratos during Climbing segments. When set to Default, the player will climb in the direction pressed, so pressing down will move Kratos down regardless of the camera position. When set to Camera, the player will move in the direction the camera is pointed. For example, looking at the ground and pressing forwards would move down, looking up and pressing forward would move up. 

You can choose between two inputs of how you perform a Quick Turn. You can either Hold L1 + D-pad Down or hold down on Left Stick + L3. 

For the Skills Tree Menu, you can change how to navigate it via Skills Navigation. You can use a cursor via Left  Stick or the D-pad buttons. 

To Sprint, you have the choice  of pressing L3, holding Cross, or having Kratos sprint automatically. If set to Auto, you can adjust a delay as to when the auto sprint will activate via the Delay Auto Sprint option, ranging from 0-5 seconds. 

Stun Grab Enemies can be performed by either pressing R3, holding Circle, or moving Left Stick up. 

Spartan Rage can be activated by either pressing Cross + Circle or L3 + R3. 

You can adjust how you sheath your weapons. By default, you Press D-pad Down to sheath  whatever weapon you have equipped. Weapon Toggle allows you to press the  weapon buttons to equip and sheath weapons. Pressing D-pad Left will equip your Blades of Chaos and pressing again will sheath them. Pressing D-pad Right will equip your Leviathan Axe and pressing again will sheath it. D-pad Down will still act as sheathing whatever weapon  you have equipped with this option turned on.

Gameplay Menu: Playstyle

By default, Interact is Circle and Evade is Cross. You can choose whether to swap the  Interact and Evade button assignments over, so that Evade is Circle and Interact is Cross. 

You can change the way you interact with the touchpad to bring up the Map and the Weapons Menu. By choosing Left/Right, pressing  the touchpad’s left side opens Map and pressing the right side opens the Weapons Menu. By selecting Press/Hold, pressing the touchpad brings up the Map and holding it down opens the Weapons Menu. You can also assign the touchpad press so it only opens either the Weapons Menu or the Map. 

You can assign certain actions as touchpad shortcuts. They can be activated by swiping Up, Down, Left or Right. The motor actions you can assign to touchpad swipes include Navigation Assist,  Spartan Rage, Quick Turn, and Shield Strike.

Controller Remapping: Controller Layout

Controller Remapping allows you to choose between various control schemes, including a left-handed and right-handed controller scheme, as well as custom schemes. You can save up to three different custom schemes. You can remap most buttons with the exception of individual stick directions, touchpad, Options, and the Create/Share button. 

Controller Remapping: Controller Settings

Turning on Neutral Evade will enable Kratos to  evade backwards without input from the Left Stick. This option is unavailable if Sprint is set to Hold Cross. 

You can swap the Left and Right Stick functions by switching on Inverted, so Right Stick acts as character  movement and Left Stick moves the camera. 

Swapping the stick functions over also swaps the assigned stick function for certain actions, such as Quick Turn, Stun Grab Enemies and certain minigames.

Camera 

You can invert the up/down and left/right camera movements. By default, moving the Right Stick up moves it up, and down moves it down. Turning on Invert Vertical Control swaps these movements around so that moving the Right Stick up will move the camera down and pushing it down will move it up. You can also invert the camera movements for the left and right camera movements by turning on Invert Horizontal Control. 

The sensitivity of the camera movements can be adjusted. You can adjust the Horizontal Rotation Speed and Vertical Rotation Speed separately, ranging from 0-10.

You can also adjust the aiming sensitivity by adjusting  the Aim Horizontal Sensitivity and Aim Vertical Sensitivity, also ranging from 0-10.

We hope you found this video useful. If you have any further questions about the motor accessibility of this game, please get in touch with SpecialEffect.

For game developers who are interested in more video examples of how developers have improved the motor accessibility of their games for players, please visit the SpecialEffect  DevKit at specialeffectdevkit.info

God of War Ragnarök [PEGI 18] is a third-person action-adventure game that is available on PlayStation 4 and PlayStation 5. You play as Kratos as he and his son, Atreus, make their way through the mystical realms based on Nordic mythology.

In this video, we will go through some of the settings and options that may improve the motor accessibility of the game for some players, such as toggle options, auto pick up items, and controller remapping.

Footage has been captured directly on a PS5 console from the PS5 version of the game.

Video Timestamps:

0:00 | Intro

0:50 | Motor Accessibility Preset

1:34 | Difficulty

2:12 | Combat

4:56 | Accessibility Menu: Navigation & Puzzles

5:45 | Accessibility Menu: Playstyle

7:54 | Accessibility Menu: Controller Settings

10:52 | Gameplay Menu: Playstyle

12:21 | Controller Remapping: Controller Layout

12:52 | Controller Remapping: Controller Settings

13:31 | Camera

14:46 | Outro


Music: Eye of the Storm by YNKE, Nigun Maayan by Nimrod Not, Eldensvampbildning (Stripped Version) by Blackbard, Cyancerto by Blackbard, New World by Ian Post (all from artlist.io)

Developer Resource:

SpecialEffect DevKit logo

For more video examples of how developers have improved the motor accessibility of their games, please visit https://specialeffectdevkit.info/