Samuel’s Adapted Gaming Controller | Case Study

Samuel with his controller.

Samuel sustained injuries from a motorbike accident, which has limited his leg and arm function. He has good use of his left arm and hand, but limited movement in his legs, right arm and hand due to tissue damage.

When we met him, he had tried to play Fortnite on a PS4 with a standard controller, resting it on his leg. However, it was difficult to use both sticks, face buttons and the triggers altogether, which are all vital for Fortnite.

We visited Samuel through our Loan Library Project to see if we could work with him to create a controller that would help improve his access to games. In this post we will share the techniques and equipment the SpecialEffect team used to combine to create Samuel’s controller. We will look at each difficulty that was encountered in accessing games and each solution that was used to help overcome this.

Whilst the solutions we used were combined to create a customised controller setup specific to Sam, we hope that sharing them will help show some of the range of options that are available to create a customised controller setup tailored to the needs of the individual.

The information in this article is correct at the time of writing (September 2020).

Accessing Buttons and Triggers

Difficulty: Samuel doesn’t have full use of his right hand, so he was finding it difficult to reach the buttons and triggers on the right side of the controller.

Solution: Samuel tried out an Evil Lefty PS4 Controller, which is a controller designed for single hand use. It allows easy reach to almost all the buttons by only using one hand. Samuel was able to reach the buttons using only his left hand (there is also a right-handed version available).

An Evil Lefty controller with the paddles being shown.
An Evil Controllers One-Handed Lefty Controller

Accessing Joysticks

Difficulty: Samuel couldn’t use both analogue sticks using just his left hand and did not have enough function in his right hand to use the right stick

Solution: Samuel was able to use the left joystick on the Evil Lefty PS4 Controller with his left thumb and was able to use his right hand and arm to manage a larger joystick. He tried an UltraStik, a large analogue joystick that is compatible with the Xbox Adaptive Controller. This worked well for him to use as the right joystick. Note that the joystick in a small box shown in the image at the top of this post is an optional part of the Evil Lefty PS4 Controller and was not used in this instance.

An UltraStik joystick.
An Xbox Adaptive Controller, which the UltraStik was plugged into.

Mounting the Controls

Difficulty: Samuel was unable to hold the controller with both hands.

Solution: A Trabasack Curve Connect lap tray and a Maxess Mount were used to secure the controller, so Samuel didn’t need to hold it, thereby using all his hand function for the controls.

The Trabasack Curve Connect is a lap tray that has a surface that you can attach hook Velcro to. This allowed us to securely attach the Maxess Mount, a wedge usually used to mount an accessibility switch at an angle, via the Velcro on its underside. The Evil Lefty Controller could then be attached onto the Maxess Mount with more Velcro at an angle where Samuel could easily access the left side of the controller.

A small Maxess Mount being held.
A small Maxess Mount
A Trabasack Curve Connect lap tray with a Lefty Evil PS4 controller mounted on a small Maxess Wedge.
A Trabasack Curve Connect lap tray with a Lefty Evil PS4 controller mounted on a small Maxess Mount

Connecting to the Console

Difficulty: An Xbox Adaptive Controller needed to work with Samuel’s PS4 to use the larger joystick for the right analogue stick.

Solution: We were able to use the Xbox Adaptive Controller with the PS4 by plugging it into an adaptor called a Titan Two. This allows both the Evil Lefty controller and the Xbox Adaptive Controller to be used simultaneously on a PS4, in addition to an Xbox One controller. An official PS4 controller must also be plugged into the Titan Two as the PS4 requires verification that an official controller is plugged in. This will stop the Xbox Adaptive Controller from cutting out. The Evil Lefty Controller is a modified official controller, so this can be used for verification.

A close up of a Titan Two adapter with two USB-C cables leading into the front and a micro USB into the back.
Titan Two adapter

We were able to resolve the difficulties Samuel was having by creating a controller setup to enable him to play successfully. As we mentioned at the start, while these solutions were specific to Samuel, we hope that sharing them will help show the range of options available to create a customised controller setup tailored to the needs of the individual. We will remain in contact with Sam to help tweak his setup as needed.

If you have any questions about this controller setup, please visit the Contact Us page.

Equipment List

Below is a list of the equipment used, with an unaffiliated link to the manufacturer:

Xbox Adaptive Controller:

Titan Two Adapter:

Evil Controllers PS4 One-Handed Controller:

OneSwitch UltraStik:

Trabasack Curve Connect:

Maxess Mount:

Control | Controls Walkthrough Video

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We’re always on the lookout for settings in games that some people might find useful when playing. In this video we’re going to be looking at Control and go through the button inputs and settings. Control is an action-adventure game that’s available on PS4, Xbox and PC. The story follows a government director called Jesse making her way through the Federal Bureau of Control to defeat a supernatural force known as the Hiss. You can use a variety of abilities that you obtain as you progress through the story to defeat enemies. We’ll be taking a look at the console version of the game and using a gamepad. However, all settings mentioned in this video can also be found on PC. So let’s take a look at the default controls. Left Stick will move your character. Right Stick moves the camera. Cross on PlayStation and A on Xbox will make your character Jump. Holding it down will make Jesse Levitate, once you have obtained this Ability. Holding down Square for PlayStation and X on Xbox allows you to interact with objects and pressing these buttons allows you to switch weapons. If an enemy is on low health. you can seize an enemy by holding down Square or X, once you obtain this Ability. This will make the enemy fight alongside you for a short period of time. You will know when you have successfully seized an enemy as the Health Bar will change from orange to blue. Triangle for PlayStation and Y for Xbox acts as your Melee Attack. Circle for PlayStation and B for Xbox is the Evade Ability, once you obtain it. L1 for PlayStation and LB for Xbox will use your Shield Ability, once you obtain it. R1 for PlayStation and RB for Xbox activates your Launch Ability, once you obtain it. Objects highlighted with a white outline shows that they can be launched. Holding L2 for PlayStation and LT for Xbox will aim your weapon. Pressing R2 for PlayStation and RT for Xbox fires it. For some weapons you will have to hold the button down to continuously fire. L3 on PlayStation and LS on Xbox makes Jesse Sprint as she’s moving. R3 on PlayStation and RS on Xbox makes Jesse Crouch. It also performs your Ground Slam Attack. Ground Slam can only be done once you have unlocked it after obtaining the Levitate Ability. You can see where your Ground Slam will land by a transparent circle on the floor whilst levitating. Touchpad for PlayStation or view for Xbox brings up a Menu where you can manage Weapons and Upgrades as well as view your Assets, Missions and Collectibles. D-pad Up toggles your Map and D-pad Down toggles between left and right shoulder view. Now we will take a look into the settings. So if we pause the game and go into Options, here we have the Settings. You can change the sensitivity of the camera for both horizontal and vertical movements. So if we turn this down to zero you can see the camera moves fairly slowly. If we go back and push it up to a hundred for both then the camera moves a lot faster. The same can be done whilst aiming. There’s an Aim Assist option where you can attack the enemy with your weapon even if not accurately aiming. This reduces the need for precision with the Right Stick. Turning on Controller Aim Stickiness slows down the movement of the camera view when aiming at targets and enemies. You can invert the horizontal and vertical camera movements. By default, moving the Right Stick to the left moves it left and right moves it right. Turning on Invert Horizontal Camera Aim swaps these movements around so that moving the Right Stick to the left will cause the camera to move right and pushing the Right Stick to the right will move it left. For default up and down movements, pushing the Right Stick up will move the camera up and pushing down will move the camera down. Turning on Invert Vertical Aim swaps these movements around. So pushing up will move it down and pushing down will move it up. There are several Toggle Options available for some controls meaning rather than holding down a button you can do a single press to activate and another press to stop it. You have Toggle Options for your Shield Ability, Launch Ability and Aiming. So I can just press L1 to use my Shield and press L1 again to drop it. For Xbox this will be LB. A single press of R1 for the PlayStation, or RB for Xbox, uses the Launch Ability and pressing it again launches the object. For Aiming, which is L2 on PlayStation and LT on Xbox, you press once to go into A mode and pressing it again will turn it off. You can swap the stick functions so that the Right Stick is used to move Jesse and the Left Stick controls the camera. You can remap the buttons in the Controls Menu so you can customise your own button layout. So if we pause the game we go into Options then press R1 for PlayStation or RB for Xbox to move to the Controls. Here we have all the Controls we can remap. So if you find that pressing L1 for Shield is difficult but you can reach left or right on D-pad then you can remap this function to D-pad Left. So now pressing D-pad Left will activate the Shield Ability. However, you cannot remap the actions to joystick directions, the touchpad or the Options button on PlayStation. For Xbox, the same applies so you can’t remap actions to joystick directions, the View button or the Menu button. Even though you have to progress through the game to use certain Abilities such as Evade, Shield and Launch, you can still remap the buttons for these from the very beginning of the game. By default, some buttons have more than one function depending on the game situation such as Square on PlayStation or X on Xbox, performing the Use Seize and Switch Weapon actions. If another button is remapped to this then that button will perform all these actions instead. So if we remap another button to this such as D-pad Left then D-pad Left becomes responsible for Use, Seize and Switch Weapon. Depends on the game situation. Button prompts that appear during gameplay such as for interacting with objects and people will update to reflect any button remapping you’ve done. So here, the Square button prompt shows up meaning I have to press Square to use this. However, if we remap the Interact function to Circle the button prompt will now be circled, too. If you remap an action from a button that was already assigned a function you have to manually assign that function another button. If you don’t, you could miss out on using certain actions in the game as you can exit the Menu without remapping all functions to your button. So if we remap the Melee Ability to Cross on PlayStation then you can see that Jump/Levitate has no button assigned to it. Now we will be unable to Jump until we map a button to this action. Thanks for watching and if you have any questions please don’t hesitate to get in touch with SpecialEffect.

Control (PEGI 16) is an action-adventure game that’s available on PS4, Xbox and PC. The story follows a government director called Jesse making her way through the Federal Bureau of Control to defeat a supernatural force known as the Hiss. You can use a variety of abilities that you obtain as you progress through the story to defeat enemies.

In the video and its accompanying post we will look at the controls used to play (from 0:51) and the settings available to alter gameplay and your controls (from 3:40). These options include sensitivity options (3:55), aim assist / aim stickiness options (4:31), invert aim options (4:53), toggle options (5:51) and remapping options (7:35).

Default Controls

Left Stick = Move Character

Right Stick = Move Camera

X (PlayStation 4)/(Xbox One) = Jump [press]/Levitate [hold] (once you obtain it)

Circle/B = Evade (once you obtain this ability)

Square/X = Switch Weapons [press]/Interact/Seize [hold] (once you have obtain this ability)

Triangle/Y = Melee Attack

L1/LB = Shield [hold] (once you obtain this ability)

R1/RB = Launch [hold] (once you obtain this ability)

L2/LT = Aim [hold]

R2/RT = Fire [hold or press depending on which weapon you use]

L3/LS = Sprint

R3/RS = Crouch/Ground Slam (whilst levitating, after you obtain it)

D-pad Up = Opens/Closes Map

D-pad Down = Toggle Side (switches between left and right shoulder view)

All of the button and trigger controls can be remapped to other buttons and triggers used in gameplay to create a custom controller layout. You can’t map to joystick axis or map joystick actions to other inputs. However you can swap the stick functions over (see below).

A screenshot of the list of default controls in the options menu
A list of the default controls in the options menu

Settings

Controller (Camera) Sensitivity: You can change the sensitivity so that the camera moves either faster or slower when using the right stick. You can choose between 0-100, with 0 being the slowest movement and 100 being the fastest. You have the option to change the horizontal and vertical sensitivity. You can also choose the sensitivity for horizontal and vertical movements whilst in aim mode.

Controller Aim Assist: Bullets from your weapon will magnet to the enemies. This reduces the need for aiming accuracy.

Controller Aim Stickiness: The movement of the camera view is slowed down whilst aiming.

Invert Aim: Swaps the direction of the camera movements over. This can be done for horizontal and vertical movements.

Toggle Options: Certain functions, including shield, launch, and aiming can be toggled, meaning that rather than holding down the buttons to perform these actions, you can use a  single press to use the action, and press again to finish it.

Swap Sticks: Swaps the function of the left and right sticks so that left stick controls camera movement and right stick moves your character.

A screenshot of the list of settings in the options menu
A list of the settings found in the options menu

More posts on accessibility features in games can be found in our site using the Accessibility Feature tag.

If you have any questions, please visit the ‘Contact Us’ page.

Video by Cara Jessop

Music (all artlist.io):

Discovery by DELNOVA

Corals under the Sun ft. Yehezkel Raz by Sivan Talmor

Free Radicals by Stanley Gurvich

Final Fantasy VII Remake | Controls Walkthrough Video

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We’re always on the lookout for a variety of games and genres to help people play. In this video we’re going to be looking at the controls and accessibility features for Final Fantasy VII Remake on the PlayStation 4. Final Fantasy VII Remake is an RPG about a group of characters trying to save the planet from the Shinra Corporation who wish to drain the planet’s lifeforce and harness its energy. You get to play as four characters who have their own unique abilities and controls as you make your way through the city of Midgar. These characters include Cloud, Tifa, Barret and Aerith. The game is Part One of a complete remake of the original Final Fantasy VII first released on PlayStation in 1997. The battle settings in the remake differ from the original Final Fantasy VII. In the original you enter a random battle whilst walking around an area. In the remake, the battles are not random and in most cases you can see the enemies before battling them. You initiate battle by walking up to them. The original Final Fantasy VII focused on turn-based combat where you wait for your ATP gauge, which stands for Active Time Battle, to fill up before performing an action such as Attacking, Using Magic, or Consuming Items. The remake combines action with turn-based combat. Your ATB gauge is filled up by performing Basic Attacks. You can also Dodge and Guard whilst waiting for the gauge to fill. Once you have filled your gauge you can use Abilities, Magic or Items. Some Commands require two full ATB gauges to use. The Commands and Magic all depend on what Materia you equip your character with. Materia are magic orbs that provide special powers to characters. You can choose what Materia each character has by going into the Materia and Equipment Menu in the Pause Menu. Whilst in the Materia Menu, pressing Triangle will bring up the Materia slots for a single character where you can assign or remove Materia. Pressing R1 will allow you to view the Materia slots of all characters, so you can swap Materia between two characters. You have to select your Difficulty before starting the game. You can choose between Classic, Easy and Normal. You can change difficulty at any point during the game. However, if playing in Hard Mode or changing to Hard Mode, you have to restart your current chapter. Classic Difficulty removes the action element from battles and focuses solely on turn-based combat. Characters will Attack, Guard and Dodge automatically whilst waiting for the ATB gauges to fill. The player will only have to focus on given Commands. You can still control the character and manually Attack, Guard and Dodge in this mode. The Enemy Combat is the same as Easy Difficulty. Easy Difficulty is aimed at players who wish to focus on the story rather than the combat. In Normal Difficulty enemies take less damage and provide more damage to characters compared to Easy Difficulty. Hard Difficulty is unlocked after completing the game. Enemies take less damage and provide more damage to characters compared to Normal Difficulty. In other Difficulties resting at a bench restores Health and Magic. However, Magic is not replenished in Hard Mode and you cannot use Items. This means focusing on Abilities in combat and rationing your Magic throughout each chapter. We will now go through the default controls for the game. We’ll start with the controls used when roaming throughout the levels. Left Stick moves your character. Right Stick controls a camera. Cross will bring up your Commands Menu. From here, you can use Healing Spells and Items outside of combat. Holding L1 whilst selecting Healing Spells or Items will allow you to use multiple Spells in a single go without repeatedly going into the Command Menu. D-pad Up and Down scrolls through the Command Menu. Circle comes out of Menus. Square performs a single Attack to break open boxes. This action is only available during roaming paths where you may encounter a battle. Triangle allows you to interact with objects and people. Some interactions require Triangle to be held down such as pulling a lever. L2 toggles through different ways of navigating through areas. You can choose to have a tracker at the top of the screen or a Mini Map in the top right corner. Pressing L3 or holding down R1 or R2 whilst moving will make your character Sprint. R3 resets your camera position. The touchpad brings up your Map and the Option button pauses your game. Now we will go through the default Battle Controls. Left stick moves your current character. R3 toggles Lock-On Targets On and Off, so the enemy will always stay in view. Right Stick will change your target. Cross will bring up your Command Menu. Square will perform a Basic Attack. For Barret, you will need to hold down Square to continuously use his Basic Attack. For Cloud and Tifa, holding down Square will perform their Strong Attack. Triangle will perform the character’s unique Ability. For Cloud, pressing Triangle will activate his Punisher Mode which makes Basic Attacks more powerful. Aerith’s unique Ability called the Tempest becomes more powerful the longer you hold down Triangle with the max being approximately one second. Circle will make your character Dodge. All D-pad directions will change the character you control. D-pad Left and Right will toggle between the potency of the Spells in the Command Menu. Holding down L1 will bring up the Command Shortcuts. By holding down L1 in battle and pressing either Cross, Circle, Square or Triangle a Command that has been assigned to that button combination can be used. So here, holding down L1 and pressing Square will use Barret’s Maximum Fury Attack. And for Cloud, L1 and Triangle will use Triple Slash. You can choose what Commands are set to each button combination by going into the Battle Settings in the Pause Menu. So here, L1 and Square are set to Cloud’s Braver Ability. L1 and Triangle has been set to Triple Slash. L1 and Circle has been set to Cloud’s Limit Break Ascension. And L1 and Cross has been set to Cloud’s Infinity’s End Ability. Setting Shortcuts can only be done outside of battle. Holding R1 will make your character Guard. Touchpad will bring up the Enemy Intel. So here, you can learn more information about the current enemy you are facing. Options will pause the game. L2 and R2 will allow you to issue Commands to characters who you aren’t controlling. So here I’m playing as Cloud. However, by pressing L2 I can command Tifa to use her Divekick Ability. We will now go through the accessibility features that could make the game a little easier to play. From the Pause Menu we can go into System, Options, Camera and Controls. With Camera Repositioning On the camera will automatically reposition itself around the character when moving left and right. So you can move using a single stick. However, there is one minigame that requires you to use the Right Stick to progress. So both sticks are needed to play through the entire game. With Lock-On Controls you can choose whether to use the Right Stick or D-pad Left and Right to swap between Locked-On Targets. With Horizontal and Vertical Camera Controls you have the option to invert the X and Y axis. So with this set to Normal, pressing up on Right Stick will move the camera down and pressing down will move it up. Moving left on Right Stick will move the camera to the right and when moving right the camera moves to the left. When these are set to Inverted the camera controls the opposite way. So pushing up will move the camera up. Down will be down. Left to go left. And right to go right. Camera responsiveness allows you to change the sensitivity of the camera movement. So here we’ll set it to 1 and the camera moves fairly slowly. If we go back and change it to 5, then the speed is significantly faster. If we go into the Gameplay Menu here we have the Cursor Position where we can choose to have the game remember where the last Menu Cursor Position was for Out of Battle and In Battle Menus. So here, we’ll leave the cursor highlighted on Spells. If we come out of the Menu and go back into it, it will still be on Spells. If you change it to Forget then when you go back into the Menu the cursor will always be at the top. With Combat Controls Display turned On you can choose whether to have the Battle Controls displayed in the top left corner whilst in a battle. Thanks for watching. If you have any questions please don’t hesitate to get in touch.

Final Fantasy VII Remake (PEGI 16) is an RPG on the PlayStation 4. The story is about a mercenary who joins a group of characters trying to save the planet from the Shinra corporation who wish to drain the planet’s life-force and harness its energy. You get to play as four characters who have their own unique abilities and controls as you make your way through the city of Midgar. The game is a complete remake of the original Final Fantasy VII first released on PlayStation in 1997.

Battle components

In the original Final Fantasy VII, you enter a random battle after walking around an area for a period of time. The remake has changed this so that you can see the enemies roaming in the area and you engage in battle by walking up to them. You can use basic attacks, guard, and dodge while your ATB (active time battle) gauge fills. It gradually fills over time, but attacking an enemy fills up the gauge quicker. Once it has filled, you can use commands such as abilities, magic, or skills. Some commands require two full bars of the ATB gauge to use.

The character, Tifa, attacking an enemy who has been locked-on

Difficulty:

The game has three levels to choose from during the first playthrough of the game.

Classic: removes the action element from combat and focuses on turn-based combat. Characters will attack and defend automatically whilst waiting for the ATB gauges to fill. The player will only have to focus on giving commands. The enemy combat is the same as the Easy difficulty.

Easy: aimed at players who wish to focus on the story rather than the combat.

Normal: enemies take less damage and provide more damage to characters compared to the Easy difficulty.

A further level, Hard, is unlocked after completing the game. Enemies take less damage and provide more damage to characters compared to normal difficulty. In other difficulties, resting at a bench restores health and magic, however magic is not replenished on hard and you cannot use items. This means focusing on abilities in combat and rationing your magic throughout each chapter.

Controls

Default Field controls:

Left stick: move character

Right stick: move camera

Cross: select/open commands menu to use healing spells and items

Circle: come out of menus

Square: attack (only available during roaming parts where you may encounter a battle)

Triangle: interact (hold for certain interactions [approx. 3 seconds], such as pulling a lever)

L1: show stats of characters/use a healing item or magic several times (hold whilst in item or magic menu) so you don’t need to keep opening the command menu multiple times to heal

L2: choose to have either a tracker telling you where you need to go, a minimap, or nothing at all.

D-pad up/down: scroll through command menus

R1/R2: sprint (hold)

L3: sprint

R3: reset camera

Touchpad: open map

Options: open menu

Default field controls layout

Default Battle controls:

Left stick: move character

R3: toggle lock on target on/off

Right stick: change target

Cross: select

Square: basic attack (hold for Barret’s basic attack)/strong attack (hold for Tifa’s strong attack)

Circle: dodge/come out of menus

Triangle: perform the character’s unique ability (Aerith’s unique ability becomes more powerful the longer you hold, with the max being approx. 1 second)

D-pad up and down: change character

D-pad left and right: change character/toggle between spell potency in command menu

L1: use command shortcuts (hold). By holding down L1 in battle and pressing either X, circle, square or triangle, a command that has been assigned to that button combination can be used. You can choose what commands are set to each button combination by going into the Battle Settings in the pause menu.

R1: guard (hold)

L2/R2: issue commands to allies who you aren’t controlling

Touchpad: open enemy intel (if you have used the ASSESS ability on an enemy, the intel will provide additional information such as enemy weaknesses)

Options: pause

A menu showing the combat shortcuts that can be used in battle
Default battle controls layout

Options

Camera repositioning: the camera will automatically reposition itself around the character when moving left and right so you can move using a single stick (there are some minigames throughout the game that require you to use right stick to progress, so both sticks are needed to play through the entire game)

Cursor position: you can select whether you want the game to remember where the last menu cursor position was for out-of-battle and in-battle

Lock-on controls: you can choose whether to use the right stick or D-pad left and right to swap between locked-on targets

Horizontal and vertical camera controls: you have the option to invert the X and Y axis

Camera responsiveness: you can change the sensitivity of the camera movement

Combat controls display: you can choose whether to have the battle controls displayed in the top-left corner whilst in a battle

Subtitles and chat log: You can choose between having the subtitles with name of speaker, subtitles only, or turn off subtitles

If you have any questions, please visit the ‘Contact Us’ page.

Video By Cara Jessop

Music (artlist.io):

New Land by Ian Post

Seclusion by Michael FK

Gravity by Stanley Gurvich.

Dangerous Driving | Controls

A sedan car boosting on a tarmac road in a road rage event

Dangerous Driving is classed as a spiritual successor to the Burnout series, which was first released in 2001 on the PlayStation 2. Dangerous Driving is available on PlayStation 4, Xbox One, and Microsoft Windows. In this post, we will give a brief overview of the gameplay and then go through the controls used.

What makes Dangerous Driving different from other driving or racing games is that you’re encouraged to drive into your opponents and force them to crash, resulting in a “takedown”. The gameplay focuses on using a boost action tactically. This is needed to win the races. You earn boost by driving into oncoming traffic (avoiding cars), near-missing traffic, gaining air, drifting, and taking down opponents.

Whilst driving, your opponents will have a coloured marker above their vehicle to make them stand out from ordinary traffic. The colour depends on what kind of event you’re in, e.g. blue markers for ‘road rage’ or red for a ‘standard race’. Any oncoming traffic will flash their headlights to indicate avoiding them.

There are various classes of vehicles which are unlocked as you progress through the game, allowing you to drive faster cars such as Supercars and Formula One cars.

Race Modes

A standard takedown race in the SUV class with the car shunting into an opponent

There are several race modes throughout the game which are unlocked from getting at least bronze (third place) in an event. These are:

Standard Race: Race against six opponents. Take them down to earn boost and reach the finish line first.

Road Rage: Reach a certain number of takedowns within the time limit or until your car has crashed too many times.

Shakedown: Race around a single lap in the quickest time.

Heatwave: Race against six opponents where you can continuously boost as long as you hold down the boost button and do not crash.

Face-off: Race and win against a single car to unlock it as a playable vehicle.

Pursuit: Control a police vehicle, to chase and takedown a target car or cars before they reach the end of the track or you crash too many times.

Survival: Drive as far as you can without crashing.

GP: Three races done consecutively. After each race, points are distributed based on what position each car came in. Whoever has the most points after the three races is the winner.

Eliminator: a race consisting of five laps. The car in last place after each lap is eliminated from the race completely, so only one car is left standing after the five laps.

Controls

Controls for Dangerous Driving. (N.B. Pressing L3 twice toggles siren, rather than R3)

Default controls:

Left stick: steer car

R2 (PlayStation 4) / RT (Xbox One): accelerate (hold)

L2/RT: brake (longer you hold, harder you brake)

Cross/A: boost (hold), select (press)

R1/RB: danger time (hold) [when you crash your car, this slows down time and allows you to steer the wreckage into other cars to get an aftertouch takedown].

In the controls menu, you can have danger mode mapped to R1/RB or Cross/A. Mapping it to Cross/A reduces the number of inputs in-game as R1/RB would no longer be needed.

Right stick (up and down): change viewing angle

Triangle/Y: change camera view

Circle/B: back

L3/LS: turn sirens on/off (press once), toggle siren (press twice) [police car only]

Square/X: look behind (hold)

D-pad left and right: change music track (requires a Spotify premium account to play music)

D-pad down: pause music (requires a Spotify premium account to play music)

For more information on the game, visit https://www.threefieldsentertainment.com/our-games/dangerous-driving/.

For more control walkthroughs and accessibility features on the blog take a look at the Games category.  If you have any questions, please visit the “contact us” page.

Paw Patrol: On a Roll! | Controls Walkthrough Video

Show Transcript

We’re always looking for games with few button inputs. So in today’s video we’re going to be looking at Paw Patrol on a Roll! In Paw Patrol the aim of the game is to go through levels collecting Paw treats and performing rescue missions. You get to play as all the pups from the TV show Paw Patrol. It’s available on PlayStation 4, Xbox One, Nintendo Switch and PC. In this video we’ll be looking at the console version of the game. However, all controls featured can also be found in the PC version. For the most part of the game you use Left and Right Stick to move your character left and right. For PlayStation, pressing the X button will make your pup jump. Pressing it twice will make the pup double jump. X will also allow you to interact with objects such as rope. For Xbox this would be the A button and for Nintendo Switch this would be the B button. You have to sometimes get past obstacles such as lakes or getting up over houses. So, coming up here three options will appear. You have to choose the right gadget to get across each obstacle. Each option has its own button. So for PlayStation this would be Square, Triangle or Circle. For Xbox this would be X, Y or B and for Nintendo Switch this will be Y, X and A. Don’t worry if you choose the wrong one because you can keep going until you choose the correct one. Rider, who’s the boy who helps the puppies throughout the levels, will often provide a hint as to which gadget is the right one to choose. There may be some points in the level where you have to use all directions of Left Stick. So just going through a maze or using the pup X-ray. Whilst going through the maze you can use the X button on PlayStation to use your smell ability. This will help you get out of the maze. For Xbox this will be A and for Nintendo Switch this will be B. Another part of the game where the joystick controls are lightly different is when you’re flying or swimming underwater. You can only use up and down during these parts where you have to avoid the birds and fish. There are several puzzles that you have to solve in order to walk across a path. So, here, we’ll be using the different shapes to fix the bridge and you have to match the shape using the Left Stick. And pressing X on PlayStation will place that piece down. A reminder that for Xbox this would be the A button and for Nintendo Switch this would be the B button. Thanks for watching and if you have any questions please don’t hesitate to get in touch with SpecialEffect.

In this video, we take a look at the controls needed to play Paw Patrol: On a Roll! on nintendo Switch, PlayStation 4 and Xbox One.

Controls:

Left stick: move pup

X (PS4)/A (Xbox One)/B (Switch): interact with objects

Circle/Triangle/Square (PS4)/X/Y/B (Xbox One)/Y/X/A (Switch): choose between three gadgets to get past obstacles i.e. getting over a barn or across a lake

If you have any questions, please visit the ‘Contact Us’ page.

Video by Cara Jessop

Music: Magic in the Garden, by Rafael Krux, from www.freepd.com

GEARS 5 | Controls Walkthrough Video

Show Transcript

Here at SpecialEffect we’ll always look at the games with accessibility settings, so in this video we’re going to be looking at the control and input settings for Gears 5. So Gears 5 is a third-person shooter and the latest instalment of the Gears of War series it’s available on Xbox One and PC. We’ll be looking at the Xbox One version but all settings mentioned in this video can also be found on PC. So let’s take a look through default control scheme. Left stick controls your characters movements, whilst right stick controls the camera. The left trigger aims your weapon and right trigger fires it. Pressing right bumper will reload your weapon, whilst holding it down activates your alternative weapon. Left bumper acts as your tack-com. So this allows you to see where your teammates are and also shows you the location or objective. A allows you to take cover and to dodge, whilst holding down A makes you sprint. The B button acts as your melee weapon. Y is your support ability. The X button interacts with objects. For some interactions we’ll have to hold down the X button such as picking up items. The view button brings up your JACK menu, so you can customise your robot friend with different abilities. The D-pad swaps out your weapons. There are other control schemes you can choose such as a face trigger so you press Start, go into Options, Controller and then move Control Scheme over to Face Trigger, then Y becomes aim and X becomes shoot. An option for left-handed people is that you can choose to swap the sticks and the triggers over. So if you’re go into Start, Options, Controller and press Y on Control Scheme you can then choose to make the sticks and triggers left-handed or just mix and match based on your preference. You can also choose to use a mouse and keyboard for the Xbox One. For PC you can use game pads and mouse and keyboard simultaneously. There’s an option that allows you to remap the controls in game so that you can create your own custom control scheme. We go into Start, Options, Control Remapping, here we can create our own control scheme. So, we can make left bumper become right bumper and right bumper become left bumper. So left bumper has now become reload and your alternative weapon and right bumper has become your tack-com. You can also choose to assign more than one input for a single button for instance you could assign right trigger to be left trigger as well. So, you can aim and fire using just a single button. However, the changes you make will only apply to gameplay and not to menus. Remapping does not let you remap buttons and triggers to the directions on the joysticks. You should be aware that when remapping you are remapping the buttons and not the individual actions assigned to those buttons. So, by default A is sprint and dodge so if you remap this to B then the B button becomes dodge and sprint. Single stick play for movement allows you to play the game using just one stick. We turn that on and you only use one stick to control your character. You can also choose to aim with a single stick as well. To recommend that you turn on single stick movement and single stick aiming this will allow you to play the entire game using just one stick, this could be either left stick or right stick. With aiming you can choose to either hold down left trigger or toggle it. So, a single press will put you in a mode and pressing again will take you out. You can select an option that chooses to reload your weapon automatically after you run out of an ammo clip. There’s an aim assist mode that comes with a beginner difficulty, so pressing the aim button will lock you onto an enemy. You can change how you swap between your main weapons. So by default left and right on D-pad changes your weapons, however you can choose to just use one D-pad button to swap between your weapons. If we go down to toggle primary weapon, turn that on, so now you can cycle through your weapons using either the left button on D-pad or the right button on D-pad. For the button tap challenges you can choose between either pressing the button repeatedly or press and hold it. You can select what directions your character can evade in. So you can choose between cardinal directions such as up down left and right or you can choose between rolling in any direction including diagonal. You can choose between three size options for subtitles including small, medium and large. The font size in menus can also be changed, this could be between either medium or large. Thank you for watching and if you have any questions please don’t hesitate to get in touch with SpecialEffect.

In this video, we take a look at the controls in GEARS 5 and some of the accessibility settings which allow players to customise how they play.

More information on GEARS 5 accessibility: https://gameaccess.info/gears-5-single-stick-movement/

Video by Cara Jessop

Music:

Beat One, by Kevin MacLeod from freepd.com

Music from https://filmmusic.io
“Spacial Winds” by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)