
Assassin’s Creed Shadows [PEGI 18] is an action-adventure game which follows Naoe and, once unlocked, Yasuke, on their journeys through feudal Japan. It is available on PlayStation 5, Xbox Series S/X, Windows PC and Mac.
In this post, we will take a look at the accessibility features that may improve access to the game for some players. The main features we will look at are related to quick time events (QTEs), which can reduce the number of inputs required during these events and the timing required when using them.
We will also cover the other settings related to the motor accessibility of the game, such as the Melee Attack Mode settings that can reduce the number of inputs required in combat and the Hybrid Input Mode, that can let you use a combination of supported peripherals simultaneously to play. We looked at the game on a PlayStation 5 console using a controller.
Quick Time Events (QTEs)

Depending on your current playable character, there will be different QTE minigames for you to complete. Once you start the QTE game, you must complete it to be able to progress with the game.
To adjust the QTE settings, open the Game Settings and navigate to the Gameplay menu. In the example in the screenshots below, we are using a PlayStation 5, but this setting is available across platforms.
Once in the Gameplay menu, scroll down to the Playstyle heading and whilst highlighting Quick Time Events, select your preferred setting.
Naoe’s QTEs
When playing as Naoe you will have the option to perform Kuji-kiri which takes the form of meditation within the game. Depending on your QTE setting selected, the inputs required will vary.
Default – Using a shrink-to-hit target mechanic, players must time the press of the highlighted button input. As you progress within the QTE, the image of the button inputs will disappear in place of scenery which will remove the on-screen indication of which button input is required. However, the same pattern will continue with the same timing required.
Simplified – This reduces the button input to just one button, but maintains the timed press element and progressively less visibility of the online prompt as the default option.
Auto – This mode automatically completes QTEs which removes the need for the timed button presses within the Kuji-kiri.

Yasuke’s QTEs
Similarly, when playing as Yasuke you have QTEs in the form of Kata take the form of weapons training. Additionally Yasuke can take part in Horseback Archery trials which require hitting a number of (sometimes quite hidden) targets within a time limit.
Default – Using a shrink-to-hit target mechanic, players must time the press of the highlighted button inputs in sequence. Some contain multiple phases of button sequences to complete in time with the visual cues.
Simplified – This reduces the button input to just one button, but maintains the timed press element from the default option.
Auto – This mode automatically completes QTEs which removes the need for the timed button presses as the phases will autocomplete for Kata. Yasuke will auto shoot the targets during Horseback Archery events.
Please note that this will only affect Horseback Archery events, not general horseback archery during gameplay.

Other Motor Accessibility Features
Assassin’s Creed Shadows contains other optional features which may improve the motor accessibility of the game for some players, which can be found in the Controls and Gameplay menus, or when setting up a new game.
New Game Set-up Options

When starting a new game, there are additional gameplay settings you can set up.
These options include:
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Guided Mode – Offers streamlined systems and removes part of the gameplay to alleviate the requirement for player engagement in exploration and finding content.
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Canon Mode – Enables automatic selection of narrative decisions for the “canon” story to unfold. You can opt to turn on Canon Mode only when starting a new game.

Controls Settings

The Controls options related to motor accessibility, include:
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Control Remapping – This allows you to remap gameplay inputs, and in some cases, how to activate them (hold, press, double-press).

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Many Input Devices – By plugging in multiple input controls such as mouse and keyboard and controllers, you can select which input mode you wish to use, or select Hybrid Input Mode to use all simultaneously.
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Lock-On Camera – This ‘automatically locks on to the nearest enemy when combat starts and your weapon is drawn.’
- Left-Handed Layout – This allows players to alter the control layout for left-handed play. You can select between swapping the left and right joystick actions only, swapping sticks only in menus, or swapping sticks for gameplay. Please note shoulder buttons would need to be remapped separately in the Customise Controls setting.

- Auto Movement – When activated, a double press of the Cross button (A button on Xbox) will toggle on your character moving forwards.
Gameplay Settings

Similarly, in the Gameplay menu, you can adjust various aspects of the gameplay to adjust the challenge and negotiate obstacles in the method which suits you.
The motor accessibility related gameplay options include:
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Stealth Difficulty and Combat Difficulty each have four separate difficulty settings under ‘Difficulty Tuning’
- Melee Attack Mode – Simplifies the combat by using a single input instead of multiple buttons or complex combinations.

- Aim Assistance – Four levels of aim assistance are offered (off, light, moderate, full).
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Guaranteed Assassination – This option is available in all difficulty modes except Nightmare, though will not apply to deadly higher-level enemies.
- Pathfinder Mode and Follow Road navigation. After selecting a marker on the map and summoning your mount, you can turn on Pathfinder Mode which will highlight the path to the marker. Then by holding Cross (A Button on Xbox) to follow the road, the horse will automatically follow the route.

We hope that this post has helped introduce some of the options in Assassin’s Creed Shadows that could improve the motor accessibility of the game for some players. For more information on Shadows‘ accessibility, please visit the following pages on the Ubisoft website: https://news.ubisoft.com/en-us/article/1Y0Q8goho9gJzCV2UBjyUJ/assassins-creed-shadows-accessibility-spotlight and https://www.ubisoft.com/en-au/help/assassins-creed-shadows/gameplay/article/accessibility-features-in-assassin-s-creed-shadows/000111601
For information on other games that may have features that could help, please use our ‘Accessibility Feature‘ tag or search under the ‘Games‘ category. For information on controllers that may improve access to games, please use the ‘Equipment‘ category.
SpecialEffect’s Developer Resource:

For video examples of how developers have improved the motor accessibility of their specific games, please visit https://specialeffectdevkit.info/
For other examples of how developers have made QTEs or melee interactions more accessible to some players, like Shadows does, please see module 3.5, Repeated Presses.
For other examples of how on-screen prompts can help players reduce the overall amount of input required to play, like the Pathfinder Mode in Shadows does, please see module 5.3, Game Information.
Finally, for examples of options that allow players to automate certain analog actions like the Follow Road option does, please visit module 7.4, Automatic Analog Assists.
























































