The Last of Us Part II | Motor Accessibility Options

Screenshot showing Ellie and Dina on horseback riding through a street covered with vegetation and abandoned vehicles.
The Last of Us Part II’s Motor Accessibility Options include Alternate Controls, Navigation and Traversal options, Combat Accessibility Options and a Preset.

By Joe and Bill

The Last of Us Part II (PEGI 18) is a third-person action-adventure game set in a post-apocalyptic world following a fungal infection outbreak. A sequel to 2013’s The Last of Us, you ‘experience the devastating physical and emotional consequences of Ellie’s vengeance as you embark on a relentless pursuit of those who’ve wronged her.’ Gameplay includes a mixture of stealth and face-to-face combat against both humans and ‘infected’ using both melee weapons and ranged weapons.

The game includes a wide range of accessibility features and options for Motor, Visual and Hearing accessibility which can be turned on at any point during the game, allowing players to experiment to find the right combination for them. 

In this post, we are going to look at the options related to motor accessibility such as those that affect combat accessibility, challenge difficulty and navigation/traversal. We will also look at the controls used for play, along with the alternate options available for these.

Information on Motor, Vision and Hearing accessibility can be found on the Last of Us Part II’s Accessibility page on the PlayStation website and an overview of the game can also be found on The Last of Us Part II section of the site.

Screenshot showing Ellie in a boat with the onscren prompt letting the player know that alternate boat controls are available in the accessibility options.
Alternate controls and accessibility options are promoted throughout the game.


We have grouped the range of available settings into the following sections across different pages on this post (click the titles to jump straight to a section). These are based on the different menus found within the game and in each section we will go through the options found within these menus which affect motor accessibility:

Motor Accessibility Preset (Page 2) With the wide range of individual options available, using the preset can be an approachable way for some to improve their access to the game, or act as a starting point for trying out some of the settings before customising them further in the individual settings available across the different menus. In this section we will go through the features that are changed by activating this preset such as Lock-On Aim, Auto Pick Up and Infinite Breath. We will also go into these more detail in the following sections where the different options are also available from.

Controls Menu (Page 3) Stick options, such as sensitivity and inversion/mirroring, can be adjusted to aid looking and/or aiming in-game. The Customise Controls screen can also be accessed from this menu, which allows you to remap controls, but we will look at this in the Alternate Controls menu section.

Controls List (Page 4) Whilst many controls in the game can be remapped to different inputs, here we will take a look at the default controls and go through the different actions used in different gameplay contexts.

Alternate Controls Menu (Page 5 & 6) In this section we look at the options offered for alternative controls, such as remapping options, control schemes (such as One Hand Only schemes), options for some interactions (such as holds, taps and presses) and some controls assistance options (such as aim and camera assists).

Challenge and Difficulty Menus (Page 7) In addition to choosing the overall challenge level of the game, you are able to alter individual settings for elements, such as resources (e.g. quantity and durability), enemies (e.g. speed and aggressiveness) and allies (e.g. aggressiveness and kill count). We will also go through some of the relevant Gameplay Modifiers, added in the ‘Grounded Update’ here.

Combat Accessibility Menu (Page 8) From this menu Player, Enemy and Ally settings can be altered, as well as other combat-related assists, including a slow-motion mode and an enhanced dodge option.

Navigation and Traversal Menu (Page 9) In this menu you can access optional assists that affect how you control the game, such as automatic inputs in certain sprint, jump or vaulting scenarios, can reduce or remove the controls required to complete certain actions or puzzles.

Click the page numbers below to navigate or use the contents section titles above to visit a particular section.

How to Use an Alternative Wireless Controller

A photo of a Titan Two in the centre of the image connected to a PlayStation 4 console. The er is a PlayStation Dualshock 4 and an Xbox One Controller wither side of it.


At SpecialEffect we often work with people who benefit from using a particular controller, or combination of controllers, on their console. One of the devices we use to allow us to do this is the Titan Two adapter. For instance, we may work with someone to help them access their PlayStation 4 console with an Xbox One Controller or their Xbox One console with their PlayStation 4 controller. We also use the Titan Two this way to use either of these controllers on Nintendo Switch.

Equally, we may work with someone who benefits from using two or more controllers in combination, either with different parts of their body, or alongside someone else sharing the controls. The Titan Two can also enable you to do this with up to two compatible controllers wirelessly, when used with the Titan Expansion Kit. So you could have up to four controllers connected for use by one player, with two controllers connected wirelessly and the other two wired. For a comprehensive list of compatible controllers, please visit the Titan Two Compatibility Table.

In this post, we are going to demonstrate how we set this up using the latest model of the Titan Two which has an updated case. For a guide on how to do this with the previous model, please see our original post here: How to Use Multiple Controllers Using a Titan Two Adapter.

How to Set Up

The Titan Expansion Kit includes a Bluetooth Module and a Micro SD Card for storing the bluetooth files. These need to be inserted into the Titan Two device.

Step 1. Remove the casing of the Titan Two, by unscrewing the four screws accessed by the back of the device:

Step 2. Remove the board from the from the Titan Two’s case and connect the Bluetooth module to it using the board-to-board connectors. Once attached, put the connected boards into the case and screw it back together.

Photo showing the bluettoth module being connected to the board of the Titan Two.

Step 3. Insert the Micro SD Card into the slot on the Titan Two:

Step 4. To install the bluetooth files to the Titan Two Micro SD Card, visit the Titan Two website and download Gtuner IV:

Step 5. Once installed, open the Gtuner IV software and connect your Titan Two via USB to a PC using the ‘Prog’ port on the back of the Titan Two. Go to ‘Device Configuration’ (bottom right of screen) in Gtuner IV and then select ‘Configure’:

Step 6. Once configured, you can either remove the Titan Two to pair your controllers via your console or stay connected and pair them via the Gtuner IV software. To connect your controllers via the PC, select ‘Wireless Bluetooth Paring’. This will allow you to pair controllers for the next 20 seconds.

Alternatively, you can start the pairing process by connecting the Titan Two to your console via USB using the ‘Output’ port on the back of the Titan Two and holding the button to the right of the LED screen with the down arrow underneath it for approximately 2.5 seconds.

Step 7. Whichever way you start the pairing process, each type of compatible controller will require a different combination of buttons to be pressed to connect. For example, to connect a PlayStation Dualshock 4 controller, you hold the ‘PS Home’ button and the ‘Share’ button on the controller at the same time until the LEDs on the Dualshock 4 flash. You will need the Titan Two to be in pairing mode at the same time to connect.

To pair a standard Xbox One controller, hold the ‘Guide’ button and the ‘Sync’ button on top of the Xbox One controller to start pairing. Make sure the Titan Two is also in pairing mode.

Please note when pairing an Xbox One controller, no other controllers can be connected to the TITAN Two via Bluetooth. Once the Xbox One Controller is connected, you can then reconnect the other Bluetooth controller:

Photo showing the Sync button being pressed on an Xbox One controller with the Titan Two in the background.

Step 8. Once you have connected your controllers, if you haven’t connected the Titan Two to your console already, you can now connect it using a USB connection via the ‘Output’ port on the back of the Titan Two. Please note, if using a PlayStation 4 console, you will need an Official PlayStation Dualshock 4 controller (or alternative compatible licenced PS4 controller) connected (either wired or wirelessly) at all times to verify and authorise it, even if you are not going to use it to control with.

With an Xbox One console, we plug in an Xbox One controller to initally verify it for authorisation. This can then be removed if not required. The Titan Two will flash ‘AU’ on the LED screen if it requires authorisation from a controller:

Photo showing an Xbox One and PS4 controller either side of an Titan Two lit up with an 0 on the LED screen.

Once set up, you can turn on the controller once the console is powered on and the Titan Two is powered. To do this press the standard button as normal on your controller (e.g. Guide button on Xbox One, PS Home button on PS4 and Home button on Nintendo Switch Pro Controller.

If the controllers are at any point paired directly with a console, they will need to be re-paired with the Titan Two.

We hope that this guide has been useful. More information can be found on the site on how the Titan Two can be used to aid access to video games using the Titan Two tag.

Moving Out | Controls Walkthrough Video

Show Transcript

Here at SpecialEffect we’re always looking for games that have accessibility featuresthat help with controlling the game.

Moving out has an Assist Mode which has several options which could potentially make the game more accessible for many players and in this video we’re going to have a look at these.

The game is described by the developer as a “ridiculous physics-based moving simulator” and it can be played both solo and two-player.

The aim is to get the items out of the home and into the removal van within the time limit and there are also some optional objectives that you can choose to complete.

Moving Out is available for PC, Nintendo Switch, Xbox One and PS4 and in this video we’ll be focusing on the console versions of the game.

We will be looking at the PS4 version of the game but the controls use corresponding buttons for all consoles when using a gamepad.

First of all, let’s have a look at the default controls.

On all consoles Left Stick is for Play and Movement.

Cross is for Jump. That’s A on Xbox, B on Nintendo Switch.

L2 or R2 are used to Grab items. This is how you pick up any household goods that need to go into the van.

As standard you need to hold the button for the duration that you wish to hold the item. That would be Left Trigger or Right Trigger on Xbox One, ZL or ZR on Nintendo Switch.

Square is to Throw an item you are carrying or Slap if you aren’t currently carrying an item.

To Throw, by default, you hold onto the button aim with the Left Stick and then let go of the button to Throw the item. That would be X on Xbox and Y on Nintendo Switch.

Triangle is used to get Hints to appear on the screen. This will show you which itemsyou need to put into the van as not everything in the house needs to be packed up.

By default if you are playing cooperatively with another player pressing the Hint button will also show how many people you need to move that item. That would be Y on Xbox, X on Nintendo Switch.

For all consoles each of the four D-pad directional buttons will control a different emote.

Once you have completed the first mission you go to the World Map where jobs are highlighted.

You navigate this map by driving the van which we do with the Left Stick. Press Cross to select the job that you would like to do. That’s A on Xbox, A on Nintendo Switch.

You can pick your Controller Layout by pausing the game and going to Settings and then Controls.

There are three other Control Layouts to choose from including a Left-Handed Mode and a Right-Handed Mode which move the majority of controls over to the relevant side of the controller.

You can also choose two Toggle options for Grab and Throw. You can choose to have either or both of these sets either Hold or Toggle. Toggle Grab means that you must tap the button once to grab onto the item, tap it again to let go. Toggle Throw means that you tap the button once to start the throwing process which means you can aim without having to hold. Tap the button again to throw.

The PC version of the game features remappable keyboard controls. However, there is not the option to remap a controller on console.

You can use the Accessibility Settings on your console to remap your controller on PS4, Xbox One and Nintendo Switch. But this will not be contextual and any on-screen prompts will not change in line with the layout that you have created.

Assist Mode features a variety of options that you use to aid gameplay.

You can start with Assist Mode switched on or off at the very beginning of the game. If you start with it off but wish to switch it on at any point you will have to quit to the Main Menu. You can then switch Assist Mode on and continue your game. You will lose progress for the specific level if you quit part way through but you don’t have to restart the entire game. You can simply go back to the level you quit on and start it again with Assist Mode enabled.

Once Assist Mode is enabled you can choose which assists you want on. If you decide half way through a level that you would like to switch certain assists on or off you will have to restart that particular level.

Here are all of the included assists.

Long Time Limits: Each job has a time limit. However, by switching this option on you will get a longer time period.

Objects Disappear on Delivery: as standard, when you put items into the van the item will stay in the place that you put it. When stacking other items around it the van becomes quite full and items can also fall out of the van. This means it can take up more time trying to out them back in and trying to rearrange the van to fit everything in.

If stacking the van becomes difficult you can choose to make Objects Disappear on Delivery.

This means that once you have put the item into the van it will vanish meaning that you have plenty of space for the rest of the delivery as well. Items will not fall back out of the van once you have this option on.

Reduced Difficulty: this option removes any dangers within the level and also reduces any slow-down elements. An example would be that it removes traps that can be scattered around the level to slow you down and also there’ll be less traffic if you need to cross the road.

Enemies will also be slower when chasing you and will stay stunned for longer after you have slapped them.

Skip Level on Fail: if you don’t manage to successfully complete a particular level and would rather not keep trying you can choose to skip the level entirely.

Lighter Two-Player Items: when playing in two-player bigger items such as beds and sofasare heavier to lift and will require two people to move them. This is not the case in solo where you can lift each item on your own. Selecting this option means that objects are also light enough for one person to move them when playing in Two-Player Mode also.

Many thanks for watching this video.

If there’s anything that we can do to help with making gaming more accessible

then please do get in touch.

This Controls Walkthrough, which was filmed from home with SpecialEffect OT Joe, takes a look at Moving Out (PEGI 3) and it’s gamepad controls and ‘Assist Mode’ options.
An accompanying post can be found here:
Video by Cara Jessop
Music: ‘I Am Not Electro’ & ‘Together We Are’ by DANSHA ‘Hidden Cam’ by Young Rich Pixies

How to Use Sea of Thieves Accessibility Settings | How To… Video

Show Transcript

Hi I’m Nomi and today we’ll be looking at Sea of Thieves. Sea of Thieves is a first-person adventure game where you can play as a pirate either in solo mode or in multiplayer mode with a group of crew mates. The game is available on the Xbox one console and on Windows PC. Some additional accessibility options have been included in one of the updates for Sea of Thieves. In this video we will look at how some of these accessibility options can be applied to how the game can be controlled. These options apply whether you’re using a gamepad for the Xbox One console or whether you’re using keyboard and mouse for Windows PC. In this video we’ll be using the gamepad to demonstrate. The accessibility options can be found by pressing share on the Xbox one controller to bring up the game options. There are two radial menu options which can be quite difficult for quite a lot of the people we work with to navigate they normally require you to press and hold a button and move the joysticks and press multiple buttons at the same time to select. We will look at some of the accessibility options within the games that help with that. Toggle radial menus is one of the options within the game. Normally you would on an Xbox One controller hold one of the bumpers in this case the left bumper to open up the menu and then you’d use the right stick to choose your option and release this bumper to bring it up. When you turn toggle radial menus on it enables you to press the button once to open the menu use the joystick to select what you want and then press the button again to bring it up. With sticky radial items turned on you press and hold the bumper to open the menu and then you use the right stick to select your desired item but you don’t have to hold the joystick in place and then you release the bumper to select that item. To sum up having sticky radial items on removes the need to move and hold the joystick in place while you’re selecting your item and to have toggle radial menus on removes the need to hold the bumper as you’re selecting your item. This can be used together to press a bumper once to open the menu and tap the joystick once in order to choose your menu option. So in this case I would tap the bumper to open the menu tap the joystick into the right direction and tap to the bumper again to confirm my choice. By default some actions require you to press and hold a button in order to carry out that action. For example loading cannonballs into the cannon, dropping anchor and repairing the hole will require you to press and hold a button in order to complete the action. There is an accessibility option called reduce hold to interact which when enabled will enable you to press the button once rather than holding the button to complete the action. By default I would need to press and hold the Y button in order to load the cannon. When I turn on the accessibility option and reduce hold to interact I just need to press the button once and the action will be carried out. So here Ineed to patch the hole normally it takes a button hold of the three seconds or more in order for the action to complete but with reduce hold to interact turned on it means that you just have to press the right trigger once and it will complete the action within that time without you having to press the button for the three seconds. Some items require you to press and hold a button in order to use them effectively, for example to aim your weapon you have to press and hold the left trigger. There is an option in the game to make this easier this option is called reduce hold to use item. By turning this option on it enables you to toggle options such as aiming. Normally to aim with this weapon I would need to press and hold the left trigger to turn on aiming. By turning on the accessibility option I just need to press the button once and it will toggle on aiming for me. To toggle the aim you would press the button to turn aim on you would aim and then you press the button again to toggle aim off. This option also works for raising the lantern and use an instrument. In Sea of Thieves you’re able to remap the buttons and triggers to the different actions depending on the context they are used in which may enable you to use and reuse inputs that you prefer over others. For example when you’re in a rowboat you might find that the triggers are quite difficult to press so you can change the oar strokes to be buttons that you find easier, for example changing the left trigger to A. The right oar stroke can also be changed to make it easier to something like B. Within the gameplay menu there are additional analog options, mouse sensitivity, controller sensitivity, game paddle at dead zone and gamepad response curve as well as additional mouse sensitivity options for various weapons on mouse and gamepad. On Windows 10 and Xbox One you can use a compatible gamepad alongside a mouse and keyboard. Depending on the last input used the suggested button input will change, for example if I use the controller last it will suggest to use X to use the wheel whereas if I use the mouse and keyboard it will suggest F to use the wheel. You can also use the Xbox Adaptive Controller to play the game. For this setup I’ve set up copilot mode, I’ve turned on sticky radial items and toggle radial menu. I’ve then plugged this buddy button into the left bumper to act as our radial menu and then I plugged the ultra-stick to act as the right stick to select an item, I then press the left bumper again to confirm my selection. Thank you for watching and please get in touch if you have any questions.

In this video, Nomi takes a look at the accessibility settings in Sea of Thieves which may aid players in personalising how they control the game.
More can be read on our original post here:…
Video by Cara Jessop
Music from “Cold Journey” by Alexander Nakarada ( License: CC BY (…)
Music from “Land Of Pirates” by Alexander Nakarada ( License: CC BY (…)

Metro Exodus | Controls

Screenshot showing a first person perspective hoding a map with a marker on it. To the side is a compass.
Screenshot showing a first person viewpoint on a row boat on water, rowing towards a crumbling building with defences around it.

Metro Exodus (PEGI 18) from 4A Games is the third in the Metro series of games.  Following on from Metro 2033 and Metro Last Light, it is described by 4A Games as “an epic, story-driven first person shooter that blends deadly combat and stealth with exploration and survival horror in one.” Less linear than the previous two with sandbox areas, there is still a focus on maintaining your ammo stocks, scavenging parts, modifying your weapons and crafting equipment to get through your enemies as you travel through post-apocalyptic Russia.

In this post we will list the inputs required to play when using a gamepad and how each one is used in different contexts. We will also list the adjustable settings which could help make the game more accessible for some players.

Screenshot showing a narrow gap with a control prompt to hold the Square button on a PlayStation Controller to pass through the gap.
The X/Square button is used for many interactions, often with a short hold for a set duration required to complete an action

Metro Exodus has two preset control schemes to choose from in the game itself. You are unable to remap control inputs. Below we will list the interaction types (press, hold or hold for a duration) in the default layout of Preset 1. The Preset 2 layout is shown at the bottom for comparison.

Screenshot showing preset 1 controller layout for Metro Exodus.
Preset 1 of 2 Controller Layout

Gameplay Default Controls

Left Joystick =  On Foot Movement (Hold), Steer Boat Left & Right (Hold), Tune Radio (Hold),Move Up/Down Ladder (Hold)

Right Joysick = Look (Hold), Choose Weapon (whilst holding RB/R1)

A/Cross = Jump/Vault (Press), Inventory Item (Press – whilst holding LB/L1), Install Attacment in In-Game Weapon Menu (Press)

B/Circle = Crouch (Press – toggle), Remove Weapon Modification (Hold for Duration – approx. 1.20 secs), Inventory Item (Press – whilst holding LB/L1), Back in In-Game Weapon Menu (Press)

X/Square =Interact (Press or Hold for Duration ) e.g. Pick Up Item (Press), Search Body (Press), Knock Out Takedown (Press), Play Tape (Press) ,Exchange Weapon (Hold for Duration – approx. 0.5 secs), Open Door (Hold for Duration – approx. 0.5 secs), Get out of Boat (Press), Snip Trap (Hold for Duration – approx. 0.5 secs), Jump Down (Hold for Duration – approx. 0.5 secs), Climb Ladder (Hold for Duration – approx. 0.5 secs), Squeeze Through Gap (Hold for Duration – approx. 0.5 secs), Look at Map on Train (Hold for Duration – approx. 0.5 secs), Enter Workbench (Hold for Duration – approx. 0.5 secs), Clean Weapon in Crafting/Weapon Menu (Hold for Duration – approx. 2.0 secs), Repair Suit In-Game Menu (Hold for Duration), Use Zip Line (Hold for Duration – approx. 0.5 secs),  Sitdown (Hold for Duration – approx. 0.5 secs), Instigate Pump for Pneumatic Weapons (Hold for Duration – approx. 0.5 secs).

Reload Weapon (Press), Skip Cutscene (Hold for Duration – approx. 1.2 secs), Turn On/Off Light Source (Press), Dimantle Item in Crafting In-Game Menu (Hold for Duration – approx. 0.5 secs), Pump (Hold), Inventory Item (Press – whilst holding LB/L1)

Y/Triangle = Swap Between Primary and Secondary Weapon (Press), Takedown Kill (Press), Inventory Item (Press – whilst holding LB/L1)

L3 = Sprint (Press)

R3 = Melee (Press)

LB/L1 = Wipe/Fix Gas Mask (Press), Equipment Inventory (Hold – whilst pressing D-Pad or Face Button to select), Cycle Crafting/Weapons In-Game Menu (Press)

RB/R1=Throw Weapon (Press), Choose Throw Weapon (Hold whilst  pressing D-Pad direction to select), Choose Weapon (Hold whilst moving Right Stick direction to select)

LT/L2 = Aim (Hold), Brake/Paddle Backwards in Boat (Hold), Cycle Weapons in Crafting/Weapons menu (Press), Zoom Out Binoculars (Press)

RT/R2 = Fire (Press or Hold- depending on weapon fire rate), Paddle Forwards in Boat (Hold), Cycle Weapons in Crafting/Weapons Menu (Press), Switch Between Map & Objectives List (Press), Charge Light (Press), Zoom in Binoculars (Press), Pump Pneumatic Weapon (Press)

Touchpad = Pull Out Map/Objectives List (Press)

Menu/Options = Pause (Press)

D-Pad Up = Medkit (Press), Select Inventory Item (Press – along with L1 Hold), Select Weapon Item (Press – whilst holding R1 )

D-Pad Down = Change Gas Mask Filter (Press), Select Inventory Item (Press – along with L1 Hold), Select Weapon Item (Press – whilst holding R1 ),(Hold for Duration – approx. 0.5 secs)

D-Pad Left = Flashlight/Lighter On/Off (Press), Exit Map on Train (Hold for Duration – approx. 1.0 secs), Select Inventory Item (Press – along with L1 Hold), Previous Hint in Loading Screen (Press), Select Weapon Item (Press – whilst holding R1)

D-Pad Right =Use Radio (Hold for Duration – approx. 1.0 secs), Explore when Looking at Map on Train (Hold for Duration – approx. 1.0 secs), Check Time/Light Meter/Radiation Meter (Press), Holster Weapon (Hold for Duration – approx. 0.8 secs), Bring out Device to Charge Light (Hold for Duration),Select Inventory Item (Press – along with L1 Hold), Next Hint in Loading Screen (Press), Select Weapon Item (Press – whilst holding R1 )

Preset Controller Layout 2 of 2

Difficulty Options:

Reader is “designed for those players who feel they aren’t quite ready for the challenges presented by the world of metro yet, and would rather just take in the story and atmosphere…the combat is simplified, while ammunition and other essentials are plentiful.”

Easy is “recommended for FPS novices. Combat will not be too challenging, ammunition and resources are plentiful.”

Normal is “recommended for regular FPS players. You will need to closely watch your ammo and filter supplies, and approach every combat scenario with extreme caution.”

Hardcore is “recommended for experienced FPS players. Every encounter presents a serious challenge to your skill and tactics. Ammo and resources must be jealously guarded. Success cannot be guaranteed…”

Ranger Hardcore “makes the game more challenging by turning off the HUD presence, limiting players ammo reserves, increasing combat difficulty, and making the enemies more aware…players weapons degrade faster, at the same time making the workbenches they could be fixed upon scarcer.”


Aim Mode: Hold/Toggle – This allows you to either hold the aim input or, if toggle is selected, press it once to initiate aim and press it once more to stop aim.

QTE Controls: Tap, Hold or Press – For quick time events, such as when an enemy jumps on you, the default controls are taps in quick succession. You can choose to hold the input instead, or simply press once.

Wireless Controller Speaker: Yes/No – Enables or disables the speaker of a Dual Shock 4 controller e.g. Gigger Counter can come through controller speaker if enabled, filter change required.

A screenshot showing settings including Sensitivity, Aim Sensitivity, Aim Assist and Auto Aim Border.
Metro Exodus includes some customisable sensitivity and aim assists settings

Sensitivity: 20 Increments – The sensitivity can be altered for the right thumbstick when looking.

Aim Sensitivity: 20 Increments – The sensitivity can be altered for the right thumbstick whilst aiming down sights.

Aim Assist: 20 Increments – The strength of the aim assist (i.e. how close it snaps to target) can be altered.

Auto Aim Border: 20 Increments  -This increases/decreases the size of the window Auto Aim will work within i.e. the bigger the bigger the border the further away from the target you can be with it still working.

Movement: Left Stick/Right Stick – This allows you to swap the Left and Right Stick functions over.

Vibration: Weak, Medium, Strong or Off

Invert Y Access: Yes/No

Change Buttons LB LT/L1 L2 & RB RT/R1 R2: Yes/No – This swaps Bumpers with Triggers.

For more control walkthroughs and accessibility features on the blog take a look at the Games category.  If you have any questions, please visit the “contact us” page.

Evil Controllers’ Mini XAC Thumbstick

Photo showing the Evil XAC Mini Thumbstick on a LogitechG adaptive kit tray next to LogitechG adaptive kit buttons.

The Mini XAC Thumbstick from Evil Controllers is an Xbox Adaptive Controller (XAC) compatible thumbstick style joystick which is housed in a separate case and can be positioned where it is best suited for the player.

The case is approximately 50mm x 34mm with a height (from base to top of joystick) of 38mm.

It is connected to the XAC through the X1 (left stick by default) or X2 (right stick by default) ports on the rear of the controller.

Photo showing the cable from the XAC Mini Thumbstick plugged into the X1 port on the XAC.

At SpecialEffect we most often use these positioned near the hand, foot or chin. An optional Handle Base Mount to fit the hand grip of an Xbox One Standard Controller is also available. This allows the player to attach the joystick to either the left or right hand grip base on their controller and use it as a secondary joystick by moving the controller itself. The Mini XAC Thumbstick, positioned upside down on a surface, will consequently move and the player can use it whilst also accessing one of the joysticks on the top of the standard controller. To do this, ‘Copilot‘ is used to allow both the XAC and standard Xbox One controller both to control a single player in-game.


Mini XAC Thumbstick:

Other posts on XAC compatible joysticks: